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Author SHA1 Message Date
andy
66cef84e55 Need to pull in config.h before plib/pu.h or else PUI thinks it's in
Glut mode and the build breaks under SDL
2007-05-21 19:24:57 +00:00
frohlich
7443b8b5e8 Modified Files:
configure.ac src/Main/Makefile.am src/Main/fg_os.cxx
	src/Main/fg_os.hxx src/Main/fg_os_sdl.cxx src/Main/main.cxx
	src/Main/renderer.cxx src/Main/renderer.hxx
	src/Network/jpg-httpd.cxx
Added Files:
	src/Main/FGManipulator.cxx src/Main/FGManipulator.hxx
	src/Main/fg_os_osgviewer.cxx:
	Tim Moore: Make use of osgViewer.
2007-05-21 17:50:02 +00:00
curt
95015dc61f Fix an array overrun error (Ok'd by Jon) 2007-05-17 20:25:16 +00:00
curt
738b40158d Ladislav Michnovič: fix a 64bit problem. 2007-05-17 18:43:36 +00:00
curt
a8a971b79d For now, OSG head should look for the same "data" tree version as the plib
branch.
2007-05-16 03:53:47 +00:00
mfranz
b0fd3deeb0 reverting a small part; shouldn't make a difference, though 2007-05-15 21:37:16 +00:00
mfranz
5bbd649b5a Maik JUSTUS: "further (final?) modifications for the jet ranger rotor" 2007-05-15 21:30:33 +00:00
mfranz
b727604591 drop /ai/models/ballistic[]/impact/signal node, and allow instead to define
a report node in the submodels config:

  <impact-reports>/sim/model/cow/impact</impact-reports>

When an impact happens, then the path of the submodel will be written to
this node. An attached listener function can evaluate the impact properties.
2007-05-15 19:45:41 +00:00
mfranz
4de2c7619a - add leading underscores to class member variables
- initialize ht_agl_ft with high value to avoid premature impact animation
- cosmetics
2007-05-15 17:22:49 +00:00
mfranz
7d5952b185 Vivian MEAZZA: add terrain collision for submodels on request
(set <impact>1</impact> in the submodel config)

mf: minor modifications & cleanup; more to come
2007-05-15 16:19:11 +00:00
mfranz
1bdea279cd - don't abort just because a sample wasn't found
- rename to play-audio-sample (not every sound is a message)
2007-05-15 14:39:56 +00:00
mfranz
8eeafbac8e Andy ROSS:
add systime() function for benchmarking purposes. It returns UNIX epoch
time in seconds.
2007-05-14 16:24:41 +00:00
mfranz
30295a7d37 let "terrain-elevation" also return material name ("material" -> "Grass")
and solid state ("solid")
2007-05-13 19:03:15 +00:00
mfranz
26d6fa87a2 s/resistence/resistance/ 2007-05-13 11:58:36 +00:00
mfranz
ab2209be8c s/resistence/resistance/ 2007-05-13 11:53:21 +00:00
mfranz
aa386b577d silence MSVC8 2007-05-13 08:43:40 +00:00
mfranz
76e76bb95d add error messages for invalid args to settimer() 2007-05-12 18:15:45 +00:00
mfranz
baac43778e Anders GIDENSTAM: fix slip skid ball (merge from JSBSim/cvs)
JSB: "Fixed a problem with turn coordinator bounding while at rest on the runway"
2007-05-12 15:10:39 +00:00
mfranz
0a9d71ee51 Vivian MEAZZA:
- extract common parts of load() and loadAI() into setData()
- fix trigger handling for aircraft that set a not yet existing property
2007-05-12 10:39:56 +00:00
mfranz
71cdd8c59a - degrade electrical XML SG_ALERT to SG_WARN. The reason why this is output
at all is that this method is meant to be deprecated. But if it doesn't
  say that, and there's no generic replacement at all, then it's rather
  pointless.
- simplify parameter initialization (The old code copied from Instrumentation/
  but has been simplified there in the same manner a few months ago
  The new method is less picky about additional nodes ane outputs less
  pointless alerts. If there shall really be a check for that, then
  this should be a separate function. But it's nowhere else done in fgfs.
2007-05-11 18:00:07 +00:00
mfranz
a4fde6c4d8 - don't abort just because of an unexpected "repeat period"! Complain and
recover instead
- it was apparently planned to run the updated loop only every 1000th
  frame, but the counter isn't reset, so it runs every frame
- use SG_LOG instead of cerr
- don't add redundant slashes in SGPath::append()
2007-05-10 14:28:17 +00:00
mfranz
794f5cc154 - One of the most frequent bug reports is about "terminate called after
throwing an instance of 'sg_io_exception'\nAbandon". And this is caused
  by compiling fgfs/sg without exception support (unlikely) or linking
  against a libSDL/libglut that was compiled/linked without execption
  support. While we can't fix that, we can tell the users who's to blame. :-)
- handle  const char *  exceptions
2007-05-10 12:50:50 +00:00
mfranz
adcd01d7dc Maik JUSTUS: remove temporary debugging message 2007-05-09 21:12:20 +00:00
mfranz
282156ecf8 degrade SG_ALERT message about phi/delta3 values to SG_WARN (should
probably be SG_DEBUG!?)
2007-05-09 21:01:19 +00:00
frohlich
16a2bb0118 Modified Files:
src/ATC/AIPlane.cxx src/ATC/ATC.cxx src/ATC/ATCDialog.cxx
	src/ATC/ATCmgr.cxx src/ATC/Makefile.am src/ATC/approach.cxx
	src/ATC/atis.cxx src/ATC/ground.cxx src/ATC/tower.cxx
	src/GUI/mouse.cxx src/Main/Makefile.am src/Main/fg_init.cxx
	src/Main/fg_props.cxx src/Main/globals.cxx
	src/Main/globals.hxx src/Main/main.cxx src/Main/renderer.cxx
	src/Model/acmodel.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tilemgr.cxx
	src/Scenery/tilemgr.hxx
Removed Files:
	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx:
	Remove unused functions and the disabled ATC display.
2007-05-09 20:41:08 +00:00
mfranz
7b05646ed0 Maik JUSTUS:
"minor update for the rotor FDM. It results in a more realistic
calculation of the phase shift of rotor and therefor in a little bit
more realistic flight behavior.
(Additionally you can modify the initial position of the rotor and some
(not finished) modifications for the jet ranger rotor)."
2007-05-09 20:36:43 +00:00
frohlich
b51292d9db Modified Files:
src/FDM/groundcache.cxx src/Main/fg_commands.cxx
	src/Main/main.cxx src/Main/renderer.cxx
	src/Scenery/FGTileLoader.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx
	src/Scenery/tilemgr.hxx: Simplify scenegraph structure.
2007-05-08 06:12:26 +00:00
mfranz
b1b08beef8 (untested) last-minute changes are evil! :-) 2007-05-07 14:37:38 +00:00
mfranz
e88ba9a037 property_list.cxx: in verbose mode (toggle with Ctrl-'.'-entry) also
show "secret" values, that is: values of nodes with children. These
  can be used like all normal (leaf) properties, but their values were
  until now only shown in writeProperties() dumps. Also show the
  number of attached listeners. Example:    foo = 'bar' (string, AU, L3).

dialog.cxx: add warning message for broken <format>s; cosmetics
2007-05-07 14:29:40 +00:00
mfranz
ef3fb93056 let foo.getAttribute("listeners") return the number of listeners attached
to props.Node foo  (shall be used in debug.nas and possibly props.nas)
2007-05-07 14:23:56 +00:00
mfranz
1ec6acce39 cosmetics: make the reason for the cast obvious. (Now that almost all of
fgfs has to be recompiled (because of a patch to simgear/props/props.hxx)
this is the right time to commit this completely unimportant patch. :-)
2007-05-07 14:06:05 +00:00
mfranz
52a4c527a6 initialize variables before using them 2007-05-06 14:02:44 +00:00
mfranz
939f83118f use STL_IOMANIP to load <iomanip> 2007-05-05 11:40:12 +00:00
mfranz
3d9ed0a10f revert last: keep --props option because of option architecture 2007-05-05 09:57:17 +00:00
mfranz
158e3ebdb4 Declare --props option obsolete and issue a warning message. Rationale:
- props is easy to mix up with the --prop option (for setting properties)
- the name is unspecific and inconsistent: other option names describe
  the protocol -- the way to get the properties. How is, for example,
  --httpd less about prop(ertie)s?
- two identical options easily confuse people, as can be seen in The
  FlightGear Manual, where --telnet and --props were described differently
2007-05-05 09:16:59 +00:00
frohlich
4fe615fff5 Modified Files:
src/AIModel/AIBase.cxx src/AIModel/AICarrier.cxx
	src/ATC/AIEntity.cxx src/Cockpit/hud_rwy.cxx
 	src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
	src/Main/fg_init.cxx src/Main/main.cxx src/Main/renderer.cxx
	src/Main/viewer.cxx src/Main/viewer.hxx src/Model/acmodel.cxx
	src/Model/modelmgr.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Time/tmp.cxx: Remove the scenery center handling.
	Osg has double valued transforms at any relevant place.
2007-05-05 08:08:24 +00:00
mfranz
f80d5676b4 add missing property names 2007-05-04 19:34:19 +00:00
mfranz
5d8f383ded - remove dependence on /sim/number-views: the view manager just uses all
/sim/view[*] that it finds. It's not only unnecessary that view definitions
  have subsequent indices, but aircraft are now *requested* to use indices
  100++. /sim/view[0] .. /sim/view[99] are reserved for the system. (Not
  that we'd ever need that many, This is just a convention, it's nowhere
  hard-coded.)
- replace the string operations for property paths by method calls & other
  improvements
2007-05-04 14:58:52 +00:00
mfranz
dad550e0eb write a more useful list on shift-"."-click, not the whole subtree 2007-05-03 21:20:15 +00:00
mfranz
3eb6d4f708 new fgcommand: "terrain-elevation"
- input:  longitude-deg, latitude-deg
- output: elevation-m
2007-05-03 19:15:20 +00:00
mfranz
7e070759ad property browser: shift click on the "." entry dumps the contents of that
dir level to the terminal (remember: ctrl-click -> toggle additional info,
and ctrl-click on ".." move to root level)
2007-05-03 19:00:55 +00:00
frohlich
19e2e7a461 Modified Files:
src/Main/renderer.cxx src/Scenery/Makefile.am
Added Files:
	src/Scenery/redout.cxx src/Scenery/redout.hxx:
	Add simple redout effect.
2007-05-03 18:47:39 +00:00
frohlich
2f8beb56ea Modified Files:
src/GUI/new_gui.cxx src/GUI/new_gui.hxx src/Main/main.cxx
 	src/Main/renderer.cxx src/Main/renderer.hxx
	src/Main/splash.cxx src/Main/splash.hxx
	src/Scenery/scenery.hxx: Move splash screen into the scenegraph.
2007-05-03 18:12:29 +00:00
mfranz
9438288755 Free the splash texture memory when it's no longer needed. Nowadays splash
textures are mostly 512x512 pixels, so we wasted 786 kB (RGB) or 1MB (RGBA)
during the whole fgfs runtime for mere startup prettification.
2007-05-02 18:49:31 +00:00
mfranz
1f07903cd6 move the "interpolator" subsystem into the INIT group (same as "nasal"),
because nasal's f_interpolate() may be called in Nasal at times when the
GENERAL subsystem group is being deconstructed; access it by addressing
the group directly, as using globals->get_subsystem() does then not
work any more then; yeah, it's all for a rare border case ...  :-)
2007-05-01 18:06:48 +00:00
mfranz
ac0f49a929 remove util.cxx workaround for listener-call-at-exit-segfault, and make
NasalSys.cxx more robust instead. The reason for the crash was that during
fgfs shutdown destroyed subsystems (GENERAL group) still need Nasal access
(for AI Model destruction listeners), but at that point globals->get_subsystem()
can't even deliver the "nasal" subsystem (INIT group). One way to solve that
problem would have been to replace  globals->get_subsystem("nasal") by
globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::INIT)->get_subsystem("nasal"),
but Andy decided to store a pointer to the active "nasal" subsysten in
NasalSys.cxx instead, as the "nasal" subsystem needs to be accessed in
every single Nasal extension function, and multiple "nasal" subsystems are
out of the question, anyway.
2007-05-01 17:03:50 +00:00
mfranz
83418376d7 since the submodel_mgr subsystem does now also hold references to AI models,
we need to explicitly destroy that here, too, so that it has guaranteed
access to the Nasal subsystem. Otherwise we get a segfault on exit. When
the next subsystem needs this special treatement (radar?), we should
introduce a new subsystem group (in addition to INIT and GENERAL)
2007-05-01 09:18:11 +00:00
mfranz
b0c7a401d6 set viewport in every progress step, so that the splash texture gets rescaled
on window resize in fg/osg (works in fg/plib without that, but can't hurt
there either)                                       (thanks to Tim MOORE)
2007-04-29 21:15:45 +00:00
mfranz
a516ad6bcd (hopefully) fix the problem that some people have:
"FATAL: PUI: No Live Interface! Forgot to call puInit ?"
We shouldn't use the splash progress message before guiInit().

Leave the "idle_state" step for now, to keep the similarity
with fg/plib as big as possible. This can be dropped later.
2007-04-29 09:58:37 +00:00
mfranz
4e1d4bf3e6 re-order gl commands for better rgba texture support 2007-04-28 20:34:21 +00:00
mfranz
8f17140003 allow rgba splash textures (I don't expect that they'll be used much, but
they don't cost much either, and allow contoured images with colored
backgrounds -- nice for squadron emblems etc.)
2007-04-28 12:37:20 +00:00
mfranz
922812a913 make listeners aware of their id, and output trigger message in
log levels "debug" and "bulk"
2007-04-27 14:30:05 +00:00
mfranz
3233ce8a44 Vivian MEAZZA:
"BUGFIX - fix initiation order - make sure that the AI Model list is
populated before we attempt to attach submodels."
2007-04-27 11:02:39 +00:00
mfranz
235b35ef9a set tower position at startup 2007-04-26 20:27:25 +00:00
mfranz
3b5fed01ca Vivian MEAZZA:
"Bugfix. Restore earlier bugfix to ensure tacan works when there is no
aircraft carrier in the environment"
2007-04-26 06:49:54 +00:00
curt
c8986567ae Syd Adams:
Patch to enable atc chatter (and any other arbitrary "message" audio file)
to be played at any specified volume.  (Previously these messages were always
played at a hardcoded volume of 1.0)
2007-04-20 18:32:42 +00:00
frohlich
f9e288fce2 Modified Files:
src/FDM/groundcache.cxx: Csaba Halász: use wires[i].ends[k] instead
	of yet uninitialized end[k].
2007-04-08 17:19:19 +00:00
frohlich
f690bfd113 Modified Files:
src/Main/renderer.cxx src/Model/panelnode.hxx: Make it compile with
	current osg svn.
2007-04-07 09:54:18 +00:00
mfranz
df4f1aa248 - save pairs of <file>/<path> for each *-set.xml file in autosave.xml
- loop up file name in the cache at startup. If it's found, check if the
  file exists and use it, otherwise scan $FG_ROOT/Aircraft/ as usual,
  and create a new cache while doing that. Rebuild cache on FG_ROOT change.
2007-04-05 19:59:44 +00:00
mfranz
d996d27121 - move fgInitTowerLocationListener() from fgInitPosition() to the init
part of fgIdleFunction() in main.cxx. fgInitPosition() is called again
  at every reset, which would every time attach another listener.
2007-04-04 19:05:59 +00:00
mfranz
b5f53c349f setAttribute("archive", 1) sets this attribute to "true", and
getAttribute("archive") returns 1 if the attribute is set, and 0 otherwise.

Allow to query and to set all properties by not specifying an attribute
string:  getAttribute() returns all attributes bit coded in an integer,
and setAttribute(attr) sets all attributes. No assumptions may be made
about the meaning of the bits -- they can be changed in future fgfs releases.
The only valid use is to compare or set attribute numbers obtained in the
same fgfs run. This is meant for allowing full copies of property branches.
Also add getAttribute query strings "children" for the number of children,
and "alias".
2007-04-04 14:42:38 +00:00
mfranz
2621ba7a47 Csaba "Jester" HALASZ: radar fix & extension
- fix breakage due to former commit (AIManager.cxx, r1.72)
- make AI properties available in AIBase
- add <valid> property for animations/nasal scripts
- support more MP and AI targets
- add target select and altitude display
2007-04-04 09:51:41 +00:00
fredb
b5ab955877 Win32 fix 2007-04-03 11:36:47 +00:00
mfranz
1eb5de245b fgFindAircraftPath(): put the MAX_DEPTH check at a place where it makes sense 2007-04-02 23:19:36 +00:00
mfranz
3cb5b0159d MS Windows can't handle the symbols ... sigh 2007-04-02 17:20:05 +00:00
mfranz
887a1a732e - move format checking to the GUIInfo class. It has all the info, and this
keeps copy_to_gui() cleaner
- add "float", "int" and "long"
2007-04-02 15:42:45 +00:00
mfranz
b361105202 Csaba HALASZ: don't treat every entry in a scenario file as model entry,
especially those called <description>. This was responsible for the aircraft
at --lon=0 --lat=0.
2007-04-02 12:47:26 +00:00
mfranz
d9cbdb53ff drop plib render callback, validate <format> in setupObject(), and apply
it in copy_to_pui()
2007-04-02 12:12:23 +00:00
mfranz
851e860b52 more recent MS Windows systems reportedly support more than two joysticks,
so we need to rely on plib to tell us
2007-04-01 22:22:05 +00:00
mfranz
8a6c95451b allow AI models to contain <nasal><load> and <nasal><unload> blocks in
their XML wrapper/animation file. They can access their /ai/models node
via cmdarg() function. Example:

  <nasal>
          <load>
                  print("Hi, I'm the Nimitz. My data are under ",
                                  cmdarg().getPath());
          </load>
          <unload>
                  ...
          </unload>
  </nasal>

Note, however, that the <unload> block is only called on exit at the moment,
not when the tile is unloaded.
2007-04-01 12:39:20 +00:00
mfranz
77c176424e Ron JENSEN: turn cout into SG_LOG/SG_WARN (merge from JSBSim/cvs) 2007-04-01 12:23:54 +00:00
mfranz
724ba5b4ad yet another round() ... 2007-03-31 17:45:23 +00:00
mfranz
570b19b2ff another case of round() 2007-03-31 15:27:21 +00:00
mfranz
b395c12fdb use round() from SG, as this isn't available everywhere 2007-03-31 15:17:55 +00:00
mfranz
ed4f3afcdf obsolete through changes to Instrumentation/{instrument_mgr,altimeter}.?xx
and Systems/static.?xx, and addition of Environment/atmosphere.?xx
2007-03-31 12:28:04 +00:00
mfranz
7e6bc192ba John DENKER:
"This altimetry method is valid to above 100,000 feet, and
correctly handles Kollsman settings"
2007-03-31 09:36:19 +00:00
mfranz
bec023b43c Vivian MEAZZA:
"""
"Flight plans" which can start at a given time (gmt)

WAITUNTIL tokens which pause the flight plans until a given time (gmt)

Submodels can now be attached to any AI objects (except submodels - it can
be done, but in my experimental code it's too expensive in frame rate atm)

"No-roll" attribute added to Ballistic objects - useful for wakes and the
like

"Random" attribute added to Ballistic objects (adds =- 5% to the Cd) -
useful for smoke, exhausts

If the <trigger> tag is not specified the Ballistic object/s will be
released at start-up (cannot be stopped)

Submodels are not released from AI Objects if the AI Object is more than 15
miles away.
"""


mf: minor code and formatting fixes; submodels.?xx were FUBAR and are thus
    astyle formatted;

    NOTE that <name> tags END, EOF, WAIT, WAITUNTIL are *depreciated*.
    Don't get too used to them. This will have to be moved from the "name"
    to regular engries.
2007-03-30 22:51:52 +00:00
mfranz
caa83238b8 fix spectacularly useless error messages 2007-03-29 21:26:33 +00:00
andy
c30ff46f83 Sync with Nasal CVS (soon to become Nasal 1.1). Notable new features:
Nasal now supports calls to "subcontexts" and errors can be thrown
across them, leading to complete stack traces when call() is used,
instead of the truncated ones we now see.

Vectors can now be concatenated using the ~ operator that used to work
only for strings.

Better runtime error messages in general due to a fancier
naRuntimeError() implementation

A big data size shrink on 64 bit systems; the size of a naRef dropped
by a factor of two.

"Braceless code blocks" have been added to the parser, so you can
write expressions like "if(a) b();" just like in C.  Note that there's
still a parser bug in there that fails when you nest a braced block
within a braceless one.

Character constants that appear in Nasal source code can now be
literal multibyte UTF8 characters (this was always supported for
string literals, but character constants were forced to be a single
byte).

New modules: "bits", "thread", "utf8" and (gulp...) "io".  The bits
library might be useful to FlightGear, the utf8 one probably not as
Plib does not support wide character text rendering.  The thread
library will work fine for spawning threads to do Nasal stuff, but
obviously contact with the rest of FlightGear must be
hand-synchronized as FlightGear isn't threadsafe.  The io library is
no doubt the most useful, as it exposes all the basic stdio.h
facilities; it's also frighteningly dangerous when combined with
networked code...
2007-03-29 18:50:28 +00:00
mfranz
37acfd4e25 add signal on GUI reinit; needed for reloading Nasal loaded XML dialogs 2007-03-28 20:33:18 +00:00
mfranz
f27d7b2340 layout-props.cxx: hrule/vrule shall be accepted as widgets even if they
have no children (in which case they default to 1px thickness & stretch).
    This allows to just write <hrule/> instead of <hrule><dummy/></hrule>.
    One can still use <hrule><pref-height>3</pref-height></hrule>, of course.
layout.cxx: drop silly do??Box calls for hrule/vrule (yes, I wrote that :-)
2007-03-26 15:17:38 +00:00
mfranz
60516c8a3f If text contains "{display|voice}" groups, skip the delimiters and
discard the display part. The curly braces wouldn't be spoken anyway,
and the | would be spoken as "vertical bar", which is completely
useless (which is why it had been disabled in the past already).
2007-03-23 15:53:58 +00:00
mfranz
2e9cf978b7 - turn \n, \t, \r into spaces. Otherwise Festival spells out ".^M" as
"period".
- fix rather embarrassing string concatenation bug  :-)
2007-03-23 10:45:11 +00:00
mfranz
e85b413f99 - FGPropertyManager.{cpp,h}: fix memory corruption bug
- JSBSim.?xx: use guarded SGPropertyNode pointers
2007-03-19 16:37:36 +00:00
mfranz
937ec42fda revert condition() patch. This can as easily be done in pure Nasal. 2007-03-18 10:52:11 +00:00
mfranz
8c7c217037 set module namespace in globals, otherwise two subsequent calls can't share
variables, which makes the whole module kind-of pointless
2007-03-17 20:51:06 +00:00
mfranz
cc30d4d80e New Nasal command _condition(p) where p is a property node containing
a condition as described in $FG_ROOT/Docs/README.condition. Returns 1 if
condition is true, 0 if false, and nil on error.
2007-03-17 15:58:15 +00:00
mfranz
002b880e7e Vivian MEAZZA:
"Implement 'flightplans' for AIShips. This patch also introduces the concept
of a 'WAIT' token for AIShips: when the flightplan reaches a 'WAIT', the
AIShip stops and pauses for the specified time (secs)."
2007-03-05 21:40:39 +00:00
frohlich
b230c0a1e8 Modified Files:
src/Main/renderer.cxx: Guard the OpenGL state around pui a bit more
2007-03-01 18:12:48 +00:00
mfranz
4232c116a3 Hans Ulrich NIEDERMANN:
"""
Fix Y2K bug triggering string overflow

sim_control_.date_string is a char[7], so it can contain "yymmdd" and
the terminating '\0'. However, nowtime->tm_year is 107 for the year 2007,
so you'll end up with a 7 digit number and the string written to
sim_control_.date_string is longer than sim_control_.date_string is.
Ouch!
"""

mf: ... and sim_control_.date_string isn't even used.
2007-03-01 17:53:24 +00:00
mfranz
b11196998e Csaba HALASZ: fix dme property name 2007-03-01 17:39:45 +00:00
andy
5ea9821329 Can't assume that the aircraft has a fuel tank. 2007-03-01 00:30:07 +00:00
mfranz
ce4360e157 Vivian MEAZZA: call AI models' ::reinit() methods on reinit 2007-02-26 11:47:04 +00:00
mfranz
1d880a944f don't descend into <nasal> groups to avoid padding space beind added around 2007-02-24 19:43:19 +00:00
mfranz
5d7b9ec1f1 Nick WARNE: fix property name 2007-02-23 21:34:41 +00:00
mfranz
b6f98f91b9 remove "show" command from help screen (command can be removed later) 2007-02-20 21:12:56 +00:00
mfranz
6c95d65afa fix set command: allow strings to contain spaces 2007-02-19 20:52:55 +00:00
frohlich
a533e0c39d Modified Files:
src/Scenery/newcache.cxx: Olaf Flebbe:
	make destructor work.
	Bug: Do not modify a map while iterating over  it.
2007-02-14 17:55:52 +00:00
frohlich
96872a73cb Modified Files:
src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe:
	Implement ~FGAirwayNetwork, though it is not called now
	Guard snprint properly.
2007-02-14 17:51:23 +00:00
frohlich
b81a7c8180 Modified Files:
src/Main/Makefile.am: Remove junk
2007-02-14 17:45:57 +00:00
fredb
9ae7377c95 Fix the jpg http server 2007-02-10 16:32:21 +00:00
frohlich
9bb55e78be Modified Files:
navradio.cxx: Olaf Flebbe: Use bool for booleans.
2007-02-09 05:41:42 +00:00
frohlich
4101e6791b Modified Files:
Navaids/navdb.cxx: Olaf Flebbe: plug memory leak.
2007-02-09 05:35:10 +00:00
frohlich
654cc64659 Modified Files:
Airports/runways.cxx: Correct termination condition.
2007-02-09 05:34:34 +00:00
frohlich
d4ecbb8856 Modified Files:
src/Main/renderer.cxx: Avoid an additional camera.
	Guard the plain OpenGL drawables better.
	This change now requires the new osg tarball or osg cvs.
2007-02-06 05:32:24 +00:00
mfranz
d4f8622ff4 export mouse coords of "main" mouse 2007-02-05 20:29:26 +00:00
mfranz
862196a3ab - add two error messages to setlistener() (invalid property or func object)
- adapt last changes to Style Of The Tile
2007-02-03 16:46:39 +00:00
frohlich
32d3d33fea Modified Files:
src/FDM/YASim/Launchbar.cpp: Olaf Flebbe: Make sure expressions
	stay floats.
2007-01-31 20:50:17 +00:00
frohlich
fbb676cbbe Modified Files:
src/FDM/JSBSim/FGFDMExec.cpp: Olaf Flebbe: initialize uninitialized
	variable.
2007-01-31 20:46:19 +00:00
frohlich
0edd68cd36 Modified Files:
src/Main/bootstrap.cxx: Olaf Flebbe: Appears to be requierd for
	static linkage and pthreadswin32.
2007-01-31 20:44:44 +00:00
frohlich
a8a85fa80c Modified Files:
src/Main/util.cxx: Olaf Flebbe: flush the osgDB cache just before
	exit. This avoids a static destructor cleanup problem with static
	osg linkage.
2007-01-31 20:43:10 +00:00
frohlich
dc9750f16e Modified Files:
src/Main/renderer.cxx: Fix typo
2007-01-31 20:37:43 +00:00
frohlich
14c52fb33d Modified Files:
src/Main/renderer.cxx: Avoid the ClearNode
2007-01-30 20:34:07 +00:00
frohlich
d3fdf74e4f Modified Files:
light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
64b9f93589 Modified Files:
groundcache.hxx groundcache.cxx: Make use of the collision
	library now available in simgear
2007-01-30 20:13:32 +00:00
mfranz
3dd9e4ca5e remove annunciator.[ch]xx; this is now done via Nasal:
<nasal>
      <annunciator>
          <file>Aircraft/Generic/annunciator.nas</file>
      </annunciator>
  </nasal>
2007-01-29 22:36:28 +00:00
fredb
17957439a1 simplify and fix 2007-01-29 07:53:42 +00:00
mfranz
b73bd53744 this should now really be correct; nothing for a beauty contest, though 2007-01-28 22:55:37 +00:00
mfranz
c5cc84baeb make sure entries are actually erased :-) 2007-01-28 20:59:47 +00:00
frohlich
227e96afa6 Modified Files:
src/Scripting/NasalSys.cxx: make sure iterators stay valid
2007-01-28 20:02:49 +00:00
frohlich
4ec7d1553c Modified Files:
src/Main/renderer.cxx: Make it work with current osg cvs.
2007-01-28 20:01:47 +00:00
mfranz
978b7145b1 don't truncate strings output by print() to 1024 bytes. This was apparently
done for performance reasons, but print() should be able to output any
valid string, and when SG_LOG uses strings and streams already, then we
can use that here, too. (Not discussed with Andy yet.)
2007-01-28 12:16:37 +00:00
mfranz
98aa76ad33 Maik JUSTUS: fix bug that caused aircraft zombies on an MP player's last
position after he reset his fgfs
2007-01-28 11:40:56 +00:00
mfranz
c32ffcd3c9 Maik JUSTUS: add a missing pair of parens and rounding 2007-01-24 23:39:48 +00:00
mfranz
85c48d4e2e better message 2007-01-23 23:40:08 +00:00
mfranz
22421f6687 allow listeners to remove themselves. This is done by marking them
dead and letting the next NasalSys::update() remove all dead listeners.
2007-01-23 16:47:04 +00:00
mfranz
016750c865 - remove "nasal-dir-initialized" signal node after use. This code is executed
before the property tree is stored away for reinit, so the signal would
  be emitted again on reset.
- fix inconsistent style that sneaked in with a previous patch
2007-01-23 15:53:04 +00:00
mfranz
197fd50848 Maik JUSTUS: support waterplane anchor 2007-01-22 23:01:39 +00:00
frohlich
52645efa60 Modified Files:
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
	src/Cockpit/hud_labl.cxx src/Instrumentation/HUD/HUD_label.cxx:
	Olaf Flebbe: avoid potential buffer overflows.
2007-01-22 05:46:51 +00:00
frohlich
a498181ac1 Modified Files:
src/FDM/YASim/Launchbar.cpp: Olaf Flebbe:
	Use float consts in float code
2007-01-22 05:36:43 +00:00
mfranz
e71d997c82 Maik JUSTUS: connect fix 2007-01-22 00:10:39 +00:00
mfranz
2af373e13a raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files
in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library
functions are available. This was in the past only done with settimer(..., 0),
constructions, but suchlike triggered timer functions are executed
*after* aircraft specific Nasal files were loaded, so they can't be
used for internal library initialization, where e.g. props.Node() is
already needed.
2007-01-21 19:52:49 +00:00
mfranz
2105d6744d add fgSetString() stub 2007-01-21 10:48:22 +00:00
mfranz
6ebce11275 set /sim/signals/reinit to true before reset, and back to zero after it;
otherwise the last Hobbs time couldn't be read out at a reset
2007-01-21 00:19:39 +00:00
mfranz
8a489eed0b only WARN if fgcommand "load" doesn't find the file; it returns the
success/failure result, and it's up to the caller to complain or ignore
2007-01-20 23:06:44 +00:00
mfranz
39269a1bb9 add fgSetString() stub 2007-01-20 22:45:46 +00:00
mfranz
e142aa2d50 fix messages 2007-01-20 22:22:47 +00:00
mfranz
30ba3a09e1 store the node itself as member, not the path 2007-01-20 21:26:07 +00:00
mfranz
5e2f46e232 Maik JUSTUS: update (messages are only temporary and for testing purposes) 2007-01-20 21:08:04 +00:00
ehofman
46d16035fb *** empty log message *** 2007-01-20 10:08:40 +00:00
ehofman
4dbedefb32 Sync w. JSBSim as of 20/01/2007 2007-01-20 09:28:53 +00:00
mfranz
6094d927d3 Maik JUSTUS: export ground material friction factor to property 2007-01-18 21:46:28 +00:00
mfranz
9d98966685 Maik JUSTUS: minor fix for bending patch 2007-01-17 23:38:13 +00:00
mfranz
415fa8332a Maik JUSTUS: adapt some property names to match common style 2007-01-17 22:29:20 +00:00
mfranz
6d2789816b Maik JUSTUS: aerotowing properties 2007-01-17 20:44:42 +00:00
mfranz
53f09ff6a5 Maik JUSTUS: (OK'ed by Andy)
"""
- ground properties (e.g. feel bumpiness and the reduced friction of
  grass or go swimming with the beaver)
- initial load for yasim gears (to get rid of the jitter the beaver has
  on ground)
- glider/winch/aerotow (do winch start with YASim glider or do aerotow
  over the net) I will place a how-to on the wiki soon, here very short:
  use the sgs233y (or the bocian if you have AJ (up ot now) non-GPL
  bocian)
  winch start: Ctrl-w for placing the winch, hold w to winch, press
               Shift-w to release the tow
  aerotow: Place the glider within 60m to a MP-aircraft, press
           Ctrl-t to tow to this aircraft. If the MP-aircraft is the
           J3 and the patch is installed on both sides, the J3 feels the
           forces, too. The J3-pilot has to taxi very slow up to the
           moment, the glider starts moving. Increase the throttle gently.
           Don't lift the J3 early, wait for the glider being lifted,
           lift gently.
"""
2007-01-17 20:42:39 +00:00
mfranz
15754ccfc1 Maik JUSTUS: rotor bending fix 2007-01-17 20:30:34 +00:00
mfranz
e37b255095 - don't allow removal of active listener (prevents crash)
- error message if removelistener() is called with invalid or no id
2007-01-17 13:56:22 +00:00
mfranz
b7a7de4f30 don't search *-set.xml files in the the *complete* $FG_ROOT/Aircraft/ tree
(including all subdirs and with max depth!), but only the outmost level.
There are no *-set.xml files in deeper nested dirs, and with an ever growing
number of aircraft the search just lasts too long.
2007-01-15 20:58:20 +00:00
frohlich
92772f23b1 Modified Files:
config.h-msvc8: Olaf Flebbe: MSVC8 buildsystem changes
2007-01-15 17:36:10 +00:00
ehofman
3ec74d79c2 Sync. w. JSB CVS as of 15/01/2007 2007-01-15 12:48:54 +00:00
mfranz
4a79d82ba6 make attribute strings lowercase with hyphen instead of underscore;
this is consistent with their use as XML attributes
2007-01-14 13:58:15 +00:00
mfranz
b1fad7d98e let Nasal's fgcommand() return C++ return value (0 -> failure, 1 -> success) 2007-01-13 19:18:03 +00:00
mfranz
747b1e11cc Maik JUSTUS: fix bug in previous commit 2007-01-13 16:04:28 +00:00
durk
7299699903 Maik Justus,
Here is a patch for two bugs in the AI/multiplayer part:

