remove readLadder(const SGPropertyNode *) and make the HudLadder
constructor read its properties on its own
This commit is contained in:
parent
471fecd72c
commit
812275cf15
3 changed files with 287 additions and 428 deletions
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@ -91,12 +91,7 @@ static int x;
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static int y;
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static UINT width;
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static UINT height;
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static float factor;
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static float span_units;
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static float division_units;
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static float minor_division = 0;
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static UINT screen_hole;
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static UINT lbl_pos;
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static bool working;
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static string loadfn;
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static UINT options;
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@ -129,17 +124,6 @@ static float marker_off;
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static string type;
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static bool enable_pointer;
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static string type_pointer;
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static bool frl_spot;
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static bool target;
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static bool vel_vector;
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static bool drift;
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static bool alpha;
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static bool energy;
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static bool climb_dive;
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static bool glide;
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static float glide_slope_val;
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static bool worm_energy;
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static bool waypoint;
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static string type_tick;
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static string length_tick;
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static bool label_box;
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@ -147,9 +131,6 @@ static int digits;
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static float radius;
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static int divisions;
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static int zoom;
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static int zenith;
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static int nadir ;
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static int hat;
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static bool tsi;
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static float rad;
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@ -161,7 +142,6 @@ static const char *post_label_string = 0;
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int readHud( istream &input );
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int readInstrument ( const SGPropertyNode * node);
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static instr_item * readLadder ( const SGPropertyNode * node);
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static instr_item * readCard ( const SGPropertyNode * node);
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static instr_item * readLabel( const SGPropertyNode * node);
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static instr_item * readTBI( const SGPropertyNode * node);
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@ -175,7 +155,7 @@ public:
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RECT rect;
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locRECT( UINT left, UINT top, UINT right, UINT bottom);
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RECT get_rect(void) { return rect;}
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RECT get_rect(void) { return rect; }
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};
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locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
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@ -198,65 +178,6 @@ locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
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// mustange and the engine readouts of a B36!
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//
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#define INSTRDEFS 21
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//$$$ begin - added, Neetha, 28 Nov 2k
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static instr_item *
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readLadder(const SGPropertyNode * node)
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{
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instr_item *p;
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name = node->getStringValue("name");
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x = node->getIntValue("x");
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y = node->getIntValue("y");
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width = node->getIntValue("width");
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height = node->getIntValue("height");
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factor = node->getFloatValue("compression_factor");
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span_units = node->getFloatValue("span_units");
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division_units = node->getFloatValue("division_units");
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screen_hole = node->getIntValue("screen_hole");
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lbl_pos = node->getIntValue("lbl_pos");
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frl_spot = node->getBoolValue("enable_frl",false);
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target = node->getBoolValue("enable_target_spot",false);
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vel_vector = node->getBoolValue("enable_velocity_vector",false);
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drift = node->getBoolValue("enable_drift_marker",false);
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alpha = node->getBoolValue("enable_alpha_bracket",false);
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energy = node->getBoolValue("enable_energy_marker",false);
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climb_dive = node->getBoolValue("enable_climb_dive_marker",false);
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glide = node->getBoolValue("enable_glide_slope_marker",false);
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glide_slope_val = node->getFloatValue("glide_slope",-4.0);
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worm_energy = node->getBoolValue("enable_energy_marker",false);
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waypoint = node->getBoolValue("enable_waypoint_marker",false);
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working = node->getBoolValue("working");
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zenith = node->getIntValue("zenith");
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nadir = node->getIntValue("nadir");
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hat = node->getIntValue("hat");
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// The factor assumes a base of 55 degrees per 640 pixels.
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// Invert to convert the "compression" factor to a
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// pixels-per-degree number.
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if (fgGetBool("/sim/hud/enable3d", true)) {
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if (HUD_style == 1) {
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factor = 1;
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factor = (640./55.) / factor;
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}
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}
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SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
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p = (instr_item *) new HudLadder( name, x, y,
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width, height, factor,
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get_roll, get_pitch,
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span_units, division_units, minor_division,
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screen_hole, lbl_pos, frl_spot, target, vel_vector,
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drift, alpha, energy, climb_dive,
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glide, glide_slope_val, worm_energy,
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waypoint, working, zenith, nadir, hat);
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return p;
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} //end readLadder
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static instr_item *
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readCard(const SGPropertyNode * node)
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{
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@ -621,7 +542,7 @@ int readInstrument(const SGPropertyNode * node)
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int nLadders = ladder_group->nChildren();
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for (int j = 0; j < nLadders; j++) {
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HIptr = readLadder(ladder_group->getChild(j));
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HIptr = static_cast<instr_item *>(new HudLadder(ladder_group->getChild(j)));
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HUD_deque.insert( HUD_deque.begin(), HIptr);
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}// for - ladders
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@ -51,6 +51,7 @@
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#include STL_FSTREAM
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#include <simgear/constants.h>
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//#include <simgear/props/props.hxx>
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#include <Include/fg_typedefs.h>
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#include <Aircraft/aircraft.hxx>
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@ -900,6 +901,7 @@ public:
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typedef fgTBI_instr * pTBI;
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class HudLadder : public dual_instr_item {
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private:
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UINT width_units;
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@ -926,64 +928,32 @@ private:
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int nadir;
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int hat;
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// The Ladder has it's own temporary display lists
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fgTextList TextList;
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fgLineList LineList;
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fgLineList StippleLineList;
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public:
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HudLadder( const string& name,
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int x,
