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use HUDText adjustment (gauges with text aren't used anywhere, and this

change is untested for now)
This commit is contained in:
mfranz 2006-07-31 15:57:39 +00:00
parent 8cd9535660
commit 5bb3eb260b

View file

@ -41,9 +41,7 @@ void HUD::Gauge::draw(void)
float marker_xs, marker_xe;
float marker_ys, marker_ye;
float text_x, text_y;
float width, height, bottom_4;
float lenstr;
float text_y;
int i;
const int BUFSIZE = 80;
char buf[BUFSIZE];
@ -53,28 +51,28 @@ void HUD::Gauge::draw(void)
float vmax = _input.max();
float cur_value = _input.getFloatValue();
width = _x + _w; // FIXME huh?
height = _y + _h;
bottom_4 = _h / 4.0;
float right = _x + _w;
float top = _y + _h;
float bottom_4 = _h / 4.0; // FIXME
// Draw the basic markings for the scale...
if (option_vert()) { // Vertical scale
// Bottom tick bar
draw_line(_x, _y, width, _y);
draw_line(_x, _y, right, _y);
// Top tick bar
draw_line(_x, height, width, height);
draw_line(_x, top, right, top);
marker_xs = _x;
marker_xe = width;
marker_xe = right;
if (option_left()) { // Read left, so line down right side
draw_line(width, _y, width, height);
draw_line(right, _y, right, top);
marker_xs = marker_xe - _w / 3.0; // Adjust tick
}
if (option_right()) { // Read right, so down left sides
draw_line(_x, _y, _x, height);
draw_line(_x, _y, _x, top);
marker_xe = _x + _w / 3.0; // Adjust tick
}
@ -105,7 +103,7 @@ void HUD::Gauge::draw(void)
if (!(i % (int)_minor_divs)) {
if (option_left() && option_right()) {
draw_line(_x, marker_ys, marker_xs - 3, marker_ys);
draw_line(marker_xe + 3, marker_ys, width, marker_ys);
draw_line(marker_xe + 3, marker_ys, right, marker_ys);
} else if (option_left()) {
draw_line(marker_xs + 3, marker_ys, marker_xe, marker_ys);
@ -123,7 +121,7 @@ void HUD::Gauge::draw(void)
if (!(i % (int)_major_divs)) {
if (option_left() && option_right()) {
draw_line(_x, marker_ys, marker_xs, marker_ys);
draw_line(marker_xe, marker_ys, width, marker_ys);
draw_line(marker_xe, marker_ys, right, marker_ys);
} else {
draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
}
@ -133,31 +131,20 @@ void HUD::Gauge::draw(void)
snprintf(buf, BUFSIZE, "%d",
int(disp_val * _input.factor()/*+.5*/)); /// was data_scaling(), which makes no sense
lenstr = text_width(buf);
if (option_left() && option_right()) {
text_x = _center_x - lenstr/2 ;
} else if (option_left()) {
text_x = marker_xs - lenstr;
} else {
text_x = marker_xe - lenstr;
}
// Now we know where to put the text.
text_y = marker_ys;
draw_text(text_x, text_y, buf, 0);
if (option_left() && option_right())
draw_text(_center_x, marker_ys, buf, HUDText::CENTER);
else if (option_left())
draw_text(marker_xs, marker_ys, buf, HUDText::RIGHT|HUDText::VCENTER);
else
draw_text(marker_xe, marker_ys, buf, HUDText::LEFT|HUDText::VCENTER);
}
}
}
}
}
// Now that the scale is drawn, we draw in the pointer(s). Since labels
// have been drawn, text_x and text_y may be recycled. This is used
// with the marker start stops to produce a pointer for each side reading
// Now that the scale is drawn, we draw in the pointer(s).
text_y = _y + ((cur_value - vmin) * factor() /*+.5f*/);
// text_x = marker_xs - _x;
if (option_right()) {
glBegin(GL_LINE_STRIP);
@ -168,27 +155,27 @@ void HUD::Gauge::draw(void)
}
if (option_left()) {
glBegin(GL_LINE_STRIP);
glVertex2f(width, text_y + 5);
glVertex2f(right, text_y + 5);
glVertex2f(marker_xs, text_y);
glVertex2f(width, text_y - 5);
glVertex2f(right, text_y - 5);
glEnd();
}
// End if VERTICAL SCALE TYPE
} else { // Horizontal scale by default
// left tick bar
draw_line(_x, _y, _x, height);
draw_line(_x, _y, _x, top);
// right tick bar
draw_line(width, _y, width, height );
draw_line(right, _y, right, top );
marker_ys = _y; // Starting point for
marker_ye = height; // tick y location calcs
marker_ye = top; // tick y location calcs
marker_xs = _x + (cur_value - vmin) * factor() /*+ .5f*/;
if (option_top()) {
// Bottom box line
draw_line(_x, _y, width, _y);
draw_line(_x, _y, right, _y);
marker_ye = _y + _h / 2.0; // Tick point adjust
// Bottom arrow
@ -201,15 +188,15 @@ void HUD::Gauge::draw(void)
if (option_bottom()) {
// Top box line
draw_line(_x, height, width, height);
draw_line(_x, top, right, top);
// Tick point adjust
marker_ys = height - _h / 2.0;
marker_ys = top - _h / 2.0;
// Top arrow
glBegin(GL_LINE_STRIP);
glVertex2f(marker_xs + bottom_4, height);
glVertex2f(marker_xs + bottom_4, top);
glVertex2f(marker_xs, marker_ys );
glVertex2f(marker_xs - bottom_4, height);
glVertex2f(marker_xs - bottom_4, top);
glEnd();
}
@ -228,11 +215,11 @@ void HUD::Gauge::draw(void)
if (!(i % (int)_minor_divs)) {
// draw in ticks only if they aren't too close to the edge.
if (((marker_xs + 5) > _x)
|| ((marker_xs - 5) < (width))) {
|| ((marker_xs - 5) < right)) {
if (option_both()) {
draw_line(marker_xs, _y, marker_xs, marker_ys - 4);
draw_line(marker_xs, marker_ye + 4, marker_xs, height);
draw_line(marker_xs, marker_ye + 4, marker_xs, top);
} else if (option_top()) {
draw_line(marker_xs, marker_ys, marker_xs, marker_ye - 4);
@ -256,26 +243,25 @@ void HUD::Gauge::draw(void)
}
snprintf(buf, BUFSIZE, "%d",
int(disp_val * _input.factor()/* +.5*/)); // was data_scaling(), which makes no sense
lenstr = text_width(buf);
// Draw major ticks and text only if far enough from the edge.
if (((marker_xs - 10) > _x)
&& ((marker_xs + 10) < width)) {
&& ((marker_xs + 10) < right)) {
if (option_both()) {
draw_line(marker_xs, _y, marker_xs, marker_ys);
draw_line(marker_xs, marker_ye, marker_xs, height);
draw_line(marker_xs, marker_ye, marker_xs, top);
if (!option_notext())
draw_text(marker_xs - lenstr, marker_ys + 4, buf, 0);
draw_text(marker_xs, marker_ys, buf, HUDText::CENTER);
} else {
draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
if (!option_notext()) {
if (option_top())
draw_text(marker_xs - lenstr, height - 10, buf, 0);
draw_text(marker_xs, top, buf, HUDText::TOP|HUDText::HCENTER);
else
draw_text(marker_xs - lenstr, _y, buf, 0);
draw_text(marker_xs, _y, buf, HUDText::BOTTOM|HUDText::HCENTER);
}
}
}