1. Cannot find model file *.ac error message (was only a false message,
anything worked correctly, the model was loaded from the correct path
afterwards).

2. Often many multiplayer aircrafts are missing in the property-tree.
(but I need them for aerotowing). There is still another bug: The
property in some circumstances seems not to be cleaned up after logout
of a multiplayer. I have added a workaround for this, but I don't now,
if it 100% works (should have no side effects, just aerotow would not
work sometimes). For testing I need more traffic on the mp-server.
2007-01-13 09:04:07 +00:00
mfranz
d0bbe1f45d add getAttribute() and setAttribute() method 2007-01-12 18:00:56 +00:00
andy
bb6010f39c Missed changed file somehow, oops. 2007-01-10 19:04:59 +00:00
andy
5aa142ee5f Patch from Joacim to fix a bug where rotor weights were doubled. 2007-01-10 19:03:02 +00:00
andy
23ab95802b Patch from Joacim to export the inertia tensor from the command line solver. 2007-01-10 18:58:50 +00:00
frohlich
99cb08ef87 Modified Files:
src/Model/panelnode.cxx src/Model/panelnode.hxx: Make it compile
	also with osg HEAD.
2007-01-07 19:00:25 +00:00
frohlich
826866b327 Modified Files:
src/GUI/gui.h src/GUI/gui_funcs.cxx src/GUI/gui_local.cxx
	src/GUI/mouse.cxx src/GUI/sgVec3Slider.cxx
	src/GUI/sgVec3Slider.hxx src/Main/fg_commands.cxx:
	Remove some dead code.
2007-01-07 15:51:29 +00:00
frohlich
a788ebf487 Modified Files:
src/Input/input.cxx src/Main/renderer.cxx
	src/Main/renderer.hxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx: Move scenery picking into the renderer.
	There is most of the required data defined. Also we can better use
	the pick visitor that will be needed with th upcommung panel code.
2007-01-07 12:02:50 +00:00
frohlich
4c1c10ffef Modified Files:
controls.cxx controls.hxx: Add nose wheel steering control switch
2007-01-07 11:50:39 +00:00
frohlich
ee30992e55 Modified Files:
src/Input/input.cxx: Do not change mouse modes if we had
	a valid scenery pick.
2007-01-07 08:33:02 +00:00
fredb
994c8efa00 Remove useless dependencies on plib and opengl libraries 2007-01-06 19:12:26 +00:00
fredb
f9f2144d7d Update MSVC 7.1 project files 2007-01-06 18:44:25 +00:00
fredb
6abd9f6dab Resurrect config.h-msvc6 2007-01-06 17:26:50 +00:00
fredb
c9c16f57b2 Restore config.h-msvc6 for those that follow CVS and add config.h-msvc8.in to
properly handle version number before release
2007-01-06 16:23:48 +00:00
frohlich
56382700f0 Modified Files:
groundcache.cxx: Return cat start and end in the correct order.
	That makes the seahawk carrier start capable again ...
2007-01-06 16:20:49 +00:00
frohlich
eff14788a7 Modified Files:
src/Main/renderer.cxx: Don't try to render the moon without light...
2007-01-06 15:09:42 +00:00
frohlich
6cf05270f5 Modified Files:
AIBase.cxx AIManager.cxx AIManager.hxx: Remove dead code.
	No ground intersection on AI models. Note that the carrier still
	reenables that nodemask.
2007-01-06 14:25:55 +00:00
frohlich
b8dffe05ab Modified Files:
src/Cockpit/panel.cxx src/Main/renderer.cxx: Make sure we run on
	texture unit 0 in plain opengl code.
2007-01-06 13:51:47 +00:00
frohlich
059c906be5 Modified Files:
src/Cockpit/panel.cxx src/Cockpit/panel.hxx
 	src/Cockpit/panel_io.cxx src/GUI/dialog.cxx src/GUI/dialog.hxx
	src/GUI/menubar.cxx src/GUI/menubar.hxx src/GUI/new_gui.hxx
	src/Input/input.cxx src/Input/input.hxx src/Main/renderer.cxx
	src/Scenery/scenery.cxx src/Scenery/scenery.hxx:
	Use SGBinding instead of FGBinding. Remove FGBinding. Install hooks
	to make the pick animation work.
2007-01-04 13:22:27 +00:00
frohlich
bc539e6284 Modified Files:
globals.cxx: Use the command manager singleton
2007-01-04 12:48:21 +00:00
frohlich
001bff4cbc Modified Files:
src/Main/options.cxx: Olaf Flebbe: remove leftover snprintf
2007-01-03 10:51:54 +00:00
frohlich
93cb29608a Modified Files:
src/FDM/groundcache.cxx src/FDM/groundcache.hxx: Store the material
	that was used to get the croase agl level and return that material
	in case we need to make use of that croase value.
2007-01-02 09:50:35 +00:00
frohlich
f63c96bf0e Modified Files:
options.cxx: Olaf Flebbe: Fix some problems with --help --verbose
	caused by the usage of snprintf. Elimate snprintf usage in favour
	plain std::string manipulations.
2007-01-02 08:32:32 +00:00
frohlich
82d4fc6583 Modified Files:
src/Traffic/Schedule.cxx: Add trailing semicolon ...
2006-12-27 12:42:01 +00:00
durk
e48409d136 New traffic manager initialization. Search for all files
data/AI/Aircraft/*/*.xml and read traffic information from these files.
Current code still mimicks old behavior by reading data/Traffic/fgtraffic.xml
The latter functionality will be disabled once we have some traffic containing
files in data/AI/Aircraft.
2006-12-27 11:53:54 +00:00
durk
0547e72d17 Modified (cleaner) traffic manager initialization procedure, corresponding
to the new data/AI/Aircraft directory scan code that will be committed
in a minute.
2006-12-27 11:50:13 +00:00
frohlich
5a48bcf2a0 Modified Files:
src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx:
	Maik Justus: Provide the material we roll on in the groundcache.
2006-12-27 10:47:10 +00:00
frohlich
0a522b383a Modified Files:
src/Scenery/tileentry.cxx: No longer need to lift lights due to agl.
2006-12-27 10:36:18 +00:00
durk
bd34d34d16 Change the traffic manager's position calculations to use a spherical
earth model instead of WGS84. WGS84 precision is overkill for what the
traffic manager requires, and also keeps locking up while computing
course and distance for anti podal points in New Zealand vs. south west
france.
2006-12-27 10:02:13 +00:00
frohlich
bb3d4ad3af Modified Files:
src/Main/renderer.cxx src/Main/viewer.cxx: Clean up the viewers
	frames a bit. Do no longer require a axis permutation in osg's
	viewer.
2006-12-27 09:28:15 +00:00
fredb
0bd6fa4bc0 Maik Justus : if the build is configured without FG_JPEG_SERVER, the compilation fails. 2006-12-25 19:38:34 +00:00
andy
f04499cdc6 Disable the defaulting of gear friction so the tunables actually work 2006-12-22 18:02:17 +00:00
andy
ef7e7f90dd Patch from Maik adds user-settable scaling constants for per-axis fuselage drag and induced drag. 2006-12-18 21:22:20 +00:00
fredb
462dd6900c Remove unused variables 2006-12-17 18:40:55 +00:00
fredb
240feb6961 Use SG_LOG instead of printf 2006-12-17 18:40:17 +00:00
fredb
c9401da22d Remove two g++ warnings 2006-12-17 18:32:56 +00:00
frohlich
cb62950760 Modified Files:
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
	Remove -lssg from the linker lines.
	Do no longer build threedconvert. A very similar functionality
	is available with osgvconv. But leave threedconvert in place
	if somebody will need that ...
2006-12-17 10:12:38 +00:00
durk
8634b9124e Modified the model path verification to take advantage of Maik Justus's
AI search path patch.
2006-12-17 08:01:56 +00:00
durk
b34dc24bdc Maik Justus:
Here the patch that makes fg search for multiplayer aircraft in AI/Aircraft
first.
2006-12-17 08:00:14 +00:00
fredb
e48663b87d Prototype of fake functions should match the real ones 2006-12-16 21:40:38 +00:00
fredb
2422747bcc Port jpg-httpd to OSG 2006-12-16 17:44:46 +00:00
frohlich
1c76f6db74 Modified Files:
src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx: Remove unused code
2006-12-14 05:48:33 +00:00
curt
5d18c09c08 Maik Justus:
I found a small conspicuity  in YASim. The destructor of the fdm was
never called, therefore a modification of the heli fdm (not in cvs) did
not work after reset (I tie some properties and untie them in the
destructor, but the destructor was not called and the tieing failed
after reset. I don't know if any other parts of YASim need their
destructors, at least it wastes memory.

Another small fix I have made to the turbulence.cpp. The code needed,
that (a-floor(a)) is >=0 and <1. This is analytical correct, but
numerical only for "small" values. In normal fg-operation a in this
function is always small, but with unrealistic parameters in the
aircraft config file it is not and then fg crashes (instead a crash of
the aircraft or cataputling it far away).
2006-12-09 20:37:59 +00:00
mfranz
b9e4775a7a Roy Vegard Ovesen:
- finish cleanup/optimization of instrumentation system (started by mfranz)
- improve configuration of special properties by
  addressing them directly
2006-12-06 22:11:43 +00:00
mfranz
880e4908ac don't crash when a panel (or one of its elements) can't be found (-> pc7) 2006-12-03 20:14:12 +00:00
frohlich
66b6fa0001 Modified Files:
renderer.cxx: set TexEnv for the 2d stuff.
2006-12-03 16:50:00 +00:00
frohlich
037a961280 Modified Files:
renderer.cxx: Put light information into the update visitor
2006-12-03 16:48:25 +00:00
mfranz
c0e1a380d6 make sure the node for the AI model removal report exists;
addressing a node with its path is unsafe at that time
2006-11-26 12:02:06 +00:00
mfranz
f04aca91b2 Torsten DREYER:
"bind the visibility-property of the SGSky object to a property
named /envirionment/effective-visibility-m. This property is needed to decide
if the aircraft is within clouds or not. I use this property also for the
structural icing code."
2006-11-25 12:21:36 +00:00
durk
78aea9eb80 Reorganization of the AI directory tree. Make FlightGear search for airport
related AI stuff in data/AI/Airports instead of in data/Airports/AI
2006-11-25 09:05:03 +00:00
durk
3bd32f75e4 Removed a potentially illegal cross-container iterator comparison that made
FlightGear crash on mircosoft visual c++ compilers, as reported by Maik
Justus.
2006-11-25 07:52:08 +00:00
frohlich
6ad85fbae9 Modified Files:
src/Main/renderer.cxx: Use a LightSource for the Light.
2006-11-23 17:50:49 +00:00
mfranz
baa16f4995 AJ MacLEOD: don't only turn the adf off with exactly zero voltage
as values like 1E-10 can occur due to binary representation issues;
(analog to navradio.cxx)
2006-11-22 20:08:45 +00:00
frohlich
2e32ccf393 Modified Files:
src/AIModel/AIMultiplayer.cxx: Apply longstanding patch from Maik
	Justus. Fix double aircraft.
2006-11-22 17:16:19 +00:00
frohlich
5d1c390194 Modified Files:
groundcache.cxx: Cheaper ray triangle intersection
2006-11-21 18:25:36 +00:00
frohlich
0adac854dc Modified Files:
renderer.cxx: Fill in that information into the update visitor
2006-11-20 18:16:31 +00:00
frohlich
42528de4ab Modified Files:
src/Main/renderer.cxx src/Cockpit/panel.cxx: Move some more into
	simple scenegraph wrappers. That fixes current problems with
	invisible panels.
2006-11-15 06:07:42 +00:00
durk
e389bed31f Fix for a crash reported by Maik Justus. 2006-11-14 20:08:50 +00:00
frohlich
16aee6ac41 Modified Files:
src/Main/renderer.cxx: Fix some ugly triangle artefacts on the
	bo105's Instrument panel.
2006-11-12 17:22:02 +00:00
fredb
3394d3c840 Don't segfault when sound is not available 2006-11-12 13:54:50 +00:00
frohlich
29778f1496 Modified Files:
src/Main/main.cxx src/Main/renderer.cxx: Avoid an extra clear of
	of the color buffer.
2006-11-12 12:38:57 +00:00
durk
33037b2139 AI Update:
- Ground network slow-down finally works as expected
   (although occasionally causing a traffic jam)
 - Hold position instruction now really sets speed to zero, in addition
   it actually works now for crossing and two-way traffic
 - Attempt to limit execution time of ground network trace algorithm
   to make performance acceptable at high-density networks
 - Removed remaining terminal messages
 - Various minor tweaks and clean-ups
2006-11-11 10:52:05 +00:00
frohlich
bb7c889bbb Modified Files:
src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
	src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
9148f9065a Modified Files:
groundcache.cxx: Reorder intersection tests a bit
2006-11-08 20:46:07 +00:00
frohlich
bd97270782 Modified Files:
src/Main/renderer.cxx: Make sure the normalize mode is not set
2006-11-08 20:45:21 +00:00
frohlich
8627dd1669 Modified Files:
src/FDM/groundcache.cxx: Tim Moore: fix for groundcache problems.
2006-11-07 06:09:36 +00:00
frohlich
a8523d94ed Olaf Flebbe: remove unused variable. 2006-11-07 05:39:33 +00:00
fredb
f65abb8a61 Win32 compilation fix 2006-11-02 17:41:53 +00:00
mfranz
a1e62b9c62 remove function declarations for long removed functions 2006-11-01 23:36:46 +00:00
mfranz
8d1ecbfa1b remove obsolete and non-functional menu toggle command 2006-11-01 23:23:26 +00:00
mfranz
65e2ce16d6 remove obsolete preset dialogs 2006-11-01 22:55:15 +00:00
mfranz
4deaed6d99 remove obsolete preset dialogs 2006-11-01 22:48:34 +00:00
frohlich
6e370ce895 Modified Files:
fg_init.cxx: Oops, forgot to commit that chunk
2006-11-01 22:26:57 +00:00
mfranz
284c73a95c remove old property dialog 2006-11-01 22:10:22 +00:00
mfranz
91dbe0c3fe remove old property dialog 2006-11-01 21:59:46 +00:00
frohlich
7e5d6d1d75 Modified Files:
Time/tmp.cxx Main/viewer.hxx Main/viewer.cxx Main/renderer.cxx
	Get rid of an other OSGFIXME. The view matrix had some plib specials
	included. The viewer is now updated for that.
2006-11-01 21:22:25 +00:00
frohlich
b8f9a40fc6 Removed Files:
hitlist.cxx hitlist.hxx: Is obsolete.
2006-11-01 21:14:28 +00:00
mfranz
ef10fcb676 insert punctuation for better festival speech 2006-10-31 11:57:16 +00:00
frohlich
6b9d29194b Modified Files:
src/AIModel/AIBase.cxx src/Main/main.cxx src/Main/renderer.cxx
	Reflect last change in SimGear
2006-10-31 06:27:34 +00:00
frohlich
f62fe07a48 Modified Files:
src/MultiPlayer/multiplaymgr.cxx: Check in long standing broadcast
	multiplayer fix
2006-10-31 06:20:27 +00:00
frohlich
c53eef58e4 Modified Files:
src/Main/Makefile.am: now we need libsgutil ...
2006-10-31 06:19:53 +00:00
mfranz
3bc199c59f ssgSharedPtr.hxx -> SGSharedPtr.hxx 2006-10-30 16:31:45 +00:00
frohlich
b0f9d24f9d Modified Files:
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
 	src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
 	src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
 	src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
 	src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
 	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
 	src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
 	src/Cockpit/hud.cxx src/Cockpit/hud.hxx
 	src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
 	src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
 	src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
 	src/FDM/groundcache.cxx src/FDM/groundcache.hxx
 	src/GUI/gui_funcs.cxx src/Input/input.cxx
 	src/Instrumentation/od_gauge.cxx
 	src/Instrumentation/od_gauge.hxx
 	src/Instrumentation/render_area_2d.cxx
 	src/Instrumentation/render_area_2d.hxx
 	src/Instrumentation/wxradar.cxx
 	src/Instrumentation/wxradar.hxx
 	src/Instrumentation/HUD/HUD.cxx
 	src/Instrumentation/HUD/HUD.hxx
 	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
 	src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
 	src/Main/viewmgr.cxx src/Model/acmodel.cxx
 	src/Model/acmodel.hxx src/Model/model_panel.cxx
 	src/Model/model_panel.hxx src/Model/modelmgr.cxx
 	src/Model/modelmgr.hxx src/Model/panelnode.cxx
 	src/Model/panelnode.hxx src/Navaids/awynet.cxx
 	src/Scenery/Makefile.am src/Scenery/hitlist.cxx
 	src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
 	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
 	src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
 	src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
 	src/Scripting/NasalSys.hxx src/Time/light.cxx
	Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
74faacdf16 Maik JUSTUS: last changes for better consistency with The FlightGear Way. 2006-10-29 12:44:15 +00:00
mfranz
cf86ca67f8 Maik JUSTUS: replace underscore with hyphen in config keywords, to be
consistent with the rest of YASim and almost all of fgfs
2006-10-28 21:14:32 +00:00
mfranz
edd8c25fae Maik JUSTUS: change /rotors/*/blade1_pos to /rotors/*/blade[0]/position-deg,
incidence to incidence-deg, and flap to flap-deg
2006-10-28 20:53:19 +00:00
mfranz
70bab80507 remove unused and empty files 2006-10-28 18:02:47 +00:00
mfranz
4621db6b7c simplify name/number handling 2006-10-26 17:46:05 +00:00
mfranz
fc98b57b15 simplify name/number handling 2006-10-26 17:39:47 +00:00
mfranz
e63b8b3351 - simplify number/name handling
- consistent member naming
- coding style fixes in clock.*
2006-10-26 15:06:12 +00:00
mfranz
19f3ae5133 - simplify namer/number handling
- consistent naming of members with underscore
2006-10-26 14:47:15 +00:00
mfranz
d90922fe1e - don't read the channel always from tacan[0] (even if the existence of
a second tacan may not be likely)
- remove some dead code
- simplify <name>/<number> handling
- let a listener watch over input props and search for new channel/frequency
- allow to set channel number as one number (rather than as single digits),
  as some aircraft may prefer this (the ch53 does so); this is to be set
  in /instrumentation/tacan[n]/frequencies/selected-channel[0]
2006-10-26 14:09:13 +00:00
mfranz
546d76269a emit signal /sim/signals/fdm-initialized when the FDM is up; this is
useful to attach listeners and have their functions run at a time when
they can safely access FDM generated properties
2006-10-26 09:07:41 +00:00
fredb
9827a79987 Leidson Campos A. Ferreira improved the jpeg http server 2006-10-24 17:51:56 +00:00
mfranz
b4a4e9ea86 Vivian MEAZZA: add missing heading-indicator-dg inclusion (instrument_mgr.cxx)
mf:
- fix abs/fabs bug
- typos & cosmetics
2006-10-24 16:03:44 +00:00
mfranz
eb6b28f507 Vivian MEAZZA: Directional Gyro (DG) compass & electrically powered master
reference gyro
2006-10-23 21:58:28 +00:00
mfranz
43ce93303c drop pointless warning. If the sound can't be removed, then proably because
it was never added, which is perfectly normal when the aircraft started
out of range. (Analog to the DME sound, which doesn't have that warning
either.)
2006-10-20 12:12:12 +00:00
curt
39869b582a Fix a typo so that turbulence can work in JSBSim models once again. 2006-10-19 02:39:05 +00:00
mfranz
bdf16b7b7e use correct data type for string::find() 2006-10-17 21:21:26 +00:00
mfranz
f6244d769c Alexis Bory: revert hack; use correct type for string::find() 2006-10-17 20:39:00 +00:00
andy
3362ea2447 A bug was discovered on IRC where an errant script was setting a nil
value on a property.  This becomes a NaN when converted to a numeric
value, which then percolated into the C++ world where it ultimately
caused a crash in YASim's turbulence code.  While converting nil to
NaN isn't *strictly* wrong, it's dangerous for this reason.  Toss a
Nasal exception instead.  Hopefully this won't break too much
preexisting code.
2006-10-17 19:58:33 +00:00
mfranz
4da02e3d99 Vivian MEAZZA: "Bug fix - make TACAN work with no carrier in the environment" 2006-10-16 11:15:35 +00:00
mfranz
cc3ad61175 cerr don't belong in CVS
use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG!
use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG!
2006-10-12 22:12:09 +00:00
mfranz
8f7df58c94 don't clutter the terminal with meaningless (to all but one developer)
"cerr" messages (SG_LOG/SG_BULK is meant for that)
2006-10-12 21:48:18 +00:00
frohlich
8a67faaf5a Modified Files:
src/AIModel/AIMultiplayer.cxx src/MultiPlayer/mpmessages.hxx
	src/MultiPlayer/multiplaymgr.cxx
	src/MultiPlayer/multiplaymgr.hxx src/Network/multiplay.cxx
	Apply Stuart Buchanan's multiplayer property/chat patch.
2006-10-10 05:17:07 +00:00
durk
77edd7e57e Initial checkin. 2006-10-06 17:37:09 +00:00
durk
666910a793 Major update of traffic manager and AI related airport facilities.
- Moved AIModels/Traffic Manager related AI functions to a new file
- Rewrote the traffic manager so that the containers use pointers to
  objects instead of the objects themselves, which will allow for a
  more flexible memory management.
- Rewrote parts of the airport groundnetwork code, also because the
  stl containers now contain object pointers instead of the objects
  themselves.
- Fixed an uninitialized iterator in the AI distance tracking code
- Fixed flawed logic in some of the traffic controller's while loops
- Added a tower controller, which paces take-off behavior of AITraffic
  in a more realistic way.
- Various other minor fixes and fine tuning.
2006-10-06 17:36:31 +00:00
durk
fee78e5119 Fixed a potentially tiny memory leak. 2006-09-30 05:17:45 +00:00
fredb
ec4887d1d2 Win32 only : Advertise we need a console when the program is linked as a 'Windows' subsystem 2006-09-27 20:18:08 +00:00
durk
8de6a69e3e Adding some more intelligence to the AI system step 2: Added a system to
detect interfering taxi routes and added a "hold position" instruction to
make one of two conflicting aircraft wait until it's route is cleared again
2006-09-19 17:04:22 +00:00
andy
7c445ccb73 Another fix from Maik 2006-09-14 21:05:34 +00:00
andy
77ecc04676 Helicopter update from Maik:
More realistic calculation of vortices at the blades and therefore
 real airfoil parameters can be used now (not to be mixed up with the
 vortex ring state which is still not simulated), ground effect is now
 continuous e. g. at buildings, calculating of the rotor in more than 4
 directions, better documentation of the airfoil parameters.
2006-09-14 18:18:33 +00:00
curt
2c193be0ca Syd Adams:
- Well I finally licked it, the clipping works great now, in 16 and 32
  bpp mode, on 2d and 3d panels.
- I tried glScissors, didnt work because clipping was done in screen
  co-ordinates.
- Stencil buffer methods worked great for 2d panel, but messed up 3d
  panels,(depth buffer problems I think), and only worked in 32 bpp mode.
- I then tried clip planes , and so far it appears to work with no
  problem, and no framerate drop like I had with the stencil buffer
  method...

