whoops ... don't let the new HUD turn off 3D mode in the old one :-)
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1 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ static float clamp(float f)
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HUD::HUD() :
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_current(fgGetNode("/sim/hud/current-color", true)),
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_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
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_3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
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_3DenabledN(fgGetNode("/sim/hud/enable3d[1]", true)),
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_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
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_transparency(fgGetNode("/sim/hud/color/transparent", true)),
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_red(fgGetNode("/sim/hud/color/red", true)),
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@ -347,7 +347,7 @@ int HUD::load(const char *file, float x, float y, int level, const string& inden
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} else if (!strcmp(name, "enable3d")) {
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// set in the tree so that valueChanged() picks it up
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fgSetBool("/sim/hud/enable3d", n->getBoolValue());
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_3DenabledN->setBoolValue(n->getBoolValue());
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continue;
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} else if (!strcmp(name, "import")) {
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