interpret negative dialog <x> and <y> coordinates as distance from the
right/upper screen edge (analogous to the --geometry spec), assuming that we never want to draw outside the screen area; for this to work we need to write the original x/y coords back to overwrite the absolute, positive values that the layouter stored there
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1 changed files with 21 additions and 5 deletions
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@ -432,12 +432,20 @@ FGDialog::display (SGPropertyNode * props)
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wid.setDefaultFont(fnt, int(fnt->getPointSize()));
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int pw=0, ph=0;
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int px, py, savex, savey;
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if(!userw || !userh)
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wid.calcPrefSize(&pw, &ph);
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pw = props->getIntValue("width", pw);
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ph = props->getIntValue("height", ph);
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int px = props->getIntValue("x", (screenw - pw) / 2);
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int py = props->getIntValue("y", (screenh - ph) / 2);
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px = savex = props->getIntValue("x", (screenw - pw) / 2);
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py = savey = props->getIntValue("y", (screenh - ph) / 2);
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// Negative x/y coordinates are interpreted as distance from the top/right
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// corner rather than bottom/left.
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if (px < 0)
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px = screenw - pw + px;
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if (py < 0)
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py = screenh - ph + py;
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// Define "x", "y", "width" and/or "height" in the property tree if they
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// are not specified in the configuration file.
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@ -448,9 +456,17 @@ FGDialog::display (SGPropertyNode * props)
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_object = makeObject(props, screenw, screenh);
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// Remove automatically generated properties, so the layout looks
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// the same next time around.
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if(!userx) props->removeChild("x");
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if(!usery) props->removeChild("y");
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// the same next time around, or restore x and y to preserve negative coords.
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if(userx)
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props->setIntValue("x", savex);
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else
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props->removeChild("x");
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if(usery)
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props->setIntValue("y", savey);
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else
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props->removeChild("y");
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if(!userw) props->removeChild("width");
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if(!userh) props->removeChild("height");
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