I'm attaching the panel.cxx file for testing...
2006-09-05 20:28:48 +00:00
fredb
789779d532 Fix missing return statement and unused local variable 2006-09-02 08:10:13 +00:00
frohlich
4ea7fc6327 Attemp to fix the 'bogous tile problem' 2006-08-31 05:07:50 +00:00
andy
2f2d486778 Curt noticed a while back that YASim was producing alpha and sideslip
values that were angles between the aircraft's orientation and the
global velocity vector, not the airflow velocity.  So the HUD velocity
vector was wrong when the wind was non-zero.  Fix that.
2006-08-28 17:24:34 +00:00
curt
03bba2a792 Clear up a line terminator issue between windows/unix. 2006-08-26 14:24:14 +00:00
durk
5b2e16ca73 Ground network distance tracking code. AIAircraft taxiing at airports
maintain a resonable distance from each other while taxiing on the same
route. The current code does not yet take crossing routes or aircraft
taxiing into opposite directions into account.
2006-08-26 07:22:20 +00:00
fredb
905f5a1029 Better encapsulation for personality 2006-08-25 22:16:31 +00:00
curt
e1edf2366a Tested and working under Linux. I have no way to test this under windows.
If there is a windows problem, look very carefully at the line termination
with a serial port monitor.  It should be \r\n (CR-LF), not \n, not \r\r\n
or any other possible variant.
2006-08-22 00:58:25 +00:00
fredb
2fc8a4bb4b Remove compilation warnings 2006-08-21 07:41:23 +00:00
curt
fe86900e57 Make the vertical acceleration rate scale with vertical performance. The
default case for tankers should still be right about the same as where it was.
2006-08-20 23:38:38 +00:00
curt
2d6f291d4f Add an initial implementation of the Garmin 400 series "Aviation In" data
format.  I have a Garmin 295 to test with, but so far I haven't been able
to make this work (code should compile cleanly though.)  I don't know if
I've made a mistake in the protocol or if my 295 just doesn't support this.
More work on this to come.
2006-08-20 23:37:13 +00:00
mfranz
32c39edf44 - make *all* class members start with underscore (not all but two)
- NEVER EVER use leading underscores for auto variables
- don't store values in auto variables for the next function call (not
  even when they start with underscore :-)   This fixed the TACAN
  channel lookup, which was supposed to be done on channel changes only,
  but was always done)
- only do frequency search if frequency has changed (this was apparently
  planned, but not finished; leftover from adf.cxx?)
- don't use double as bool switch
- some minor cleanup
2006-08-20 15:27:26 +00:00
mfranz
5656526d83 as the "Attempting to schedule tiles for bogus lon and lat = (-1000,0)"
bug happens now on a regular basis, and just ignoring it doesn't seem to
cause any harm, just return after it, rather than abort.
2006-08-19 07:30:52 +00:00
durk
e06e9ccd1e Bugfix of problem reported by Mathias Fröhlich: Ground network trace()
algorithm caused a program crash. Because there is always one waypoint more
than there are routes, the trace function should only pop_back the final route
entry at search depths of one or higher. I also added a lot of of additional
safeguarding code, due to the fact that the new trace algorithm was
apparently not as stable as I'd hoped it would be. ...
2006-08-16 09:58:26 +00:00
andy
0838ca6d35 Giant helicopter code update from Maik Justus. 2006-08-14 21:59:44 +00:00
mfranz
ad0921f3e0 print the whole autosave.xml path, not just the filename. Unfortunately,
in the case of fg_init.cxx we'll only see that if the log-level is set
in preferences.xml, because command line options weren't even processed
at that time.  :-/
2006-08-10 11:21:15 +00:00
mfranz
6a6eb2c00b fix log message 2006-08-10 11:12:39 +00:00
mfranz
371419acbf warnings-- 2006-08-08 18:40:18 +00:00
andy
0c109dabbb More warnings, similar issues. 2006-08-08 18:32:17 +00:00
andy
e26481cf0a Fix a few warnings while I'm in there. Melchior poitned out that my default
configure-generated Makefiles don't include -Wall and a few issues had crept
into the code.
2006-08-08 18:23:20 +00:00
andy
90e7c4ec43 Add a lift/drag vs. AoA graph option to the yasim tool, which
generates a data file of aerodynamic lift and drag (and L/D) against
AoA at a specified speed and altitude through a full circle.  Wrote it
to track down the YF-23 superthrust issue, but it wasn't any help.
All the forces look fine.
2006-08-08 18:05:43 +00:00
frohlich
13ce1e48fb Make better use of SGMath 2006-08-08 17:57:33 +00:00
andy
95da644df9 Melchior sent me a property dump of the YF-23 in the wacky superthrust
state.  The only really obvious problem was a giant negative engine
RPM, which happened because of a lack of clamping in the engine code
combined with the YF-23's ability to actually reach speeds near the
engines _vMax value.  It's not clear to me that this will fix the
superthrust issue at high AoA's, but it's an obvious bug nonetheless.
2006-08-08 14:19:15 +00:00
andy
16b11e311c Fixes from Maik Justus:
+ The wing compilation step was accidentally omitting regions that lie
  between the tips and the first/last control object.  That's a real
  problem for wings that contain no controls, and a significant issue
  for those that contain only a few.  I'm stunned that this went
  undetected for so long.
+ The Surface::flapLift() function was oddly returning 1.0 Newtons as
  a minimum, instead of zero.
2006-08-07 16:49:26 +00:00
mfranz
eb38d1f92b remove experimental and unused code (we read the splash screen style
from /sim/gui/style[0] since a while, not from the preferred style.
This allows overriding it from *-set.xml files.)
2006-08-07 15:19:22 +00:00
mfranz
74391d55a1 cosmetics only:
- unify indentation (throw out 2-space indentation; this file uses 4 spaces)
- fix mixed indentation
- remove trailing spaces
- fix a couple of spelling mistakes
2006-08-07 15:16:46 +00:00
mfranz
d84043fbe2 move GL_TEXTURE_LOD_BIAS_EXT one section up and document what it does
(this was the reason why the first two text lines on the splash screen
looked more blurry than the others). BTW: I played with other values
than -0.5, but this turned out to be the best already. It makes textures
sharper than 0, but not too sharp (and thus flickering).
2006-08-07 15:11:46 +00:00
mfranz
6ce68a226a remove confusing error message that leads first-time users on the wrong
track and is a PITA for support staff. It's this message:

Error reading properties:
Failed to open file
 at /home/newbie/.fgfs/autosave.xml
 (reported by SimGear XML Parser)
2006-08-03 09:37:31 +00:00
mfranz
010e03fab4 throw out "zoomed" tapes. These drew 60% of the scale with bullets rather
than tick marks, and looser (zoomed) than the other 40%. Rationale:

- this was only used in *one* tape of *one* HUD ("custom")
- it's not in the MIL-STD!
- doesn't seem very useful
- relies on integer scale values, while we now have float values in the new HUD

This feature would have had to be rewritten anyway. If someone needs it and
can come forward with a (MIL-)STD description, then it can be added to the
existing tape generator again (using a value->screen-position mapper function).
Otherwise it's simply declared dead.

(Yay, one TODO and a few FIXMEs less.  ;-)
2006-08-02 15:34:33 +00:00
mfranz
46efbb0801 - "almost zero" is zero
- improve/add <format> warning
2006-08-01 21:43:13 +00:00
fredb
d0f8f8351b Avoid redefinition in the same prototype 2006-08-01 21:16:56 +00:00
mfranz
2f8a476c3a add optional <format> property for <tape>s 2006-08-01 21:11:38 +00:00
fredb
762c7ddb89 Olaf Flebbe : MSVC 2005 fix because time_t is defined as __int64 and there is no abs for this datatype 2006-08-01 21:09:26 +00:00
mfranz
b1a4fa24d4 cosmetics 2006-08-01 18:46:59 +00:00
mfranz
3f1af3334f fix no-hole ladder (not that I think this mode will enjoy a long life) 2006-08-01 18:07:26 +00:00
mfranz
866b7c0cbb fix vertical tape gap 2006-08-01 17:25:51 +00:00
mfranz
cc10e1986f use assignment operators (to my defense: the *x/*y were different on both
sides of the equal sign at some time ... :-)
2006-08-01 15:49:29 +00:00
mfranz
4419aa2cb3 - make the alignment function a static HUD member (for namespace
encapsulation, but a real namespace would probably be better)
- extend alignment to optionally adjust x/y, and to return absolute
  l/r/b/t coordinates (as opposed to plib's relative ones!)
- implement tape gaps as per Curt's order  :-)
- shuffling stuff around for fun
2006-08-01 15:31:15 +00:00
frohlich
6afe252440 Use bool where the source and destination variable is bool. 2006-08-01 05:56:49 +00:00
mfranz
46a70b21a6 whoops 2006-07-31 19:32:02 +00:00
mfranz
651861dfb1 cleanup 2006-07-31 19:25:41 +00:00
mfranz
f3dd7c363c draw dive lines always from the center, so that the stipple pattern is
symmetrical
2006-07-31 18:09:13 +00:00
mfranz
3abd816f46 cosmetics & cleanup 2006-07-31 17:36:27 +00:00
mfranz
acc3230fd0 remove obsolete text_width() function (a similiar function will be made
a method of TextList)
2006-07-31 16:56:15 +00:00
mfranz
5bb3eb260b use HUDText adjustment (gauges with text aren't used anywhere, and this
change is untested for now)
2006-07-31 15:57:39 +00:00
mfranz
8cd9535660 use HUDText adjustment 2006-07-31 15:36:48 +00:00
mfranz
ece7aee8a9 - use correct ladder bar angle
- minor dive angle number adjustment
2006-07-31 14:25:09 +00:00
mfranz
3cba94018b - move HUDText constructor/methods to HUD.cxx
- add generic text adjustment and
- use it in the ladder: climb -> vert bar on the outside, numbers below line
                        dive  -> vert bar on the inside, numbers above line
2006-07-31 13:10:26 +00:00
fredb
e35afbdec7 Suppress warnings : remove unused local variables. Use correct, initialized, variables. 2006-07-30 21:04:29 +00:00
mfranz
6a832d0d07 remove temporary fix 2006-07-30 08:08:51 +00:00
mfranz
f012620134 remove unused options & add two new ones 2006-07-29 19:45:17 +00:00
durk
8c2e595ff0 Spectacular improvement in traffic manager initialization and preparatory
work for ground based distance separation of AIAircraft.

Traffic manager initialization related changes:
- Schedules initialize "on the fly", instead of during initialization
- Invalid routes are no longer deleted, but marked as BOGUS and ignored
- Changed loading order from a distance based prioritization to a point-
  score based prioritization, resulting in a much faster establisment of
  AIAircraft near the user's plane.

Preparatory work for ground-based separation of Aircraft.
- The groundnetwork findShrortestRoute function not only returns a list
  of waypoints, but also a list of taxi "segments" (a.k.a. taxiways).
- The taxiway list is stored in the Flightplan, and updated everytime
  a new taxi leg is created.
2006-07-29 18:17:19 +00:00
fredb
46a3200569 Win32 fix 2006-07-29 09:27:50 +00:00
fredb
19dd8133aa Remove ambiguities 2006-07-29 09:22:24 +00:00
curt
d9723e6805 Specify "clip planes" as a separate independent option (not implied from
the type option.)  The clip area is and has always been hard coded, but at
some point we should make it configurable.
2006-07-28 20:17:58 +00:00
mfranz
1576fc1050 reduce marker gap 2006-07-28 18:41:12 +00:00
curt
183fffaa08 Simplify dynamic ladder motion option. 2006-07-28 18:37:33 +00:00
curt
8c38bd4427 Remove some junk.
Note: the previous commit angles the negative ladder marks progressively more
steeply as per MIL-STD.
2006-07-28 14:32:40 +00:00
curt
cccdbddddd Add an option to get a realistic climb dive ladder without all the other
implications.

Fix the ladder so it "moves" around in the hud correctly based on alpha/beta
offset projected onto the horizon line so the horizon is always the horizon.
2006-07-28 14:22:08 +00:00
mfranz
08d1b7748f <option>top</option> draws tbi on top (vertically mirrored) 2006-07-28 10:11:34 +00:00
mfranz
7c3711bcdf - fix turn bank indicator (bank scale type)
- cleanup
2006-07-27 23:34:11 +00:00
mfranz
8a482acf8f SGMiscf isn't known yet: add workaround 2006-07-27 17:12:37 +00:00
frohlich
cdb725528d Clean up scenery center handling. It is set now less often. 2006-07-27 16:36:22 +00:00
frohlich
75f0dcbb1d Add missing includes required to compile 2006-07-27 16:13:37 +00:00
durk
943b1b8e79 Enable the airway database parsing. 2006-07-27 14:49:41 +00:00
durk
10ebe06285 Initial commit of code that reads and parses Robin Peel's awy.dat airway
files.
2006-07-27 14:44:09 +00:00
durk
402046e580 AI Modifications: 1) Added a patch that takes ground speed into consideration
using Curt's new speed adjustment code. 2) Separated the function
FlightPlanCreateCruise() into a new source file in preparation of a more
elaborate airway following scheme.
2006-07-27 14:42:15 +00:00
mfranz
e979f72ea6 - we could use the same property path names in fgUntie that we used int fgTie
- cleanup
2006-07-27 14:28:51 +00:00
durk
a69dfbbc9a Mark's dynamic sun color changes. 2006-07-27 05:16:06 +00:00
curt
f30f4b866b Add support for drawing target markers (circles on top of any AI/MP aircraft)
as part of the conformal HUD ladder.
2006-07-27 02:46:14 +00:00
curt
5fc834f7f5 Attempt to shore up the numerical stability of the AI aircraft movement
computations.  This is probably not needed, but use double's consistently.
2006-07-27 02:27:43 +00:00
curt
1c2a3cc5ac White space ... 2006-07-27 02:26:30 +00:00
curt
f9badcf329 Remove side-slip (aka beta) from the heading offset of the target aircraft.
This is already accounted for in the true heading of the aircraft.
2006-07-27 02:25:58 +00:00
curt
f31088070c Fix a class of problem that could lead to needless extra time "jitter" in the flight dynamics
calculations.  We run the FDM at 120hz and compute how many loops can fit into each FG loop.
Floating point rounding could lead to a situation where we could end up running
1, 3, 1, 3, 1, 3... loops of the FDM when in fact we want to run 2, 2, 2, 2, 2...

If we artificially inflate ml above by a tiny amount to get the
closest integer, then subtract the integer from the original
slightly smaller value, we can get a negative remainder.
Logically this should never happen, and we definitely don't want
to carry a negative remainder over to the next iteration, so
never let the remainder go below zero.
2006-07-26 14:18:06 +00:00
mfranz
5d10e338d5 no more FONT_(LARGE|SMALL) (didn't work, anyway, and isn't needed) 2006-07-25 22:21:56 +00:00
mfranz
9799f05bb7 finally fix the text-in-box alignment (= Rocket Science[TM]!)
(This will be moved to HUD_instrument.cxx, where it will be available to
all draw_text() users.)
2006-07-25 20:05:52 +00:00
mfranz
89d56f0c60 define label box pointer via <pointer-width> (width of base) and
<pointer-length>
2006-07-25 07:07:34 +00:00
mfranz
447c06ecd3 I've heard that endless loops aren't overly popular. 2006-07-24 17:52:20 +00:00
mfranz
77019014d6 8 is a bit too much for <marker-offset> default; use 5 2006-07-24 17:46:08 +00:00
mfranz
04818a4bc7 no longer let top==left and bottom==right. This is necessary for label-box
pointers, and may introduce bugs elsewhere. Not that I've notice any yet.
2006-07-24 17:35:34 +00:00
mfranz
7a52695de0 first stab at label box pointers. <option>top</option> on a <label> makes
such a box:

    _____/\_____
    |   Booo   |
    |__________|

likewise with options bottom, left, right. The size can be set via option
<marker-offset> (analogous to <tape> offsets), which describes the distance
from the base to the peak. Default: 8 px
2006-07-24 17:09:03 +00:00
mfranz
a6c8610682 make old HUD code work with 8 px font size 2006-07-24 16:02:56 +00:00
mfranz
bd9ec88355 - don't use 10 pt font size for width calculations, when in fact we use
a 8 pt font (set 8 pt in preferences.xml, too)
- fix vertical alignment of digits in label and ladder (temporary
  solution -- the whole font handling needs to be reviewd and fixed)
- simplify nadir and zenith (they always want to be horizontally centered
  on the ladder lines, no?)
- simplify and abstract label box drawing (no need for stippled side lines)
- align text (more) correctly in label boxes
2006-07-24 16:00:18 +00:00
curt
b010480bfb Switch sign of beta/drift. 2006-07-23 17:47:23 +00:00
mfranz
52ceea2048 cleanup (getBoolValue() returns false by default) 2006-07-23 16:57:13 +00:00
curt
a91afd2482 Re-implement the flight path marker (aka "velocity vector") so it's position
is computed from alpha and beta.  Before the code U, V, & W body velocities
to compute alpha/beta.  Why not just use the values directly.
2006-07-23 16:41:18 +00:00
mfranz
0289cfcb36 - use Item::draw_circle() to draw circles (waypoint marker still to be done)
- move variable declaration near their first use (c++ style rather than c)
- rename (zenith|nadir|hat) to enable-(zenith|nadir|hat) and make them bool
  (for consistency reasons)
2006-07-23 08:14:03 +00:00
mfranz
4ce94a0ec4 reticle should fit into bounding box (don't take diameter as radius) 2006-07-22 17:27:43 +00:00
mfranz
f620af29cd don't be afraid of the comma operator! 2006-07-22 11:48:22 +00:00
mfranz
64502bdb80 get rid of struct Point and get_centroid(). Instruments may access *their*
properties directly. This is properly encapsulated already.
2006-07-22 10:09:36 +00:00
fredb
5c101b8021 Win32 fix 2006-07-22 08:49:47 +00:00
mfranz
a5125b6124 add MIL-STD-1787B Aiming Reticle (stadiametric; TODO: standby) 2006-07-22 08:00:56 +00:00
curt
aad3c711a1 Add support for a back-course mode. Nothing changes visualy, but this
reverses the autopilot helpers so that the FD/AP can properly fly a BC appr.
2006-07-21 19:37:04 +00:00
curt
ae62896f9f Small tweaks to point lighting configuration to better control the appearance
of approach rabbits.
2006-07-21 15:48:57 +00:00
curt
0cec9290db Add a configuration property to turn on/off the use of point sprites.
Generally you want point sprites for performance reasons when enhanced runway
lighting (and smooth points) are activated.  Most hardware doesn't
accelerate the rendering of standard smooth points, so without point sprites
you will kill your night time performance if you turn on enhanced runway
lighting.

Note that enhanced runway lighting "breaks" our clever scheme to make the
runway lighting brightness vary with the relative view angle.  This means
with enhanced lighting on, all lights are equally bright no matter what
direction you view them from.  So perpendicular runways are just as bright
as runways you are directly lined up with (when enhanced runway lighthing
is activated.)

You can revert to the original lighting scheme by turning off enhance runway
lights, turning off distance-attenuation, and turning off point-sprites in
the rendering options menu.
2006-07-20 03:47:39 +00:00
curt
5831d99fc0 Always check for if glPointParameterIsSupported, even if we haven't asked
for point light distance attenuation, because we may want to toggle this
on via the rendering options gui.
2006-07-20 03:43:07 +00:00
andy
503cc54a93 Rework the naModLock()/naModUnlock() semantics to be more
maintainable.  The rules are simple (extension functions are called
*with* the lock, which must be dropped before calling naCall(), which
grabs it) but the tracking of when the lock was held was getting a
little confused.  Keep a "nasal call depth" count in the subsystem to
figure out whether we are making a sub-call and thus hold the lock.
2006-07-19 19:46:53 +00:00
curt
c1d06064c8 - Code cleanups.
- Fix a warning about class member initialization order.
- Clear up a problem with the default autopilot behavior on the back side
  of an ILS in preparation for adding a real "back course" approach mode.
2006-07-18 21:35:11 +00:00
mfranz
98cd4a9086 only consider positive airspeed in longitudinal axis 2006-07-17 18:14:31 +00:00
ehofman
a4265a3b0a Use one standard define for enableing of the Special Purpose FDM code. 2006-07-17 17:58:53 +00:00
mfranz
4914844c31 ... but then again: it's only a rumor that listeners on tied properties
don't work. And like most rumors, it's untrue. So just output a debug
message.
2006-07-16 11:48:22 +00:00
mfranz
1841bd7343 - complain about attempts to attach a listener to a tied node
- do *not* complain about a listener writing to its own node, but don't
  enter recursion either
2006-07-16 11:30:33 +00:00
mfranz
a952ed210f whoops ... don't let the new HUD turn off 3D mode in the old one :-) 2006-07-15 18:15:00 +00:00
mfranz
722fb05ce7 bracesless blocks are peanuts! It's forgotten "else" that do real harm. :-) 2006-07-12 20:54:27 +00:00
curt
674df0c4cd Add a "ufo" performance entry for the AI Aircraft. This gives very agressive
accel/decel and climb/decend performance which is useful for some scripting
scenarios.
2006-07-12 19:10:35 +00:00
curt
cf325ce088 Fix a small typo. 2006-07-12 15:11:47 +00:00
mfranz
d94e691f1e - read new HUD from /sim/hud/path[1] (was: /hud)
- cosmetics
2006-07-11 16:09:35 +00:00
mfranz
7ae6dd709a don't let invisible objects prevent dragging (for example: currently
not shown combobox menus)
2006-07-10 14:56:07 +00:00
mfranz
62bdd89fd7 - unify coding style (though not to the last detail)
- remove trailing spaces
- fix mixed indentation (tabs -> 8 spaces)
- throw out braindead FSF coding style that has somehow sneaked in
2006-07-10 11:36:38 +00:00
mfranz
2c20ef1c7f - untangle classes (methods of two classes were interwoven)
- fix mixed indentation (tabs converted to 8 spaces)
- remove trailing spaces
2006-07-10 07:59:20 +00:00
durk
d68723f3da Time initialization fixes. 1) Offset types "system-offset", "gmt-offset",
and "latitude-offset" should not use a precalculated value of warp.
2) Since the values of cur_time and crrGMT are identical in the current
version of the SGTime class, the calculations of the "system", "gmt", and
"latitude" are re-evaluated and updated where necessary.
2006-07-09 08:02:47 +00:00
mfranz
f339304c33 - more <tape> fixes
- make ladder numbers symmetrical (hackish)
- fix font BBox/str_width calculation
2006-07-06 21:46:50 +00:00
mfranz
5000731c03 fix <modulo> feature (required for the compass tape) 2006-07-06 16:46:25 +00:00
mfranz
6c8ae0df1f warning-- (not that it matters -- this code has yet to be converted) 2006-07-06 14:43:41 +00:00
mfranz
df2d876f72 - fix unzoomed tapes (TODO: restore tick length)
- get rid of braindead "struct Rect", where top meant y, and bottom meant height
- cleanup^3
2006-07-06 14:30:18 +00:00
mfranz
92272b5740 set altitude AGL 2006-07-06 14:24:14 +00:00
mfranz
42c3d8867f - cleanup of the day (more finegrained change history in my local cvs)
- <damp>ing coefficient is now 1.0 - 1.0 / pow(10, damp)
2006-07-05 22:55:33 +00:00
mfranz
80bada55cd remove redundant vector::clear(). A just created vector *is* clear. 2006-07-05 09:39:46 +00:00
fredb
9db2b4f22d Remove MSVC warnings 2006-07-05 06:28:37 +00:00
fredb
61419e83d8 Win32 fixes 2006-07-05 06:22:05 +00:00
mfranz
2c7e01133f Stefan Seifert:
- read bindings from template
- automatic deadband detection

mf:
- write js name into output file
- poor man's progress bar during deadband detection
- fix header inclusion, fix mixed indentation
2006-07-04 23:29:05 +00:00
mfranz
1d0b6290c4 - collect drawing primitives in the Item base class
- rename circle to draw_bullet, which is more correct
2006-07-04 21:04:22 +00:00
mfranz
eb69a4bd4b - don't store immutable states as strings (sigh!)
- class members start with underscore
2006-07-04 17:25:14 +00:00
mfranz
e46036d55f initialize HUD class and call its drawing routine from renderer
(basically a NOOP if /sim/hud/visibility[1] is false)
2006-07-04 15:54:41 +00:00
mfranz
0beba6c967 add new HUD to build system 2006-07-04 15:52:09 +00:00
mfranz
c6cbef666a new HUD (work in progress) 2006-07-04 15:32:55 +00:00
mfranz
8de07e024e make clear that "Failed to find runway ..." doesn't have fatal consequences 2006-07-01 16:00:27 +00:00
andy
a6661b43e0 Patch from Mathias: unify the AGL altitude with the other FDMs, but preserve the distance-to-touchdown metric in the gear-agl properties. 2006-06-26 17:59:58 +00:00
mfranz
2a40f9876f add GSDI (Ground Speed Drift Angle Indicator) instrument for helicopters 2006-06-25 12:36:19 +00:00
mfranz
7647b1620b cosmetics:
- fix indentation
- remove trailing spaces
2006-06-24 07:48:05 +00:00
mfranz
095efc1fcf Josh BABCOCK:
"Here is a patch that allows marker beacon volume to be set via
/instrumentation/marker-beacon/volume."
2006-06-24 07:43:09 +00:00
curt
98c03f95e1 Vivian Meazza:
I attach 2 new files and a diff file for the associated changes to add a
“fluxgate compass” to the instrument inventory. Whist this outputs
essentially the same data as /orientation/heading-magnetic-deg, it has to
be powered, and can be made to fail. I also followed Roy’s suggestion to
generate the error properties for this instrument here rather than in
xmlauto.xml.

When this instrument is included in cvs, I intend to use it in the Hunter,
A4F Seahawk and KC135. After a bit more research, it might be appropriate
for the Spitfire and Hurricane as well. AJ would also like to use it for his
Lightning model.
2006-06-24 03:42:30 +00:00
curt
bcd9b071c5 Create a "passive" mode for the autopilot. This is analogous to running the
autopilot with the servos off.  In otherwords, the computer goes through the
motions of computing the desired behavior (pitch or roll) but doesn't actually
drive the outputs.  This is potentially useful when implimenting a flight
director.
2006-06-24 00:52:20 +00:00
curt
e7ed073c68 - Make two variable name modification to clarify units: altitude -> altitude_ft
and tgt_altitude -> tgt_altitude_ft.  Also fix a comment in AIBase.hxx
  indicating that the altitude is in meters, even though the usage throughout the
  code was most definitely feet.

- In AIMultiplayer.cxx, update the altitude_ft variable so that the altitude
  is reported correctly in the entity's property subtree.

- In AIMultiplayer.cxx, compute a velocity value in kts to fill in the speed
  entry in the entity's property subtree.  Note, this is not an earth centered
  reference speed, not an indicated speed and not a speed relative to the local
  airmass (that would be much harder to do.)
2006-06-24 00:00:27 +00:00
mfranz
d702ed379d ok, so the old ~FGFontCache() was useless. But at least it didn't call
the buggy ~fnt(), causing an abort() ...   ;-)

(Only loaded texture fonts (*.txf) have a new'ed puFont. The built-in
pixmap fonts don't, and may, thus, not be deleted.)
2006-06-22 08:35:50 +00:00
curt
94badeabcd Existing ground track estimation code depended on current_value - last_value
each frame.  However, often these values didn't change leading to bogus data
getting introduced into the computational pipeline.

This patch switches to a much more sane method for ground track computation.
2006-06-21 21:23:20 +00:00
mfranz
229d499f7b oh, and by the way: this destructor didn't do anything useful :-) 2006-06-21 21:17:21 +00:00
mfranz
124dfab5ae umm ... fix a tiny leak :-) 2006-06-21 19:53:47 +00:00
mfranz
2a1077dae3 - auto_ptr.hxx: not used anywhere; functionally replaced by
simgear/structure/SGSharedPtr.hxx
- fg_stl_config.h: only used by obsolete auto_ptr.hxx
2006-06-21 09:36:15 +00:00
mfranz
cd3be41386 Vivian MEAZZA:
"Bugfix - a fix to fix the hack which hacked the TACAN Channel/freq
pairing."
2006-06-19 10:00:25 +00:00
mfranz
ef2bc6227a set blend mode back to make 2D panels opaque when used with transparent HUDs 2006-06-17 19:09:38 +00:00
mfranz
2360487b19 getGMTstring: remove leading space, cleanup 2006-06-17 18:25:12 +00:00
mfranz
b0271d17db - add direction letter to numeric mode, too
- avoid negative sign on 0.00
2006-06-17 18:08:53 +00:00
mfranz
fb1b1d98d3 remove lon/lat string representation generating functions; this is now
done in Main/fg_props.cxx and available via /position/{long,lat}itude-string
2006-06-17 16:40:51 +00:00
mfranz
e2deb397a9 remove obsolete "lon/lat format" commands that have been labeled "deprecated"
and "will very soon be removed" since years
2006-06-17 16:37:33 +00:00
mfranz
af0ad80b51 move generation of lon/lat string representations here from cockpit.cxx.
Thanks to tied functions, this is only executed when the node is read. This
will be done by the old & new HUD code, the latter of which won't have a
special lon/lat mode at all. Instead it will be regular labels that point
to these properties for displaying lon/lat.
   I would have liked to avoid the duplication of code (lon and lat being
basically the same thing), and to avoid using static buffers and all, but
... if anyone wants to make it prettier, go ahead.
   The format is controlled by /sim/lon-lat-format (will be changed if I
find a better place).
2006-06-17 16:33:00 +00:00
mfranz
890fa81c7e - remove unused classes lat_label and lon_label (it's the instr_label
that makes the lon/lat labels)
2006-06-16 19:29:34 +00:00
curt
4fade5839e Add a flag that allows the simulator to force "radar" computations even if
AI aircraft are out of range or the piloted aircraft has no radar system.

These computation include range, bearing, and angular offset relative to the
piloted aircraft.  This gives some external script the control the behavior
of the AI aircraft relative to the piloted aircraft without requiring a radar
system, and without requiring the AI aircraft to be within radar range.
2006-06-16 19:10:20 +00:00
curt
943b7b22a7 This patch only affects aircraft (AI Models) that have no predefined
flightplan.  Such aircraft are given some initial conditions that they
fly with.  They proceed on in "freeflight" mode indefinitely.  For example,
there is a refueling demo where the tanker starts at 3000', 280 kts, and
in a 15 degree bank, and then continues to orbit indefinitely.

