Remove some junk.
Note: the previous commit angles the negative ladder marks progressively more steeply as per MIL-STD.
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@ -436,10 +436,6 @@ void HUD::Ladder::draw(void)
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//****************************************************************
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/*float pos_x = (drift * cos(roll_value) -
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alpha * sin(roll_value)) * _compression;
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float pos_y = (alpha * cos(roll_value) +
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drift * sin(roll_value)) * _compression; */
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if (climb_dive_ladder) { // CONFORMAL_HUD
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_vmin = pitch_value - _width_units * 0.5f;
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_vmax = pitch_value + _width_units * 0.5f;
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