indentation, trailing spaces, ... (cosmetics only); doesn't make
the coding style fully consistent yet, but it's good enough for code changes (mixed tab/space indents, 4 space tabs etc. are a royal pain)
This commit is contained in:
parent
e545c563d5
commit
471fecd72c
16 changed files with 1054 additions and 1096 deletions
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@ -25,7 +25,7 @@
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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@ -77,7 +77,7 @@ float get_lat_min( void )
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{
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double a, d;
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a = current_aircraft.fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES;
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a = current_aircraft.fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES;
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if (a < 0.0) {
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a = -a;
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}
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@ -99,7 +99,7 @@ get_formated_gmt_time( void )
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{
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static char buf[32];
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const struct tm *p = globals->get_time_params()->getGmt();
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sprintf( buf, "%d/%d/%4d %d:%02d:%02d",
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sprintf( buf, "%d/%d/%4d %d:%02d:%02d",
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p->tm_mon+1, p->tm_mday, 1900 + p->tm_year,
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p->tm_hour, p->tm_min, p->tm_sec);
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@ -110,12 +110,12 @@ get_formated_gmt_time( void )
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float get_long_min( void )
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{
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double a, d;
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a = current_aircraft.fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES;
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a = current_aircraft.fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES;
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if (a < 0.0) {
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a = -a;
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}
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d = (double) ( (int) a);
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float lon_min = (a - d) * 60.0;
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float lon_min = (a - d) * 60.0;
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return lon_min;
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}
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@ -151,7 +151,7 @@ float get_speed( void )
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static const SGPropertyNode * speedup_node = fgGetNode("/sim/speed-up");
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float speed = current_aircraft.fdm_state->get_V_calibrated_kts()
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* speedup_node->getIntValue();
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* speedup_node->getIntValue();
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return speed;
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}
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@ -159,7 +159,7 @@ float get_speed( void )
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float get_mach(void)
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{
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return current_aircraft.fdm_state->get_Mach_number();
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}
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}
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float get_aoa( void )
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{
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@ -228,7 +228,7 @@ float get_frame_rate( void )
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float get_fov( void )
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{
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return globals->get_current_view()->get_fov();
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return globals->get_current_view()->get_fov();
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}
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float get_vfc_ratio( void )
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@ -272,13 +272,13 @@ float get_view_direction( void )
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{
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double view_off = SGD_2PI - globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS;
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double view = ( current_aircraft.fdm_state->get_Psi() + view_off)
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* SGD_RADIANS_TO_DEGREES;
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if(view > 360.)
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* SGD_RADIANS_TO_DEGREES;
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if (view > 360.)
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view -= 360.;
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else if(view<0.)
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else if (view<0.)
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view += 360.;
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return view;
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}
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@ -531,11 +531,11 @@ float get_aux18 (void)
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/****************************************************************************/
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char *dmshh_format(double degrees)
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{
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static char buf[16];
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static char buf[16];
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int deg_part;
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int min_part;
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double sec_part;
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if (degrees < 0)
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degrees = -degrees;
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@ -573,9 +573,9 @@ static char *toDM(float dd)
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double sign = 1;
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int deg;
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if (dd < 0) {
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sign = -1;
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}
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if (dd < 0)
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sign = -1;
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/* round for minutes expressed to three decimal places */
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tempdd = fabs(dd) + (5.0E-4 / 60.0);
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deg = (int)tempdd;
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@ -604,9 +604,9 @@ static char *toDMS(float dd)
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double sec;
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double sign = 1;
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if(dd < 0) {
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sign = -1;
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}
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if (dd < 0)
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sign = -1;
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/* round up for seconds expressed to one decimal place */
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tempdd = fabs(dd) + (0.05 / 3600.0);
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deg = (int)tempdd;
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@ -631,7 +631,7 @@ char *coord_format_lat(float latitude)
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// dmshh_format(latitude),
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// toDMS(latitude),
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// toDM(latitude),
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fgLatLonFormat(latitude),
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fgLatLonFormat(latitude),
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latitude > 0 ? 'N' : 'S');
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return buf;
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}
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@ -653,11 +653,11 @@ void fgLatLonFormatToggle( puObject *)
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{
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static int toggle = 0;
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if ( toggle )
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if ( toggle )
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fgLatLonFormat = toDM;
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else
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fgLatLonFormat = toDMS;
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toggle = ~toggle;
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}
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@ -685,30 +685,30 @@ bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
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// If aircraft has HUD specified we will get the specs from its def
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// file. For now we will depend upon hard coding in hud?
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// We must insure that the existing instrument link is purged.
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// This is done by deleting the links in the list.
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// HI_Head is now a null pointer so we can generate a new list from the
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// current aircraft.