For these aircraft with no flightplan, I have added several control nodes in
controls/flight that allow a script or menu or external application to set
heading, altitude, bank angle, and speed.  This permits some level of interactive
or scripted control over AI aircraft.
2006-06-16 14:22:21 +00:00
fredb
c5a7267206 Compile again on Win32 platforms 2006-06-16 10:17:06 +00:00
mfranz
038e047e8f - move FloatToInt() function to simgear/math/fastmath.hxx, renamed to
float_to_int() for consistency reasons
- remove hud_opts.hxx
2006-06-16 09:31:34 +00:00
frohlich
ef52b23e3a Make more use of SGGeod 2006-06-15 19:16:21 +00:00
mfranz
d336553d75 - make function table and lookup function
- make unnamed elements explicitly "[unnamed]"
2006-06-15 18:09:15 +00:00
mfranz
ed7ee6b534 - fix two bugs
- remove yet more unused code
- cosmetics
2006-06-15 16:03:27 +00:00
frohlich
d11ec8c8e7 Don't bail out for lon == 180 or lat == 90 2006-06-15 08:55:42 +00:00
frohlich
c2d8dcc18b More use of SGGeo[dc]. 2006-06-15 08:29:43 +00:00
mfranz
7327e35020 remove the rest of the static variables (except one); cleanup 2006-06-15 00:21:06 +00:00
mfranz
4e8a89c9c0 remove readCard() and let the hud_card class read its properties 2006-06-14 23:27:55 +00:00
mfranz
9e2de090b4 remove readCard and let the gauge_instr class read its own properties 2006-06-14 20:39:10 +00:00
mfranz
b32aa5086a remove readRunway() and let the runway_instr class read the properties in
the constructor
2006-06-14 18:41:36 +00:00
mfranz
d1a9512c91 remove readTBI() and let the fgTBI_instr class read its properties 2006-06-14 16:57:38 +00:00
mfranz
ddda2c68d5 - remove hud.cxx/readLabel and let the instr_label read its properties
- remove unused copy constructor
- fix potential crash bug
2006-06-14 16:23:44 +00:00
mfranz
812275cf15 remove readLadder(const SGPropertyNode *) and make the HudLadder
constructor read its properties on its own
2006-06-14 12:49:27 +00:00
mfranz
471fecd72c indentation, trailing spaces, ... (cosmetics only); doesn't make
the coding style fully consistent yet, but it's good enough for code changes
(mixed tab/space indents, 4 space tabs etc. are a royal pain)
2006-06-14 10:30:10 +00:00
mfranz
e545c563d5 remove assignment operators: they aren't used now and won't in the future 2006-06-13 15:00:31 +00:00
mfranz
0b0c681775 indentation, trailing spaces, alignment, ... (to make further work easier) 2006-06-13 14:48:19 +00:00
mfranz
b674037a3c - fix more cases of scale tick aliasing to get smooth scale movements
- remove trailing spaces, fix indentation, unify coding style, ...
2006-06-12 23:27:55 +00:00
mfranz
365546444c fix ugly aliasing effects in moving scales (caused by integer calculation
of tick coords)
2006-06-12 22:27:10 +00:00
mfranz
9edd0a1ea4 - remove trailing spaces
- fix indentation, alignment and other formal stuff
2006-06-12 21:34:47 +00:00
mfranz
5fa474e209 - remove evil exit()
- remove "enabled". It's unused, and that's a good thing: it wasn't
  initialized.
2006-06-12 15:39:38 +00:00
mfranz
79abf11466 add Nasal/Listener hooks for adding/removing AI/MP models. Things like
MP chat or Nasal/xml based radar instruments need that. It uses fgSetString,
because this is in a very "cold path" and shouldn't clutter the AIBase.
2006-06-11 15:32:18 +00:00
mfranz
56d8181da3 remove the "ai_model" subsystem manually before the other subsystems
are taken down by the C++ runtime environment. This will later be done
with runlevels. Why would we want to run nasal code in subsystem
destructors? We don't really. But some data structures may use nasal,
which are normally created/destroyed during runtime. And these will
also be destroyed at fgfs exit. In the past things like these didn't
happen, because someone had disabled all subsystem destructors ...
2006-06-11 15:18:48 +00:00
frohlich
14fe03ba6f Modified Files:
src/AIModel/AIAircraft.cxx src/ATC/AILocalTraffic.cxx
	src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/FDM/groundcache.hxx src/Main/fg_init.cxx src/Main/main.cxx
	src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx
	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
	Make use of the attached SGMaterial reference userdata on scenegraph
	leafs. Make the SGMaterial pointer available to the ground query
	routines.
2006-06-11 13:34:18 +00:00
mfranz
e48967cb1d fix another crash on exit by finally converting the rest of unguarded
SGPropertyNode to guarded ones. This is also done for JSBSim/JSBSim.hxx,
for which JSB had given explicit permission a while ago. I postponed that
back then, but now is the time.
2006-06-11 10:21:10 +00:00
mfranz
c4463b311c make sure the "nasal" subsystem is one of the last to be removed. That
way it can still process listener code during shutdown.
2006-06-10 22:24:05 +00:00
mfranz
00f3d1db80 - remove listener in ~FGNasalListener(), not FGNasalSys::removelistener
- delete all listeners in ~FGNasalSys()
2006-06-10 22:21:22 +00:00
mfranz
dee302354f the special line width doesn't make much sense, as it's only applied to the
arrow head marks. It was probably thought for all lines, but as those are
wide enough, I just comment that out for now.
2006-06-10 15:25:48 +00:00
mfranz
14addaab07 treat colors like the other parameters: only copy them from the palette
color group /sim/hud/palette/color[*]/ to the active group /sim/hud/color/
if they really exist. (Parameters like <antialiased> can be set in the
active group and be left alone, or set by each <palette> color group.)
2006-06-10 09:22:27 +00:00
mfranz
b2b9a32e4b consider new HUD path. It doesn't seem to make sense to put "antialiased"
into the <color> group, but that's because on HUD color changes a whole
"color" set from /sim/hud/palette/color[*] is copied to /sim/hud/color/, and
antialiasing needs to be considered with that. (I'm not entirely happy
with the property names yet.)
2006-06-10 07:23:15 +00:00
mfranz
925e1578cd - remove lots of traling spaces
- fix indendation and alignment
2006-06-09 21:29:40 +00:00
mfranz
265e411791 - add transparency option
- comment out date/time ... this needs to be added to the HUDs that need it
2006-06-09 20:37:16 +00:00
mfranz
942561d64c - remove trailing spaces
- fix many cases of broken indentation (but not all)
- unify indendation
- ...
2006-06-09 18:48:57 +00:00
mfranz
4db6e924fe Vivian MEAZZA:
" Make a couple of minor adjustments to Harald's weather radar code, make
elevation work in the radar code, and add station ident to the TACAN code"
2006-06-09 18:29:51 +00:00
mfranz
20076aa2b9 - remove obsolete definition
- make sure HUD is only initialized once
2006-06-09 10:53:48 +00:00
mfranz
782e6b82f0 - copy preset colors from <palette> to /sim/hud/color
- listen to color, alpha, alpha-clamping
- fix blend mode
2006-06-08 17:14:59 +00:00
frohlich
4fde3031eb Make use of the ground material types 2006-06-08 05:58:36 +00:00
mfranz
8369cc75f5 - don't hide HUD only because the color index is invalid
- initialize color components
2006-06-07 21:41:32 +00:00
mfranz
fe3bdf0837 boy, what a load of ... 2006-06-07 21:35:11 +00:00
mfranz
d2791fdc9d whoops ... compile (this silly #define will be removed very soon) 2006-06-07 21:28:33 +00:00
mfranz
e841b65a5a remove obsolete constants 2006-06-07 21:09:38 +00:00
mfranz
1ccacef184 - drop hardcoded color/brightness values
- let listener class watch and maintain HUD color properties, which is
  more effective and more flexible.
2006-06-07 18:01:19 +00:00
mfranz
14ab303877 remove obsolete HUD fgcommands 2006-06-07 17:59:28 +00:00
mfranz
95da0171a0 bark if the requested font isn't a texture font. A more graceful recovery
doesn't buy us much, as the font is only set at initialization time and not
changeable later. Better tell the user immediately that he goofed.
2006-06-06 19:25:33 +00:00
mfranz
675ff6fbc8 restore old default; this should probably be configurable ... 2006-06-06 18:36:34 +00:00
mfranz
c5e74d090a better always use style[0] (again). Otherise *-set.xml can't easily change
background/font
2006-06-06 17:30:49 +00:00
mfranz
88beabb2d3 use global fontcache ... this is mostly cosmetic, as the whole file will
probably die a soon as the old property picker was removed
2006-06-06 16:33:38 +00:00
mfranz
15dbbbf143 - use global fontcache
- make font/size configurable
2006-06-06 15:34:18 +00:00
mfranz
db86d15c5f use global fontcache. This hast the nice side effect that panels can now
use *any* texture (*.txf) font, not just "typewriter" and "led".
2006-06-06 12:52:45 +00:00
mfranz
355f86d6cf FGFontCache: add getter for the fntTexFont component of a cached font 2006-06-06 12:49:42 +00:00
mfranz
d8cd8f96aa read font and colors from the selected style, not always from /sim/gui/style[0] 2006-06-05 22:03:23 +00:00
mfranz
43b66ac74b don't choke on invalid nodes 2006-06-05 21:55:18 +00:00
mfranz
55903e9a07 use the global fontcache; this has the nice side-effect that the font is
now settable via /sim/gui/style/fonts/splash/{name,size,slant}
2006-06-05 20:49:35 +00:00
mfranz
067e6d56c2 use global fontcache 2006-06-05 20:25:43 +00:00
mfranz
47223b0442 make FGFontCache independent of NewGUI and allow early construction in
FGGlobals
2006-06-05 20:23:56 +00:00
mfranz
d5fd30249f make fontcache globally available 2006-06-05 20:21:45 +00:00
mfranz
4d9d907c05 whoops, sorry, I forgot to commit that. (Thanks, Fred, for fixing).
Belongs to the SGSubsystem interface functions.
2006-06-05 16:28:20 +00:00
fredb
d1d9fb8881 Declare new member functions 2006-06-05 16:19:50 +00:00
mfranz
b2d2ec2e16 make modifier keys accessible via /devices/status/keyboard/{shift,ctrl,alt} 2006-06-05 13:45:59 +00:00
mfranz
6cc4cbd696 fix the splash background color property path 2006-06-04 17:18:05 +00:00
mfranz
18d09b569f - display of SGPropertyNode flags can now be toggled per <property-list>
widget (Ctrl-click on "." entry), so we don't need a global property
  for this
- s/dotFiles/_dot_files/ for consistency reasons
2006-06-03 11:20:19 +00:00
fredb
35a8d66415 Mask error message 'Failed to find runway 28R at ...' when no runway is requested in the command line 2006-05-31 07:20:10 +00:00
frohlich
dcc77f1a7c From Olaf Flebbe: avoid iterator overruns if we delete the last list entry. 2006-05-30 17:21:50 +00:00
mfranz
4f17b48e83 - use guarded pointer for (unused) refuel_node
- comment out refuel_node->setBoolValue()  (as it was in the original patch :-)
2006-05-26 05:23:40 +00:00
mfranz
9e9d463a11 not that! 2006-05-24 21:05:48 +00:00
mfranz
68beab9fb2 s/isascii/isprint/ 2006-05-24 21:02:52 +00:00
mfranz
597298d5a7 - fix slider
- order functions like in puAuxList.cxx (plib/cvs) for easier
  back/forward-porting
2006-05-24 20:46:10 +00:00
mfranz
e7e0e84add - force multiline contents (Nasal scripts!) into one line, so that they
don't print over other entries or even leak out of the widget
- warning-- (MSVC)
2006-05-24 14:00:56 +00:00
fredb
790848b822 Compile 2006-05-24 10:51:35 +00:00
mfranz
dab5434edb Vivian MEAZZA:
"Remove unnecessary, redundant or duplicated code. Functionally, there is no
change"
2006-05-24 10:06:44 +00:00
mfranz
b08a588fb1 ok, now I know why the destructor was commented out in prop_picker.cxx:
there's a bug that I had copied: update() checks each list node: if it
has no children, then a listener is attached. Later, when freeing the
children list, it assumed again that each node without children would
have a listener attached. This caused a crash when a node had children
before, but lost them in the meantime. Now we tried to remove a listener
where there never was one.
2006-05-24 09:42:10 +00:00
mfranz
6465141ac2 - don't jump to top after bool toggling 2006-05-23 21:35:38 +00:00
mfranz
91a367379c catch non-existent nodes, too 2006-05-23 20:48:01 +00:00
mfranz
9c98766700 treat widget input correctly 2006-05-23 20:24:56 +00:00
mfranz
e0b1d12a60 don't abort fgfs only because a nasal script called a property function
with an invalid path, as in getprop("/sim/model/737") or x.getNode("f:1").
Forward sg's error message to the Nasal runtime error function instead, so
you get something like:

  Nasal runtime error: name must begin with alpha or '_'
    at /home/m/fgfs/Base.local/Nasal/props.nas, line 30

Unfortunately, the location points to the line where the ghost wrapper
sits, rather than the offending script line.
2006-05-23 18:55:38 +00:00
mfranz
fdb9e94af3 ugly "fix": the constructor was commented out in prop_picker.cxx since
*many* years, so the property browser always leaked memory. I activated
this line in property_list.cxx and ... got a crash right there. So this
was the reason for it being commented out? Doing the same for now, until
I know the exact reason and can really fix it.
2006-05-23 16:49:32 +00:00
mfranz
4c940a55f9 fix for broken plib 1.8.4 2006-05-23 16:44:10 +00:00
mfranz
d47e4ce0bd Vivian MEAZZA:
"Bug Fix - amend the code so that JSBSIm can have more than one tanker in
the environment at the same time. A nasal script has to be added to each
aar-capable JSBSim model to complete this fix."
2006-05-22 20:18:40 +00:00
mfranz
e2c195f3a6 - move the ID stuff to dialog.hxx
- add an identifier to fgPropertyList(), which is also PUCLASS_LIST based
2006-05-22 16:14:50 +00:00
mfranz
9ff339332c make new widget available as <property-list> 2006-05-22 14:35:39 +00:00
mfranz
0007098aac add property_list.[ch]xx 2006-05-22 14:34:59 +00:00
mfranz
3610680095 new property browser widget 2006-05-22 14:34:20 +00:00
mfranz
7b4238fe8c - backport plib/cvs (transparency feature; never tried that :-)
- backport submissions for plib 1.8.5:
  * set slider size correctly
  * remove slider/arrow when all entries fit into the view
  * don't allow to scroll off the list
2006-05-22 14:33:01 +00:00
mfranz
dfdb7f8107 the last patch fixed the AirportList ... and broke all other PUCLASS_LIST.;
Unfortunately, there's no simple way to distinguish them. plib has no
user defined widget classes, and getTypeString() -- which could be used
for that -- isn't virtual. Sigh. I'll discuss the problem on the plib list.
For now I can only offer an ugly workaround. (Don't look closely!)
2006-05-21 22:14:18 +00:00
mfranz
24981fd043 - replace string methods with property methods The class was originally adapted
from plib's file-picker, where it made some sense to keep the current path as
  string, and to chop off elements when leaving a dir, and adding them when
  entering. But it doesn't make the least sense in SGPropertyNode space, where
  we already have everything to move in a tree.

- add R & W flags for TRACE_READ and TRACE_WRITE. Remember: lower case letters:
  disabled (rw ... reading/writing), upper case letters: enabled (RWAUT)

- remove some verbosity & further cleanup ... to make further work easier :-)
2006-05-20 15:25:38 +00:00
fredb
d6320ad76b Create the /sim/ai node if someone has the unfortunate idea of removing it from preferences.xml 2006-05-20 13:29:31 +00:00
fredb
b55833dffb Add an option to enable ai scenarii from the command line instead of editing preferences.xml 2006-05-20 12:19:33 +00:00
mfranz
368349aa58 fix "airport list" crash: I had wrongly assumed that now all PUCLASS_LIST
would actually be an fgList class. The airport list is a PUCLASS_LIST, too,
so we have to check for that. -> Use getTypeString() for identification.
2006-05-20 11:35:28 +00:00
mfranz
53572823bc - unify several indentation and coding styles (and no, this is not my
preferred style, but the most sane of those used :-)
- remove trailing spaces
- cleanup

(all of this will make further work on the files easier)
2006-05-19 10:59:04 +00:00
mfranz
f5955a9cab Vivian MEAZZA:
"Add Air to Air TACAN and User-User refuelling over the Multiplayer Network.
With this change, your TACAN instrument can be tuned to the channel of a
Multiplayer ac. It also activates fuel flow between User and User aircraft
when they are less than 50 ft apart. To participate in multiplayer as a
tanker, all you require to do is to use the callsign MOBIL* (where * is some
number) on the net. Only MOBIL1, MOBIL2 and MOBIL3 have been assigned TACAN
channels, but any MOBIL callsign will be able to give fuel."
2006-05-18 16:59:04 +00:00
mfranz
ee0d288e32 show attributes if /sim/gui/dialogs/property-browser/show-flags == true:
r ... read protected
w ... write protected (untested; does probably not work for obvious reasons ;-)
A ... archive
U ... userarchive
T ... tied
2006-05-18 14:46:42 +00:00
mfranz
865a1c037e unselect entry after editing process has been finished 2006-05-18 13:09:34 +00:00
mfranz
7512553a9a don't reset list to top after having changed a value 2006-05-18 12:51:32 +00:00
mfranz
6d24d7496e Ctrl-Click on bool entry toggles property 2006-05-18 12:12:10 +00:00
mfranz
fa62bc3ec2 SDL 1.2.10 (released today!) doesn't report unicode on key release. Now
we have to ourselves which unicode code a key release even should fire.
(Tested with 1.2.9 and an 1.2.10. Please report any new keyboard problems.)
2006-05-17 21:21:38 +00:00
mfranz
5a38a9d071 - undefine PUCLASS_LIST, as we have our own (old_warning--)
- PropertyObject: remove additional "values" member again
- don't create entry lists for <list>, <select>, and <combo> at dialog
  creation and delete them on dialog close, but let a separate class
  fgValueList handle this. The three widgets are now subclassed and the
  derived widget lets fgValueList manage the lists
- make <select> consistent with <list>. This breaks backwards
  compatibility, but not a single dialog in fgfs uses it and did so
  since ... forever. (Shoot me!)

Rationale: now that dialogs are a bit more dynamic than they used to be
(thanks to embedded Nasal), we have to delete and recreate entry lists
during dialog use. Deleting only at dialog closing doesn't cut it anymore.
Especially list widgets that are updated several times per second would
use up a lot of memory otherwise. The route-manager doesn't update that
often, but it did already leak. One TODO less.  :-)
2006-05-16 12:45:38 +00:00
mfranz
95b6f8057a Vivian MEAZZA: check for carrier name and aircraft callsign without
creating them
2006-05-15 10:47:32 +00:00
mfranz
93f4180597 linking with the puaux lib would be recommendable, if we are using its
widgets  ;-)
2006-05-14 12:22:53 +00:00
mfranz
7ddc71dd13 fix data type (no wonder that this crashes on 64 bit systems :-) 2006-05-14 11:14:49 +00:00
fredb
b30d903a56 Use puAux widgets available in plib 1.8.4 instead of using pui deprecated widgets now removed from CVS 2006-05-14 09:03:50 +00:00
mfranz
d9ee19d6cc - remove trailing spaces
- fix ridiculous mixture of 2-space-, 3-space-, 4-space-, tab-indents,
  and ~K&R & (braindead) FSF coding style
2006-05-13 10:02:17 +00:00
mfranz
db22f457b5 Vivian MEAZZA:
"Preparations for an upgrade to Air-to-Air Refuelling to allow more than one
tanker in the environment at a time. This will only work with YASim models.
JSBSim models are unaffected by this change."
2006-05-13 09:06:57 +00:00
mfranz
6c1be4fffb - remove listener first in the destructor
- make function arg const again
2006-05-12 15:37:25 +00:00
mfranz
244547eb4c only lock AP automatically if above /autopilot/route-manager/min-lock-altitude-agl-ft
The ufo sets this to a very low value, "serious" aircraft (which don't want this
unrealistic automatism at all) set it to a very high value, and those that don't
care ... don't need to care.
2006-05-12 09:36:21 +00:00
mfranz
ef339945fd only activate heading & altitude lock when in air (and even then it should
probably be configurable?).
2006-05-11 10:01:47 +00:00
mfranz
cbddd130ec also set new target altitude if wp is appended to empty list 2006-05-10 21:46:27 +00:00
mfranz
2ff16ca93f - set target altitude if a new WP becomes active through deleting/inserting
- cosmetics
2006-05-10 09:40:08 +00:00
mfranz
43dce6a2be remove wrong comment; should be obvious, anyway 2006-05-09 21:08:01 +00:00
mfranz
641f0a8e9b - implement target altitude handling 2006-05-09 21:01:01 +00:00
mfranz
d409d5dbbe add "signals" for start and end of screenshot capturing. Like the other
signals, this is meant for attaching listeners. The ufo will use that to
hide/reveal the status line in screenshots. The following signal properties
are now available:

  /sim/signals/exit       ... set to 1 right before quitting
  /sim/signals/reinit     ... set to 1 on re-init  (Shift-Esc)
  /sim/signals/screenshot ... set to 1 before and to 0 after screenshot
  /sim/signals/click      ... set to 1 after mouse clicks at terrain, signalling
                              that the geo coords in /sim/input/click/ were updated
2006-05-09 09:39:28 +00:00
mfranz
95a97dbee4 remove obsolete menu functions 2006-05-08 15:00:10 +00:00
mfranz
30a38b2c3a remove obsolete fgcommands 2006-05-08 14:56:46 +00:00
mfranz
264edc470d ignore spaces after the colon in "@insert 3: ebase" 2006-05-08 14:53:23 +00:00
mfranz
f9959b7f2c - move auto_gui's addWaypoint to routemgr.cxx
- add command interface property (monitored by listener)
- remove all traces of auto_gui.[ch]xx
- remove some trailing spaces, fix indentation
2006-05-08 14:35:29 +00:00
curt
f9edbf3620 Dave Culp:
I've got some updates for the soaring scenario that will make for a more
realistic (and fun) experience.  They are:

1)  A cap cloud, which will sit atop each thermal
2)  A thermal scenario with wide coverage around KSFO, and using cap clouds
3)  A one-line change to AIThermal.cxx to position cap cloud properly
4)  Schweizer 2-33 set file change to match cloud coverage with thermal
heights.

files:

1)  data/Models/Geometry/thermalcap.ac
2)  data/Models/Geometry/thermalcap.xml
3)  data/Models/Geometry/thermal_cap.rgb

4)  data/AI/thermal_demo.xml

5)  data/Aircraft/sgs233/sgs233-set.xml

6)  source/src/AIModel/AIThermal.cxx
*** or, if you prefer diffs ***
7)  aimodel.diff
2006-05-02 01:19:02 +00:00
ehofman
f531203951 Add binary output support for the generic protocol. 2006-04-29 12:17:30 +00:00
mfranz
ff52ed5072 add an optional property node pointer to ObjectProperty. This is currently
only used by the <list> widget. It allows to "dialog-update" the list,
which rescans the <value> children and redraws the list widget with new
contents. The old contents are only freed at dialog close, which should
eventually get changed.
2006-04-28 15:55:41 +00:00
mfranz
5b1dd6c8ae empty names aren't names 2006-04-28 12:56:11 +00:00
mfranz
ce8e28f1f5 what about using the right variable? 2006-04-28 12:14:23 +00:00
mfranz
29ff85142b - merge FGDialog::{update,apply}Value{,s} ... there's really no need to have
two almost identical functions for these methods. It only forces to repeat
  the redundancy for every small change to either.
- abstract out generation and destruction of plib string arrays
- abstract out generation of lists from <value> children
2006-04-28 11:49:11 +00:00
mfranz
eb19c2650d newgui.[ch]xx: implement FGDialog *NewGUI::getDialog(cont string&)
fg_command.cxx: add possibility to "dialog-apply" or "dialog-update"
                an arbitrary active (= open) dialog or widget
2006-04-28 10:27:54 +00:00
mfranz
ca46e8d5d5 rename NewGUI::getDialog() to NewGUI::getDialogProperties()
getDialog wrongly implies that it returns an FGDialog, and we might later
need a real getDialog.
2006-04-28 09:59:31 +00:00
mfranz
2ae061c9c3 explain createModule()'s optional SGPropertyNode argument 2006-04-27 16:40:04 +00:00
mfranz
52306b9093 add optional SGPropertyNode* argument to NasalSys::createModule. This is
used in dialog.cxx to allow XML dialogs access to their own prop tree via
Nasal's cmdarg(). That way dialogs can generate dynamic content, such as
list entries.
2006-04-27 15:56:51 +00:00
mfranz
b64e10fceb use guarded pointers 2006-04-27 15:49:47 +00:00
mfranz
3b4e532372 working on the termination of the last hardcoded dialogs in Autopilot/auto_gui.cxx:
- move fg_init/parseWaypoints() to route_mgr/postinit()
- don't delete initial string list to keep it available for subsystem reinit
2006-04-27 15:30:42 +00:00
mfranz
4b856b508a cosmetics:
- only call globals->set_initial_waypoints() if the waypoints list address
  has actually changed, that is: if it has just been initialized
- remove trailing spaces
- fix indentation
2006-04-27 10:35:03 +00:00
mfranz
d452ad97f1 Vivian MEAZZA:
"add display values for navigation display"
2006-04-26 21:55:42 +00:00
mfranz
7eb26c4ab3 set /sim/startup/[xy]size initially again. (This was always done in the past,
but got changed so that Nasal listeners wouldn't be triggered needlessly.
Doesn't make sense, though, as Nasal will never be available before the
video size is set, and it prevents the window interface from setting the
startup size.)
2006-04-25 20:16:01 +00:00
frohlich
573fb5a50a Pigeons remaining 'crash on no sound device' fix. 2006-04-25 18:48:59 +00:00
frohlich
1aa1288620 Revert a part of the past patch. It still does not crash
but you can hear again the 737 ...
2006-04-23 18:44:22 +00:00
frohlich
aecfc1a229 Pigeon:
Avoid crashes if there is no sound device.
2006-04-23 15:29:39 +00:00
frohlich
9e61446d12 Apply multiplayer crash on exit fix from Pigeon 2006-04-23 09:03:21 +00:00
mfranz
b6cf140f98 Vivian MEAZZA:
"Add Air to Air TACAN. With this facility TACAN equipped aircraft can
measure the range and bearing of TACAN equipped AI Aircraft. ATM there is
only one assigned - callsign ESSO1 on TACAN channel 039X, but this can be
easily expanded to include other c/s channel # pairs - just ask me if you
want more."
2006-04-19 17:36:41 +00:00
fredb
30adde04bf Restore line endings after goofing 2006-04-18 21:39:59 +00:00
fredb
47de74a10b If it's a struct, it's not a class 2006-04-18 21:24:38 +00:00
mfranz
e354b810fa - work around plib bug that crashes fgfs if no airport was found (empty
list) and the arrows are clicked  (patch sent to plib; workaround it to
  be removed once fgfs officially depends on a plib version that includes
  the fix)
- fix (very unlikely) crash in case the widget is redrawn between list
  destruction and setting of the new list.
2006-04-18 15:21:19 +00:00
mfranz
6ecd221bca - make header not depend on *.cxx files (which would be wrong :-P ) 2006-04-17 17:17:21 +00:00
mfranz
15a8e965f3 - use guarded property pointers
- reduce header usage
- make headers not depend on *.cxx files
2006-04-17 17:08:58 +00:00
mfranz
2e7cab820b make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 13:40:20 +00:00
mfranz
d41e86e0c6 make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 13:19:53 +00:00
mfranz
2b2b4fa8a3 make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 12:59:35 +00:00
mfranz
c0c9d51c09 aircraft are often in several state lists at the same time, and they can
even be more than once in the same list. We need to remove all such instances,
or the a pointer to TowerPlaneRec may become invalid and cause crashes.

The proper fix would, of course, be to be careful with state changes and
to prevent *any* duplication of entries.   [OK'ed by David]
2006-04-15 18:48:59 +00:00
mfranz
ec5ea9f344 rename OBJECT_TAXI_SIGN to OBJECT_SIGN. This isn't about taxi signs any
more, but all sorts of signs. Now is the best time to get rid of a
misleading name.
2006-04-14 14:50:11 +00:00
mfranz
fe78690623 allow to not only set a general widget <color>, but also specific element
colors:  <color-{{back,fore}ground,highlight,label,legend,misc,editfield}>
<input-misc>, for example, sets the input field cursor color, <input-legend>
the input field text color. (This feature was always planned as part of the
'theming' capabilities, and most code is already in place. Only this line
was apparently fogotten. :-)
2006-04-14 10:17:09 +00:00
mfranz
9512ba5ff7 defer occluder registration until the shadows subsytem is initialized.
That way models that are loaded early during startup get their shadows, too.
2006-04-12 22:21:02 +00:00
mfranz
189896a7ab only call occluder if the shadows were already initialized. This lead to
a crash when using the model manager from XML files (which apparently
nobody does, anyway ;-)  Now those models work (again), but have no
shadows. Those placed at runtime (e.g. via ufo) still have a shadow.
2006-04-12 11:12:36 +00:00
ehofman
1fc105582e Make some variables accessable (public) so MIPSpro can compile it. 2006-04-09 09:46:05 +00:00
fredb
63eec99347 Pigeon : save about 110Mb when the UIUC FDM is not used 2006-04-09 09:22:15 +00:00
mfranz
86d606f87a <input> elements that are <live> always update their input field from the
<property>, except if they are activated, in which case the user input
should, of course, not get overwritten. But if such an input was active and
the user selected a different widget, then its contents were dropped.
Fix that by setting the "DownCallback" for live input fields.
2006-04-03 15:00:33 +00:00
fredb
23e2efd5e3 Revert last change 2006-04-02 08:42:36 +00:00
fredb
e126e12fbc Under Windows, set fg-home to My Documents, or whatever localized name this folder has. 2006-04-01 11:07:45 +00:00
frohlich
2cc4b3fbc6 Modified Files:
src/Main/renderer.cxx: Remove some more unused variables
2006-04-01 10:50:52 +00:00
mfranz
885f3f9b3a - use proper error output method
- warnings--
2006-03-31 16:56:14 +00:00
mfranz
bff4c3fe22 support filtering to show only a subset of entries 2006-03-31 10:17:43 +00:00
mfranz
18a342b624 dialog-apply only applies (use dialog-update if you want to update) 2006-03-31 10:15:55 +00:00
mfranz
c5c5411d07 - reduce timeout
- stop trying to connect after first failed attempt
2006-03-31 10:12:00 +00:00
fredb
0abca6be34 Don't restore initial screen geometry because there is nothing in fg_os* to resize an existing window.
Old behavior was to just resize the GL viewport, which doesn't necessarily match the fg window size.
2006-03-30 20:37:34 +00:00
mfranz
a5b42c7201 add shadows to FGModelMgr managed models 2006-03-30 14:34:16 +00:00
durk
6f7a9a5b1b Fix for an AIFlightPlan initialization problem in the traffic manager. 2006-03-29 18:36:21 +00:00
curt
6d17cb8002 Marc Frajola:
Here is one patch that to make FlightGear run without floating point
exceptions on FreeBSD.  Apparently, if we do not ignore floating point
exceptions per this patch, there is some occasional condition where the
nvidia driver is involved in delivering spurious floating point exceptions
to the fgfs process, causing it to core-dump occasionally without the patch.

With only this patch, FlightGear will compile and run properly on
FreeBSD 6.X as long as the nvidia accelerated driver is installed,
modulo proper switches to the SimGear and FlightGear configure script
executions.

