0.9.9-pre1 updates.
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1 changed files with 15 additions and 2 deletions
17
NEWS
17
NEWS
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@ -9,13 +9,18 @@ New in 0.9.9-pre1
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* Better support for redoing livery textures on an individual aircraft.
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* Support for seasonal terrain textures. (Updates to summer textures
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plus new winter textures added.)
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* Enhanced weather modeling (lightning and rain.)
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* Support for high G redout/blackout effects.
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* Add status updates to the initial splash/startup screen.
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* Allow switching the tower view location at any time.
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* Add support for configuring views with asymmetric view frustums.
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* Many updates to gui/dialog box infrastructure. Ability to alter
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border thickness, change fonts, dialog boxes are draggable across
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the screen, you can enable automatic line wrapping, select
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colors, allow key presses to be bound to widgets, .
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colors, and allow key presses to be bound to widgets.
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* Support for xml configurable gui themes.
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* Help dialog boxes supported for each aircraft listing special keys,
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global keys, procedures and performance data.
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* Updates and enhancements to many of the dialog boxes to fix problems,
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expose new features, enhance usability, etc.
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@ -28,6 +33,11 @@ New in 0.9.9-pre1
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autopilot stages.
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* Support TACAN instruments. And an IVSI instrument.
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* Support for new animations and effects such as heat-haze and chrome.
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* Dynamic taxiway following at airports equipped with a logical ground
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network.
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* Ability to define "AI" scenarios with scripted moving objects that
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interact intelligently with the environment and the simulator state.
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* Depricated old (somewhat less the spectacularly conceived)
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electrical system model in favor of a much more flexible script based
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system that can be tailored to any individual aircraft.
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@ -39,7 +49,10 @@ New in 0.9.9-pre1
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joysticks directly supported.
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* Removed all lingering dependencies on plib's SL sound library.
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* Add support for OpenAL 1.1 and alut.
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* Add support for OpenAL 1.1 and alut. OpenAL is a 3d sound system supporting
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directional sound and doppler effects.
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* Better cross platform compatibility with our standard network structures.
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* More cpu friendly frame rate throttling code that can leave more cpu
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available for other apps.
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