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int y,
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UINT width,
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UINT height,
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float factor,
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FLTFNPTR ptch_source,
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FLTFNPTR roll_source,
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float span_units,
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float division_units,
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float minor_division,
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UINT screen_hole,
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UINT lbl_pos,
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bool frl,
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bool target_spot,
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bool velocity_vector,
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bool drift_marker,
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bool alpha_bracket,
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bool energy_marker,
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bool climb_dive_marker,
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bool glide_slope_marker,
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float glide_slope,
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bool energy_worm,
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bool waypoint_marker,
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bool working,
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int zenith,
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int nadir,
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int hat
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);
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HudLadder(const SGPropertyNode *);
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~HudLadder();
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HudLadder( const HudLadder & image );
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virtual void draw( void );
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void drawZenith(float,float,float);
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virtual void draw(void);
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void drawZenith(float, float, float);
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void drawNadir(float, float, float);
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void Text( float x, float y, char *s)
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void Text(float x, float y, char *s)
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{
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TextList.add( fgText( x, y, s) );
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TextList.add(fgText(x, y, s));
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}
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void Line( float x1, float y1, float x2, float y2)
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void Line(float x1, float y1, float x2, float y2)
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{
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LineList.add(fgLineSeg2D(x1,y1,x2,y2));
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LineList.add(fgLineSeg2D(x1, y1, x2, y2));
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}
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void StippleLine( float x1, float y1, float x2, float y2)
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void StippleLine(float x1, float y1, float x2, float y2)
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{
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StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
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StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
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}
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};
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@ -1,4 +1,3 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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@ -9,66 +8,56 @@
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#include "panel.hxx"
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//====================== Top of HudLadder Class =======================
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HudLadder::HudLadder(const string& name,
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int x,
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int y,
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UINT width,
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UINT height,
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float factr,
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FLTFNPTR ptch_source,
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FLTFNPTR roll_source,
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float span_units,
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float major_div,
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float minor_div,
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UINT screen_hole,
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UINT lbl_pos,
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bool frl_spot,
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bool target,
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bool vel_vec,
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bool drift,
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bool alpha,
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bool energy,
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bool climb,
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bool glide,
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float glide_slope_val,
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bool worm_energy,
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bool waypoint,
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bool working,
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int zenithsymbol,
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int nadirsymbol,
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int hat_marker) :
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dual_instr_item( x, y, width, height,
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ptch_source, roll_source, working, HUDS_RIGHT),
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width_units ( (int)(span_units) ),
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div_units ( (int)(major_div < 0? -major_div: major_div) ),
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minor_div ( (int)(minor_div) ),
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label_pos ( lbl_pos ),
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scr_hole ( screen_hole ),
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vmax ( span_units/2 ),
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vmin ( -vmax ),
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factor ( factr ),
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hudladder_type ( name ),
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frl ( frl_spot ),
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target_spot ( target ),
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velocity_vector ( vel_vec ),
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drift_marker ( drift ),
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alpha_bracket ( alpha ),
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energy_marker ( energy ),
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climb_dive_marker ( climb ),
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glide_slope_marker ( glide ),
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glide_slope ( glide_slope_val),
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energy_worm ( worm_energy),
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waypoint_marker ( waypoint)
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// FIXME
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extern float get_roll(void);
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extern float get_pitch(void);
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HudLadder::HudLadder(const SGPropertyNode *node) :
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dual_instr_item(
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node->getIntValue("x"),
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node->getIntValue("y"),
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node->getIntValue("width"),
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node->getIntValue("height"),
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get_roll,
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get_pitch, // FIXME getter functions from cockpit.cxx
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node->getBoolValue("working"),
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HUDS_RIGHT),
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width_units(int(node->getFloatValue("span_units"))),
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div_units(int(fabs(node->getFloatValue("division_units")))),
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minor_div(0 /* hud.cxx: static float minor_division = 0 */),
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label_pos(node->getIntValue("lbl_pos")),
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scr_hole(node->getIntValue("screen_hole")),
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factor(node->getFloatValue("compression_factor")),
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hudladder_type(node->getStringValue("name")),
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frl(node->getBoolValue("enable_frl", false)),
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target_spot(node->getBoolValue("enable_target_spot", false)),
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velocity_vector(node->getBoolValue("enable_velocity_vector", false)),
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drift_marker(node->getBoolValue("enable_drift_marker", false)),
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alpha_bracket(node->getBoolValue("enable_alpha_bracket", false)),
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energy_marker(node->getBoolValue("enable_energy_marker", false)),
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climb_dive_marker(node->getBoolValue("enable_climb_dive_marker", false)),
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glide_slope_marker(node->getBoolValue("enable_glide_slope_marker",false)),
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glide_slope(node->getFloatValue("glide_slope", -4.0)),
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energy_worm(node->getBoolValue("enable_energy_marker", false)),
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waypoint_marker(node->getBoolValue("enable_waypoint_marker", false)),
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zenith(node->getIntValue("zenith")),
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nadir(node->getIntValue("nadir")),
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hat(node->getIntValue("hat"))
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{
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zenith= zenithsymbol;
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nadir=nadirsymbol;
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hat= hat_marker;
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// The factor assumes a base of 55 degrees per 640 pixels.
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// Invert to convert the "compression" factor to a
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// pixels-per-degree number.