Again, kudos to your team for the great work on the big release
push; it is super to see things come together like this!
2006-03-28 21:18:32 +00:00
durk
d33c748485 Fix for a misplaced boolean assignment that caused erratic runway selection. 2006-03-28 06:14:02 +00:00
durk
ad7a6736d7 Just commenting out a few error print statements, which I had overlooked. 2006-03-26 21:42:47 +00:00
durk
3c738b5cee Bugfix in the ai initialization randomization procedure. Randomly
removing waypoints could cause the AIFlightPlan to run out of waypoints.
This patch prevents that by retaining at least two waypoints.
2006-03-26 21:40:35 +00:00
mfranz
b906a06be7 ever heard of SG_LOG? 2006-03-26 08:11:40 +00:00
frohlich
798e3c505c Remove unused variables 2006-03-25 19:11:33 +00:00
frohlich
443bfd62bb Make the bo105 appear correct for multiplayers. 2006-03-25 19:10:32 +00:00
mfranz
8d9f8e5761 - don't crash if user clicked "Apply" but hasn't selected an airport
- re-order information from  "LOXT  Tulln"  to  "Tulln  (LOXT)".
  The list is sorted by airport name and columns aren't aligned, so this
  looks way cleaner.
2006-03-25 08:47:53 +00:00
mfranz
651db1845b - make aircraft list no longer stick out from its dialog box
- cosmetics: consistent coding style (and "if" is not a function :-)
2006-03-25 07:45:50 +00:00
curt
c712c35d1d Initial revision. 2006-03-24 19:11:08 +00:00
mfranz
bf53d2b117 - set size, otherwise the widget doesn't expand to the size that the layouter
found desirable
- set slider width default correctly (parentHeight? Huh?)
2006-03-23 23:02:48 +00:00
mfranz
b650e86e74 - implement setSize(): We can't just use puObject::setSize() -- we do, of
course, have to re-layout all sub-widgets on resizing
- make slider size configurable, like it's done for the close relative
  puLargeInput
2006-03-23 23:00:31 +00:00
curt
0c85cdbd7e Additional fixes for new DME type codes. 2006-03-23 21:42:25 +00:00
mfranz
d6af5da0a8 - abstract out box slider width (should probably be settable)
- reduce it to 20 (30 is excessive and didn't match the property brower look)
- call puSlider with this size explicitly (otherwise its size is derived
  from the font size, unlike the arrow buttons!)
2006-03-23 19:51:38 +00:00
mfranz
2726cda057 make puList actually useful: call back on list entry selection.
(again: I'll submit all the changes to plib's puaList as soon as
possibe. Just needs a few more fixes first ... :-)
2006-03-23 19:03:31 +00:00
mfranz
a7bab83cc8 make puListBox inherit puList colors (otherwise the GUI style isn't
respected, and black text on dark grey is a bit hard to read).
TODO: - submit that for inclusion in plib's puAuxList
      - drop custom version and use plib's (after 0.9.10)
2006-03-23 17:44:10 +00:00
mfranz
6317faf376 Vassilii KHACHATUROV: read rain settings from property node (preferences.xml) 2006-03-23 16:48:45 +00:00
mfranz
1aa274e7cb make sure node pointers remain valid 2006-03-23 15:13:19 +00:00
mfranz
ff32e30390 don't crash if model contains personality branch (sgLoad3DModel doesn't
care for that -- SGModelLib::load_model does)
2006-03-22 13:46:10 +00:00
ehofman
746fe74838 Jon Berndt:
I had inadvertently terminated a data line when reaching a tab character after
initial data was supplied. I tested the lightning file and it now appears to
read in correctly.
2006-03-22 13:32:32 +00:00
mfranz
a04aad7a99 puList.cxx: _list_box->getIntegerValue() returns -1 as long as no list
entry was selected. Return 0 in this case, not an invalid string address
  (causing segfaults).
dialogs.cxx: don't set property if no list entry was chosen.
2006-03-22 10:56:49 +00:00
daveluff
71c8889cbf This innocuous looking typo was crashing the sim whenever an AI plane was asked to follow the user whilst the user was flying a circuit (non straight-in) approach 2006-03-21 23:33:54 +00:00
curt
d5e57b8c1f Preparations for first v0.9.10 prerelease. 2006-03-21 18:52:19 +00:00
curt
00efc0960f Add fuel pressure. 2006-03-21 18:51:57 +00:00
mfranz
0f68e8dc1f better name for listener property 2006-03-21 17:35:30 +00:00
mfranz
6cfdb3e4b3 raise signal to listeners when a whole coordinate set was written 2006-03-21 17:33:54 +00:00
fredb
69dc912333 More sanity checks 2006-03-21 14:53:38 +00:00
fredb
1e032d35e0 Add sanity check on option parameter 2006-03-21 14:43:38 +00:00
ehofman
01d85464be Fix 3d tables. 2006-03-20 20:19:16 +00:00
frohlich
292ad8f5af Remove unused variable 2006-03-20 18:16:09 +00:00
mfranz
60745d4db1 fix old bug: remove the models from where they were added (the model branch
is nowhere set)
2006-03-20 17:45:50 +00:00
mfranz
3b977ee40e - remove unused ssgSelector
- add function to remove models
2006-03-20 17:32:56 +00:00
mfranz
f3cdd7d44a allow to add models at runtime 2006-03-20 16:38:31 +00:00
mfranz
d1e247beb0 don't abort() only because one model wasn't found. Just print an error
message and continue.
2006-03-20 16:00:26 +00:00
mfranz
dfc79a8035 use guarded pointers 2006-03-20 15:45:53 +00:00
mfranz
40f2294539 extract loop body into separate function to later allow model addition
at runtime; remove Nasal support for now (the model loader is currently
initialized before the Nasal subsystem is available)
2006-03-20 12:10:20 +00:00
mfranz
7845f33c74 a bool isn't safe enough here, but a mutex shouldn't be necessary 2006-03-20 11:01:16 +00:00
mfranz
4c5e96f730 - disallow listener re-entry to prevent crash/runaway process
- move FGNasalListener function bodies to NasalSys.cxx (has become too big)
2006-03-20 07:13:10 +00:00
durk
101ca14a6d Bugfixes and feature improvements related to AI auto flightplan generation.
When AIFlightPlanCreateTaxi() function is called with the firstFlight
argument set to true, this is supposed to handle situations where the
the aircraft's timetable indicates it should have left between about 5 to
20 minutes earlier. In the previous version, all these aircraft started
taxiing from the first parking location available in the network, due
to the fact that the variable gateId was not assigned a value. In this
patch, route tracing starts from an assigned gate and the network node
following code is fast forwarded to a random location along the taxiways
to give a more realistic and natural distribution of taxiing aircraft
after startup.
    This patch further addresses some weird ballet-dancing behavior that
aircraft were showing just prior to/right after parking and which was
related to a number of more or less duplicate waypoints in the transition
from createTaxi() to createParking() to createPushBack() to createTaxi().
    Finally, a blatant typing error in the getParking() function was fixed.
2006-03-19 07:41:48 +00:00
mfranz
9604277484 create /sim/gui if it doesn't exist 2006-03-19 07:10:10 +00:00
mfranz
0c92519754 Vivian MEAZZA & Mathias FROEHLICH:
"Add new code for animating JBDs. Tidy up code for animating flightdeck
elevators."  (JBD ... Jet Blast Deflectors, but everyone knows that :-)
2006-03-18 16:31:09 +00:00
curt
abe6fe4787 Small gcc-4.1 patch. 2006-03-18 13:10:59 +00:00
frohlich
85056a31b8 Initialize uninitialized variable 2006-03-18 07:16:18 +00:00
andy
8ca3e913ad Add a (commented out) line enabling the "bits" library for testing. 2006-03-15 19:43:09 +00:00
andy
a9ea522388 Add the I/O library, but comment it out until we figure out how to do this securely 2006-03-15 18:10:29 +00:00
mfranz
537a1149a1 only evaluate click-on-terrain on left mouse button clicks 2006-03-15 07:31:57 +00:00
mfranz
6b501169a5 add missing break :-) 2006-03-14 15:30:35 +00:00
mfranz
f82a8fba52 close Aircraft/ dir after scanning for *-set.xml files 2006-03-14 15:28:29 +00:00
daveluff
a243a24393 Implement the settable timer on the CAL3 page 2006-03-13 23:01:48 +00:00
daveluff
9b67f1e0f0 Typo in the comments 2006-03-13 22:55:55 +00:00
curt
ca38ab41bd Add a comment to explain the exported glide slope value. 2006-03-13 20:20:27 +00:00
mfranz
5f339a4e83 close Nasal/ dir after reading *.nas files 2006-03-13 19:47:22 +00:00
andy
14bad84d6d Missing initializer. Kraehe's machine was crashing on the Cub;
presumably this is why.
2006-03-13 18:57:10 +00:00
ehofman
28eb9c81e9 Sync. w. JSBSim CVS. 2006-03-13 15:21:57 +00:00
daveluff
771fbd680a Helipads don't have a number per end, so don't attempt to return a (broken) reverse rwy number 2006-03-12 21:10:34 +00:00
durk
f8eb3d4309 Bugfix: Non-existent AIModels could trigger a request to load scenery tiles
at (lon, lat) coordinates -1000,0. This patch fixes the AIModels/Traffic
Manager side of things. The AIModels subsystems allowed the creation of
AIAircraft with non-existent 3D models. If such a model didn't exist, the
aip class didn't get initialized, resulting in the above-mentioned bogus
position information. Here I circumvent this problem by a) only interacting
with the tile loader if the model is visible (and hence has succesfully been
initialized) and b) by disallowing the traffic manager to create AIAircraft
objects if the path to the 3D model doesn't exist.
2006-03-11 18:14:48 +00:00
mfranz
9aaac1e352 don't allow others to delete our property node 2006-03-11 12:19:43 +00:00
mfranz
330154263e make max speed configurable (/engines/engine/speed-max-mps);
default: 2000 meter/second
2006-03-11 09:23:51 +00:00
andy
6ed0ece57c While I had the valgrind rig set up, I took the opportunity to plug a
bunch of memory leaks that had accumulated over the years.  FlightGear
doesn't currently bother to destroy and recreate a YASim context, but
at least it can do so now without worry.
2006-03-10 22:21:42 +00:00
fredb
5128578f59 MSVC fix : Compile again 2006-03-10 21:26:44 +00:00
andy
d47eefb00c Fix an uninitialized data condition that crept in during the recent
groundcache addition -- the ground callback doesn't do anything at
solution time, so the ground plane was unset.  Valgrind was whining
about this; it's not clear that it was actually causing a problem.
2006-03-10 19:47:23 +00:00
andy
91c024ebec When we are asked to produce no force on a Surface (e.g. a weight that
is "off"), make sure the force is actually zero.  Kind of a hack -- a
better idea would be flag to set at a higher level.
2006-03-10 19:46:16 +00:00
mfranz
1dae811546 always make some property string values upper case 2006-03-10 11:46:03 +00:00
frohlich
dc958d6e8e We need to flush all pending mouse move events past a mouse warp to avoid
a race condition ending in warping twice and having huge increments for the
second warp.
I am not aware of such a flush function in glut. So we emulate that by
ignoring mouse move events between a warp mouse and the next frame.
That should make glut behavour aequivalent to sdl behavour.
2006-03-10 07:13:59 +00:00
david
c486dc0589 Recognize standalone DMEs (type 13 in Robin's list). 2006-03-10 03:46:50 +00:00
mfranz
e4f08637f7 move gui styles from /sim/gui[n] to /sim/gui/style[n] to make /sim/gui
free for other gui related properties
2006-03-09 23:04:41 +00:00
mfranz
e8c2b8c9f4 --warnings 2006-03-09 21:41:51 +00:00
mfranz
31d3fd0209 add alert message 2006-03-09 17:32:24 +00:00
mfranz
b9d3c3ccb6 check if the "nasal" subsystem is still there, and only call <unload> then.
This isn't the case if the model is destroyed on fgfs exit. To make <unload>
work under these circumstances, one would have to reorder subsystem removal,
but this doesn't seem overly useful, so we'll do it when we really need it.
2006-03-09 13:30:28 +00:00
mfranz
c386f00312 I take that back. This doesn't work yet. :-) 2006-03-09 11:23:15 +00:00
mfranz
5ebd1a18f3 add <load>/<unload> support to AI models, including aircraft models. For
aircraft models this is only called if they are loaded as AI, not if they
are the model flown by the human pilot. This has technical reasons (too
soon for Nasal/fg), but is useful to distinguish AI and non-AI use, for
example to set a different livery for AI models, or to set different
animation properties.
2006-03-09 11:14:16 +00:00
mfranz
83b64b0140 remove leftover #include; changed comment 2006-03-09 11:05:32 +00:00
mfranz
2796f3f4a5 NasalSys.[ch]xx:
implement FGNasalModelData class for execution of XML <load> and <unload>
  scripts. modelLoaded() is called by the model loader, and the destructor
  on branch removal.

modelmgr.cxx:
tilemgr.cxx:
tileentry.[ch]xx:
  make scenery and custom objects run their Nasal scripts on loading
  and unloading. Let OBJECT_STATIC object not be cached.
2006-03-09 09:04:03 +00:00
mfranz
b0b5c2dda9 remove useless test 2006-03-08 20:23:31 +00:00
mfranz
6867462210 crashfix: handleCommand() is called from other modules (input callbacks,
fgcommands from C++ or GUI), so we need a separate context here. (See
also solution in FGNasalListener::valueChanged)
2006-03-08 16:06:32 +00:00
ehofman
b7ef6d8cef Add the builddir to the list of include directories to be able to include Include/version.h 2006-03-08 12:01:45 +00:00
mfranz
2de4fd5d8e add support for <nasal> blocks <open> and <close> in XML dialogs:
<nasal>
      <open>print("I'm called on dialog open")</open>
      <close>print("I'm called on dialog close")</close>
  </nasal>

All Nasal runs in a dialog namespace, so that variables and functions
defined in the <open> block can be used in <binding>s, etc. This is
especially useful for <radio> button handling. See "location-in-air.xml".
2006-03-08 10:44:46 +00:00
mfranz
77de0c8e09 add deleteModule() method 2006-03-08 10:35:20 +00:00
mfranz
ed9e16d001 Jean-Yves Lefort: fix "crash" on exit
mf:
pthread_cancel doesn't seem to work correctly on all supported platforms.
It apparently causes SGBlockingQueue::pop() to correctly leave the thread on
the cancellation point pthread_wait(), but the SGGuard() destructor isn't
called, so the queue mutex remains locked. This triggered an assert() on
pthread_join(). This patch uses an empty ICAO request as signal for the
thread to terminate itself.
2006-03-07 10:26:25 +00:00
curt
8676df6856 LFS Glass cockpit interface (allows development independent of the opengc
interface which is somewhat stagnant.)
2006-03-06 18:49:57 +00:00
daveluff
bd4072e0c7 Selecting an approach from the active waypoint page was broken - should now be fixed 2006-03-05 16:56:08 +00:00
daveluff
89bdd4fa99 Reduce console output 2006-03-05 16:53:06 +00:00
daveluff
015ead9fcc Add the MAXNI IAF to the C83 approach, and add a few guards against not finding the fixes in the data. I realise that tweaking a hard-coded approach seems daft when loading approach data from file is high on the TODO, but I'm using C83 as an example for a readme so it may as well match the published chart properly... 2006-03-05 16:49:20 +00:00
mfranz
b33d28cf4b warning-- 2006-03-04 22:05:19 +00:00
mfranz
f7e41b2e3e compile! 2006-03-04 21:16:11 +00:00
fredb
acd09b99cb Jean-Yves Lefort :
I have implemented a Honeywell MK VIII EGPWS emulation for FlightGear.
The MK VIII is an Enhanced Ground Proximity Warning System aimed at
regional turboprop and small turbofan aircrafts such as the Citation,
Citation Bravo, B1900D, Beechcraft 99 and L410.

Frederic Bouvier:
make the MSVC compilation possible. Rearrange base package directories.
2006-03-04 20:21:32 +00:00
ehofman
479d4d7484 Mathias Frhlich:
Fix the AI-Radar code.
2006-03-04 12:49:30 +00:00
durk
b9752635a9 Improved selection of active runway (currently AI traffic only).
The original code selected the most preferable runway combination,
regardless of which combination was currently active. This patch
builds in some additional resistance against change, by keeping
track of which runways are already in use, and forces a change
in active runways only when new (wheather/time of day) conditions
force it to do so, resulting in much more consistent runway assignment.
behavior.
2006-03-04 08:49:36 +00:00
mfranz
ebc9e71916 improve error message: if festival doesn't seem to be listening, then it's
probably blocked by not being able to open a sound device (because fgfs is
using the only available device already).
2006-03-03 19:43:41 +00:00
ehofman
813c518e07 Mathias Frhlich:
I have some bugfixes which will avoid fg just crashing if the sound device
could not be opened.
2006-03-03 15:13:42 +00:00
fredb
1051288b9d Remove a useless and harmful statement : MSVC complains std is not a valid namespace because no STL header is included 2006-03-02 22:52:05 +00:00
andy
170ed002e2 From Vivian: change default up/down angles on the Launchbar from 30 to
45 degrees and add a "holdback-length" attribute.
2006-03-02 16:49:25 +00:00
mfranz
dcffb9d335 let removelistener() return the number of remaining Nasal listeners. (We
need to return nil for errors and something else for success, so we can
as well return something (remotely) useful.)
2006-03-02 10:41:48 +00:00
andy
e4fe99ce12 Fixes a bugs in the handling of the holdback mount point (by Mathias),
and in the calculation of the launchbar angle (by Vivian).

It also calculates the holdback angle, and sets a Boolean value which
can be used to initiate the release of the catapult strop submodel at
the appropriate moment (new code by Vivian).
2006-03-01 22:59:58 +00:00
mfranz
47f6b67365 work better with interpolated brakes 2006-03-01 21:04:52 +00:00
andy
bdec9f1bba Uninitialized member variable. Default to "turbocharged", not "supercharged" 2006-03-01 17:45:26 +00:00
andy
45e76b357e Forgot to hook up the WASTEGATE control. Also, fix a cut-n-paste
constant that got incorrectly copied from Jet.cpp, and some cosmetics.
2006-03-01 17:38:54 +00:00
mfranz
ef70c9cf41 backspace accelerator 2006-03-01 14:26:17 +00:00
andy
ef8bac3b2f Oops, forgot the hooks to the configuration. 2006-02-28 19:27:33 +00:00
mfranz
55cde5f160 - assign unique id to listeners
- let setlistener return id
- add removelistener(id) command
2006-02-28 14:55:37 +00:00
andy
97b75a79bf Inspired by a patch from Vivian, this adds a settable "WASTEGATE"
control to piston engines that allows external scripts to control the
turbo/supercharger boost programatically by setting this axis to
values in the range [0:1].  It also adds a "turbo-lag" attribute (a
time in seconds) to engines implementing turbocharger spooling delays.

This isn't terribly well tested, but doesn't seem to have broken
anything.
2006-02-27 23:35:02 +00:00
ehofman
9b33107551 Syn.c w. JSBSim. 2006-02-27 08:41:24 +00:00
david
e89194b42a Change from Dave Perry:
I am attaching a trivial patch that changes the normalization from 24 to
12 in turn_indicator.cxx.  With this change, the pa24 tc has a turn
indicator spin value in the property tree of 0.9996 and the same value
for the pa28-161 is 1.0, so there is no harm to a 24 volt electrical
system in this change.  Should the battery or alternator put out a lower
voltage than 12 volts, the spin value goes down and the tc shows a
negative turn that increases as the voltage gets less.  This file shows
you as the author.  If you are comfortable with this change, commit it
to cvs and the tc will be correct even for 12 volt systems.
2006-02-27 02:24:14 +00:00
david
86c3a3b5c4 Allow YASim flight models to override the hard-coded fine and coarse
propeller pitch stops for constant speed propellers.  The default
values are the same as the previous hard-coded values.  The new
attributes, "fine-stop" and "coarse-stop", are documented in the base
package, Docs/README.yasim.
2006-02-26 16:46:51 +00:00
durk
395ea07252 Bugfix: variable fp was deleted in both AIBase::~AIBase() and AIAircraft::AIAircraft(), resulting in a segmentation fault.
Here the delete fp; statement is removed from the AIAircraft() destructor.
2006-02-23 21:42:11 +00:00
mfranz
1ece476355 make abortion more efficient ;-) 2006-02-23 12:55:57 +00:00
mfranz
d33b6da077 catch string exceptions 2006-02-23 08:32:27 +00:00
daveluff
00ba5a853e Recent SimGear changes seem to require more additions of config.h to FG in order to compile on Cygwin 2006-02-22 21:04:47 +00:00
mfranz
4b23e2b131 disable old ATC display. This is now done via screen.log.write() messages.
(Decide after 0.9.10 if it should be replaced with a new C++ implementation,
or if the Nasal one is good enough.)
2006-02-21 21:29:19 +00:00
mfranz
f38f3aabcc new FSF address (see http://www.gnu.org/licenses/gpl.html) 2006-02-21 17:45:03 +00:00
mfranz
146298ad89 set new FSF address (the whole paragraph is taken from
http://www.gnu.org/licenses/gpl.html, so it drops the link)
2006-02-21 17:37:31 +00:00
mfranz
1fe9cce53b - remove unused pthread mutex and condition
- remove cleanup handler that unlocks unused mutex
- make the result_queue a locking queue (blocking is only done in the
  pop() anyway, and this isn't used in the thread at all)
- don't disallow thread cancelling in the request_queue's pop(), which
  is the only cancellation point in this thread
2006-02-21 13:19:33 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
daveluff
8765d770f8 The current_fixlist pointer is depreciated now that it is set in globals 2006-02-20 22:34:15 +00:00
fredb
c0f6257c18 Suppress a recurrent "no error" message, at least with MSVC 2006-02-19 19:04:21 +00:00
ehofman
5fe860750e Mathias Frhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:28:31 +00:00
mfranz
f928df6caf display deposit depths < 1mm correctly (although this is rather a
theoretical problem :-)
2006-02-19 13:59:39 +00:00
mfranz
dc1cf77804 make sure the dialog property tree can't disappear until we wrote the
last position back
2006-02-19 08:48:30 +00:00
fredb
3d66aa6175 Fix line endings 2006-02-18 17:06:08 +00:00
fredb
578ee0229d Fix line endings 2006-02-18 16:54:35 +00:00
fredb
b6009f1dae Not missing but at the wrong place 2006-02-18 15:29:13 +00:00
mfranz
1f6e343a7b automatically unlock mutex, because wait is a cancel point 2006-02-18 14:29:22 +00:00
mfranz
db89cf202a wasn't missing 2006-02-18 14:12:49 +00:00
fredb
72d3e86b76 Add missing include files needed by the new math code under windows 2006-02-18 14:05:47 +00:00
fredb
36e4045810 Add missing include files needed by the new math code under windows 2006-02-18 13:58:09 +00:00
fredb
f0c7c0112d Define NOMINMAX 2006-02-18 13:38:51 +00:00
mfranz
cf2dbec963 noise reduction (flooding the terminal isn't exactly informative) 2006-02-18 00:18:20 +00:00
fredb
e9e38eb77a Remove occurence of _USE_MATH_DEFINES 2006-02-17 22:13:18 +00:00
fredb
ef62644c96 MSVC fix 2006-02-17 21:53:22 +00:00
ehofman
b136477b71 MIPSpro fix. 2006-02-17 10:40:59 +00:00
ehofman
39f5689567 Remove unused files. 2006-02-17 09:58:07 +00:00
ehofman
da6568ad50 Mathias Frhlich:
The new multiplayer patch with an extension to transmit some properties with
the base package. The properties are transmitted in a way that will not
immediately brake the packet format if we need new ones.
Even if the maxmimum number needs to be limited somehow, that format might
work well until we have an improoved packet format which is even more compact
and that does not require to retransmit redundant information with each
packet.

That part is relatively fresh and based on that what Oliver provides on his
multiplayer server web page.

The properties are transferred to the client and I have modified the seahawks
rudder animation property to use a relative property path to verify that it
works appart from the fact that you can see it changing in the property
browser.

The movement is still a bit jerky, but that can be fixed/tuned later without
again braking the packet format.
2006-02-17 09:43:33 +00:00
ehofman
31621f50af Olaf Flebbe:
This patch makes FlightGear at least compile on MSVC. I hope I have removed
reference of my other local changes. DSP and DSW files are included for
reference. They have been reconstructed with am2dsp.pl. I had to introduce a
change to am2dsp because of the need of filenames with embedded spaces. (Yuck)

The major direction is to remove clutter like the _USE_MATH_DEFINES and have it
on the compiler command line sice there is no central include file. You will
have to put it on the command line for your locale Project files, if it not
there, already. I added the _CRT_SECURE_NO_DEPRECATE define for 2005, since it
does no harm to other VC version.
2006-02-17 08:54:22 +00:00
mfranz
8e8b2bba04 in fgWarpMouse() we need to flush all mouse motion events before we can set
the mouse pointer to a new position. Otherwise it can happen that the new
position is first set, but then come a few still unprocessed events for the
old position. This makes ugly jumps in mouse view mode.
2006-02-16 21:02:09 +00:00
ehofman
bcb193f38b Add support for emissive layers. 2006-02-16 18:59:48 +00:00
david
85707f1e49 The "constrained" property for a mouse mode now actually constrains
the mouse rather than wrapping it.  Wrapping around to the other side
of the screen has very bad consequences when using the mouse for
flying or viewing -- it can result in sudden jumps in the controls or
the viewpoint when the mouse jumps to another side of the screen.

Right now, the mouse is constrained to stay between 25% and 75% of the
screen on both the X and Y axis -- whenever it hits an edge, it jumps
back to the centre of the screen again (which causes no control or
view jump).
2006-02-16 01:30:28 +00:00
mfranz
2aedb080d7 noise reduction 2006-02-15 22:03:15 +00:00
mfranz
94aca555e9 whoops :-} 2006-02-15 08:34:42 +00:00
mfranz
ff9b7ebd64 cleanup 2006-02-15 08:25:23 +00:00
mfranz
470dc1b363 geo coords on button *down*. Noise reduction. 2006-02-15 08:15:28 +00:00
mfranz
9f227bf837 reduce noise 2006-02-14 22:24:53 +00:00
mfranz
034e39dba5 screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 20:08:04 +00:00
mfranz
a9228ee582 screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 19:59:07 +00:00
mfranz
3a2148828e screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 19:46:03 +00:00
mfranz
3b047b1831 set /sim/fg-home in analogy to /sim/fg-root. This is useful for various
scripts that load/write user specific data that shouldn't go to PWD, and
can't go to $FG_ROOT (due to permissions and clean separation of 'official'
data and local modifications)
2006-02-13 16:49:18 +00:00
mfranz
2385e5d387 Just a gimmick: make background color configurable. Maybe some dark color
might look nicer for certain aircraft specific splash screens. Test with:
$ fgfs --prop:/sim/gui/colors/splash-screen/blue=0.35
2006-02-12 20:37:57 +00:00
fredb
cc27909e6f Catch sound exceptions at the earliest, report problem has an alert, and continue without segfaulting ( hopefully ) 2006-02-12 19:57:57 +00:00
mfranz
f5469ba9fe only user specified negative coords are interpreted as relative to the upper
right corner, not those that are result of centering a dialog if no x/y are
given. This centers screen.log messages correctly. But maybe we have to
rethink that special meaning of negative coords altogether.
2006-02-12 19:43:53 +00:00
mfranz
35eb03bc68 Remove old festival code. 2006-02-12 17:17:15 +00:00
ehofman
5045b936a2 Remove old festival code." 2006-02-12 17:11:07 +00:00
ehofman
975887eac8 Remove old festival code. 2006-02-12 17:04:22 +00:00
mfranz
b4572711fa replace 'innovative' clamping method with something more traditional 2006-02-12 14:17:30 +00:00
fredb
1a74b726d0 Unused local variable removed 2006-02-11 14:51:20 +00:00
fredb
852c98aadd Portability fix - use SimGear when available 2006-02-11 14:43:48 +00:00
ehofman
3894dc75a7 Remove empty files. 2006-02-11 13:57:40 +00:00
ehofman
4bfd1722df Mathias Froehlich:
This patch removes some useless indirection when creating AIModels. It
obsolets AIScenario*.

AIEntities are just an intermediate copy of an other intermediate copy of an
xml file on the way from the ai scenario configuration file to the AIModels.
As such the AImodels can now be created directly from the property tree read
from the scenario file.

This reduces the amount of work needed to add an other AIModel and reduces the
amount of copy operations done during initialization.

It also moves internal knowledge of special AI models into these special AI
models class instead of spreading that into the whole AIModel subdirectory
which in turn enables to use carrier internal data structures for carrier
internal data ...

Also some unused variables are removed from the AIModel classes.
I believe that there are still more of them, but that is what I stumbled
accross ...

Tested, like the other splitouts these days in a seperate tree and using the
autopilot for some time, and in this case with a carrier start ...
2006-02-11 13:16:56 +00:00
mfranz
13c923fcc5 start "voice" subsystem 2006-02-11 12:02:40 +00:00
mfranz
ea49db6c4f add voice subsystem. This is a generic socket interface with a special
mode for communication with the "Festival" speech synthesis system.
2006-02-11 11:58:17 +00:00
mfranz
4010611300 rename user preferences.xml' to autosave.xml'. The former name lead to
problems because a lot of people already have their *real* preferences
set in ~/.fgfs/preferences.xml (and don't want fgfs to stomp over them),
because the name doesn't tell people that their data aren't save there
(comments!), and because this is inconsistent with the global preferences.xml
file, where user changes *are* respected.
2006-02-11 11:51:20 +00:00
daveluff
0bac52705b Implement some of the inner-knob-out scan functionality. The waypoints of the active flightplan can now be scanned on the NAV4 page, and will become the default direct-to waypoint if dto is pressed whilst scan in on on the NAV4 page. Scan functionality on the waypoint pages is still TODO. 2006-02-10 23:19:45 +00:00
daveluff
21387a636f Remove some debugging output 2006-02-10 23:10:57 +00:00
mfranz
af7cd434cf Vivian wants: s/with the ATIS/with ATIS/ 2006-02-10 21:26:36 +00:00
mfranz
3957e26234 preliminary fix for the "golf foxtrot sierra follow the golf foxtrott sierra"
problem; Of course, this needs to respect the /sim/user/callsign settings
as a next step.
2006-02-10 20:15:01 +00:00
mfranz
effecbd8ef don't set the callsign, but use the set one 2006-02-10 19:57:46 +00:00
mfranz
2a8111cc11 Don't send repeating messages (ATIS) to the /sim/messages/atc property. 2006-02-09 19:15:49 +00:00
mfranz
a5fa24a586 one line sooner would be wise :-) 2006-02-09 17:27:37 +00:00
mfranz
e254d4e76d remove the subsystem in the destructor that was added in the constructor.
This prevents nasty crashes on "environment" subsystem removal.
2006-02-09 17:21:58 +00:00
ehofman
5bd2ef1edb Vivian Meazza:
This patch is a combined effort by Gregor Richards, Oliver Schroeder, and
Vivian Meazza (and code cleanups and improvements by Erik Hofman). It corrects
the bug in which a Multiplayer model responds to local inputs, and the view
number bug which caused certain aircraft to appear as cockpit only models. It
passes remote properties over the net, and all major control surfaces and gear
are now animated correctly, providing that the local ~model.xml file contains
no leading "/" in the <property></property> data entries. MP objects
are now extrapolated using 1st and 2nd derivatives to make their movement
appear more smooth. The sim is now halted while a new client joins the net.

Known problems with MP are non-display of the remote client under certain
circumstances of starting/resetting, and a freeze on starting. These bugs are
long standing, and are not addressed by this patch.

Special thanks must go to AJ Macleod for his patient testing of this patch over many evenings.