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fgHUDInit( cur_aircraft );
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ac_cockpit = new fg_Cockpit();
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// Have to set the LatLon display type
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fgLatLonFormat = toDM;
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SG_LOG( SG_COCKPIT, SG_INFO,
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" Code " << ac_cockpit->code() << " Status "
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" Code " << ac_cockpit->code() << " Status "
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<< ac_cockpit->status() );
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return true;
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return true;
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}
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void fgCockpitUpdate( void ) {
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SG_LOG( SG_COCKPIT, SG_DEBUG,
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"Cockpit: code " << ac_cockpit->code() << " status "
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"Cockpit: code " << ac_cockpit->code() << " status "
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<< ac_cockpit->status() );
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static const SGPropertyNode * xsize_node = fgGetNode("/sim/startup/xsize");
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@ -719,7 +719,7 @@ void fgCockpitUpdate( void ) {
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int iwidth = xsize_node->getIntValue();
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int iheight = ysize_node->getIntValue();
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// FIXME: inefficient
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// FIXME: inefficient
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if ( hud_visibility_node->getBoolValue() ) {
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// This will check the global hud linked list pointer.
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// If there is anything to draw it will.
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@ -41,8 +41,8 @@
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h> // char related functions
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#include <string.h> // strcmp()
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#include <stdio.h> // char related functions
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#include <string.h> // strcmp()
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#include SG_GLU_H
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@ -140,18 +140,18 @@ static bool glide;
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static float glide_slope_val;
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static bool worm_energy;
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static bool waypoint;
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static string type_tick;//hud
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static string length_tick;//hud
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static bool label_box;//hud
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static int digits; //suma
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static float radius; //suma
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static int divisions; //suma
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static int zoom; //suma
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static int zenith; //suma
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static int nadir ; //suma
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static int hat; //suma
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static bool tsi; //suma
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static float rad; //suma
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static string type_tick;
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static string length_tick;
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static bool label_box;
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static int digits;
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static float radius;
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static int divisions;
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static int zoom;
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static int zenith;
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static int nadir ;
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static int hat;
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static bool tsi;
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static float rad;
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static FLTFNPTR load_fn;
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@ -229,16 +229,14 @@ readLadder(const SGPropertyNode * node)
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worm_energy = node->getBoolValue("enable_energy_marker",false);
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waypoint = node->getBoolValue("enable_waypoint_marker",false);
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working = node->getBoolValue("working");
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zenith = node->getIntValue("zenith"); //suma
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nadir = node->getIntValue("nadir"); //suma
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zenith = node->getIntValue("zenith");
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nadir = node->getIntValue("nadir");
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hat = node->getIntValue("hat");
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// The factor assumes a base of 55 degrees per 640 pixels.
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// Invert to convert the "compression" factor to a
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// pixels-per-degree number.
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if(fgGetBool("/sim/hud/enable3d", true))
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{
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if (HUD_style == 1)
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{
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if (fgGetBool("/sim/hud/enable3d", true)) {
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if (HUD_style == 1) {
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factor = 1;
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factor = (640./55.) / factor;
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}
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marker_off = node->getFloatValue("marker_offset",0.0);
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enable_pointer = node->getBoolValue("enable_pointer",true);
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type_pointer = node->getStringValue("pointer_type");
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type_tick = node->getStringValue("tick_type");//hud Can be 'circle' or 'line'
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length_tick = node->getStringValue("tick_length");//hud For variable length
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type_tick = node->getStringValue("tick_type"); // 'circle' or 'line'
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length_tick = node->getStringValue("tick_length"); // for variable length
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working = node->getBoolValue("working");
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radius = node->getFloatValue("radius"); //suma
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divisions = node->getIntValue("divisions"); //suma