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if (fgGetBool("/sim/hud/enable3d", true) && HUD_style == 1)
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factor = (640./55.);
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SG_LOG(SG_INPUT, SG_INFO, "Done reading HudLadder instrument"); // TODO add name
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if (!width_units)
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width_units = 45;
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vmax = width_units / 2;
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vmin = -vmax;
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}
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@ -77,66 +66,40 @@ HudLadder::~HudLadder()
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}
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HudLadder::HudLadder( const HudLadder & image ) :
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dual_instr_item ( (dual_instr_item &) image),
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width_units ( image.width_units ),
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div_units ( image.div_units ),
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label_pos ( image.label_pos ),
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scr_hole ( image.scr_hole ),
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vmax ( image.vmax ),
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vmin ( image.vmin ),
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factor ( image.factor ),
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hudladder_type ( image.hudladder_type),
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frl ( image.frl),
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target_spot ( image.target_spot),
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velocity_vector ( image.velocity_vector),
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drift_marker ( image.drift_marker),
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alpha_bracket ( image.alpha_bracket),
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energy_marker ( image.energy_marker),
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climb_dive_marker ( image.climb_dive_marker),
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glide_slope_marker ( image.glide_slope_marker),
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glide_slope ( image.glide_slope),
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energy_worm ( image.energy_worm),
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waypoint_marker ( image.waypoint_marker)
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{
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}
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//
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// Draws a climb ladder in the center of the HUD
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//
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void HudLadder::draw( void )
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void HudLadder::draw(void)
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{
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float x_ini,x_ini2;
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float x_end,x_end2;
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float y = 0;
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float x_ini, x_ini2;
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float x_end, x_end2;
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float y = 0;
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int count;
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float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0,
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up_vel, ground_vel, actslope = 0.0;
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float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1,
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t2 = 0.0, psi = 0.0, alpha,pla;
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float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
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float up_vel, ground_vel, actslope = 0.0;
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float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
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float t2 = 0.0, psi = 0.0, alpha, pla;
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float vel_x = 0.0, vel_y = 0.0, drift;
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// char Textaux[8] ;
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bool pitch_ladder = false;
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bool climb_dive_ladder = false;
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bool clip_plane = false;
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bool pitch_ladder = false;
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bool climb_dive_ladder = false;
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bool clip_plane = false;
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GLdouble eqn_top[4] = {0.0,-1.0,0.0,0.0};
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GLdouble eqn_left[4] = {-1.0,0.0,0.0,100.0};
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GLdouble eqn_right[4] = {1.0,0.0,0.0,100.0};
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GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
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GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
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GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
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POINT centroid = get_centroid();
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RECT box = get_location();
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POINT centroid = get_centroid();
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RECT box = get_location();
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float half_span = box.right / 2.0;
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float roll_value = current_ch2();
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float half_span = box.right / 2.0;
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float roll_value = current_ch2();
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alpha = get_aoa();
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pla = get_throttleval();
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#ifdef ENABLE_SP_FMDS
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int lgear,wown,wowm,ilcanclaw,ihook;
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int lgear, wown, wowm, ilcanclaw, ihook;
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ilcanclaw = get_iaux2();
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lgear = get_iaux3();
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wown = get_iaux4();
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@ -145,12 +108,12 @@ void HudLadder::draw( void )