We have also moved part of multiplayer into AIModels as part of the ongoing
development of MP.
2006-02-09 12:29:05 +00:00
mfranz
179e5c587d make sure the index is in the array, which isn't necessarily the case,
because a dialog button can get pressed when its callback isn't available
any more. Ideally, we would close the dialog or update its buttons when
this happens. But this requires bigger changes.
2006-02-08 17:18:24 +00:00
ehofman
a47725e92f Mathias Frhlich:
Make use of the automatic reference counting class for ssg* data in flightgear.
2006-02-08 10:25:56 +00:00
ehofman
ae77c7d75a Sync. w. JSBSim CVS. 2006-02-08 09:15:57 +00:00
mfranz
3cdea0705d emit to different message properties:
/sim/messages/{atc,pilot,ai-plane,ground,approach}
These can the be used for differenct screen.log colors and for different
voices. (Aircraft & tutoruals may want to write to /sim/messages/copilot)
2006-02-07 22:35:22 +00:00
mfranz
5bd1ba0d59 Vivian MEAZZA:
"Bug fix - ensure all TACAN channels are included"
2006-02-05 11:33:08 +00:00
mfranz
4d757f28d3 export ATC message to /sim/messages/atc 2006-02-04 16:55:05 +00:00
mfranz
d1fa3f9c7e store garbage collector id (again) in the listener class, and free the
handler on destruction. There's no explicit Nasal command for removing
a listener, but deleting the node should fully remove them.
2006-02-04 16:37:25 +00:00
mfranz
e51cd8eaf5 make room for more font specifications in style files 2006-02-04 13:06:47 +00:00
mfranz
940d1aa8df typo 2006-02-04 01:03:41 +00:00
fredb
c210cf509a Remove unused local variables 2006-02-03 21:04:37 +00:00
mfranz
38d44f2c01 only write coordinates on button press, and not again on release 2006-02-03 11:39:04 +00:00
mfranz
f9bf9fd073 fix for deadlock problem (as suggested by Andy) 2006-02-02 18:03:07 +00:00
ehofman
c695e7c788 Vassilii Khachaturov:
Fix the current buggy rain orientation behaviour for the views attached to the
aircraft (while still inheriting bugs with the views attached to anything else).
2006-02-02 09:57:33 +00:00
ehofman
8141bfe2da Prevent a warning. 2006-02-02 09:40:27 +00:00
ehofman
6849328fea Sync. w. JSBSim CVS 2006-02-02 09:35:25 +00:00
mfranz
9968dfd814 cosmetics 2006-02-02 00:47:30 +00:00
mfranz
beff0cef60 better use zero sensitive area to detect a missing (or inoperable) button,
because a missing <button> default to 0, which makes a lot of sense
2006-02-02 00:00:27 +00:00
mfranz
1c27be1cb4 panel_io.cxx: if an action doesn't have a button, fire its bindings
immediately and then throw it away; this is useful for initialization
    purposes (see dme.xml)

cockpit.cxx: warnings--; typos--
2006-02-01 23:52:36 +00:00
mfranz
c5f1ffaf64 fix 2D compass 2006-02-01 20:54:17 +00:00
ehofman
c90596b8ec Tie the sun halo texture to point sprites. 2006-01-31 15:14:45 +00:00
mfranz
d1ad73558f Vivian MEAZZA:
"Implement the repeat function for submodels. Default value is 'false' "
2006-01-30 22:08:53 +00:00
ehofman
7e46303195 Olaf Flebbe:
I had massive problems with tower.cxx, so I decided to doublecheck all
containers and iterators in order and found lot of potential problems.

Now I can fly with "debug on" of KSFO for minutes without problems.

The fix for AIMgr is from Mathias, but I reworked it. So blame me, not him.
2006-01-30 13:44:56 +00:00
ehofman
bd1f711b51 Durk Talsma:
- Feet to meter conversion mistake (in AI getGround elev)
- Improved ground following code (not yet perfect, but for now no one will
  notice it within the marginal altitiude differences at the taxitrack or
  runway)
- Exclusion of the "AI" directory witihin data/Aircraft in
  main/init/fgSearchAircraft, to prevent AI aircraft to be picked up by the
  aircraft search function
2006-01-30 13:29:49 +00:00
mfranz
9efe35b86a support optional setlistener() arg to fire callback function initially 2006-01-30 12:29:58 +00:00
ehofman
ca462fa546 Mathias Frhlich:
Jon Stockill wrote:
> I've just discovered that when using the null fdm I'm not getting
> updates to /position/ground-elev-m any more. So I can't actually
> retrieve the terrain elevation. Is there somewhere else in the property
> tree I could read this from?

The attached patch fixes this problem.
2006-01-30 10:54:10 +00:00
ehofman
6bdaa05351 Mathias Frhlich:
This patch limits the maximum simtime we do simulation computations for.
That is highly sensible if you run flightgear in valgrind or some realy slow
debug build. In such a case it is possible that flightgear gets totally
unresponsible, because simulation time might increase slower than real time.
That patch introduces a maximum simulation time per rendered frame to limit
that effect.

If the property /sim/max-simtime-per-frame is set to something strictly
positive, the simulation time is limited to that value.
The default is unchanged - no limit.

Anyway, from the point of view of gui responsiveness and responsiveness to
realtime controls like joystick inputs it might be a good idea to limit that
by default to say 1 second. If you have less than 1fps, flightgear is
unplayable anyway and I believe we do not longer need to care for realtime
correctness for that case ...
2006-01-30 10:50:28 +00:00
mfranz
aec1d580c2 on closing a dialog write the last position back, so that the caller can
open it there again next time
2006-01-29 21:21:56 +00:00
mfranz
eb69ef592e make it consistent 2006-01-29 20:33:33 +00:00
mfranz
810d7b2297 another signal for listener callback functions:
setlistener("/sim/signals/quit", func { print("I'm called on exit.")});
2006-01-29 20:11:10 +00:00
mfranz
129813e0aa set the /sim/signals/reinit property on reinit, so that aircraft code can
attach listeners. Other relevant stuff should go here, too. (/sim/crashed
could be one.)
2006-01-29 16:20:31 +00:00
mfranz
ebe5fc3092 don't set zero width or height 2006-01-29 14:58:52 +00:00
mfranz
267e558bd2 the const-ness wasn't such a good idea :-) 2006-01-28 22:41:20 +00:00
mfranz
dc7cc2015b restore the uglyness: call the resize callback every frame again, even
though the window wasn't resized. I'm just not adventurous enough for
a cleaner solution in the light of the upcoming release. At least the
xsize/ysize properties aren't set each frame any more, so listeners
work now properly.
2006-01-28 16:06:03 +00:00
mfranz
8f9d8cab03 now that the renderer doesn't resize the window for every frame, we need
to do it manually here
2006-01-28 13:38:28 +00:00
mfranz
bae5d4e92b write to /sim/startup/xsize only if the size really changed; likewise for
ysize. This is useful for listeners, e.g. the one that will re-position the
FPS dialog.
2006-01-28 10:40:47 +00:00
mfranz
a4bbb31927 Resizing is done when fg_os{,_sdl}.cxx says so, not in every single frame.
(This defeats the purpose of the resize callback and makes "listening" to
the xsize useless.)
2006-01-28 00:10:39 +00:00
mfranz
6de1f56f2c make it const 2006-01-27 22:26:47 +00:00
mfranz
ffc8c4d3d0 export scenery click geo coords 2006-01-27 21:14:40 +00:00
mfranz
0b136fa66b getChild(): add optional "create" flag (like in the c++ version) 2006-01-27 20:43:40 +00:00
mfranz
0d48631e3a cosmetics: subc isn't really a sub-context here (it was where I copied it
from)  -->  s/subc/c/
2006-01-27 19:59:25 +00:00
mfranz
32968d81f3 we need a way to specify other contexts than _context; idea & OK by Andy 2006-01-27 19:51:25 +00:00
ehofman
0f448cb4ca Melchior FRANZ:
gui colors and material animation use "red", "green", "blue".
Would be nice if these light colors would use the same standard.
2006-01-27 13:54:35 +00:00
mfranz
cabf53537a allow top level <font> definition that applies to text in the whole dialog
and makes the layouter use this font's metrics
2006-01-27 12:57:13 +00:00
ehofman
6c331a55a8 Tie the scene ambient,diffuse end specular red,green and blue components to a property under /rendering/scene 2006-01-27 12:35:15 +00:00
mfranz
54ee68291b fonts are now delivered by FGFontCache (except for the splash screen,
because this comes way before the gui subsystem is ready)
2006-01-27 08:01:31 +00:00
mfranz
f729ec6013 cosmetics 2006-01-26 22:22:37 +00:00
mfranz
e2016f9568 fix FGFontCache and make use of it (this allows to assign bitmap fonts
in dialogs)
2006-01-26 21:40:37 +00:00
ehofman
5441622a28 Add support for point sprites. 2006-01-26 09:37:32 +00:00
mfranz
f0996fa47d create a new context for listener functions to avoid context corruption
(caused a crash when a timer triggered a listener) ... Idea and OK by Andy
2006-01-26 00:18:27 +00:00
curt
1729d15cdd White space updates. 2006-01-24 17:13:48 +00:00
curt
fdd47f4b56 Newest data file format includes range for each transmitter. Load that data
and use it instead of our own hard coded defaults.
2006-01-24 17:13:28 +00:00
ehofman
0895721e68 Mathias Frhlich:
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
  infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
  a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:45:13 +00:00
ehofman
907b99a669 Use smooth (aliased) lines and points when available in hardware. 2006-01-21 12:07:40 +00:00
ehofman
ea177f6744 Olaf Flebbe: MSVC fix. 2006-01-21 10:11:08 +00:00
ehofman
919ccdb96a Remove a leftover from a previous patch. 2006-01-21 10:03:36 +00:00
ehofman
31e3caa4f6 Sync. w. JSBSim 2006-01-20 17:50:45 +00:00
ehofman
619226e9d0 Integrate a large part of John Wojnaroski's 747 cockpit project.
Erik Hofman:
This patch contains an update to net_ctrls.hxx that adds an extra 100 bytes
(or an equivalent of 25 (u)int32_t types) of reserved space. This could be
used to make the protocol forward and backward compatibel within a certain
scope. Be sure to read the instructions at the begining of the header file
when addinf new variables.
2006-01-20 17:19:01 +00:00
daveluff
3d5afec340 Fix the crashes on mini-panel and panel-reload with the KLN89, by removing the multiple inheritance and using an empty shell instrument to forward draw commands from the panel to the complex gps subsystem. 2006-01-13 22:07:50 +00:00
fredb
28b5a6d8bd Remove the filtersjb left over 2006-01-13 14:33:07 +00:00
fredb
17d20cf606 Remove the filtersjb left over 2006-01-13 14:00:13 +00:00
ehofman
f73f2f7254 Hide some user generated files. 2006-01-13 09:50:58 +00:00
ehofman
587fd0937e Remove a bunch of unneede files. 2006-01-13 09:49:09 +00:00
fredb
d0618685a2 Typo 2006-01-12 21:35:59 +00:00
fredb
bcc8339c4f Variable 'thrust' used before being initialized 2006-01-12 21:35:32 +00:00
fredb
4303c2b9a6 Redundant loop variable declaration 2006-01-12 21:35:08 +00:00
fredb
5d5a58de80 Don't declare functions that are not implemented 2006-01-12 21:34:36 +00:00
ehofman
932b38a87e sync. with JSBSim v. 2.0 2006-01-12 15:04:22 +00:00
ehofman
fcfe5d2010 Don't display the menubar in e highres screenshot. 2006-01-11 10:53:04 +00:00
curt
c3cf810562 Another attempt at fixing a cygwin compiler error. 2006-01-10 15:23:10 +00:00
curt
ac5e874523 Fix a compiler warning (member initialization order in constructor.) 2006-01-10 15:06:17 +00:00
curt
311b85a11d Small change to avoid dangling audio resources. 2006-01-10 14:51:12 +00:00
curt
5329ed10a7 Cygwin fix. 2006-01-10 02:49:52 +00:00
curt
691f096c68 Add an srand() function to nasal (hooked into sg_srandom_time()).
This helps avoid the problem of always getting the same random number
sequence every time you run a script.
2006-01-09 15:29:24 +00:00
curt
71d0001f3d Add a directory listing command to nasal. Given a directory name, return
the file list as an array.
2006-01-09 03:48:14 +00:00
curt
ee065ee6ef Write 'fg_root' in the property tree at /sim/fg-root 2006-01-09 03:47:33 +00:00
curt
e475a50ead Expose the "play-audio-command" through the props/telnet interface. 2006-01-09 02:23:50 +00:00
curt
3ed73e16b6 Add a do_play_audio_message() function which is tied to the
"play-audio-function" command.  This function can be called from internal
code, from nasal scripts, or from external scripts to play a single one-off
wav file.  File/audio data is loaded and unloaded on the fly automatically.
2006-01-09 02:23:02 +00:00
curt
4132b41470 Additional functionality added to the FlightGear sound fx manager.
Create a queue of one-off wav files.  Calling layer can request the system
to play any wav file.  The request is thrown at the end of a play queue.
The queue is serviced sequentially so that queued wav files will no longer
overlap.  When a sample is finished playing. It is removed from the queue
and deleted from memory.  The next remaining request in the queue is then
played.
2006-01-09 02:21:04 +00:00
ehofman
0e16419f0d Stuart Buchanan:
- Provide a Nasal interface to display simple text messages on the screen
  like the ATC display. In fact, I copied the code from the ATCDisplay.cxx
  and simply shifted it further down the screen.


Erik:

TODO: Integrate the two pieces of code.
2006-01-06 09:50:58 +00:00
ehofman
0b3164c312 Try to prevent a potential buffer overflow for WIN33. 2006-01-04 13:25:56 +00:00
ehofman
2080773f37 Cygwin fixes. 2006-01-04 12:49:07 +00:00
curt
9bc3a56cd2 Minor oops, committed this file before saving the final version in my
editor.
2006-01-02 23:08:45 +00:00
curt
a24ebc6958 - Add an "is-valid" property node so other modules can do a quick check if
anything in the nav tree is valid or not.
- Fix an order problem between caching data values and searching for a new
  station that could cause odd and unexpected and hard to reproduce results.
2006-01-02 23:01:45 +00:00
ehofman
713ddd05dd Olaf Flebbe: Make sure the model gets deleted when it's not referenced anymore. 2005-12-30 09:34:29 +00:00
curt
d4f56af242 Remove some left over debugging output. 2005-12-29 16:50:03 +00:00
curt
880a43bdbf John Ellson:
Changes require to compile with a Fedora-Core Development system running
on an X86_64 platform with gcc-4.1.0.
2005-12-29 16:22:38 +00:00
ehofman
4be621fbe9 Durk Talsma, Olaf Flebbe & Mathias Frhlich:
Split up simple.cxx
2005-12-29 13:58:21 +00:00
curt
c3f1331e52 Better estimate of cross track heading error. Also, make sure it is
computed correctly when flying outbound from a vor.
2005-12-29 04:07:49 +00:00
curt
1ae9849062 More reorg and refactoring of the code.
Added a convenience function to estimate the time to intercept the selected
radial give the current heading and speed.  This can be useful to a flight
directory to compute the point to switch from armed to coupled mode at just
the right time so the pilot can roll out onto the desired heading on the
desired radial.

Add a first whack at estimating a ground track heading error (difference
between aircraft heading and ground track directon.)  This needs more work
and testing.
2005-12-28 21:45:43 +00:00
curt
ce08000a96 Cache some property values locally to reduce unnecessary property system
calls.
2005-12-28 19:11:30 +00:00
curt
ccddc99e73 More naming cleanups. 2005-12-28 18:05:03 +00:00
curt
3bacacfb5c Clean up some of the member data naming. 2005-12-28 17:26:57 +00:00
curt
c694fe43ee Step #1 of some code refactoring and cleanups. The nav radio code was
written very early in the project and has grown and evolved and been added
onto many times.  It is long overdue for a code cleanup/reorg pass.
2005-12-28 16:53:19 +00:00
ehofman
d11df8fcc8 Remove a debugging cout. 2005-12-27 14:30:56 +00:00
ehofman
7b1f1d73e6 Detect the hostname as early as possible to prevent a segmentation fault (and an unknown exception in the main loop situation. 2005-12-27 14:02:38 +00:00
mfranz
a67cb7d6fb no more "Aborting ...\nPossible cause: Success" 2005-12-22 23:32:23 +00:00
ehofman
faf91ae9e9 Revert to the previous version, this is just a glimps of the future. 2005-12-22 15:13:50 +00:00
ehofman
62c6063fa1 Only test for --fg-root and --aircraft in ~/.fgfsrc et all if it wasn't specified at the command line. 2005-12-22 14:14:08 +00:00
ehofman
b788a204c4 Add an option to enable or disable the save-on-exit option. Add a season commandline option. 2005-12-22 13:51:11 +00:00
ehofman
ffa92dfe4b Put the user configuration file sequence into it's own function. This will slightly tidy up the code but more importantly will make it consistant across the program. 2005-12-22 10:25:07 +00:00
fredb
653f063bcf Fix a typo and an unitialized variable 2005-12-22 06:42:00 +00:00
ehofman
49ba607726 Get the environment variables HOME and HOSTNAME only once. 2005-12-21 13:36:04 +00:00
ehofman
e0db27eb6f Vassilii Khachaturov:
clean up some build warnings caught with gcc-4.0.
2005-12-19 13:15:09 +00:00
ehofman
9090fb5bf4 Olaf Flebbe:
The prototype of update_metar_properties does not match overridden func.
trafficmgr: iterators below begin() and after end().
tower.cxx : iterator incrementing beyond end().
2005-12-19 13:03:19 +00:00
ehofman
2d4ffc0dce Vassilii Khachaturov:
clean up some build warnings caught with gcc-4.0.
2005-12-19 12:53:21 +00:00
ehofman
3986347f37 MSVC fix. 2005-12-18 09:35:01 +00:00
ehofman
f6174d2bf0 Stefan Seifert: implement persistent dialog options, so changes in rendering, static LOD and sound settings dialogs are made permanent. 2005-12-17 15:34:37 +00:00
mfranz
96c0a7bbc1 add _setlistener() function, so that slow property polling loops can be
replaced with efficient listener callbacks. One use is the new FPS display.
This is reviewed and OK'ed by Andy, relatively trivial and separated from
the rest of Nasal, so problems are quite unlikely and confined to users of
this function.

The callback is executed whenever the property is written to -- even if
the value didn't change. The triggering Node is available via cmdarg().

Examples:  _setlistener("/sim/crashed", func {print("haha!")});
           _setlistener("/foo/bar", func { print(cmdarg().getPath() ~ " changed")})
2005-12-16 19:11:03 +00:00
curt
249a1264ff Remove the old hardcode fps display. This is now replaced with a nasal/gui
display that can be dragged around the screen to an unobtrusive location.
2005-12-15 22:18:06 +00:00
mfranz
f6225f5cb7 remove a few unused vars
menubar: cosmetics of the day
2005-12-15 20:07:14 +00:00
mfranz
98081d9243 don't check for subsequent indices (n), but for child positions; This way
it's also possible to enable/disable menu/item entries with higher numbers.
This can be useful for adding entries from other config files (aircraft
specific or local). I'd say aircraft files can use indices starting with
[100] and local files starting with [1000]. Such high number will never
collide with an entry in menubar.xml, even if entries are added/removed
there.
2005-12-14 07:45:47 +00:00
curt
7c0cf9dff9 Mathias Fröhlich's code, Curt Olson's comments:
Display the ground intersection point on mouse click (if click not consumed
by the gui or the panel.)  This should eventually get stuffed into the
property tree.
2005-12-12 22:22:28 +00:00
curt
bbb8b066eb Mathias Fröhlich:
Computes the pick direction and starting point.  This is code that translates
a screen coordinate into a vector in the FlightGear world (between the eye and
the on-screen coordinate.)  Armed with this vector in FG world coordinates,
you could call a scenery intersection routine and lookup the lon/lat/elev of
the point in the world that was clicked on.
2005-12-12 21:15:20 +00:00
ehofman
90a149ffa3 Vassilii Khachaturov:
* in some cases more specific sg exception types were used in place
  of the more generic one, e.g., sg_io_exception instead of sg_exception
  when the context of the error was an IO error
* in some cases, the error message was made more specific
* minor style fix for exception rethrowing --- using throw; whenever
  a re-throw is made; sometimes optimizing away the exception symbol name
  in the catch handler at all
* more specific catch handlers added in some places -- e.g.,
  an sg_io_exception caught ahead of sg_exception
2005-12-11 13:37:06 +00:00
ehofman
04f7175fd0 The most important part is that it fixes possible
memory corruption with that iterator decrement past the erase call.
2005-12-11 13:17:20 +00:00
ehofman
6773bf9571 Additional checks to io arguments. This prevents fg from crashing on invalid
arguments.
2005-12-11 13:12:26 +00:00
ehofman
4c395bf7a6 MSVC8 fixes. 2005-12-11 12:53:54 +00:00
mfranz
688bcb579f final cosmetics (s/_entries/_objects/ and comments) 2005-12-09 10:43:09 +00:00
mfranz
1caefda2a0 - fix typos
- fix indentation (there were 2, 3, 4, 7(!) space indents as well as tab
  indents, all mixed together)
- no code changes, except one "if (foo) {}" changed to "if (!foo) return; ..."
2005-12-08 15:03:08 +00:00
curt
ec7f73a5bb Make UFO honor elevator trim so it will respond to autopilot. This allows
you to do altitude hold mode and fly automated ILS approaches.
2005-12-07 23:26:38 +00:00
mfranz
1990db9ca5 yet more cleanup; clearer warning messages 2005-12-06 21:03:15 +00:00
mfranz
c10f583c11 removal of yet more stuff, left over from development; further simplification;
requires to remove some constness, though (we are adding listeners!);
If I continue like that, nothing will be left.  :-)
2005-12-06 19:51:31 +00:00
ehofman
e35911e45a Vivian: downgrade log levels from ALERT to INFO, tidy up the code. 2005-12-06 18:48:56 +00:00
mfranz
eb68e9ad36 remove two checks that were only useful during development; fix typo 2005-12-06 18:46:39 +00:00
ehofman
5956ade90c Mathias: silence some valgrind warnings so that you can concentrate better on the real problems. 2005-12-06 18:32:07 +00:00
mfranz
ac2c1fcd43 allow disabling/enabling of menu entries via "enabled" property;
Unfortunately, we don't have an easy way to access the puObjects
only by knowing the respective XML property node, because the
menu structure was built by plib from string lists. That's why
we walk the puMenuBar tree and store {property node}->{puObject*}
pairs in a map. With this infrastructure in place we can now
easily enable/disable entries, but we can also make other changes
to menu buttons as we see need. The structure of puMenuBar is
described in the pui documentation, so it's less of a hack than
it looks.  :-)
2005-12-06 17:56:17 +00:00
mfranz
435d874e35 Mathias FROEHLICH:
remove a hack and do it properly: if the requested elevation is for some
reason below the surface and the intersection test fails (as it appears
to be the case in EGLL), try again from 10000m ASL

mf: typos
2005-12-04 10:43:49 +00:00
mfranz
72f46a4a6f globals.cxx -- FGGlobals::set_fg_scenery():
Insert empty string as marker between FG_SCENERY path elements.
    FG_SCENERY=A:B expands to [A/Terrain, A/Objects, "", B/Terrain, B/Objects, ""]
    (assuming that both A/ and B/ have Terrain/ and Objects/ subdirs).

tileentry.cxx -- FGTileEntry::load():
    Check all tile dirs in FG_SCENERY from left to right: add all objects
    to the scenery until a terrain tile was found: In this case read the
    rest of that group (i.e. the Objects/ twin dir) and then stop scanning.

    Better structuring of log messages & fix warnings.
2005-12-03 10:20:35 +00:00
daveluff
24e9bb6ce8 Alex Romosan: Pass strings by reference not value 2005-12-02 22:52:09 +00:00
daveluff
1de61c8afd Alex Romosan: Make GpsPage::GetId() pure virtual, and pass strings by reference not value 2005-12-02 22:50:10 +00:00
mfranz
00e0546cab FGTileEntry::load(): store objects in a vector, then generate terrain or
sea tile, and finally process the objects. This guarantees that all objects
are placed relative to a valid tile center, rather than to the origin (0/0/0).
This is important for objects in sea tiles, and allows to display objects
of *.stg files that came sooner in FG_SCENERY.
2005-12-02 21:46:33 +00:00
mfranz
ca96f2b3a4 Mathias FROEHLICH: fix strange gcc 4.0.* strict aliasing problem 2005-12-02 16:43:50 +00:00
mfranz
b716c6d15b returning addresses of auto vars is *dangerous* (ask Vasilii! :-)
This was the reason why some people (especially SuSE10.0/gcc 4.0.2
users) couldn't see others in MP. I don't even know why I'm committing
that. It's less important than taxi lights ...
2005-12-02 00:10:25 +00:00
andy
d71a541837 Swap signs of the twist and incidence values to match the
documentation and author expectations.  Positive just wants to mean
"up", no matter what the axis conventions have to say.
2005-12-01 21:06:25 +00:00
daveluff
c92bcb4126 Ignore generated files 2005-11-30 21:31:50 +00:00
daveluff
a3890d1253 Add support for a special-instrument xml attribute, which triggers loading of a know c++ hard-coded instrument. This has some ugliness that will need removing at some point. In particular, panel reload is broken for panels that include a special-instrument, since this triggers subsystem reload which is a fatal error. Note that this *only* affects panels that use a special-instrument - all other panels are unaffected 2005-11-30 01:21:45 +00:00
daveluff
4be8a31d4b Build the KLN89 stuff... 2005-11-30 00:50:07 +00:00
daveluff
c94072c417 Track added files 2005-11-30 00:48:01 +00:00
daveluff
0dbe9a4c38 Code to extend FGs current GPS functionality to allow the simulation of a specific approach capable GPS. Eventually this file should be broken up and the code removed to other files, such as FGs current gps files 2005-11-30 00:47:41 +00:00
daveluff
3a6cadf628 2D polygon drawing routines for a GPS instrument 2005-11-30 00:46:11 +00:00
daveluff
2af78ec168 kln89 GPS unit simulation 2005-11-30 00:21:25 +00:00
daveluff
d176715284 kln89 user interface logical pages 2005-11-30 00:18:42 +00:00
daveluff
f44ed9716a kln89 symbol table 2005-11-30 00:16:45 +00:00
daveluff
999613dc36 Allow the nav radios to be slaved to a gps unit 2005-11-29 22:46:07 +00:00
daveluff
a7e6a0e294 Add a method to return a const pointer to the raw airport data, plus a couple of whitespace cleanups 2005-11-29 20:24:32 +00:00
daveluff
49b6bef6bb General tidy up - add an extra ctor method, remove surplus defined constants, remove cout and iostream 2005-11-29 19:58:37 +00:00
mfranz
9c28ed0257 Vivian MEAZZA:
"Remove redundant code, tidy up and improve output properties"
make elevator work
2005-11-29 16:38:49 +00:00
david
fbd53e772e Correct conditional so that FlightGear will compile without
special-purpose FDMs.
2005-11-29 03:12:24 +00:00
daveluff
81797885ce Add a lower-bound type navaid lookup, and the ability to specify navaid type in the find nearest lookup, for the GPS code 2005-11-28 22:42:23 +00:00
mfranz
03bf631765 ban not so informative message 2005-11-28 10:18:39 +00:00
daveluff
21c48ba67c Remove nav.hxx, which has been superceded by navrecord.hxx and is no longer used except by some old non-working test code 2005-11-27 23:48:04 +00:00
daveluff
808ac4784e Add a lower-bound search function for fixes for GPS units with next-match database search capabilities 2005-11-27 20:19:00 +00:00
mfranz
5d522e4784 Vivian MEAZZA: use coords of tuned in carrier, not of the first one 2005-11-27 17:25:39 +00:00
ehofman
e80e60ab7e Use the prefered GLUT game_mode_string format and add the posibility to match the screen refresh rate and the framerate. 2005-11-27 10:27:55 +00:00
ehofman
388ddb244f Mathias Frhlich:
While digging in flightgears lost memory, I found that endless loop.
2005-11-27 09:50:26 +00:00
daveluff
0db0e1992e Fix property typo 2005-11-26 23:56:28 +00:00
mfranz
f323c2e7ea cosmetics -- NO CODE CHANGE!
remove trailing spaces
fix very liberal indentation (logical block not indented at all, 5 spaces, ...)
removed commented out code
2005-11-25 19:07:24 +00:00
mfranz
85b93d8347 Vivian MEAZZA:
bugfix: don't always refer to carrier #0
2005-11-25 18:55:29 +00:00
andy
6a614dba49 Josh wanted a compression-m value exported for gear, so he can animate
them more accurately.
2005-11-24 17:35:42 +00:00
mfranz
a56e35ef74 of course I should have known that it would only work in tests *before*
committing, and would instantly break afterwards. Causes endless loops.
Re-uglify. Sorry for the noise.  :-/
2005-11-23 12:48:09 +00:00
mfranz
f93bb8eedc remove a few if's to make the ugly fix a little less ugly; they only save
a few CPU cycles but are really redundant
2005-11-23 12:28:27 +00:00
andy
e97c053cdd AJ found a typo 2005-11-22 23:25:25 +00:00
curt
e807c7f95c A long, long time ago, a bug was inadvertently introduced into the threaded
metar fetcher.  Effectively this caused the metar thread and the main
thread to both attempt to fetch weather data.  This could lead to long pauses
when the main thread decided to fetch the weather, and introduced a race
condition that could cause a segfault/crash.

Investigating this issue, I discovered that even longer ago, someone confused
#defines and #ifdef symbols with C/C++ variables.  If I #define XYZ 0 it is
defined so #ifdef XYZ is true, not false like a variable.  Our thread
detection made this mistake and there were follow up patches to work around
it.

So I fixed the configure script (ahhh, reading the autoconf manual is highly
recommended excercise for people editing the configure.ac file.)  I also
discovered that we were hardwiring with_threads=yes with no way via configure
options to disable threads from the build so I fixed that.