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zoom = node->getIntValue("zoom"); //suma
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radius = node->getFloatValue("radius");
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divisions = node->getIntValue("divisions");
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zoom = node->getIntValue("zoom");
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SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
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if(type=="gauge") {
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if (type=="gauge") {
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span_units = maxValue - minValue;
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}
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@ -359,12 +357,12 @@ readCard(const SGPropertyNode * node)
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marker_off,
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enable_pointer,
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type_pointer,
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type_tick,//hud
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length_tick,//hud
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type_tick,
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length_tick,
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working,
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radius, //suma
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divisions, //suma
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zoom //suma
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radius,
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divisions,
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zoom
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);
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} else {
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p = (instr_item *) new gauge_instr( x, // x
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@ -406,9 +404,9 @@ readLabel(const SGPropertyNode * node)
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blinking = node->getIntValue("blinking");
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latitude = node->getBoolValue("latitude",false);
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longitude = node->getBoolValue("longitude",false);
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label_box = node->getBoolValue("label_box",false);//hud
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label_box = node->getBoolValue("label_box",false);
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working = node->getBoolValue("working");
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digits = node->getIntValue("digits"); //suma
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digits = node->getIntValue("digits");
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SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
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@ -536,9 +534,9 @@ readLabel(const SGPropertyNode * node)
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blinking,
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latitude,
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longitude,
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label_box, //hud
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label_box,
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working,
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digits); //suma
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digits);
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return p;
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} // end readLabel
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@ -558,8 +556,8 @@ readTBI(const SGPropertyNode * node)
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maxSlipAngle = node->getFloatValue("maxSlipAngle");
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gap_width = node->getIntValue("gap_width");
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working = node->getBoolValue("working");
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tsi = node->getBoolValue("tsi"); //suma
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rad = node->getFloatValue("rad"); //suma
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tsi = node->getBoolValue("tsi");
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rad = node->getFloatValue("rad");
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SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
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@ -574,8 +572,8 @@ readTBI(const SGPropertyNode * node)
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maxSlipAngle,
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gap_width,
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working,
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tsi, //suma
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rad); //suma
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tsi,
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rad);
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return p;
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} //end readTBI
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@ -838,7 +836,7 @@ void fgHUDReshape(void) {
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void fgUpdateHUD( void ) {
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static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d");
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if( HUD_style == 1 && enable3d_node->getBoolValue() ) {
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if ( HUD_style == 1 && enable3d_node->getBoolValue() ) {
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fgUpdateHUDVirtual();
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return;
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}
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@ -846,7 +844,7 @@ void fgUpdateHUD( void ) {
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static const float normal_aspect = float(640) / float(480);
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// note: aspect_ratio is Y/X
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float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
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if( current_aspect > normal_aspect ) {
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if ( current_aspect > normal_aspect ) {
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float aspect_adjust = current_aspect / normal_aspect;
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float adjust = 320.0f*aspect_adjust - 320.0f;
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fgUpdateHUD( -adjust, 0.0f, 640.0f+adjust, 480.0f );
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@ -877,7 +875,8 @@ void fgUpdateHUDVirtual()
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lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
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lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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if(fabs(lookat[1]) > 9999) lookat[1] = 9999; // FPU sanity
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if (fabs(lookat[1]) > 9999)
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lookat[1] = 9999; // FPU sanity
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gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
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// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
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@ -929,7 +928,7 @@ void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