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#endif
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float pitch_value = current_ch1() * SGD_RADIANS_TO_DEGREES;
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if (hudladder_type=="Climb/Dive Ladder") {
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if (hudladder_type == "Climb/Dive Ladder") {
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pitch_ladder = false;
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climb_dive_ladder = true;
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clip_plane = true;
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} else {
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// hudladder_type=="Pitch Ladder"
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} else { // hudladder_type == "Pitch Ladder"
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pitch_ladder = true;
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climb_dive_ladder = false;
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clip_plane = false;
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@ -158,8 +121,8 @@ void HudLadder::draw( void )
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//**************************************************************
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glPushMatrix();
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// define (0,0) as center of screen
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glTranslatef( centroid.x, centroid.y, 0);
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// define (0, 0) as center of screen
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glTranslatef(centroid.x, centroid.y, 0);
|
||||
|
||||
// OBJECT STATIC RETICLE
|
||||
// TYPE FRL
|
||||
|
@ -168,15 +131,15 @@ void HudLadder::draw( void )
|
|||
if (frl) {
|
||||
#define FRL_DIAMOND_SIZE 2.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f( -FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f( FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f(0, 8.0 );
|
||||
glVertex2f(0, 8.0);
|
||||
glEnd();
|
||||
#undef FRL_DIAMOND_SIZE
|
||||
}
|
||||
|
@ -189,9 +152,9 @@ void HudLadder::draw( void )
|
|||
if (target_spot) {
|
||||
#define CENTER_DIAMOND_SIZE 6.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
|
||||
glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
#undef CENTER_DIAMOND_SIZE
|
||||
|
@ -211,28 +174,28 @@ void HudLadder::draw( void )
|
|||
if (psi > 180.0)
|
||||
psi = psi - 360;
|
||||
|
||||
total_vel = sqrt(Vxx*Vxx + Vyy*Vyy + Vzz*Vzz);
|
||||
ground_vel = sqrt(Vxx*Vxx + Vyy*Vyy);
|
||||
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
|
||||
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
|
||||
up_vel = Vzz;
|
||||
|
||||
if (ground_vel < 2.0) {
|
||||
if (fabs(up_vel) < 2.0)
|
||||
actslope = 0.0;
|
||||
else
|
||||
actslope = (up_vel/fabs(up_vel))*90.0;
|
||||
actslope = (up_vel / fabs(up_vel)) * 90.0;
|
||||
|
||||
} else {
|
||||
actslope = atan(up_vel/ground_vel)*SGD_RADIANS_TO_DEGREES;
|
||||
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
|
||||
}
|
||||
|
||||
xvvr = (((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi)
|
||||
* (factor/globals->get_current_view()->get_aspect_ratio()));
|
||||
drift = ((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi);
|
||||
yvvr = ((actslope - pitch_value)*factor);
|
||||
vel_y = ((actslope -pitch_value) * cos(roll_value) + drift*sin(roll_value))*factor;
|
||||
vel_x = (-(actslope -pitch_value)*sin(roll_value) + drift*cos(roll_value))
|
||||
xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
|
||||
* (factor / globals->get_current_view()->get_aspect_ratio()));
|
||||
drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
|
||||
yvvr = ((actslope - pitch_value) * factor);
|
||||
vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * factor;
|
||||
vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
|
||||
* (factor/globals->get_current_view()->get_aspect_ratio());
|
||||
// printf("%f %f %f %f\n",vel_x,vel_y,drift,psi);
|
||||
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
|
@ -241,9 +204,9 @@ void HudLadder::draw( void )
|
|||
// drift marker
|
||||
if (drift_marker) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f((xvvr*25/120)-6, -4);
|
||||
glVertex2f(xvvr*25/120, 8);
|
||||
glVertex2f((xvvr*25/120)+6, -4);
|
||||
glVertex2f((xvvr * 25 / 120) - 6, -4);
|
||||
glVertex2f(xvvr * 25 / 120, 8);
|
||||
glVertex2f((xvvr * 25 / 120) + 6, -4);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
@ -251,13 +214,13 @@ void HudLadder::draw( void )
|
|||
// Clipping coordinates for ladder to be input from xml file
|
||||
// Clip hud ladder
|
||||
if (clip_plane) {
|
||||
glClipPlane(GL_CLIP_PLANE0,eqn_top);
|
||||
glClipPlane(GL_CLIP_PLANE0, eqn_top);
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
glClipPlane(GL_CLIP_PLANE1,eqn_left);
|
||||
glClipPlane(GL_CLIP_PLANE1, eqn_left);
|
||||
glEnable(GL_CLIP_PLANE1);
|
||||
glClipPlane(GL_CLIP_PLANE2,eqn_right);
|
||||
glClipPlane(GL_CLIP_PLANE2, eqn_right);
|
||||
glEnable(GL_CLIP_PLANE2);
|
||||
// glScissor(-100,-240,200,240);
|
||||
// glScissor(-100,-240, 200, 240);
|
||||
// glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
|
@ -267,25 +230,25 @@ void HudLadder::draw( void )
|
|||
// ATTRIB - ALWAYS
|
||||
// velocity vector
|
||||
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
|
||||
for (count=0; count<50; count++) {
|
||||
cosine = 6 * cos(count * SGD_2PI/50.0);
|
||||
sine = 6 * sin(count * SGD_2PI/50.0);
|
||||
glVertex2f(cosine+vel_x, sine+vel_y);
|
||||
for (count = 0; count < 50; count++) {
|
||||
cosine = 6 * cos(count * SGD_2PI / 50.0);
|
||||
sine = 6 * sin(count * SGD_2PI / 50.0);
|
||||
glVertex2f(cosine + vel_x, sine + vel_y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
//velocity vector reticle orientation lines
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-12, vel_y);
|
||||
glVertex2f(vel_x-6, vel_y);
|
||||
glVertex2f(vel_x - 12, vel_y);
|
||||
glVertex2f(vel_x - 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x+12, vel_y);
|
||||
glVertex2f(vel_x+6, vel_y);
|
||||
glVertex2f(vel_x + 12, vel_y);
|
||||
glVertex2f(vel_x + 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y+12);
|
||||
glVertex2f(vel_x, vel_y+6);
|
||||
glVertex2f(vel_x, vel_y + 12);
|
||||
glVertex2f(vel_x, vel_y + 6);
|
||||
glEnd();
|
||||
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
|
@ -295,24 +258,24 @@ void HudLadder::draw( void )
|
|||
if (lgear == 1) {
|
||||
// undercarriage status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x+8, vel_y);
|
||||
glVertex2f(vel_x+8, vel_y-4);
|
||||
glVertex2f(vel_x + 8, vel_y);
|
||||
glVertex2f(vel_x + 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-8, vel_y);
|
||||
glVertex2f(vel_x-8, vel_y-4);
|
||||
glVertex2f(vel_x - 8, vel_y);
|
||||
glVertex2f(vel_x - 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y-6);
|
||||
glVertex2f(vel_x, vel_y-10);
|
||||
glVertex2f(vel_x, vel_y - 6);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
@ -322,9 +285,9 @@ void HudLadder::draw( void )