Then I patched up the #ifdef's scattered through the code to match the
configure script changes, oh and by the way, I stumbled upon a past typo
that led to the race condition in the metar fetching thread and fixed that.
2005-11-22 17:02:31 +00:00
curt
eca17c0dd8 Final updates for v0.9.9 2005-11-17 22:54:46 +00:00
curt
ae5cf05827 Clock also able to report local time. 2005-11-17 22:07:27 +00:00
curt
40bd985d36 Expose local timezone offset in the property tree. 2005-11-17 15:47:01 +00:00
ehofman
9df7af3924 David Culp:
Here's a fix for a bug I introduced when I updated the AIStorm with
turbulence.  The change I made to the FGAIEntity struct was overriding the
thermal <strength-fps> data.
2005-11-16 15:23:18 +00:00
curt
ff0d55fd4a Update 'magic' for more consistant cross platform padding. 2005-11-15 19:15:13 +00:00
mfranz
624ca31263 number one reason for lots of stale METAR reports is wrongly set system time 2005-11-14 21:59:13 +00:00
mfranz
6a3be655d2 Prevent download of thousands of METAR reports if all are for some reason
too old (wrong system time or broken proxy): stops after 10 stale reports
were fetched in a row. This should simply stop further fetching, but due
to a bug in the threading system(?) it does currently lead to abortion,
just like any other exception in the fetcher.
2005-11-14 17:18:27 +00:00
ehofman
496dd14e21 This section was accidentally committed togetehr with another patch, it turned out it needed a fix since env was already declared. 2005-11-13 10:20:15 +00:00
ehofman
a76bbbd23f Use the new clouds3d-enable property instead. 2005-11-13 10:07:23 +00:00
ehofman
5d07f52389 Use the new clouds3d-enable property instead. 2005-11-13 10:05:58 +00:00
ehofman
65d24ffbb8 Start the HTML documentation in the default browser on Mac OS X 2005-11-12 14:46:00 +00:00
ehofman
da5d0ffc28 Cygwin fix. 2005-11-12 14:40:17 +00:00
ehofman
9a7bbf3db5 Sync with SimGear. 2005-11-12 12:31:11 +00:00
mfranz
8d681fd6de "nine" (via IRC):
don't crash if gui subsystem isn't available yet
2005-11-12 11:40:57 +00:00
mfranz
0eef853caa This is an ugly fix for an ugly problem. And no, the two uglies don't cancel
each other out. The problem is this: if we press, for example, "Ctrl-a", but
release the "Ctrl" modifier button *before* the "a" button (which nobody does
intentionally, but which happens all the time), then we don't get the RELEASE
signal on "Ctrl-a" (keycode 1), but on the "a" (79). But "a" hasn't been
pressed, so the signal is dropped. And who releases "Ctrl-a"? Nobody!
So the next PRESSED signal for "Ctrl-a" is ignored, too. It is still
"pressed" after all, isn't it? That's the reason for the occasional
non-functioning of keys.

Due to the nearing 0.9.9 release, I only commit a crude last-minute fix.
It's not as intrusive as it looks, and shouldn't be "dangerous" at all.
It only makes sure that when we get an unexpected RELEASE for one letter
key ("a") that the two twins "A" and "Ctrl-A" are released if they are
still in "pressed" state.

The proper fix will be to let fg_os{,_sdl}.cxx always report presses on the
same key ("a", "Shift-a", "Ctrl-a", "Alt-a", and other combinations of
modifiers) as the *same* key (97), only with modifiers appropriately set.
2005-11-12 10:51:58 +00:00
ehofman
e5d3c3134b Make use of the new sound_sample function arrangement. 2005-11-12 10:27:05 +00:00
curt
60aaadad3f Downgrade some debugging output to the SG_DEBUG log level. 2005-11-12 02:51:18 +00:00
andy
dddbc2e74c Oops again -- forgot that the solver needs fuel too. :) 2005-11-11 18:02:16 +00:00
mfranz
432fbd7f23 sunpos.hxx is no more 2005-11-11 15:08:18 +00:00
ehofman
e1d92f81e9 Deprecate some non GPL compatible code in favor of our own routines. 2005-11-11 14:46:15 +00:00
ehofman
414951b528 Use the default included aircraft. 2005-11-11 13:45:35 +00:00
mfranz
7612767e3a Fred: let the bool function actually return something 2005-11-11 07:17:26 +00:00
curt
35c1b36c2d v0.9.9-pre3 updates. 2005-11-11 01:24:23 +00:00
andy
0a4db53800 Oops, typo. 2005-11-10 22:13:35 +00:00
andy
ef93a1a98b Predicate "engine running" on the out-of-fuel properties. 2005-11-10 22:12:31 +00:00
andy
783db961f8 No-op checkin: Add some Surface test code (#if'd out) so I don't need
to write it again if the subject comes up.
2005-11-10 20:28:13 +00:00
andy
1e3f0f0050 Fix stall widths for the "auxilliary" (reverse flow) stalls so they
are sharp, as intended.  These were are never seen in practice; I
found the problem while looking at 360 degree lift curve graphs
looking for discontinuities.
2005-11-10 20:26:37 +00:00
ehofman
c1602bd1aa Expose the strut compression. 2005-11-10 10:04:33 +00:00
ehofman
0e48d96118 Small bug fix, get the weighted average of the same side. 2005-11-10 10:02:00 +00:00
andy
14c3bc5932 Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:34:46 +00:00
curt
0787d72948 v0.9.9-pre2 updates. 2005-11-09 19:18:48 +00:00
mfranz
5299ab0304 distinguish editable and non editable textboxes; the former will usually
be colored like input fields, while the others will be colored like normal
text
2005-11-09 18:23:55 +00:00
mfranz
feb555b087 prepare for pending plib change: set combobox/selectbox input field colors
to other color than "Yeukky Pink"; #undef'ed for older plib versions; plib
patch will be made available in case fgfs 0.9.9 is released before plib 0.8.5
2005-11-09 17:59:53 +00:00
mfranz
cff9e51840 reinit(): destroy, reload and re-open dialogs (menu: Debug -> GUI Reload)
redraw(): redraw gui without distroying dialogs (fgcommand "gui-redaw"/Shift-F10)

This change makes sure that Nasal-generated and dynamic dialogs can be
re-opened correctly when cycling through themes.
2005-11-09 17:16:59 +00:00
curt
b06049219e Mathias Fröhlich:
Take any arbitrary vector (not necessarily vertical) and intersect it with
the current set of loaded terrain tiles.  Returns lon, lat, elev.  This
could have a multitude of useful applications such as testing line of sight
between two objects, faking a terrain following lookahead radar system,
virtual georeferencing, etc.
2005-11-09 17:08:04 +00:00
mfranz
571939e58d replace hard-coded HUD config dialog with NewGUI dialog 2005-11-09 10:47:40 +00:00
mfranz
c6a1ba7f97 don't destroy iterated map entries; delete _menubar; restore closed
non-nasal dialogs
2005-11-08 18:18:55 +00:00
mfranz
4cc3beff42 Don't use the [] notation here to test for the existence of a map member,
because this creates an empty entry if it didn't exist. This made the
activation of the dialog mandatory before the next gui subsystem update()
happened. Otherwise fgfs segfaulted.
2005-11-08 11:05:50 +00:00
ehofman
ad969bc4cd *** empty log message *** 2005-11-08 10:02:17 +00:00
ehofman
3a655986e1 Harald JOHNSEN: really disable fog 2005-11-08 10:00:24 +00:00
mfranz
e4929c1dc1 interpret negative dialog <x> and <y> coordinates as distance from the
right/upper screen edge (analogous to the --geometry spec), assuming
that we never want to draw outside the screen area; for this to work
we need to write the original x/y coords back to overwrite the absolute,
positive values that the layouter stored there
2005-11-06 23:53:30 +00:00
andy
55ab973df1 Force fuel flow to zero when the engine isn't running. 2005-11-06 17:11:50 +00:00
mfranz
63f5947afc backing out all changes to non-depreciated symbols/functions: plib's cvs
isn't tagged, so we can't easily say what was added after the last stable
release
2005-11-06 14:27:17 +00:00
mfranz
47f90a7976 backing out all changes to non-depreciated symbols/functions: plib's cvs
isn't tagged, so we can't easily say what was added after the last stable
release
2005-11-06 14:22:02 +00:00
mfranz
2aceb0e63f PUCLASS_LIST is already defined in <plib/puAux.h>. 2005-11-06 13:38:21 +00:00
curt
bf7cf64eb2 Updates in preparation for the v0.9.9 coming sometime [hopefully] soon. 2005-11-06 02:40:08 +00:00
curt
276f3faf5a White space fix. 2005-11-05 20:03:36 +00:00
mfranz
30f5e63f81 implement <key> property for key names: <keynum>27</keynum> == <key>Esc</key> 2005-11-05 18:41:43 +00:00
mfranz
e7d2718e15 switch from depreciated pui functions to the "new", supported ones
(OK'ed by Curt)
2005-11-05 09:51:01 +00:00
mfranz
533201c7a0 replace depreciated plib symbols with their new forms 2005-11-04 22:20:35 +00:00
ehofman
171a93869b Mathias Frhlich:
I have now fixed the problem that flying below bridges was broken by some
groundcache work.
2005-11-04 14:49:15 +00:00
mfranz
7f3cd89be5 return correct input object 2005-11-03 20:15:05 +00:00
andy
d61bcae165 Vivian reported that the caster angle of the Hunter was experiencing
"jitter" when the aircraft was stopped.  This is a fundamental
characteristic of the gear model, and can't be fixed without major
surgery (and not a small amount of blinding insight).  But we can at
least clamp it so the value can't change unless the wheel is moving
with a nontrivial velocity (5cm/sec in this case).
2005-11-02 18:34:06 +00:00
mfranz
add06e613d cleanup 2005-11-02 13:52:01 +00:00
mfranz
d5116e496f make transmission buttons accessible via accelerator keys "1", "2", etc. 2005-11-02 13:16:58 +00:00
mfranz
fd5ed5a8fa allow to trigger widgets via accelerator key, which is defined via "keynum"
property (e.g. <keynum>49</keynum>). The numbers are the same as in
keyboard.xml. (Could later be replaced/enhanced with <key>Ctrl-a</key>
notation.) This does, of course, only work for widgets with assigned
bindings.
2005-11-02 13:11:19 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
eed55b48b7 Oliver Schroeder:
This is mainly an intermediate patch. I've restructured the network code.
2005-10-30 18:01:51 +00:00
mfranz
34b8ca3c33 cosmetics 2005-10-30 16:06:08 +00:00
ehofman
f5a91ffdc7 Remove old and unauthorized cruft. 2005-10-30 14:39:05 +00:00
mfranz
853d19e09b Harald JOHNSEN:
"the model is deref'd and deleted when the refcount is null *but* it is
still referenced in the ai model list, so next time you ask for it you will
have a reference on something deleted"
2005-10-30 10:50:36 +00:00
mfranz
69fd4d1ce5 search recursively for named node (i.e. one with matching <name> child);
should probably move to fg_props.cxx
2005-10-27 17:15:47 +00:00
ehofman
71dbe7dc29 Jim Wilson: Adjusting the near clip plane to 0.10 units (approx 3 inches) is less ambitious, a bit more forgiving for the 3D modelers, and perfectly adequate. 2005-10-27 08:40:12 +00:00
ehofman
d31a1f708c Fred: replace the C++ sthe 'and' by the C style '&&' for compatibility. 2005-10-27 08:23:28 +00:00
mfranz
2fd0269662 Replace hard-coded dialogs with NewGUI/XML dialogs, where some widgets
and text strings are filled in before displaying. For testing: the new
dialogs are available under menu -> ATC -> Frequencies, and when
communicating with ATC (' key). This isn't completely finished yet, and
will probably profit from some feedback from the ATC folks.
tower.cxx: remove redundant "if (foo) delete foo".
2005-10-26 18:20:27 +00:00
ehofman
b24dbb3f8b Alex Romosan:
I tried to make sure accessor functions which return by reference act
on const objects. also replaced some iterators with const_iterator
and a few return/pass by reference that were missed the first time
around.
2005-10-26 09:03:49 +00:00
ehofman
2b471a165f I guess there was something in Alex' patch that wasn't all that fortunate. 2005-10-25 16:28:46 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
6985804e95 Vassilii Khachaturov:
this patch eliminates some cut-and-paste,
as well as makes some frequently used strings const static at the same
time. A couple of interfaces are decorated with 'const' on the parameters
that are such, in line with other such interfaces where const is used.

"NINE" changed to "NINER", to match ICAO practice and the current FGFS
voice data.

A fixed buffer, sprintf and a warning comment replaced w/ostringstream.


Alex Romosan:

+string ConvertRwyNumToSpokenString(const string s) {

this should be string ConvertRwyNumToSpokenString(const string& s)
so we don't make unnecessary copies.
2005-10-25 08:57:33 +00:00
ehofman
8e72aac9f5 Remove DOS line endings. 2005-10-24 08:48:19 +00:00
mfranz
89a8e9ccf6 reduce noise 2005-10-23 18:21:12 +00:00
mfranz
75877ebf43 ... and don't keep. This causes nasty, mysterious bugs and has no advantages. 2005-10-23 16:13:53 +00:00
mfranz
cad193a1c4 add support for removeChildren(): takes one name as optional argument
and removes all children with this name; if no name is given, removes
all children  (OK'ed by Andy)
2005-10-23 16:10:32 +00:00
ehofman
e6e618332f Add support for seasonal textures: --prop:/sim/startup/season=winter for now. 2005-10-23 13:48:36 +00:00
mfranz
694426c103 make use of the new removeChildren() 2005-10-23 12:32:15 +00:00
mfranz
31fa633d74 'keep' defaults to true (which is a bad choice -- we never really want
children saved away when removing a node). This caused gui bindings to
fail in some rare cases --> don't keep.
2005-10-23 10:19:05 +00:00
mfranz
abf558620b this may be informative on first sight, but not when output in a loop 2005-10-22 19:33:32 +00:00
mfranz
ec2ff6ae50 We never want to know if a dialog is there or not. If we ask for one and
it isn't there, this is a bug. Thus centralize the error message so that it
doesn't have to be repeated everywhere. Of course, the calling code should
still consider that a returned property node may be 0.
2005-10-22 16:51:27 +00:00
ehofman
3188b395c8 Vassilii Khachaturov:
I found that all the current users of the companion
function, findByFreq() actually did assume radians despite the misleading
comment in the .hxx and .cxx saying it's degrees. I've fixed the
comment now, and no longer change the Navaids code. The new Navaids user
in NewWaypoint() is now passing radians to the findByIdent().

Note that along with fixing the comments in the navlist.hxx, I removed
an obsolete method findByLoc() declaration (there is no definition
anywhere).
2005-10-22 13:37:13 +00:00
ehofman
f938af2592 Vassilii Khachaturov thought that these messages are actually debug messages and I tend to agree. 2005-10-22 11:26:58 +00:00
ehofman
12fc19080b Ima Sudonim:
CygWin/gcc-3.4.4 updates.

I replaced my cygwin compiler with 3.4.4, did a make clean of plib, simgear,
and flightgear, then did a make install of all three. With the included changes,
everything builds fine, and runs fine.
2005-10-22 11:22:05 +00:00
mfranz
08744c015f - spelling
- write file name in quotes
2005-10-21 19:34:51 +00:00
andy
55e1bb2f10 Expose the "spool-time" of a Jet engine as a configuration parameter.
This apparently got forgotten -- the tunable was there, but nothing
exposed it in the parser.
2005-10-21 19:30:58 +00:00
mfranz
7ece674857 spelling fix & remove a couple of trailing spaces 2005-10-21 19:24:16 +00:00
mfranz
affa6b8a38 Fix <text> alignment. Because our <text> widget is an empty puObject's
label, we need to compensate for the gap in-between: PUSTR_RGAP (pu.h).
Without that, all text appears shifted right.
2005-10-21 18:50:58 +00:00
mfranz
58179758af add support for a <hide> property, which hides whole XML groups (widgets
or data blocks) from layouter and dialog creator. This is required for
dynamically generated/modified dialogs. Parts in the XML file can be
hidden and turned on by the C++ code. Other hidden parts can be used
as templates that are multiply used. Hidden datablocks can contain
strings that are used in dialog context, that are easier to translate
or modify in the XML file.
2005-10-21 17:47:48 +00:00
ehofman
c53b7bbec3 Depreciate HUGE in favor of HUGE_VAL. 2005-10-20 13:56:16 +00:00
mfranz
8e1ae97d3d Replace hard-coded message boxes by ones managed by the gui subsystem.
Remove obsolete functions.
2005-10-20 13:05:02 +00:00
mfranz
685076e9ce Add method to get the property root node of named dialogs. This is
necessary to edit dialog contents from C++, and will allow us to
finally let all the hardcoded dialogs be handled by the "gui"
subsystem.
2005-10-20 11:15:00 +00:00
ehofman
ebc9ba19aa Cygwin fix. 2005-10-20 08:48:32 +00:00
andy
ecd0f2306e Feature addition from Vassilii allows the user to set the tower
location with an airport ID by watching the property with a listener.
Moderately rewritten from the original patch for style.
2005-10-19 19:21:45 +00:00
andy
76f4bc1cef Piston engine oil temperature model from David Luff:
Attached is a patch to add oil temperature to the YASim piston engine
model.  This brings to life one of the pa28-161's otherwise 'dead'
guages.  It's a pretty simple 'model' based on temperatures and warmup
times I've observed in the labs on auto engines and run through my
dodgy-memory filter.  It does the job of populating the guage with
something plausible though.
2005-10-19 18:52:57 +00:00
andy
37b9a23122 Must include config.h before plib headers to prevent them from default
to glut (which breaks SDL builds).
2005-10-19 18:40:19 +00:00
ehofman
54594e5219 Durk Talsma:
Auf Niederlandisch:
Bij deze de patch voor de taxiway code. Deze code is nog gebaseerd
op de bestaaande architectuur, gebaseerd op de FGAirport class in simple.[ch]xx
Ik heb me voornamelijk gericht op nieuwe functionaliteit; de volgende
submissie zal waarschijnlijk bestaan uit opschoning, opsplitsing en een
implementatie van de nieuwe airport architectuur, zoals voorgesteld door
David Luff.

En Anglais:
Here is the patch for the taxiway code. This code is still based on the
exsisting architecture, which is based on the FGAirport class in simple.[ch]xx
I've aimed mostly at new functionality; The next batch will probably contain
code cleanups, splitups and the implementation fo the new airport architecture,
as proposed by David Luff.
2005-10-18 18:44:37 +00:00
mfranz
13945c6cd4 Mathias Froehlich: fix refcounting problem that caused submodel crashes 2005-10-18 18:01:43 +00:00
ehofman
0a59a4d4bc Harald JOHNSEN:
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.

- od_gauge.cxx :
  corrected a rendering bug where the generated texture was only visible
  from a certain angle or distance ;
  corrected the search of textures inside the aircraft scene graph ;

- wxRadar.cxx :
  the echo of clouds was lost when the pilot was not looking in the
  plane direction ;
2005-10-16 17:31:06 +00:00
curt
ae928dde80 Why not just use the provided constructor, then we know for sure what the
values will be initialized to.
2005-10-16 11:11:06 +00:00
ehofman
2631cf9cc5 Ladislav Michnovic:
Using new gcc 4.0 I have some serios warnings about uninitialized
variables, that are used. I created a patch, but I have no idea if it
is possible to do it my way. Can you check this out please?


Erik: I've modified the patch slightly based on the contents of an older
      version of hitlist.cxx. I think this is correct now.
2005-10-16 09:05:40 +00:00
curt
330024e0b7 Allow a single vacuum system to be driven by multiple pumps. This allows
modeling of a simple single vacuum system with a pump source on each engine
in a multiengine aircraft.  The highest rpm engine takes priority for driving
the vacuum system.
2005-10-15 20:03:17 +00:00
ehofman
5c0dbf7b65 Don't use the this pointer for referencing the AIModels anymore, this
turns out to get problematic on 64-bit systems. Instead use a regular
int based approach.
2005-10-15 14:55:51 +00:00
ehofman
54a33c3899 Mathias Frhlich:
I had a quick view over the ssgBase::ref() calls in flightgear.
I made them all symmetric and used ssgDeRefDelete to dereference them.
This has the basic advantage that ssgDeRefDelete additionaly deletes the
memory instead of just decrementing the reference cound without deletion ...

This includes an incorrect deref instead of a ssgDeRefDelete in the placement
transform registration I introduced earlier. I believe that this causes the
problems with long flights (unverified, but with a big propability).
2005-10-15 14:51:52 +00:00
andy
2b57eb167a Vivian caught some missing length conversions in the gear offset
properties (What are these for?  I have no memory of these
properties...)
2005-10-14 21:27:33 +00:00
andy
bd917a47d8 Support gear compression along axes other than vertical (Vivian needs
it for the B-29).  The gear model itself has supported this always,
but there was no interface from the XML file.  Should be backwards
compatible.  I don't think I broke anything...
2005-10-14 21:20:51 +00:00
ehofman
dafa6ced1b Mathias Frhlich:
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.

source-leak.diff:
   Also two minor ones, but leaks ...
2005-10-14 16:25:14 +00:00
ehofman
e769f42f3b Mathias Frhlich:
I stumbled across two memory errors with two wrong const references to
std::string.

As I fixed that, I also moved aircraft_dir which is only used from UIUC into
UIUC. With that uiuc_aircraftdir.h is empty and can be removed.
2005-10-12 08:55:58 +00:00
ehofman
411d133a54 Mathias Frhlich:
I believe I have found the agl hud problems as well as the 'hole' in the
carrier's deck. I spent half the day to reproduce that problem, it did not
occure when you start on the carrier not does it occure with JSBSim and my
really often used testaircraft. So I really need to improove my helicopter
flying qualities.

I was under the impression that *all* FDM's call

FGInterface::updateGeo*Position(..)

so set the new position in the FDM interface. Therefore I had added at the
some code that updates the scenery elevation below the aircraft to *those*
functions.
Ok, not all FDM's do so :/

The attached patch factors out a function computing the scenery altitude at
the current FDM's position. This function is also used in those FDM's which
need to update this value themselves.
Also this patch restores the nearplane setting and uses the current views
altitude instead of the current aircrafts. I think that this should further
be changed to the eypoint's agl in the future.
The agl is again ok in YASim's hud.
2005-10-08 12:33:06 +00:00
ehofman
68f248879c Harald JOHNSEN:
Changes
=======

- acmodel.cxx :
  we now have an optional new property (/sim/model/texture-path) that is used
  as the first path in wich aircraft textures are searched. If textures are not
  found there then the usual texture path or model path is used ;
  This allows to replace only needed textures for liveries ;

- options.cxx :
  added a new --livery=xxx option for the user pleasure ;
  this will just set the /sim/model/texture-path property with /livery/xxxx

- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
  generic-instrumentation.xml :
  added an helper class that contain a rendering context for glass instrument
  or any other opengl drawn instrument ;

- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
  first experimentation of a weather radar ;
2005-10-08 11:55:18 +00:00
ehofman
f057fd0d48 Martin Spott: Use standardized Sun directive. 2005-10-06 11:08:26 +00:00
ehofman
29f47dee24 Not all compilers understand the C++ 'and' command,
use the C style && instead.
2005-10-06 09:28:36 +00:00
mfranz
bb55e4122f Al MacLeod: fix typo 2005-10-04 20:36:38 +00:00
mfranz
ac2f7d1e4b prevent view through big hole in carrier deck 2005-10-04 18:01:45 +00:00
mfranz
af653250b5 only skip one comment line at the top of TACAN_freq.dat.gz 2005-10-02 17:57:16 +00:00
ehofman
4d0bf2e69b Add missing files. 2005-10-01 11:08:06 +00:00
ehofman
1c3e2d4942 Vivian Meazza:
This adds a TACAN instrument to the inventory. Range and bearing are calculated
to the TACAN or VORTAC beacon selected by means of the Channel Selector in the E
quipment/Radio pull-down menu.

A TACAN beacon has also been added to the aircraft carrier Nimitz (channel #029Y
).
2005-10-01 09:56:53 +00:00
ehofman
5555809250 Remove unused defines 2005-09-28 14:19:16 +00:00
ehofman
e9e5489bda Cygwin doesn't handle endianness properly at the moment, try a different approach. 2005-09-28 14:03:43 +00:00
andy
6fa0721363 Vivian pointed out that the gear keep rotating after the wheel leaves
the ground.  Fix this by zeroing the values, although a fancier
implementation (that spins down slowly and honors the brake input)
would be possible...
2005-09-27 16:53:12 +00:00
ehofman
111eff7ae0 Roy Vegard Ovesen:
I've prepared a patch as suggested by Hans-Georg Wunder and Jeff McBride.

In addition I've removed the ability to completely leave out the integral
action by setting Ti to zero. The velocity form of the PID algorithm _needs_
the integral action.
2005-09-25 07:49:18 +00:00
ehofman
22423d0bab Use our own stdint.hxx implementation. 2005-09-22 11:47:58 +00:00
ehofman
278b7d7544 Better cross platform compatibility. 2005-09-21 09:43:32 +00:00
ehofman
7d0daddfcc Update for 32-bit systems. 2005-09-21 09:17:32 +00:00
andy
0f704b0a6e Changes to support the new naCall API in SimGear. NOTE: these changes
are *not* backwards compatible, and require current SimGear to
compile.
2005-09-20 21:09:52 +00:00
curt
0bb1494452 David Luff:
Attached is a patch to the airport data storage that I would like committed
after review if acceptable.  Currently the storage of airports mapped by ID
is by locally created objects - about 12 Meg or so created on the stack if
I am not mistaken.  I've changed this to creating the airports on the heap,
and storing pointers to them - see FGAirportList.add(...) in
src/Airports/simple.cxx.  I believe that this is probably better practice,
and it's certainly cured some strange problems I was seeing when accessing
the airport data with some gps unit code.  Changes resulting from this have
cascaded through a few files which access the data - 11 files are modified
in all.  Melchior and Durk - you might want to test this and shout if there
are problems since the metar and traffic code are probably the biggest
users of the airport data.  I've also added a fuzzy search function that
returns the next matching airport code in ASCII sequence in order to
support gps units that have autocompletion of partially entered codes.

More generally, the simple airport class seems to have grown a lot with the
fairly recent addition of the parking, runway preference and schedule time
code.  It is no longer just an encapsulation of the global airport data
file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!).
 My personal opinion is that we should look to just store the basic data in
apt.dat for all global airports in a simple airport class, plus globally
needed data (metar available?), and then have the traffic, AI and ATC
subsystems create more advanced airports for themselves as needed in the
area of interest.  Once a significant number of airports worldwide have
ground networks and parking defined, it will be impractical and unnecessary
to store them all in memory.  That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
ehofman
ab7489e20d Add a byte swap test utility. 2005-09-20 09:35:20 +00:00
ehofman
7311d05c87 Oliver Schroeder:
I have prepared a new patch for multiplayer, which fixes endianess issues with
multiplayer code. It's basically identical to the patch I sent before my
vacation, but contains minor fixes.

Multiplayer should now be working under all unix-like environments and windows
native. The basic trick is to let configure check for endianess of the host
system.

It will not work on system not using configure in the build process (excluding
windows), ie. possibly MACOS. For those system we should provide #ifdefs in
tiny_xdr.hpp.


Erik:
I've updated the patch to use the Plib utils package for endian swapping an
used a preprocessor directive to detect endianess.
2005-09-18 12:37:18 +00:00
ehofman
dcbc6369ac Harald JOHNSEN:
this is the correction for the visibility bug/yasim crash. I've also made a little change that could help in the metar init.
2005-09-18 09:49:26 +00:00
curt
e60223a952 Lee Elliot:
>> Hello List,
>>
>> I think there's a small bug in the moving-average filter in
>> xmlauto.cxx
>>
>> I noticed that the output from it was always out a bit and
>> checking with a calculator showed that it seemed to be dividing
>> by the number of samples + 1 instead of just the number of
>> samples.
>>
>> subtracting 1 from 'samples' in line 702 seems to fix the problem
>> and as 'samples' doesn't seem to be used elsewhere I think it's
>> safe.  Possibly implies that the number of samples may be one
>> less than specified but I'm not familiar enough with c++ to spot
>> it.


Roy Ovesen:

You are right. I would suggest resizing input[] to (samples + 1) instead.
Change lines 654 and 661 to:

input.resize(samples + 1, 0.0);

That way we average over the number of samples as configured.
2005-09-16 20:21:15 +00:00
ehofman
62bb2277bc MingW32 fixes. 2005-09-11 09:53:55 +00:00
daveluff
55e25f9871 Add a convienient ctor 2005-09-09 12:33:23 +00:00
ehofman
fad67bda10 Mathias Frhlihlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.


Erik Hofman:
Remove some duplicate code that was moved to simgear/compiler.h
2005-09-05 13:25:09 +00:00
curt
2584ecaaf9 Fix a small oops. We need to convert values from network byte order before
trying to use them.
2005-08-23 21:38:49 +00:00
curt
cf0d6af66e Slightly more user friendly output. 2005-08-23 21:36:05 +00:00
curt
d8cad2103a Minor clean up. 2005-08-23 21:02:44 +00:00
curt
e7ef4f4772 Scale gyro input power for the new[er] electrical system. 2005-08-23 02:26:16 +00:00
curt
817afc61d2 Remove some old debugging output. 2005-08-22 23:47:17 +00:00
curt
00d5d7c1b3 Remove an unneeded include. 2005-08-22 23:31:23 +00:00
ehofman
a760dcdf13 Harald JOHNSEN:
- replay.cxx :
  corrected a bug, now reinitialize the recording data when replay is
  deactivated

- fgclouds.cxx :
  cloud layers and weather condition are saved when choosing a weather scenario,
  added a new scenario 'none' so we can switch back to standard flightgear
  weather

- navradio.cxx :
  force a search() on init to initialize some variables, preventing a nearly
  infinite loop  when delta-time == 0 on the first update()

- electrical.cxx :
  uninitialized variable in apply_load() for FG_EXTERNAL supplier

- panel.cxx, panelnode.cxx :
  added a property "depth-test" for 2.5D panels so that they update the depth
  buffer and are no more visible from the outside of the aircraft when the
  aircraft uses textures without an alpha channel

- panel.cxx :
  moved the computation of the instruments diffuse color outside the
  texturelayer code since this is constant during a frame, this is a big speedup
  for 2D panels
2005-08-22 17:49:50 +00:00
ehofman
99276dd060 MSVC fix. 2005-08-18 09:17:39 +00:00
ehofman
b92f034550 Vivian Meazza:
Some quite extensive changes to the AIModel code:

1. Mathias has made major changes to the AICarrier code to provide better
alignment of an aircraft on deck with the carrier - this feature is a major
improvement on the existing, but has a bug which might cause it to fail when
the computer carries out other tasks - changing window size is a known
example. This bug is outwith this code.

