Mathias Frhlich:
Jon Stockill wrote: > I've just discovered that when using the null fdm I'm not getting > updates to /position/ground-elev-m any more. So I can't actually > retrieve the terrain elevation. Is there somewhere else in the property > tree I could read this from? The attached patch fixes this problem.
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@ -40,6 +40,8 @@ FGNullFDM::~FGNullFDM() {
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// Initialize the NullFDM flight model, dt is the time increment
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// for each subsequent iteration through the EOM
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void FGNullFDM::init() {
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//do init common to all the FDM's
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common_init();
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// cout << "FGNullFDM::init()" << endl;
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set_inited( true );
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}
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@ -50,4 +52,6 @@ void FGNullFDM::init() {
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// external source.)
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void FGNullFDM::update( double dt ) {
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// cout << "FGNullFDM::update()" << endl;
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// That is just to trigger ground level computations
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_updateGeodeticPosition(get_Latitude(), get_Longitude(), get_Altitude());
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}
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