Maik JUSTUS: adapt some property names to match common style
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parent
6d2789816b
commit
415fa8332a
2 changed files with 16 additions and 16 deletions
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@ -103,8 +103,8 @@ Hitch::Hitch(const char *name)
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node->tie("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
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node->tie("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
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node->tie("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
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node->setStringValue("tow/Node","");
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node->setStringValue("tow/connectedToAIorMP-callsign");
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node->setStringValue("tow/node","");
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node->setStringValue("tow/connected-to-ai-or-mp-callsign");
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node->setBoolValue("broken",false);
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}
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@ -339,7 +339,7 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
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if (!_nodeIsMultiplayer)
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continue;
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if(n->getBoolValue("sim/hitches/aerotow/open",true)) continue;
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if(strncmp(myCallsign,n->getStringValue("sim/hitches/aerotow/tow/connectedToAIorMP-callsign"),255)!=0)
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if(strncmp(myCallsign,n->getStringValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"),255)!=0)
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continue;
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}
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double pos[3];
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@ -357,10 +357,10 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
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char text[512];
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sprintf(text,"/sim/hitches/%s", _name);
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SGPropertyNode * node = fgGetNode(text, true);
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//node->setStringValue("tow/Node",n->getPath());
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node->setStringValue("tow/Node",n->getDisplayName());
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//node->setStringValue("tow/node",n->getPath());
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node->setStringValue("tow/node",n->getDisplayName());
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_nodeID=n->getIntValue("id",0);
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node->setStringValue("tow/connectedToAIorMP-callsign",n->getStringValue("callsign"));
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node->setStringValue("tow/connected-to-ai-or-mp-callsign",n->getStringValue("callsign"));
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_open=false;
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found = true;
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}
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@ -372,9 +372,9 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
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SGPropertyNode * node = fgGetNode(text, true);
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//if (!running_as_autoconnect)
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SG_LOG(SG_GENERAL, SG_ALERT,"Found aircraft for aerotow: "
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<<node->getStringValue("tow/connectedToAIorMP-callsign")
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<<node->getStringValue("tow/connected-to-ai-or-mp-callsign")
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<<", distance "<<Math::sqrt(bestdist)<<"m at "
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<<node->getStringValue("tow/Node")<<endl);
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<<node->getStringValue("tow/node")<<endl);
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if (running_as_autoconnect)
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_isSlave=true;
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//set the dist value to some value below the tow lentgh (if not, the hitch
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@ -621,9 +621,9 @@ void Hitch::integrate (float dt)
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SGPropertyNode * node = fgGetNode(text, true);
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if (node)
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{
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//_towEndNode=fgGetNode(node->getStringValue("tow/Node"), false);
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//_towEndNode=fgGetNode(node->getStringValue("tow/node"), false);
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char towNode[256];
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strncpy(towNode,node->getStringValue("tow/Node"),256);
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strncpy(towNode,node->getStringValue("tow/node"),256);
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towNode[255]=0;
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_towEndNode=fgGetNode("ai/models")->getNode(towNode, false);
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//AI and multiplayer objects seem to change node?
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@ -632,7 +632,7 @@ void Hitch::integrate (float dt)
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{
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char MPcallsign[256]="";
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const char *MPc;
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MPc=node->getStringValue("tow/connectedToAIorMP-callsign");
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MPc=node->getStringValue("tow/connected-to-ai-or-mp-callsign");
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if (MPc)
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{
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strncpy(MPcallsign,MPc,256);
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@ -654,8 +654,8 @@ void Hitch::integrate (float dt)
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if (strcmp(n->getStringValue("callsign"),MPcallsign)==0)//found
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{
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_towEndNode=n;
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//node->setStringValue("tow/Node",n->getPath());
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node->setStringValue("tow/Node",n->getDisplayName());
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//node->setStringValue("tow/node",n->getPath());
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node->setStringValue("tow/node",n->getDisplayName());
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}
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}
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}
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@ -705,8 +705,8 @@ void Hitch::integrate (float dt)
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char text[512];
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sprintf(text,"/sim/hitches/%s", _name);
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SGPropertyNode * node = fgGetNode(text, true);
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node->getStringValue("tow/Node","");
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SG_LOG(SG_GENERAL, SG_ALERT,"'"<<node->getStringValue("tow/Node","")<<"' has opened hitch!"<<endl);
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node->getStringValue("tow/node","");
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SG_LOG(SG_GENERAL, SG_ALERT,"'"<<node->getStringValue("tow/node","")<<"' has opened hitch!"<<endl);
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}
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}
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}
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@ -124,7 +124,7 @@ FGMultiplayMgr::sIdPropertyList[] = {
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{902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", SGPropertyNode::FLOAT},
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{903, "sim/hitches/aerotow/tow/dist", SGPropertyNode::FLOAT},
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{904, "sim/hitches/aerotow/tow/connected-to-property-node", SGPropertyNode::BOOL},
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{905, "sim/hitches/aerotow/tow/connectedToAIorMP-callsign", SGPropertyNode::STRING},
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{905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", SGPropertyNode::STRING},
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{906, "sim/hitches/aerotow/tow/brake-force", SGPropertyNode::FLOAT},
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{907, "sim/hitches/aerotow/tow/end-force-x", SGPropertyNode::FLOAT},
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{908, "sim/hitches/aerotow/tow/end-force-y", SGPropertyNode::FLOAT},
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