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Maik JUSTUS: adapt some property names to match common style

This commit is contained in:
mfranz 2007-01-17 22:29:20 +00:00
parent 6d2789816b
commit 415fa8332a
2 changed files with 16 additions and 16 deletions

View file

@ -103,8 +103,8 @@ Hitch::Hitch(const char *name)
node->tie("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
node->tie("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
node->tie("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
node->setStringValue("tow/Node","");
node->setStringValue("tow/connectedToAIorMP-callsign");
node->setStringValue("tow/node","");
node->setStringValue("tow/connected-to-ai-or-mp-callsign");
node->setBoolValue("broken",false);
}
@ -339,7 +339,7 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
if (!_nodeIsMultiplayer)
continue;
if(n->getBoolValue("sim/hitches/aerotow/open",true)) continue;
if(strncmp(myCallsign,n->getStringValue("sim/hitches/aerotow/tow/connectedToAIorMP-callsign"),255)!=0)
if(strncmp(myCallsign,n->getStringValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"),255)!=0)
continue;
}
double pos[3];
@ -357,10 +357,10 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
char text[512];
sprintf(text,"/sim/hitches/%s", _name);
SGPropertyNode * node = fgGetNode(text, true);
//node->setStringValue("tow/Node",n->getPath());
node->setStringValue("tow/Node",n->getDisplayName());
//node->setStringValue("tow/node",n->getPath());
node->setStringValue("tow/node",n->getDisplayName());
_nodeID=n->getIntValue("id",0);
node->setStringValue("tow/connectedToAIorMP-callsign",n->getStringValue("callsign"));
node->setStringValue("tow/connected-to-ai-or-mp-callsign",n->getStringValue("callsign"));
_open=false;
found = true;
}
@ -372,9 +372,9 @@ void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
SGPropertyNode * node = fgGetNode(text, true);
//if (!running_as_autoconnect)
SG_LOG(SG_GENERAL, SG_ALERT,"Found aircraft for aerotow: "
<<node->getStringValue("tow/connectedToAIorMP-callsign")
<<node->getStringValue("tow/connected-to-ai-or-mp-callsign")
<<", distance "<<Math::sqrt(bestdist)<<"m at "
<<node->getStringValue("tow/Node")<<endl);
<<node->getStringValue("tow/node")<<endl);
if (running_as_autoconnect)
_isSlave=true;
//set the dist value to some value below the tow lentgh (if not, the hitch
@ -621,9 +621,9 @@ void Hitch::integrate (float dt)
SGPropertyNode * node = fgGetNode(text, true);
if (node)
{
//_towEndNode=fgGetNode(node->getStringValue("tow/Node"), false);
//_towEndNode=fgGetNode(node->getStringValue("tow/node"), false);
char towNode[256];
strncpy(towNode,node->getStringValue("tow/Node"),256);
strncpy(towNode,node->getStringValue("tow/node"),256);
towNode[255]=0;
_towEndNode=fgGetNode("ai/models")->getNode(towNode, false);
//AI and multiplayer objects seem to change node?
@ -632,7 +632,7 @@ void Hitch::integrate (float dt)
{
char MPcallsign[256]="";
const char *MPc;
MPc=node->getStringValue("tow/connectedToAIorMP-callsign");
MPc=node->getStringValue("tow/connected-to-ai-or-mp-callsign");
if (MPc)
{
strncpy(MPcallsign,MPc,256);
@ -654,8 +654,8 @@ void Hitch::integrate (float dt)
if (strcmp(n->getStringValue("callsign"),MPcallsign)==0)//found
{
_towEndNode=n;
//node->setStringValue("tow/Node",n->getPath());
node->setStringValue("tow/Node",n->getDisplayName());
//node->setStringValue("tow/node",n->getPath());
node->setStringValue("tow/node",n->getDisplayName());
}
}
}
@ -705,8 +705,8 @@ void Hitch::integrate (float dt)
char text[512];
sprintf(text,"/sim/hitches/%s", _name);
SGPropertyNode * node = fgGetNode(text, true);
node->getStringValue("tow/Node","");
SG_LOG(SG_GENERAL, SG_ALERT,"'"<<node->getStringValue("tow/Node","")<<"' has opened hitch!"<<endl);
node->getStringValue("tow/node","");
SG_LOG(SG_GENERAL, SG_ALERT,"'"<<node->getStringValue("tow/node","")<<"' has opened hitch!"<<endl);
}
}
}

View file

@ -124,7 +124,7 @@ FGMultiplayMgr::sIdPropertyList[] = {
{902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", SGPropertyNode::FLOAT},
{903, "sim/hitches/aerotow/tow/dist", SGPropertyNode::FLOAT},
{904, "sim/hitches/aerotow/tow/connected-to-property-node", SGPropertyNode::BOOL},
{905, "sim/hitches/aerotow/tow/connectedToAIorMP-callsign", SGPropertyNode::STRING},
{905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", SGPropertyNode::STRING},
{906, "sim/hitches/aerotow/tow/brake-force", SGPropertyNode::FLOAT},
{907, "sim/hitches/aerotow/tow/end-force-x", SGPropertyNode::FLOAT},
{908, "sim/hitches/aerotow/tow/end-force-y", SGPropertyNode::FLOAT},