|
|||
if (ihook == 1) {
|
||||
// arrestor hook status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-4, vel_y-8);
|
||||
glVertex2f(vel_x, vel_y-10);
|
||||
glVertex2f(vel_x+4, vel_y-8);
|
||||
glVertex2f(vel_x - 4, vel_y - 8);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glVertex2f(vel_x + 4, vel_y - 8);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
@ -339,22 +302,22 @@ void HudLadder::draw( void )
|
|||
#ifdef ENABLE_SP_FMDS
|
||||
if (alpha_bracket && ihook == 1) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-20 , vel_y-(16-alpha)*factor);
|
||||
glVertex2f(vel_x-17, vel_y-(16-alpha)*factor);
|
||||
glVertex2f(vel_x-17, vel_y-(14-alpha)*factor);
|
||||
glVertex2f(vel_x-20, vel_y-(14-alpha)*factor);
|
||||
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * factor);
|
||||
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * factor);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x+20 , vel_y-(16-alpha)*factor);
|
||||
glVertex2f(vel_x+17, vel_y-(16-alpha)*factor);
|
||||
glVertex2f(vel_x+17, vel_y-(14-alpha)*factor);
|
||||
glVertex2f(vel_x+20, vel_y-(14-alpha)*factor);
|
||||
glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * factor);
|
||||
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * factor);
|
||||
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * factor);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
//printf("xvr=%f,yvr=%f,Vx=%f,Vy=%f,Vz=%f\n",xvvr,yvvr,Vx,Vy,Vz);
|
||||
//printf("Ax=%f,Ay=%f,Az=%f\n",Ax,Ay,Az);
|
||||
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
|
||||
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
|
@ -366,37 +329,37 @@ void HudLadder::draw( void )
|
|||
t1 = 0;
|
||||
t2 = 0;
|
||||
} else {
|
||||
t1 = up_vel/total_vel;
|
||||
t2 = asin((Vxx*Axx + Vyy*Ayy + Vzz*Azz)/(9.81*total_vel));
|
||||
t1 = up_vel / total_vel;
|
||||
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
|
||||
}
|
||||
pot_slope = ((t2/3)*SGD_RADIANS_TO_DEGREES)*factor + vel_y;
|
||||
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y-45;
|
||||
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y+45;
|
||||
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * factor + vel_y;
|
||||
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
|
||||
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
|
||||
|
||||
//energy markers
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-20, pot_slope-5);
|
||||
glVertex2f(vel_x-15, pot_slope);
|
||||
glVertex2f(vel_x-20, pot_slope+5);
|
||||
glVertex2f(vel_x - 20, pot_slope - 5);
|
||||
glVertex2f(vel_x - 15, pot_slope);
|
||||
glVertex2f(vel_x - 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x+20, pot_slope-5);
|
||||
glVertex2f(vel_x+15, pot_slope);
|
||||
glVertex2f(vel_x+20, pot_slope+5);
|
||||
glVertex2f(vel_x + 20, pot_slope - 5);
|
||||
glVertex2f(vel_x + 15, pot_slope);
|
||||
glVertex2f(vel_x + 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
if (pla > (105.0/131.0)) {
|
||||
if (pla > (105.0 / 131.0)) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x-24, pot_slope-5);
|
||||
glVertex2f(vel_x-19, pot_slope);
|
||||
glVertex2f(vel_x-24, pot_slope+5);
|
||||
glVertex2f(vel_x - 24, pot_slope - 5);
|
||||
glVertex2f(vel_x - 19, pot_slope);
|
||||
glVertex2f(vel_x - 24, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x+24, pot_slope-5);
|
||||
glVertex2f(vel_x+19, pot_slope);
|
||||
glVertex2f(vel_x+24, pot_slope+5);
|
||||
glVertex2f(vel_x + 24, pot_slope - 5);
|
||||
glVertex2f(vel_x + 19, pot_slope);
|
||||
glVertex2f(vel_x + 24, pot_slope + 5);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
@ -418,8 +381,8 @@ void HudLadder::draw( void )
|
|||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(-6, -134);
|
||||
glVertex2f(-6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
|
||||
glVertex2f(+6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
|
||||
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(6, -134);
|
||||
glEnd();
|
||||
|
||||
|
@ -427,10 +390,10 @@ void HudLadder::draw( void )
|
|||
// TYPE DIAMOND
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-6, actslope*4.0 - 134);
|
||||
glVertex2f(0, actslope*4.0 -134 +3);
|
||||
glVertex2f(6, actslope*4.0 - 134);
|
||||
glVertex2f(0, actslope*4.0 -134 -3);
|
||||
glVertex2f(-6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 + 3);
|
||||
glVertex2f(6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 -3);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
@ -442,10 +405,10 @@ void HudLadder::draw( void )
|
|||
// Draw the locked velocity vector.
|
||||
if (climb_dive_marker) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f( -3.0, 0.0+vel_y);
|
||||
glVertex2f(0.0, 6.0+vel_y);
|
||||
glVertex2f( 3.0, 0.0+vel_y);
|
||||
glVertex2f(0.0, -6.0+vel_y);
|
||||
glVertex2f(-3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, 6.0 + vel_y);
|
||||
glVertex2f(3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, -6.0 + vel_y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
@ -454,7 +417,7 @@ void HudLadder::draw( void )
|
|||
if (climb_dive_ladder) { // CONFORMAL_HUD
|
||||
vmin = pitch_value - (float)width_units;
|
||||
vmax = pitch_value + (float)width_units;
|
||||
glTranslatef( vel_x, vel_y, 0);
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
|
||||
} else { // pitch_ladder - Default Hud
|
||||
vmin = pitch_value - (float)width_units * 0.5f;
|
||||
|
@ -480,109 +443,109 @@ void HudLadder::draw( void )
|
|||
else
|
||||
zero_offset = 10.0f;
|
||||
|
||||
fntFont *font = HUDtext->getFont();
|
||||
float pointsize = HUDtext->getPointSize();
|
||||
float italic = HUDtext->getSlant();
|
||||
fntFont *font = HUDtext->getFont(); // FIXME
|
||||
float pointsize = HUDtext->getPointSize();
|
||||
float italic = HUDtext->getSlant();
|
||||
|
||||
TextList.setFont( HUDtext );
|
||||
TextList.setFont(HUDtext);
|
||||
TextList.erase();
|
||||
LineList.erase();
|
||||
StippleLineList.erase();
|
||||
|
||||
int last = FloatToInt(vmax)+1;
|
||||
int i = FloatToInt(vmin);
|
||||
int last = FloatToInt(vmax) + 1;
|
||||
int i = FloatToInt(vmin);
|
||||
|
||||
if ( !scr_hole ) {
|
||||
x_end = half_span;
|
||||
if (!scr_hole) {
|
||||
x_end = half_span;
|
||||
|
||||
for (; i<last; i++) {
|
||||
y = (((float)(i - pitch_value) * factor) + .5f);
|
||||
|
||||
if ( !(i % div_units )) { // At integral multiple of div
|
||||
sprintf( TextLadder, "%d", i );
|
||||
font->getBBox ( TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top ) ;
|
||||
label_length = right - left;
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
sprintf(TextLadder, "%d", i);
|
||||
font->getBBox(TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot)/2.0f;
|
||||
label_height = (top - bot) / 2.0f;
|
||||
|
||||
x_ini = -half_span;
|
||||
|
||||
if ( i >= 0 ) {
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if ( i == 0 )
|
||||
if (i == 0)
|
||||
x_ini -= zero_offset;
|
||||
|
||||
// Zero or above draw solid lines
|
||||
Line(x_ini, y, x_end, y);
|
||||
|
||||
if (i == 90 && zenith == 1)
|
||||
drawZenith(x_ini, x_end,y);
|
||||
drawZenith(x_ini, x_end, y);
|
||||
} else {
|
||||
// Below zero draw dashed lines.