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void drawHUD()
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{
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if( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
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if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
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return;
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HUD_TextList.erase();
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@ -266,18 +266,18 @@ private:
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float x, y;
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char msg[64];
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public:
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int digit; //suma
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fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y) //suma
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int digit;
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fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y)
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{
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strcpy(msg,c);
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digit=digits; //suma
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digit=digits;
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}
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fgText( const fgText & image )
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: x(image.x), y(image.y),digit(image.digit) { strcpy(msg,image.msg); } //suma
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: x(image.x), y(image.y),digit(image.digit) { strcpy(msg,image.msg); }
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fgText& operator = ( const fgText & image ) {
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strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit; //suma
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strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit;
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return *this;
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}
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@ -305,26 +305,26 @@ public:
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// this code is changed to display Numbers with big/small digits
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// according to MIL Standards for example Altitude above 10000 ft
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// is shown as 10ooo. begin suma
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// is shown as 10ooo.
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void Draw(fntRenderer *fnt,int digits) {
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if(digits==1) {
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if (digits==1) {
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int c=0,i=0;
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char *t=msg;
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int p=4;
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if(t[0]=='-') {
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if (t[0]=='-') {
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//if negative value then increase the c and p values
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//for '-' sign. c++;
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p++;
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}
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char *tmp=msg;
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while(tmp[i]!='\0') {
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if((tmp[i]>='0') && (tmp[i]<='9'))
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while (tmp[i]!='\0') {
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if ((tmp[i]>='0') && (tmp[i]<='9'))
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c++;
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i++;
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}
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if(c>p) {
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if (c>p) {
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fnt->setPointSize(HUD_TextSize * 0.8);
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int p1=c-3;
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char *tmp1=msg+p1;
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@ -352,7 +352,6 @@ public:
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fnt->puts( msg ) ;
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}
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}
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//end suma
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void Draw()
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{
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@ -426,7 +425,7 @@ private:
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|||
bool broken;
|
||||
UINT scr_span; // Working values for draw;
|
||||
POINT mid_span; //
|
||||
int digits; //suma
|
||||
int digits;
|
||||
|
||||
public:
|
||||
instr_item( int x,
|
||||
|
@ -437,7 +436,7 @@ public:
|
|||
float data_scaling,
|
||||
UINT options,
|
||||
bool working = true,
|
||||
int digit = 0); //suma
|
||||
int digit = 0);
|
||||
|
||||
instr_item( const instr_item & image );
|
||||
|
||||
|
@ -453,7 +452,7 @@ public:
|
|||
UINT get_span ( void ) { return scr_span; }
|
||||
POINT get_centroid ( void ) { return mid_span; }
|
||||
UINT get_options ( void ) { return opts; }
|
||||
int get_digits ( void ) { return digits; } //suma
|
||||
int get_digits ( void ) { return digits; }
|
||||
|
||||
UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
|
||||
UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
|
||||
|
@ -483,9 +482,9 @@ public:
|
|||
{
|
||||
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
|
||||
}
|
||||
void TextString( char *msg, float x, float y,int digit ) //suma
|
||||
void TextString( char *msg, float x, float y,int digit )
|
||||
{
|
||||
HUD_TextList.add(fgText(x, y, msg,digit)); //suma
|
||||
HUD_TextList.add(fgText(x, y, msg,digit));
|
||||
}
|
||||
int getStringWidth ( char *str )
|
||||
{
|
||||
|
@ -501,7 +500,7 @@ public:
|
|||
void drawOneCircle(float x1, float y1, float r)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
|
||||
for(int count=0; count<25; count++) {
|
||||
for (int count=0; count<25; count++) {
|
||||
float cosine = r * cos(count * 2 * SG_PI/10.0);
|
||||
float sine = r * sin(count * 2 * SG_PI/10.0);
|
||||
glVertex2f(cosine+x1, sine+y1);
|
||||
|
@ -516,7 +515,7 @@ typedef instr_item *HIptr;
|
|||
class HUDdraw {
|
||||
public:
|
||||
void operator() (HIptr elem) const {
|
||||
if( elem->enabled())
|
||||
if ( elem->enabled())
|
||||
elem->draw();
|
||||
}
|
||||
};
|
||||
|
@ -565,7 +564,7 @@ public:
|
|||
bool longitude,
|
||||
bool label_box,
|
||||
bool working,
|
||||
int digit ); //suma);
|
||||
int digit );
|
||||
|
||||
~instr_label();
|
||||
|
||||
|
@ -601,7 +600,7 @@ public:
|
|||
int font_size,
|
||||
int blinking,
|
||||
bool working,
|
||||
int digits =0 );//suma
|
||||
int digits =0 );
|
||||
|
||||
~lat_label();
|
||||
|
||||
|
@ -636,7 +635,7 @@ public:
|
|||
int font_size,
|
||||
int blinking,
|
||||
bool working,
|
||||
int digit=0); //suma
|
||||
int digit=0);
|
||||
|
||||
|
||||
~lon_label();
|
||||
|
@ -761,13 +760,13 @@ private:
|
|||
string pointer_type;
|
||||
string tick_type;
|
||||
string tick_length;
|
||||
float radius; //suma
|
||||
float maxValue; //suma
|
||||
float minValue; //suma
|
||||
int divisions; //suma
|
||||
int zoom; //suma
|
||||
UINT Maj_div; //suma
|
||||
UINT Min_div; //suma
