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whoops ... don't let the new HUD turn off 3D mode in the old one :-)

This commit is contained in:
mfranz 2006-07-15 18:15:00 +00:00
parent 722fb05ce7
commit a952ed210f

View file

@ -53,7 +53,7 @@ static float clamp(float f)
HUD::HUD() :
_current(fgGetNode("/sim/hud/current-color", true)),
_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
_3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
_3DenabledN(fgGetNode("/sim/hud/enable3d[1]", true)),
_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
_transparency(fgGetNode("/sim/hud/color/transparent", true)),
_red(fgGetNode("/sim/hud/color/red", true)),
@ -347,7 +347,7 @@ int HUD::load(const char *file, float x, float y, int level, const string& inden
} else if (!strcmp(name, "enable3d")) {
// set in the tree so that valueChanged() picks it up
fgSetBool("/sim/hud/enable3d", n->getBoolValue());
_3DenabledN->setBoolValue(n->getBoolValue());
continue;
} else if (!strcmp(name, "import")) {