|
||||
StippleLine(x_ini, y, x_end, y);
|
||||
|
||||
if (i == -90 && nadir ==1)
|
||||
drawNadir(x_ini, x_end,y);
|
||||
drawNadir(x_ini, x_end, y);
|
||||
}
|
||||
|
||||
// Calculate the position of the left text and write it.
|
||||
Text( x_ini-label_length, y-label_height, TextLadder );
|
||||
Text( x_end+text_offset, y-label_height, TextLadder );
|
||||
Text(x_ini-label_length, y-label_height, TextLadder);
|
||||
Text(x_end+text_offset, y-label_height, TextLadder);
|
||||
}
|
||||
}
|
||||
|
||||
} else { // if (scr_hole )
|
||||
} else { // if (scr_hole)
|
||||
// Draw ladder with space in the middle of the lines
|
||||
float hole = (float)((scr_hole)/2.0f);
|
||||
float hole = (float)((scr_hole) / 2.0f);
|
||||
|
||||
x_end = -half_span + hole;
|
||||
x_ini2= half_span - hole;
|
||||
x_ini2 = half_span - hole;
|
||||
|
||||
for (; i<last; i++) {
|
||||
if (hudladder_type=="Pitch Ladder")
|
||||
for (; i < last; i++) {
|
||||
if (hudladder_type == "Pitch Ladder")
|
||||
y = (((float)(i - pitch_value) * factor) + .5);
|
||||
else if (hudladder_type=="Climb/Dive Ladder")
|
||||
else if (hudladder_type == "Climb/Dive Ladder")
|
||||
y = (((float)(i - actslope) * factor) + .5);
|
||||
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
sprintf( TextLadder, "%d", i );
|
||||
font->getBBox ( TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top ) ;
|
||||
label_length = right - left;
|
||||
sprintf(TextLadder, "%d", i);
|
||||
font->getBBox(TextLadder, pointsize, italic,
|
||||
&left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot)/2.0f;
|
||||
// printf("l %f r %f b %f t %f\n",left, right, bot, top );
|
||||
label_height = (top - bot) / 2.0f;
|
||||
// printf("l %f r %f b %f t %f\n",left, right, bot, top);
|
||||
|
||||
// Start by calculating the points and drawing the
|
||||
// left side lines.
|
||||
x_ini = -half_span;
|
||||
x_end2= half_span;
|
||||
x_end2 = half_span;
|
||||
|
||||
if ( i >= 0 ) {
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if ( i == 0 ) {
|
||||
if (i == 0) {
|
||||
x_ini -= zero_offset;
|
||||
x_end2 +=zero_offset;
|
||||
x_end2 += zero_offset;
|
||||
}
|
||||
//draw climb bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
// Zero or above draw solid lines
|
||||
Line(x_end, y-5.0, x_end, y);
|
||||
Line(x_ini2, y-5.0, x_ini2, y);
|
||||
Line(x_end, y - 5.0, x_end, y);
|
||||
Line(x_ini2, y - 5.0, x_ini2, y);
|
||||
}
|
||||
// draw pitch / climb bar
|
||||
Line(x_ini, y, x_end, y);
|
||||
Line(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == 90 && zenith == 1)
|
||||
drawZenith(x_ini2, x_end,y);
|
||||
drawZenith(x_ini2, x_end, y);
|
||||
|
||||
} else { // i < 0
|
||||
// draw dive bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
Line(x_end, y+5.0, x_end, y);
|
||||
Line(x_ini2, y+5.0, x_ini2, y);
|
||||
Line(x_end, y + 5.0, x_end, y);
|
||||
Line(x_ini2, y + 5.0, x_ini2, y);
|
||||
}
|
||||
|
||||
// draw pitch / dive bars
|
||||
|
@ -590,12 +553,12 @@ void HudLadder::draw( void )
|
|||
StippleLine(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == -90 && nadir == 1)
|
||||
drawNadir(x_ini2, x_end,y);
|
||||
drawNadir(x_ini2, x_end, y);
|
||||
}
|
||||
|
||||
// Now calculate the location of the left side label using
|
||||
Text( x_ini-label_length, y-label_height, TextLadder );
|
||||
Text(x_end2+text_offset, y-label_height, TextLadder );
|
||||
Text(x_ini-label_length, y - label_height, TextLadder);
|
||||
Text(x_end2+text_offset, y - label_height, TextLadder);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -605,9 +568,11 @@ void HudLadder::draw( void )
|
|||
// draw appraoch glide slope marker
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
if (glide_slope_marker && ihook) {
|
||||
Line(-half_span+15, (glide_slope-actslope)*factor, -half_span + hole, (glide_slope-actslope)*factor);
|
||||
Line(half_span-15, (glide_slope-actslope)*factor, half_span - hole, (glide_slope-actslope)*factor);
|
||||
} // if glide_slope_marker
|
||||
Line(-half_span + 15, (glide_slope-actslope) * factor,
|
||||
-half_span + hole, (glide_slope - actslope) * factor);
|
||||
Line(half_span - 15, (glide_slope-actslope) * factor,
|
||||
half_span - hole, (glide_slope - actslope) * factor);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
TextList.draw();
|
||||
|
@ -617,8 +582,8 @@ void HudLadder::draw( void )
|
|||
LineList.draw();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple( 1, 0x00FF );
|
||||
StippleLineList.draw( );
|
||||
glLineStipple(1, 0x00FF);
|
||||
StippleLineList.draw();
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
}
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
|
@ -632,24 +597,25 @@ void HudLadder::draw( void )
|