2.  I have made significant changes to the AIShip code to enable a ship the
turn and roll smoothly.

3. I have added some simple AI which enables the carrier to remain within,
or return to, an operating box.

4. An automated turn into wind for flying operations.

5. A simplistic implementation of TACAN within AICarrier. I am in the course
of implementing this as a generic instrument, but this is some time off
completion.
2005-08-16 09:37:23 +00:00
ehofman
7b824755ee Mathias Frhlich:
I have prepared a patch that:
- Introduces a FGTileMgr::scenery_available method which asks the tilemanager
  if scenery for a given range around a lat/lon pair is already loaded and make
  use of that method at some -9999 meter checks.
- Introduces a FGScenery::get_elevation_m method which queries the altitude at
  a given position. In constrast to the groundcache functions this is the best
  choice if you ask for one *single* altitude value. Make use of that thing in
  AI/ATC classes and for the current views ground level. At the current views
  part the groundcache is reused if possible.
- The computation of the 'current groundlevel' is no longer done on the
  tilemanagers update since the required functions are now better seperated.

Alltogether it eliminates somehow redundant terrain level computations which
are now superseeded by that more finegrained functions and the existence of
the groundcache. Additionally it introduces an api to commonly required
functions which was very complex to do prevously.
2005-08-14 12:57:12 +00:00
curt
397a15c829 Syd Adams:
I made some changes to clock.cxx to output minute, hour and a shortened text
string (hh:mm) for the digital clock in the Citation Bravo...
2005-08-03 19:58:42 +00:00
ehofman
5430d87f01 Ralf Gerlich:
- automatic detection of axis directionality, so that axis inputs are appropriately inverted only when necessary
- fixed trim axis names for better understandability
- fixed signs for flaps up/down property increments
- button 0 was previously used for skipping axes and buttons in both loops. Now button 0 can be assigned a binding (e.g., brakes). Instead, moving any axis during the button-assignment-loop indicates skipping.
- The user is now told how to skip a control.
2005-07-31 14:05:55 +00:00
ehofman
83b414482f Harald JOHNSEN:
I did some profiling of the code and found a few interessant things. Some corrections are obvious like the one in the multiplayer code, the fps is no more divided by 2 or 3 when another plane is on screen.

Other things like collision detection and computation of agl can not really be optimized. I changed a few things in hitlist.cxx but this only give a very low increase of fps. The groundcache eats a lot of cpu but I think that the real way to do it is to use a real collision system like OPCODE or something like that.



And I added an option to disable the recording of replay data. It takes more cpu than we can think.


Changes
=======

- panel.cxx :
  moved the computation of the instruments diffuse color outside the texturelayer code
  since this is constant during a frame, this is a big speedup for 2D panels ;

- hitlist.cxx :
  changed the computation of the intersection between ray and triangle, optimized
  the sphere culling by using a normalized direction vector. This can give a
  35% speedup on the computation of elevation in some situations ;

- renderer.cxx, acmodel.cxx :
  call ssgDrawAndCull with plane scene graph in external or internal view,
  calling ssgDrawAndCull with the root scene graph was drawing other players plane
  a second time in multiplayer mode ;

- mplayer.cxx :
  removed the calls to ssgFlatten and ssgStripify because it was degenerating models,
  causing a massive drop in frame rate ;

- replay.cxx :
  added an option to disable the recording of the flight

- fgclouds.cxx :
  changed the path of cloudlayer properties to match preferences.xml ;
  set the altitude of clouds from scenarios to a more correct value if metar is not enabled ;
2005-07-31 09:04:18 +00:00
ehofman
17ff8ec4a6 Frederic: MSVC doesn't have stdint.h. I just copied the code found in net_gui.hxx to address this issue. 2005-07-31 08:13:09 +00:00
ehofman
ee73d9fbff Mathias Frhlich:
I have now included a patch to the multiplyer protocoll which does:

1. place the 3d model into the scenery using a placement transform which can
dynamically change its scenry center.
2. Transmits unique position and orientation data for the 3d model.
3. Thus breaks protocol compatibility.

Oliver Schroeder:
With help from Norman I fixed the alignment in the used headers.

But this patch again fixes only symtoms, not the problems. I suggest to
put it into cvs anyway, as it will enable the majority to get experience
with the multiplayer mode.
2005-07-28 08:40:03 +00:00
ehofman
4bd2314430 Mathias:
Turns out to be a bad interaction between jsbsims crash detection and my
past initialization changes.
The attached patch fixes this by moving crash detection out of the
initialization phase of jsbsim.
2005-07-27 11:53:47 +00:00
ehofman
6d5e37f674 MacOS-X fix. 2005-07-27 07:59:59 +00:00
ehofman
ef099d3cad Why this didn't ring any alarm bells during my previous test compile is beyond me, but this should get FlightGear in a compilable state again. 2005-07-26 20:12:03 +00:00
ehofman
d4a3872f78 Remove a stale reference. 2005-07-26 16:57:56 +00:00
ehofman
73f06ccef3 Remove unused code, especially concidering the non-commercial clause in the copyright statement. 2005-07-26 08:08:41 +00:00
ehofman
15f3ef3cfb Harald JOHNSEN:
- AIManager.cxx :
  - we can now have multiple <scenario> entries in the sim/ai entry in preferences.xml
- AIBase.cxx :
  - added an exception handler around the loading of the 3D model to not exit FG
    if the model is not found
- AIScenario.cxx :
  - removed a duplicated read of the xml file, this was also exiting FG is the xml file
    does not exist
2005-07-24 14:05:28 +00:00
ehofman
7e024c549f Remove a copyright that doesn't belong there. This file was written from scratch for FlightGear. 2005-07-22 12:32:46 +00:00
ehofman
05f626e9fb Harald JOHSEN:
Changes
=======

- shadowvolume.cxx, renderer.cxx :
  - reduced the polygon offset a bit to eliminate some artifact ;
  - changed again the cleanup code for objects inside a tile because it could crash on rare occasion ;
  - the culling of shadow casters has been rewritten to traverse the scene graph, it should be
    a bit faster when there is a lot of objects ;
  - the range selector was not correctly handled, sometimes the wrong LOD was casting shadows.
  - added the option to display aircraft's transparent objects after the shadows, this will
    reduce the problem of shadows being hidden by the transparent object (propeller disk,
    rotor, etc). A side effect is that aircraft's transparent objects won't receive shadows
    anymore. This is usually a good thing except when the aircraft use a 'transparent'
    texture where it should not. A transparent texture in the plib context is a texture
    with an alpha channel or a material with alpha <= 0.99.

- model.cxx, animation.cxx, shadowvolume.cxx :
  - added an optional <condition> under the <noshadow> animation

- tower.cxx
  - correct a rare bug where all occurences of the aircraft are not deleted from the
  departure list causing a crash in FGTower::CheckDepartureList function.
2005-07-18 16:58:22 +00:00
ehofman
e4390aac42 Perhaps it's better to compare the contents of the strings instead of comparing the pointers. 2005-07-18 11:55:39 +00:00
ehofman
0666590909 Fix a segmentation fault when switching to a new style and selecting a new dialog. I still need to find out why getColor doesn't work properly. 2005-07-18 10:00:02 +00:00
ehofman
0ec8fa64a4 IRIX fixes.
Somehow the MIPSpro compiler doesn't like an STL map entry being called
using a variable when the reference is an object and not a pointer to an
object.

Preliminary support for a fontcache is added which prevents fonts from
being loaded more than once and takes care of freeing them up again.
The fontcache isn't used yet since there seems to be a problem somewhere.
2005-07-18 09:18:24 +00:00
mfranz
6776103190 - don't abort if remote model isn't installed; output missing model's
path, so people know what to install
2005-07-15 09:45:57 +00:00
ehofman
1869b30b58 Mathias Frhlich:
I have traced that reset on carrier problem down to several problems. One of
them is the fact that on reset the carrier is updated while the aircraft is
not. That made the aircraft drop down an elevator sometimes. Depending on the
passed realtime while loading some parts of the scenery.
2005-07-13 12:25:16 +00:00
mfranz
3e38a4d415 - suppress CygWin warnings (Vivian Meazza) 2005-07-13 11:43:00 +00:00
mfranz
036fbdb18e make /sim/current-gui an integer 2005-07-13 10:57:27 +00:00
mfranz
591001a24e - make tabula rasa on re-init
- check /sim/current-gui for where to get gui colors (default "/sim/gui[0]")
- call getFont() with gui font address (default "/sim/gui[0]/font")
2005-07-13 10:16:42 +00:00
mfranz
4ac0776e97 nasal dialogs are separate trees and have an empty name 2005-07-13 07:05:50 +00:00
mfranz
eefd7dee8c - fix alpha handling (hopefully)
- remove another leftover debugging line
2005-07-13 06:37:39 +00:00
mfranz
275a9a5cc0 - don't clamp when setting, but on request (allows to set an invalid color)
- adapt constness
- remove leftover debugging line
2005-07-12 16:48:16 +00:00
mfranz
387888862c - let FGColor setters/mergers report if they found something merge-worthy
- tune "use-<color>-node-for-pucol" masks
2005-07-11 08:01:28 +00:00
mfranz
01bca490b1 add missing paren 2005-07-09 14:01:52 +00:00
mfranz
f3e88fc05d - clear alpha like r/g/b
- fix warning
- replace tabs by 4 spaces, according to the style of the file
2005-07-09 13:53:25 +00:00
mfranz
f65eb6e3d5 tell the layouter about the default font (I wonder why
LayoutWidget::setDefaultFont() wants puFont* /and/ pointsize as extra
parameters, when puFont knows its pointsize anyway. Didn't want to change
that yet, though.) Now the HELVETICA_10 font makes actually sense. :-)
2005-07-08 20:12:06 +00:00
mfranz
18a874f1b2 disable automatic re-opening of dialogs on re-init; this does currently
not work correctly (forgets the bindings)
2005-07-08 16:42:26 +00:00
mfranz
8d2f921618 rename VERA_12B font to SANS_12B (as in sans-serif). This is a "Grotesk"
font similar to Helvetica/Swiss. The license doesn't allow to redistribute
modified fonts under the original name. While it's only a converted font,
and not manually modified, it can no longer be seen as original. Changes
so far are (a) conversion from vector to bitmap, (b) different empty space
width, (c) different & constant gap value, without other kerning information.
Further changes may be necessary in the future.
2005-07-08 13:28:40 +00:00
mfranz
f0b6030d31 Harald JOHNSEN:
[new_gui is] "using copies of puFont objects that are not yet initialized, I
think that dependant of link order (and so tor execution order) it can
work or not. Changing puFont font by puFont *font should work in all cases."
2005-07-08 11:15:17 +00:00
mfranz
ffb1515aa4 add missing copyright statements 2005-07-08 07:37:56 +00:00
mfranz
e675f80a66 remove commented out and non-functional code for now 2005-07-08 06:45:00 +00:00
mfranz
ae96deb2c1 read the splash font color from the gui style file. This is a bit of a
gimmick, but it may be nice to adjust the font color to match the splash
image, e.g. to make it darker for dark images, etc.
2005-07-07 21:43:22 +00:00
mfranz
81aaf4c7bd make property picker consider the new_gui colors; unfortunately, plib
hardcodes the text color as black, which makes them a bit hard to read
on dark backgrounds; fix sent to the plib list; (the added code isn't
pretty and hence fits the existing style quite well ;-)
2005-07-07 21:32:33 +00:00
mfranz
f2bf0a7cb3 - use color map information from new_gui.cxx and set puObject colors
accordingly;
- cleanup (call all puObjects "obj" for easier editing/copying)
- commented out code: (not-yet functional props preprocessor)
2005-07-07 21:30:34 +00:00
mfranz
e1a5398e4f - add gui color support: maintain color map with default colors and all
colors from /sim/gui/colors/ into map;
- set default color scheme
- handle fonts
- implement color class
- close all dialogs on reinit, set up style again, and then reopen all
  (non-nasal generated) dialogs again
2005-07-07 21:28:15 +00:00
mfranz
9b47b1b15b add fonts.cxx file 2005-07-07 21:24:28 +00:00
mfranz
9946347fa7 contains two fntBitmap fonts with iso8859-1 character set; this was
generated by freeglut's genfont utility. That application also generates
a copyright message that I did not copy into this file, because it is
wrong: the author of genfont claims copyright for data that *I* generated
using his program; this doesn't fly. Of course, the copyright will remain
in the (heavily edited) version of *his* code. I'll commit that, too.
2005-07-07 21:23:42 +00:00
mfranz
fb9453fc2d Patrick Quirk: fix typo (Norman: "looks like this is probably a bug") 2005-07-07 12:57:00 +00:00
mfranz
cac0a9b326 - abstract out reading colors from the property tree into a routine.
This could also be used to read the default foreground/background color
  from a definition in preferences.xml or gui/color.xml.
2005-07-04 07:27:17 +00:00
mfranz
0730ecc8e2 Whoops. I had missed that we have that already. Reverting. Thanks Erik.
<binding>
     <command>reinit</command>
     <subsystem>gui</subsystem>
    </binding>
2005-07-03 15:43:32 +00:00
mfranz
133cc2b0c7 Rename "menu-reload" to "gui-reload", which is what is actually done
behind the scenes: It reloads all gui files from $FG_ROOT/gui/. That's
useful for gui development. Maybe we'll have a "menu-reload" later ...
2005-07-03 15:20:05 +00:00
mfranz
7f9b0fbb73 - add fgcommand to reload menubar; that's necessary to make changes visible
at runtime. Example:

  <key n="99">
      <name>c</name>
      <desc>Update completely useless menu entry.</desc>
      <binding>
          <command>nasal</command>
          <script>
              time = getprop("/sim/time/elapsed-sec");
              setprop("/sim/menubar/default/menu[9]/label", time);
          </script>
      </binding>
      <binding>
          <command>menu-reload</command>
      </binding>
  </key>
2005-07-03 15:06:29 +00:00
mfranz
11138e3739 - make menubar reloadable ... again. This was lost because FGBindings does
no longer save inaccessible bindings copies, but only pointer to the
  bindings in the property tree (which was desirable to get accurate
  error messages for Nasal bindings).
2005-07-03 14:43:47 +00:00
mfranz
2f2d14a41f better error message to help users and support staff 2005-07-03 10:27:35 +00:00
ehofman
4df7a3e9f8 Mathias Frhlich:
I have introduced the posibility to start directly on the carrier.

With that patch you will have a --carrrier=id argument where id can either be
the pennant number configured in the nimitz scenario or the carriers name
also configured in the carriers scenario.
Additionaly you can use --parkpos=id to select different positions on the
carrier. They are also configured in the scenario file.

That includes the switch of the whole FGInterface class to make use of the
groundcache.
That means that an aircraft no longer uses the current elevation value from
the scenery class. It rather has its own local cache of the aircrafts
environment which is setup in the common_init method of FGInterface and
updated either manually by calling
 FGInterface::get_groundlevel_m(lat, lon, alt_m);
or implicitly by calling the above method in the
 FGInterface::_updateGeo*Position(lat, lon, alt);
methods.
A call get_groundlevel_m rebuilds the groundcache if the request is outside
the range of the cache.

Note that for the real usage of the groundcache including the correct
information about the movement of objects and the velocity information, you
still need to set up the groundcache in the usual way like YASim and JSBSim
currently does.
If you use the native interface, you will get only static objects correctly.
But for FDM's only using one single ground level for a whole step this is IMO
sufficient.

The AIManager gets a way to return the location of a object which is placed
wrt an AI Object. At the moment it only honours AICarriers for that.
That method is a static one, which loads the scenario file for that reason and
throws it away afterwards. This looked like the aprioriate way, because the
AIManager is initialized much later in flightgears bootstrap, and I did not
find an easy way to reorder that for my needs. Since this additional load is
very small and does only happen if such a relative location is required, I
think that this is ok.

Note that moving on the carrier will only work correctly for JSBSim and YASim,
but you should now be able to start and move on every not itself moving
object with any FDM.
2005-07-03 09:39:14 +00:00
mfranz
e73dffb99f - fix <hrule>
- add <vrule>
- allow elements to default to foreground color (black)
- remove redundant  if (foo) delete foo;

The rules do currently need a dummy child for the layouter to work correctly,
(<hrule><foo/></hrule>). The goal is to make a simple <hrule/> work.
2005-07-02 20:49:38 +00:00
andy
154917477f Rework the MP calculation to make super/turbocharger output dependent
on RPM via a model developed by Vivian Meazza.  Add a "boost" output
to the property tree.  Fix a bug where MP would be reported "before"
the wastegate clamping.
2005-07-02 17:09:42 +00:00
mfranz
ee42a35cbc revert last patch 2005-06-30 20:08:02 +00:00
mfranz
af78f45550 remove my beloved removeChildren() ... sniff 2005-06-30 19:26:29 +00:00
mfranz
9f0397a720 - replace one SGPropertyNode* by SGPropertyNode_ptr to avoid crash with
temporary removeChild(); should be done even after reverting; the node
  is accessed after removal
- cleanup:  if (foo) delete foo  -->  delete foo
2005-06-30 18:34:20 +00:00
mfranz
93dbac482f remove "keep" argument; the new removeChild() doesn't support that any more 2005-06-28 11:23:53 +00:00
mfranz
a62388a19c - fix type warnings
- use new removeChildren() to remove the named js nodes that we don't
  need any more (they are now *really* removed, not just detached), and
- move it into postinit(). (getChildren() returns a SGPropertyNode_ptr,
  so all nodes are refcounted and, thus, after the last sg/props change
  no longer removable in that scope ;-)  Maybe we'll need an alternative
  getChildren() that returns SGPropertyNode* ...
2005-06-27 13:59:48 +00:00
mfranz
9889d37bdb Frederic Bouvier:
- This doesn't do what the author though it would do:
  if (modifiers&KEYMOD_RELEASED == 0) ...   (see below)
- MSVC and type fixes

mf:
fixing this uncovered an old bug: the "key pressed" branch was
actually never executed -- always only "released". And that is why
the <repeatable> property didn't work. And *that* was the reason
why the Spitfire's starter didn't work with freeglut, and Vivian
had to write a nasty workaround for it.
2005-06-27 07:13:02 +00:00
ehofman
f2cf76171f Harald JOHNSEN:
Changes
=======

New volumetric shadows for FlightGear.

There is now two new checkboxes in the rendering dialog to enable/disable shadows
for the user aircraft and for static scenery objects (ie those defined in the .stg files).
AI and random objects are not handled for the moment.


known bugs
==========
- ghost objects
2005-06-26 17:21:18 +00:00
ehofman
8e5eed90d5 Remove the 'old' 3D clouds code. 2005-06-25 11:21:18 +00:00
mfranz
9319d165d1 Frederic Bouvier: work around MSVC bug
mf: avoid warning about initialization order
2005-06-25 10:25:38 +00:00
ehofman
486b59a431 TJ:
Annexed an IVSI (instantaneous ertical speed indicator), which bypasses a
limitation with Concorde :

- the cruise at Mach 2 must be with a slow climb rate of 50/60 ft/min
  (2h from 50000 ft).
- with /velocities/vertical-speed-fpm, the real climb rate (altimeter) varies :
  One must constantly (every 5-10 minutes) change the vertical speed hold of
  the autopilot between 10 ft/min and 200 ft/min.
  This is very annoying because not a constant offset : that could be a lack of
  sensitivity of /velocities/vertical-speed-fpm (FDM ?).

This new IVSI :
- Is an emulation with works with environment pressure : a real IVSI works with
  static pressure (with lag) + accelerometers.
  It is not forbidden to later upgrade to the real model.
- Doesn't require a tuning of the autopilot made with
  /velocities/vertical-speed-fpm (also tested with 737, 747) :
    Concorde's autoland works without update.
2005-06-25 08:46:58 +00:00
mfranz
4732b96861 (Frederic Bouvier) avoid gcc'ism 2005-06-25 07:57:42 +00:00
mfranz
550352c0b6 keep panel and gui bindings nicely separated; useful for debugging,
especially now that the property path is shown in nasal error messages
2005-06-24 14:07:15 +00:00
mfranz
19b09cef28 FGBindings doesn't create its own, detached copy of the bindings property
subtree. Keeping bindings available is in the responsibility of the caller.
2005-06-24 13:44:22 +00:00
curt
baac4a98c9 Laurie Bradshaw:
Modified fgjs.cxx so it can produce xml or property list output.
There are also a couple of other additions (like a --deadband <float>
option).
2005-06-23 19:21:17 +00:00
mfranz
c70e5f20de - layout frames like groups (I forgot to commit that yesterday :-) 2005-06-21 12:13:07 +00:00
mfranz
0636ebfc86 - fix "frame" (the old code was broken and ... strange)
- add "hrule" (horizontal rule; accepts color and "pref-height" for thickness)
2005-06-20 20:54:47 +00:00
mfranz
d977c07908 - output property path in error messages 2005-06-20 18:53:00 +00:00
mfranz
ee7b882dd9 - delete bindings in the *destructor* (must have been an editing accident)
- create copies of bindings in /sim/bindings/, because FGBindings doesn't
  do that any more  (is there a better way to find the first free child?)
2005-06-20 18:52:54 +00:00
mfranz
1bcaf4bfdd - don't store link to a disconnected *copy* of a subtree, but a link to
that subtree in the property tree itself
- remove a binding from the property tree
2005-06-20 18:52:45 +00:00
mfranz
8027023862 - fix bug that let <mod-up> bindings be executed before the nasal init
block (this required to move most of init() into postinit())
- undo the "which" pseudo-namespace workaround, and do it proper:
- let all nasal code in a joystick config file be executed in its own
  namespace. This allows to define functions in the init block that
  can be used throughout the driver file, and to write state variables
  in one binding, while reading them in other bindings, all without
  having to make sure that the values aren't lost in between, or collide
  with another joystick driver's code.
      For this the input subsystem creates a namespace for each joystick:
  "__js0" for joystick 0, etc. The two leading underscores are there to
  avoid collisions with user defined modules (similar to internal compiler
  variables). The namespace shouldn't be used explicitly, at least not in
  releases, and not from outside code, except for testing purposes, for
  which it can be useful. (If using the Cyborg joystick as js[0], you
  can read the modifier level as "__js0.modifier" from any nasal context.)
2005-06-19 17:23:41 +00:00
mfranz
ece07db538 - rename initModule() to createModule() (as suggested by Andy)
- make it public
- enable handleCommand() to execute a binding (or other nasal code defined
  in a property system subtree) in a particular namespace (-> "module" child)
2005-06-19 17:09:03 +00:00
mfranz
5c31daf808 Josh Babcock: fix typo 2005-06-17 19:42:25 +00:00
curt
3a109c568a Adjust logging output. 2005-06-14 20:55:46 +00:00
andy
568d53875e Make readScriptFile() public, and rename it to loadModule(), so that external
code can have access to the facility for loading modules from files.

Also includes a cast-int-to-pointer fix that causes a warning on 64 bit
systems.
2005-06-14 19:57:24 +00:00
curt
6dd82d0502 Updated electrical system.
These changes represent some attempts to bandaid and patch a hopelessly
flawed system to impliment basic battery charging/discharging as well as
provide the ability to model ammeter gauges and draw current from multiple
sources (like load balancing multiple alternators in a multi-engine aircraft.)
The system design forces all these things to be horrible hacks or depend
on extremely subtle system side effects and call ordering so they may or9
may not work to one degree or another.

As mentioned in the mailing list, my recommendation is to move away from
using this system and instead build a procedural electrical system using
nasal.  Sometime in the future we hopefully can impliment a better conceived
data driven electrical system model.
2005-06-14 17:57:48 +00:00
curt
5fb87df1fb Turn the electrical system into a non-hardcoded system like all the other
systems.
2005-06-14 17:54:19 +00:00
curt
d0c8edd02d Fix a misuse of a return value that lead to an error message being displayed
when one shouldn't have been.
2005-06-14 17:53:40 +00:00
mfranz
72eecef8fa strip trailing spaces & garbage 2005-06-13 19:27:40 +00:00
mfranz
639ed2161f revert last patch, and do it differently: set /input/joysticks/which (int)
to the joystick index (x in /input/joysticks/js[x]) both when initializing
nasal init blocks & whenever updating the joystick. That's the only way to
make these nasal contexts aware of the joytick for which they were called.
And that's useful if a js maintains common variables, such as modifiers or
state variables, that should be shared between the namespace-less bindings
and initialization code. And, yes, it's over-engineered ...  :-)
2005-06-13 06:14:45 +00:00
mfranz
dec07ab83e leave temporary hint for the nasal init block, so that it can access
its own data, and can distinguish itself from other instances of the
same js driver. This property is removed after script execution.
Example:

  self = props.globals.getNode(getprop("/input/joysticks/this"));
2005-06-12 19:27:20 +00:00
mfranz
938502b239 sg_throwable's "origin" argument is optional and defaults to an empty
string. "(received from )" doesn't really look good.
2005-06-12 16:01:49 +00:00
mfranz
1167c31a84 even clearer error message :-/ 2005-06-12 13:54:27 +00:00
mfranz
10ab557452 clearer error message 2005-06-12 13:51:55 +00:00
mfranz
defa571d86 a missing /input/joysticks/ node is no alarming sign any more. It's
supposed to get populated from $FG_ROOT/Input/Joysticks/.
2005-06-12 13:35:55 +00:00
mfranz
4a1eadbf35 throw an exception if not even a default joystick could be found;
This can only happen if $FG_ROOT is corrupted or some developer has
broken the default js config. Better not keep that under the rug.
2005-06-11 15:26:32 +00:00
mfranz
325d545132 - read all joystick files from $FG_ROOT/Input/Joysticks automatically
(no need to list the paths explicitly in $FG_ROOT/joysticks.xml any more)
- move identified js nodes to /input/joysticks/js[0-9], but
- don't overwrite already set joystick data there
- remove all nodes when they aren't used any more
- add "id" node, which contains the js id that lead to the selection
  of a "named js" config
- add "source" node containing the path of the used js config file
- execute all nasal script groups at initialization time
2005-06-11 14:26:11 +00:00
mfranz
57aa9274d7 call the subsystems' postinit() methods after all of them are initialized 2005-06-11 09:13:44 +00:00
ehofman
34a4fb72b5 A few fixes from David Culp. 2005-06-11 08:19:16 +00:00
ehofman
c3037e3891 Fix by Durk Talsma to fix the Airport AI directory preread code. 2005-06-11 08:13:30 +00:00
ehofman
ab83702c16 David Culp:
I added an AIStatic object to my OV-10 sim for use in putting city signs,
vehicles, or anything else that will be static, but that I don't want to put
in the scenery files.  It's inexpensive.  Before, I was making such things
from AIShip.

I also added the ability to set flight plans to repeat, so that when an
airplane reaches the end it just starts over at the beginning.  This is
useful for my OV-10 sim.  I have C-141 and KC-135 traffic flying approaches
to Ramstein, and I only have to define two AI objects to do this.

Also, I found an inefficiency in AIBase, where every AI object was calculating
Mach number at every dt.  Now only AIBallistic objects do this.
2005-06-04 09:38:52 +00:00
curt
36929535d7 Fix some more of my own stupidity. 2005-06-03 15:25:19 +00:00
curt
00337c6c64 Fix some stupidity (mine). 2005-06-03 15:23:10 +00:00
mfranz
be1df4819a I had hoped that gmtime's lack of thread-safety wouldn't bite us. It does.
Fix jumping clock hands.
2005-06-03 08:39:50 +00:00
ehofman
557a879483 Mathias Frhlich:
this is basically the past patch I sent to the list and which should now
really (...!?!?) fix the no ground below aircraft problem.
Reasons:
I understood my remaining thinko I introduced with the prevous patch, and the
same thinko I made in my test cases.
The feedback from the list told me that it should help.
2005-06-02 08:51:47 +00:00
ehofman
807d2cc3ca Mathias Frhlich:
2.
I made YASim query the the ground cache at the wrong place. This one fixed
this, one can now land the bo105 on top of the oracle buildings  :)

3.
Is a followup of the scenery center update code: Register the scenery center
transform at the time it is put into the scene graph not at creation time.

4.
I held that part back from the past hitlist patch, because I hoped that it
will be sufficient (and the last one was in fact the biggest part) without.
As some test cases from Melchior showed me, it is not. We have additionally
to the wrong computed transform from the prevous patch some roundoff
problems. This patch adds some small tolerance to for the point in triangle
test.
... may be one even needs to increase the eps value further if starting at
some tile boundaries still fails.

5.
That is a big chunk.
Tested now for two days while hunting the second patch  :) .
That is a partial rewrite of the groundcache to use its own datastructures for
that flat scenegraph in the cache. The basic advantage is, what Erik
suggested, to precompute some often used values of these triangles. Also
allmost all computations are now in double precision which should decrease
(hopefully fix), together with a similar tolerance for some point in triangle
tests, the problems with 'no ground below aircraft'.
I am playing with octrees for the groundcache, that will finally solve the
performance problem when high triangular count models end up in the
groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
ehofman
8ff709439b Some small fixes and security updates. 2005-05-30 08:47:00 +00:00
ehofman
a383d6285b Fix a number of build issues; Not all compilers support strnlen(), some platforms use more than one lend-ending character and capture lines starting with a whitespace also. 2005-05-27 18:49:45 +00:00
ehofman
e4bce63391 Be a tad more clever on readin the apt database; optimize the if statements a bit and dont tokenize strings we don't want to see anyhow. 2005-05-27 17:46:35 +00:00
andy
88c73d0ece Don't try to open runway and parking files for every airport in the
database.  Works fine on Linux, but is a huge performance hit (1
minute) on cygwin.  Keep a cache of actual directories and check that
first.
2005-05-27 17:06:13 +00:00
ehofman
b71b3af66c A patch from Mathias to fix the startup at a tile boundry problem. 2005-05-26 08:13:06 +00:00
mfranz
61b5efb772 The "catching up on tile delete queue" doesn't justify an ALERT message.
It happens regularly during normal operation (ufo!) and only informs about
unfortunate, but known and deliberate behavior. The user can't do anything
about it, anyway. And finally: flooding the console with this message does
only *add* to fgfs' sluggish performance and makes every other message
go unnoticed.
2005-05-22 17:14:15 +00:00
ehofman
e59d38bf00 Harald JOHSNEN:
Changes
=======

- correct the transparency probleme when old 3d clouds were enabled
 (rendering context with an alpha channel)
- changed rain cone orientation, it can now be viewed from helicopter or chase
  view (still not tower view)
- clouds are a bit more yellow/red at dawn/dusk
- weather data is now correctly propagated to the interpolator, this correct
  visibility, wind, etc
- the 'metar' weather scenario now immedialty reuse the real metar data
- real metar no more overwrite custom weather scenario
2005-05-22 08:08:22 +00:00
ehofman
56a9034d95 Sync. w. JSBSim CVS. 2005-05-22 08:06:47 +00:00
ehofman
9c146d5527 MSVC fix. 2005-05-22 07:36:26 +00:00
curt
5c6020f2bc Added Farenheit temperature conversion to the property tree. 2005-05-20 19:42:53 +00:00