1
0
Fork 0

Ralf Gerlich:

- automatic detection of axis directionality, so that axis inputs are appropriately inverted only when necessary
- fixed trim axis names for better understandability
- fixed signs for flaps up/down property increments
- button 0 was previously used for skipping axes and buttons in both loops. Now button 0 can be assigned a binding (e.g., brakes). Instead, moving any axis during the button-assignment-loop indicates skipping.
- The user is now told how to skip a control.
This commit is contained in:
ehofman 2005-07-31 14:05:55 +00:00
parent 83b414482f
commit 5430d87f01
3 changed files with 16 additions and 6 deletions

View file

@ -50,15 +50,18 @@ string axes_propnames[8]={ "/controls/flight/aileron","/controls/flight/elevator
"/sim/current-view/goal-pitch-offset-deg"
};
string axis_posdir[8]= { "right", "down/forward", "right", "forward", "forward", "forward", "left", "upward" };
bool half_range[8]={ false,false,false,true,true,true,false,false };
bool repeatable[8]={ false,false,false,false,false,false,true,true };
bool invert[8]= { false,true,false,false,false,false,false,true };
bool invert[8]= { false,false,false,false,false,false,false,false };
string button_humannames[8]= { "Left Brake", "Right Brake",
"Flaps Up", "Flaps Down",
"Elevator Trim Up", "Elevator Trim Down",
"Elevator Trim Forward", "Elevator Trim Backward",
"Landing Gear Up", "Landing Gear Down"
};
@ -76,7 +79,7 @@ bool button_modup[8]={ true,true,false,false,false,false,false,false };
bool button_boolean[8]={ false,false,false,false,false,false,true,true };
float button_step[8]={ 1.0, 1.0, 0.34, -0.34, 0.001, -0.001, 0.0, 1.0 };
float button_step[8]={ 1.0, 1.0, -0.34, 0.34, 0.001, -0.001, 0.0, 1.0 };
string button_repeat[8]={ "false", "false", "false", "false", "true", "true", "false", "false" };
@ -379,7 +382,8 @@ int main( int argc, char *argv[] ) {
for(control=0;control<=7;control++) {
cout << "Move the control you wish to use for " << axes_humannames[control]
<< endl;
<< " " << axis_posdir[control] << endl;
cout << "Pressing a button skips this axis\n";
fflush( stdout );
jsi->getInput();
@ -397,6 +401,7 @@ int main( int argc, char *argv[] ) {
if (strcmp(answer,"n")==0) {
control--;
} else {
invert[control]=!jsi->getInputAxisPositive();
if (usexml) {
writeAxisXML( xfs[jsi->getInputJoystick()], control, jsi->getInputAxis() );
} else {
@ -424,6 +429,7 @@ int main( int argc, char *argv[] ) {
} else {
cout << "Press the button you wish to use for " << button_humannames[control] << endl;
}
cout << "Moving a joystick axis skips this button\n";
fflush( stdout );
jsi->getInput();
if(jsi->getInputButton() != -1) {

View file

@ -29,7 +29,7 @@ jsInput::jsInput(jsSuper *j) {
jsInput::~jsInput(void) {}
int jsInput::getInput(void){
int jsInput::getInput(){
bool gotit=false;
@ -37,6 +37,7 @@ int jsInput::getInput(void){
int i, current_button = 0, button_bits = 0;
joystick=axis=button=-1;
axis_positive=false;
if(pretty_display) {
printf ( "+----------------------------------------------\n" ) ;
@ -79,6 +80,7 @@ int jsInput::getInput(void){
gotit=true;
joystick=jss->getCurrentJoystickId();
axis=i;
axis_positive=(delta>0);
} else if( current_button != 0 ) {
gotit=true;
joystick=jss->getCurrentJoystickId();
@ -102,7 +104,7 @@ int jsInput::getInput(void){
ulMilliSecondSleep(1);
}
if(button_bits != 0) {
for(int i=1;i<=31;i++) {
for(int i=0;i<=31;i++) {
if( ( button_bits & (1 << i) ) > 0 ) {
button=i;
break;

View file

@ -34,6 +34,7 @@ class jsInput {
int button_iv[MAX_JOYSTICKS];
int joystick,axis,button;
bool axis_positive;
float axis_threshold;
@ -48,6 +49,7 @@ class jsInput {
inline int getInputJoystick(void) { return joystick; }
inline int getInputAxis(void) { return axis; }
inline int getInputButton(void) { return button; }
inline bool getInputAxisPositive(void) { return axis_positive; }
inline float getReturnThreshold(void) { return axis_threshold; }
inline void setReturnThreshold(float ff)