|||
#ifdef ENABLE_SP_FMDS
|
||||
if (waypoint_marker) {
|
||||
//waypoint marker computation
|
||||
float fromwp_lat,towp_lat,fromwp_lon,towp_lon,dist,delx,dely,hyp,theta,brg;
|
||||
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
|
||||
|
||||
fromwp_lon = get_longitude()*SGD_DEGREES_TO_RADIANS;
|
||||
fromwp_lat = get_latitude()*SGD_DEGREES_TO_RADIANS;
|
||||
towp_lon = get_aux2()*SGD_DEGREES_TO_RADIANS;
|
||||
towp_lat = get_aux1()*SGD_DEGREES_TO_RADIANS;
|
||||
fromwp_lon = get_longitude() * SGD_DEGREES_TO_RADIANS;
|
||||
fromwp_lat = get_latitude() * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lon = get_aux2() * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lat = get_aux1() * SGD_DEGREES_TO_RADIANS;
|
||||
|
||||
dist = acos(sin(fromwp_lat)*sin(towp_lat)+cos(fromwp_lat)*cos(towp_lat)*cos(fabs(fromwp_lon-towp_lon)));
|
||||
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
|
||||
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
|
||||
delx= towp_lat - fromwp_lat;
|
||||
dely = towp_lon - fromwp_lon;
|
||||
hyp = sqrt(pow(delx,2)+pow(dely,2));
|
||||
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
|
||||
|
||||
if (hyp != 0)
|
||||
theta = asin(dely/hyp);
|
||||
theta = asin(dely / hyp);
|
||||
else
|
||||
theta = 0.0;
|
||||
|
||||
brg = theta*SGD_RADIANS_TO_DEGREES;
|
||||
brg = theta * SGD_RADIANS_TO_DEGREES;
|
||||
if (brg > 360.0)
|
||||
brg = 0.0;
|
||||
if (delx < 0)
|
||||
|
@ -658,7 +624,7 @@ void HudLadder::draw( void )
|
|||
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
|
||||
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
|
||||
|
||||
dist = dist*SGD_RADIANS_TO_DEGREES * 60.0*1852.0; //rad->deg->nm->m
|
||||
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
|
||||
// end waypoint marker computation
|
||||
|
||||
//*********************************************************
|
||||
|
@ -667,17 +633,17 @@ void HudLadder::draw( void )
|
|||
// waypoint marker
|
||||
if (fabs(brg-psi) > 10.0) {
|
||||
glPushMatrix();
|
||||
glTranslatef( centroid.x, centroid.y, 0);
|
||||
glTranslatef( vel_x, vel_y, 0);
|
||||
glRotatef(brg - psi,0.0,0.0,-1.0);
|
||||
glTranslatef(centroid.x, centroid.y, 0);
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
glRotatef(brg - psi, 0.0, 0.0, -1.0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-2.5,20.0);
|
||||
glVertex2f(-2.5,30.0);
|
||||
glVertex2f(-5.0,30.0);
|
||||
glVertex2f(0.0,35.0);
|
||||
glVertex2f(5.0,30.0);
|
||||
glVertex2f(2.5,30.0);
|
||||
glVertex2f(2.5,20.0);
|
||||
glVertex2f(-2.5, 20.0);
|
||||
glVertex2f(-2.5, 30.0);
|
||||
glVertex2f(-5.0, 30.0);
|
||||
glVertex2f(0.0, 35.0);
|
||||
glVertex2f(5.0, 30.0);
|
||||
glVertex2f(2.5, 30.0);
|
||||
glVertex2f(2.5, 20.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
@ -686,25 +652,25 @@ void HudLadder::draw( void )
|
|||
if (fabs(brg-psi) < 12.0) {
|
||||
if (hat == 0) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(((brg-psi)*60/25)+320,240.0);
|
||||
glVertex2f(((brg-psi)*60/25)+326,240.0-4);
|
||||
glVertex2f(((brg-psi)*60/25)+323,240.0-4);
|
||||
glVertex2f(((brg-psi)*60/25)+323,240.0-8);
|
||||
glVertex2f(((brg-psi)*60/25)+317,240.0-8);
|
||||
glVertex2f(((brg-psi)*60/25)+317,240.0-4);
|
||||
glVertex2f(((brg-psi)*60/25)+314,240.0-4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
|
||||
glEnd();
|
||||
|
||||
} else { //if hat=0
|
||||
float x = (brg-psi)*60/25 + 320, y = 240.0, r = 5.0;
|
||||
float x1,y1;
|
||||
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
|
||||
float x1, y1;
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
for (int count = 0; count <= 200; count++) {
|
||||
float temp = count * 3.142 * 3 / (200.0*2.0);
|
||||
float temp1 = temp-(45.0*SGD_DEGREES_TO_RADIANS);
|
||||
float temp = count * 3.142 * 3 / (200.0 * 2.0);
|
||||
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1 = x + r * cos(temp1);
|
||||
y1 = y + r * sin(temp1);
|
||||
glVertex2f(x1, y1);
|
||||
|
@ -721,55 +687,55 @@ void HudLadder::draw( void )
|
|||
|
||||
|
||||
/******************************************************************/
|
||||
// draws the zenith symbol for highest possible climb angle (i,e 90 degree climb angle)
|
||||
// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
|
||||
//
|
||||
void HudLadder::drawZenith(float xfirst,float xlast,float yvalue)
|
||||
void HudLadder::drawZenith(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast)/2.0;
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre+1.3);
|
||||
Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre-1.3);
|
||||
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
|
||||
Line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
|
||||
|
||||
Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre+1.3);
|
||||
Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre-1.3);
|
||||
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
|
||||
Line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
|
||||
|
||||
Line(xcentre, ycentre+9.0, xcentre-1.3, ycentre+3.0);
|
||||
Line(xcentre, ycentre+9.0, xcentre+1.3, ycentre+3.0);
|
||||
Line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
|
||||
Line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
|
||||
|
||||
Line(xcentre-3.9, ycentre+3.9, xcentre-3.0, ycentre+1.3);
|
||||
Line(xcentre-3.9, ycentre+3.9, xcentre-1.3, ycentre+3.0);
|
||||
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
|
||||
Line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
|
||||
|
||||
Line(xcentre+3.9, ycentre+3.9, xcentre+1.3, ycentre+3.0);
|
||||
Line(xcentre+3.9, ycentre+3.9, xcentre+3.0, ycentre+1.3);
|
||||
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
|
||||
Line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
|
||||
|
||||
Line(xcentre-3.9, ycentre-3.9, xcentre-3.0, ycentre-1.3);
|
||||
Line(xcentre-3.9, ycentre-3.9, xcentre-1.3, ycentre-2.6);
|
||||
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
|
||||
Line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
|
||||
|
||||
Line(xcentre+3.9, ycentre-3.9, xcentre+3.0, ycentre-1.3);
|
||||
Line(xcentre+3.9, ycentre-3.9, xcentre+1.3, ycentre-2.6);
|
||||
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
|
||||
Line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
|
||||
|
||||
Line(xcentre-1.3, ycentre-2.6, xcentre, ycentre-27.0);
|
||||
Line(xcentre+1.3, ycentre-2.6, xcentre, ycentre-27.0);
|
||||
Line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
Line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
}
|
||||
|
||||
|
||||
// draws the nadir symbol for lowest possible dive angle (i,e 90 degree dive angle)
|
||||
// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
|
||||
//
|
||||
void HudLadder::drawNadir(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast)/2.0;
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
float r = 7.5;
|
||||
float x1,y1,x2,y2;
|
||||
float x1, y1, x2, y2;
|
||||
|
||||
// to draw a circle
|
||||
float xcent1, xcent2, ycent1, ycent2;
|
||||
xcent1 = xcentre + r * cos(0.0);
|
||||
ycent1 = ycentre + r * sin(0.0);
|
||||
xcent1 = xcentre + r;
|
||||
ycent1 = ycentre;
|
||||
|
||||
for (int count=1; count<=400; count++) {
|
||||
for (int count = 1; count <= 400; count++) {
|
||||
float temp = count * 2 * 3.142 / 400.0;
|
||||
xcent2 = xcentre + r * cos(temp);
|
||||
ycent2 = ycentre + r * sin(temp);
|
||||
|
@ -780,42 +746,44 @@ void HudLadder::drawNadir(float xfirst, float xlast, float yvalue)
|
|||
ycent1 = ycent2;
|
||||
}
|
||||
|
||||
xcent2 = xcentre + r * cos(0.0);
|
||||
ycent2 = ycentre + r * sin(0.0);
|
||||
xcent2 = xcentre + r;
|
||||
ycent2 = ycentre;
|
||||
|
||||
drawOneLine(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
|
||||
//end circle
|
||||
|
||||
Line(xcentre, ycentre+7.5, xcentre, ycentre+22.5); //to draw a line above the circle
|
||||
//to draw a line above the circle
|
||||
Line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
|
||||
|
||||
Line(xcentre-7.5, ycentre, xcentre+7.5,ycentre); //line in the middle of circle
|
||||
//line in the middle of circle
|
||||
Line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
|
||||
|
||||
float theta = asin (2.5/7.5);
|
||||
float theta1 = asin(5.0/7.5);
|
||||
float theta = asin (2.5 / 7.5);
|
||||
float theta1 = asin(5.0 / 7.5);
|
||||
|
||||
x1 = xcentre + r * cos(theta);
|
||||
y1 = ycentre + 2.5;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre + 2.5;
|
||||
Line(x1,y1,x2,y2);
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos(theta1);
|
||||
y1 = ycentre + 5.0;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS)-theta1);
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre + 5.0;
|
||||
Line(x1,y1,x2,y2);
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) +theta);
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
|
||||
y1 = ycentre - 2.5;
|
||||
x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta);
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre - 2.5;
|
||||
Line(x1,y1,x2,y2);
|
||||
Line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0* SGD_DEGREES_TO_RADIANS) +theta1);
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
|
||||
y1 = ycentre - 5.0;
|
||||
x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta1);
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre - 5.0;
|
||||
Line(x1,y1,x2,y2);
|
||||
Line(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue