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Remove some junk.

Note: the previous commit angles the negative ladder marks progressively more
steeply as per MIL-STD.
This commit is contained in:
curt 2006-07-28 14:32:40 +00:00
parent cccdbddddd
commit 8c38bd4427

View file

@ -436,10 +436,6 @@ void HUD::Ladder::draw(void)
//****************************************************************
/*float pos_x = (drift * cos(roll_value) -
alpha * sin(roll_value)) * _compression;
float pos_y = (alpha * cos(roll_value) +
drift * sin(roll_value)) * _compression; */
if (climb_dive_ladder) { // CONFORMAL_HUD
_vmin = pitch_value - _width_units * 0.5f;
_vmax = pitch_value + _width_units * 0.5f;