|
||||
float radius;
|
||||
float maxValue;
|
||||
float minValue;
|
||||
int divisions;
|
||||
int zoom;
|
||||
UINT Maj_div;
|
||||
UINT Min_div;
|
||||
|
||||
|
||||
public:
|
||||
|
@ -800,9 +799,9 @@ public:
|
|||
string tick_type,
|
||||
string tick_length,
|
||||
bool working,
|
||||
float radius, //suma
|
||||
int divisions, //suma
|
||||
int zoom //suma
|
||||
float radius,
|
||||
int divisions,
|
||||
int zoom
|
||||
);
|
||||
|
||||
|
||||
|
@ -810,9 +809,9 @@ public:
|
|||
hud_card( const hud_card & image);
|
||||
// virtual void display_enable( bool setting );
|
||||
virtual void draw( void ); // Required method in base class
|
||||
void circles(float,float,float); // suma
|
||||
void fixed(float,float,float,float,float,float); //suma
|
||||
void zoomed_scale(int,int); //suma
|
||||
void circles(float,float,float);
|
||||
void fixed(float,float,float,float,float,float);
|
||||
void zoomed_scale(int,int);
|
||||
};
|
||||
|
||||
typedef hud_card * pCardScale;
|
||||
|
@ -872,8 +871,8 @@ private:
|
|||
UINT BankLimit;
|
||||
UINT SlewLimit;
|
||||
UINT scr_hole;
|
||||
bool tsi; //suma
|
||||
float rad; //suma
|
||||
bool tsi;
|
||||
float rad;
|
||||
|
||||
public:
|
||||
fgTBI_instr( int x,
|
||||
|
@ -886,8 +885,8 @@ public:
|
|||
float maxSlipAngle,
|
||||
UINT gap_width,
|
||||
bool working,
|
||||
bool tsi, //suma
|
||||
float rad); //suma
|
||||
bool tsi,
|
||||
float rad);
|
||||
|
||||
fgTBI_instr( const fgTBI_instr & image);
|
||||
|
||||
|
@ -923,9 +922,9 @@ private:
|
|||
float glide_slope;
|
||||
bool energy_worm;
|
||||
bool waypoint_marker;
|
||||
int zenith; //suma
|
||||
int nadir; //suma
|
||||
int hat; //suma
|
||||
int zenith;
|
||||
int nadir;
|
||||
int hat;
|
||||
|
||||
|
||||
// The Ladder has it's own temporary display lists
|
||||
|
@ -959,18 +958,18 @@ public:
|
|||
bool energy_worm,
|
||||
bool waypoint_marker,
|
||||
bool working,
|
||||
int zenith, //suma
|
||||
int nadir, //suma
|
||||
int zenith,
|
||||
int nadir,
|
||||
int hat
|
||||
); //suma
|
||||
);
|
||||
|
||||
|
||||
~HudLadder();
|
||||
|
||||
HudLadder( const HudLadder & image );
|
||||
virtual void draw( void );
|
||||
void drawZenith(float,float,float); //suma
|
||||
void drawNadir(float, float, float); //suma
|
||||
void drawZenith(float,float,float);
|
||||
void drawNadir(float, float, float);
|
||||
|
||||
void Text( float x, float y, char *s)
|
||||
{
|
||||
|
|
|
@ -45,8 +45,8 @@ hud_card::hud_card(
|
|||
float mark_offset,
|
||||
bool pointer_enable,
|
||||
string type_pointer,
|
||||
string type_tick,//hud
|
||||
string length_tick,//hud
|
||||
string type_tick,
|
||||
string length_tick,
|
||||
bool working,
|
||||
float rad,
|
||||
int divs,
|
||||
|
@ -70,8 +70,8 @@ hud_card::hud_card(
|
|||
marker_offset (mark_offset),
|
||||
pointer (pointer_enable),
|
||||
pointer_type (type_pointer),
|
||||
tick_type (type_tick), //hud
|
||||
tick_length (length_tick), //hud
|
||||
tick_type (type_tick),
|
||||
tick_length (length_tick),
|
||||
Maj_div (major_divs),
|
||||
Min_div (minor_divs)
|
||||
|
||||
|
@ -113,8 +113,8 @@ hud_card::hud_card(const hud_card & image) :
|
|||
marker_offset (image.marker_offset),
|
||||
pointer (image.pointer),
|
||||
pointer_type (image.pointer_type),
|
||||
tick_type(image.tick_type), //hud
|
||||
tick_length(image.tick_length), //hud
|
||||
tick_type(image.tick_type),
|
||||
tick_length(image.tick_length),
|
||||
Maj_div(image.Maj_div),
|
||||
Min_div(image.Min_div)
|
||||
|
||||
|
|
|
@ -4,25 +4,25 @@
|
|||
|
||||
//============ Top of dual_instr_item class member definitions ============
|
||||
|
||||
dual_instr_item ::
|
||||
dual_instr_item ( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
bool working,
|
||||
UINT options ):
|
||||
instr_item( x, y, width, height,
|
||||
chn1_source, options, working),
|
||||
alt_data_source( chn2_source )
|
||||
dual_instr_item::dual_instr_item(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
bool working,
|
||||
UINT options ) :
|
||||
instr_item( x, y, width, height,
|
||||
chn1_source, options, working),
|
||||
alt_data_source( chn2_source )
|
||||
{
|
||||
}
|
||||
|
||||
dual_instr_item ::
|
||||
dual_instr_item( const dual_instr_item & image) :
|
||||
instr_item ((instr_item &) image ),
|
||||
alt_data_source( image.alt_data_source)
|
||||
|
||||
dual_instr_item::dual_instr_item( const dual_instr_item & image) :
|
||||
instr_item ((instr_item &) image ),
|
||||
alt_data_source( image.alt_data_source)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -3,28 +3,28 @@
|
|||
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString( x , y, text, digit ) TextString( text, x , y,digit )
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y )
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
//============== Top of gauge_instr class member definitions ==============
|
||||
|
||||
gauge_instr::gauge_instr(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float disp_scale,
|
||||
float maxValue,
|
||||
float minValue,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
int dp_showing,
|
||||
UINT modulus,
|
||||
bool working) :
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float disp_scale,
|
||||
float maxValue,
|
||||
float minValue,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
int dp_showing,
|
||||
UINT modulus,
|
||||
bool working) :
|
||||
instr_scale( x, y, width, height,
|
||||
load_fn, options,
|
||||
(maxValue - minValue), // Always shows span?
|
||||
|
@ -320,7 +320,7 @@ void gauge_instr::draw (void)
|
|||
if ( !(i%(int)div_max()) ) {
|
||||
if (modulo()) {
|
||||
if ( disp_val < 0) {
|
||||
while( disp_val < 0 ) {
|
||||
while ( disp_val < 0 ) {
|
||||
disp_val += modulo();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,79 +8,78 @@ int instr_item :: brightness = 5;/*HUD_BRT_MEDIUM*/
|
|||
glRGBTRIPLE instr_item :: color = {0.0, 1.0, 0.0};
|
||||
|
||||
// constructor ( No default provided )
|
||||
instr_item ::
|
||||
instr_item( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
float data_scaling,
|
||||
UINT options,
|
||||
bool working,
|
||||
int digit) : //suma
|
||||
handle ( ++instances ),
|
||||
load_value_fn ( data_source ),
|
||||
disp_factor ( data_scaling ),
|
||||
opts ( options ),
|
||||
is_enabled ( working ),
|
||||
broken ( FALSE ),
|
||||
digits ( digit ) //suma
|
||||
instr_item::instr_item(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
float data_scaling,
|
||||
UINT options,
|
||||
bool working,
|
||||
int digit) :
|
||||
handle ( ++instances ),
|
||||
load_value_fn ( data_source ),
|
||||
disp_factor ( data_scaling ),
|
||||
opts ( options ),
|
||||
is_enabled ( working ),
|
||||
broken ( FALSE ),
|
||||
digits ( digit )
|
||||
{
|
||||
scrn_pos.left = x;
|
||||
scrn_pos.top = y;
|
||||
scrn_pos.right = width;
|
||||
scrn_pos.bottom = height;
|
||||
scrn_pos.left = x;
|
||||
scrn_pos.top = y;
|
||||
scrn_pos.right = width;
|
||||
scrn_pos.bottom = height;
|
||||
|
||||
// Set up convenience values for centroid of the box and
|
||||
// the span values according to orientation
|
||||
// Set up convenience values for centroid of the box and
|
||||
// the span values according to orientation
|
||||
|
||||
if( opts & HUDS_VERT) { // Vertical style
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if( !(scrn_pos.bottom % 2)) {
|
||||
scrn_pos.bottom++;
|
||||
}
|
||||
scr_span = scrn_pos.bottom;
|
||||
if (opts & HUDS_VERT) { // Vertical style
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if (!(scrn_pos.bottom % 2))
|
||||
scrn_pos.bottom++;
|
||||
|
||||
scr_span = scrn_pos.bottom;
|
||||
|
||||
} else {
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if (!(scrn_pos.right % 2))
|
||||
scrn_pos.right++;
|
||||
|
||||
scr_span = scrn_pos.right;
|
||||
}
|
||||
else {
|
||||
// Insure that the midpoint marker will fall exactly at the
|
||||
// middle of the bar.
|
||||
if( !(scrn_pos.right % 2)) {
|
||||
scrn_pos.right++;
|
||||
}
|
||||
scr_span = scrn_pos.right;
|
||||
}
|
||||
// Here we work out the centroid for the corrected box.
|
||||
mid_span.x = scrn_pos.left + (scrn_pos.right >> 1);
|
||||
mid_span.y = scrn_pos.top + (scrn_pos.bottom >> 1);
|
||||
|
||||
// Here we work out the centroid for the corrected box.
|
||||
mid_span.x = scrn_pos.left + (scrn_pos.right >> 1);
|
||||
mid_span.y = scrn_pos.top + (scrn_pos.bottom >> 1);
|
||||
}
|
||||
|
||||
|
||||
// copy constructor
|
||||
instr_item ::
|
||||
instr_item ( const instr_item & image ):
|
||||
handle ( ++instances ),
|
||||
scrn_pos ( image.scrn_pos ),
|
||||
load_value_fn( image.load_value_fn),
|
||||
disp_factor ( image.disp_factor ),
|
||||
opts ( image.opts ),
|
||||
is_enabled ( image.is_enabled ),
|
||||
broken ( image.broken ),
|
||||
scr_span ( image.scr_span ),
|
||||
mid_span ( image.mid_span )
|
||||
instr_item::instr_item( const instr_item & image ) :
|
||||
handle ( ++instances ),
|
||||
scrn_pos ( image.scrn_pos ),
|
||||
load_value_fn( image.load_value_fn),
|
||||
disp_factor ( image.disp_factor ),
|
||||
opts ( image.opts ),
|
||||
is_enabled ( image.is_enabled ),
|
||||
broken ( image.broken ),
|
||||
scr_span ( image.scr_span ),
|
||||
mid_span ( image.mid_span )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
instr_item :: ~instr_item ()
|
||||
instr_item::~instr_item ()
|
||||
{
|
||||
if( instances ) {
|
||||
instances--;
|
||||
}
|
||||
if (instances)
|
||||
instances--;
|
||||
}
|
||||
|
||||
void instr_item ::
|
||||
update( void )
|
||||
|
||||
void instr_item::update( void )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -89,24 +88,25 @@ void instr_item ::
|
|||
// to simply not display, but more sophisticated behavior is available
|
||||
// by over riding the function which is virtual in this class.
|
||||
|
||||
void instr_item ::
|
||||
break_display ( bool bad )
|
||||
void instr_item::break_display ( bool bad )
|
||||
{
|
||||
broken = !!bad;
|
||||
is_enabled = FALSE;
|
||||
broken = !!bad;
|
||||
is_enabled = FALSE;
|
||||
}
|
||||
|
||||
void instr_item ::
|
||||
SetBrightness ( int level )
|
||||
|
||||
void instr_item::SetBrightness ( int level )
|
||||
{
|
||||
brightness = level; // This is all we will do for now. Later the
|
||||
// brightness levels will be sensitive both to
|
||||
// the control knob and the outside light levels
|
||||
// to emulated night vision effects.
|
||||
brightness = level; // This is all we will do for now. Later the
|
||||
// brightness levels will be sensitive both to
|
||||
// the control knob and the outside light levels
|
||||
// to emulated night vision effects.
|
||||
}
|
||||
|
||||
UINT instr_item :: get_Handle( void )
|
||||
|
||||
UINT instr_item::get_Handle( void )
|
||||
{
|
||||
return handle;
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3,92 +3,81 @@
|
|||
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString( x , y, text, digit ) TextString( text, x , y,digit ) //suma
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y ); //suma
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
//======================= Top of instr_label class =========================
|
||||
instr_label ::
|
||||
instr_label( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
const char *label_format,
|
||||
const char *pre_label_string,
|
||||
const char *post_label_string,
|
||||
float scale_data,
|
||||
UINT options,
|
||||
fgLabelJust justification,
|
||||
int font_size,
|
||||
int blinking,
|
||||
bool latitude,
|
||||
bool longitude,
|
||||
bool label_box,//hud
|
||||
bool working,
|
||||
int digit): //suma
|
||||
instr_item( x, y, width, height,
|
||||
data_source,scale_data,options, working, digit), //suma
|
||||
pformat ( label_format ),
|
||||
pre_str ( pre_label_string ),
|
||||
post_str ( post_label_string ),
|
||||
justify ( justification ),
|
||||
fontSize ( font_size ),
|
||||
blink ( blinking ),
|
||||
lat ( latitude ),
|
||||
lon ( longitude ),
|
||||
lbox ( label_box ) //hud
|
||||
|
||||
instr_label::instr_label(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
const char *label_format,
|
||||
const char *pre_label_string,
|
||||
const char *post_label_string,
|
||||
float scale_data,
|
||||
UINT options,
|
||||
fgLabelJust justification,
|
||||
int font_size,
|
||||
int blinking,
|
||||
bool latitude,
|
||||
bool longitude,
|
||||
bool label_box,
|
||||
bool working,
|
||||
int digit) :
|
||||
instr_item( x, y, width, height,
|
||||
data_source,scale_data,options, working, digit),
|
||||
pformat ( label_format ),
|
||||
pre_str ( pre_label_string ),
|
||||
post_str ( post_label_string ),
|
||||
justify ( justification ),
|
||||
fontSize ( font_size ),
|
||||
blink ( blinking ),
|
||||
lat ( latitude ),
|
||||
lon ( longitude ),
|
||||
lbox ( label_box )
|
||||
{
|
||||
if( pre_str != NULL) {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
}
|
||||
else {
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
}
|
||||
if (pre_str != NULL) {
|
||||
if (post_str != NULL )
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
else
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
|
||||
} else if (post_str != NULL) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
} // else do nothing if both pre and post strings are nulls. Interesting.
|
||||
|
||||
}
|
||||
|
||||
// I put this in to make it easy to construct a class member using the current
|
||||
// C code.
|
||||
|
||||
|
||||
instr_label :: ~instr_label()
|
||||
instr_label::~instr_label()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Copy constructor
|
||||
instr_label :: instr_label( const instr_label & image) :
|
||||
instr_item((const instr_item &)image),
|
||||
pformat ( image.pformat ),
|
||||
pre_str ( image.pre_str ),
|
||||
post_str ( image.post_str ),
|
||||
blink ( image.blink ),
|
||||
lat ( image.lat ),
|
||||
lon ( image.lon ),
|
||||
lbox (image.lbox ) //hud
|
||||
instr_label::instr_label(const instr_label & image) :
|
||||
instr_item((const instr_item &)image),
|
||||
pformat ( image.pformat ),
|
||||
pre_str ( image.pre_str ),
|
||||
post_str ( image.post_str ),
|
||||
blink ( image.blink ),
|
||||
lat ( image.lat ),
|
||||
lon ( image.lon ),
|
||||
lbox ( image.lbox )
|
||||
|
||||
{
|
||||
if( pre_str != NULL) {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
}
|
||||
else {
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
}
|
||||
if (pre_str != NULL) {
|
||||
if (post_str != NULL)
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
else
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
|
||||
} else if (post_str != NULL) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
} // else do nothing if both pre and post strings are nulls. Interesting.
|
||||
|
||||
}
|
||||
|
@ -98,85 +87,82 @@ instr_label :: instr_label( const instr_label & image) :
|
|||
// draw Draws a label anywhere in the HUD
|
||||
//
|
||||
//
|
||||
void instr_label ::
|
||||
draw( void ) // Required method in base class
|
||||
void instr_label::draw( void )
|
||||
{
|
||||
// char format_buffer[80];
|
||||
char label_buffer[80];
|
||||
int posincr;
|
||||
int lenstr;
|
||||
RECT scrn_rect = get_location();
|
||||
char label_buffer[80];
|
||||
int posincr;
|
||||
int lenstr;
|
||||
RECT scrn_rect = get_location();
|
||||
|
||||
if( data_available() ) {
|
||||
if(lat)
|
||||
sprintf( label_buffer, format_buffer, coord_format_lat(get_value()) );
|
||||
else
|
||||
if(lon)
|
||||
sprintf( label_buffer, format_buffer, coord_format_lon(get_value()) );
|
||||
else
|
||||
{
|
||||
if(lbox)//hud
|
||||
{// Box for label
|
||||
float x = scrn_rect.left;
|
||||
float y = scrn_rect.top;
|
||||
float w = scrn_rect.right;
|
||||
float h = HUD_TextSize;
|
||||
if (data_available()) {
|
||||
if (lat)
|
||||
sprintf( label_buffer, format_buffer, coord_format_lat(get_value()) );
|
||||
else if (lon)
|
||||
sprintf( label_buffer, format_buffer, coord_format_lon(get_value()) );
|
||||
else {
|
||||
if (lbox) {// Box for label
|
||||
float x = scrn_rect.left;
|
||||
float y = scrn_rect.top;
|
||||
float w = scrn_rect.right;
|
||||
float h = HUD_TextSize;
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f( x - 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y + h + 2.0);
|
||||
glEnd();
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple( 1, 0xAAAA );
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f( x + w + 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y - 2.0);
|
||||
glEnd();
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
glPopMatrix();
|
||||
}//hud
|
||||
sprintf( label_buffer, format_buffer, get_value()*data_scaling() );
|
||||
}
|
||||
}
|
||||
else {
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f( x - 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y + h + 2.0);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple( 1, 0xAAAA );
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f( x + w + 2.0, y - 2.0);
|
||||
glVertex2f( x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y + h + 2.0);
|
||||
glVertex2f( x - 2.0, y - 2.0);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
glPopMatrix();
|
||||
}
|
||||
sprintf( label_buffer, format_buffer, get_value()*data_scaling() );
|
||||
}
|
||||
|
||||
} else {
|
||||
// sprintf( label_buffer, format_buffer );
|
||||
}
|
||||
|
||||
lenstr = getStringWidth( label_buffer );
|
||||
|
||||
|
||||
#ifdef DEBUGHUD
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, format_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, label_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
#endif
|
||||
lenstr = strlen( label_buffer );
|
||||
|
||||
if( justify == RIGHT_JUST ) {
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
}else if( justify == CENTER_JUST ) {
|
||||
posincr = get_span() - (lenstr/2); // -lenstr*4;
|
||||
} else {
|
||||
// justify == LEFT_JUST
|
||||
posincr = 0; // 0;
|
||||
}
|
||||
|
||||
if( fontSize == HUD_FONT_SMALL ) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits()); //suma
|
||||
}
|
||||
else {
|
||||
if( fontSize == HUD_FONT_LARGE ) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits()); //suma
|
||||
}
|
||||
|
||||
lenstr = getStringWidth( label_buffer );
|
||||
|
||||
|
||||
#ifdef DEBUGHUD
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, format_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, label_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
#endif
|
||||
lenstr = strlen( label_buffer );
|
||||
|
||||
if (justify == RIGHT_JUST) {
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
} else if (justify == CENTER_JUST) {
|
||||
posincr = get_span() - (lenstr/2); // -lenstr*4;
|
||||
} else {
|
||||
// justify == LEFT_JUST
|
||||
posincr = 0; // 0;
|
||||
}
|
||||
|
||||
if (fontSize == HUD_FONT_SMALL) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
|
||||
} else if (fontSize == HUD_FONT_LARGE) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString( x , y, text, digit ) TextString( text, x , y,digit )
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y )
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
//======================= Top of instr_label class =========================
|
||||
|
|
|
@ -3,85 +3,72 @@
|
|||
|
||||
|
||||
#ifdef USE_HUD_TextList
|
||||
#define textString( x , y, text, digit ) TextString( text, x , y,digit ) //suma
|
||||
#define textString(x, y, text, digit) TextString(text, x , y ,digit)
|
||||
#else
|
||||
#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y ); //suma
|
||||
#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
|
||||
#endif
|
||||
|
||||
//======================= Top of instr_label class =========================
|
||||
lon_label ::
|
||||
lon_label( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
// DBLFNPTR data_source,
|
||||
const char *label_format,
|
||||
const char *pre_label_string,
|
||||
const char *post_label_string,
|
||||
float scale_data,
|
||||
// double scale_data,
|
||||
UINT options,
|
||||
fgLabelJust justification,
|
||||
int font_size,
|
||||
int blinking,
|
||||
bool working,
|
||||
int digit): //suma
|
||||
instr_item( x, y, width, height,
|
||||
data_source, scale_data,options, working,digit ), //suma
|
||||
pformat ( label_format ),
|
||||
pre_str ( pre_label_string ),
|
||||
post_str ( post_label_string ),
|
||||
justify ( justification ),
|
||||
fontSize ( font_size ),
|
||||
blink ( blinking )
|
||||
lon_label::lon_label(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR data_source,
|
||||
const char *label_format,
|
||||
const char *pre_label_string,
|
||||
const char *post_label_string,
|
||||
float scale_data,
|
||||
UINT options,
|
||||
fgLabelJust justification,
|
||||
int font_size,
|
||||
int blinking,
|
||||
bool working,
|
||||
int digit) :
|
||||
instr_item( x, y, width, height,
|
||||
data_source, scale_data,options, working,digit ),
|
||||
pformat ( label_format ),
|
||||
pre_str ( pre_label_string ),
|
||||
post_str ( post_label_string ),
|
||||
justify ( justification ),
|
||||
fontSize ( font_size ),
|
||||
blink ( blinking )
|
||||
{
|
||||
if( pre_str != NULL) {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
}
|
||||
else {
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
}
|
||||
if (pre_str != NULL) {
|
||||
if (post_str != NULL)
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
else
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
|
||||
} else if (post_str != NULL) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
} // else do nothing if both pre and post strings are nulls. Interesting.
|
||||
|
||||
}
|
||||
|
||||
// I put this in to make it easy to construct a class member using the current
|
||||
// C code.
|
||||
|
||||
|
||||
lon_label :: ~lon_label()
|
||||
lon_label::~lon_label()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Copy constructor
|
||||
lon_label :: lon_label( const lon_label & image) :
|
||||
instr_item((const instr_item &)image),
|
||||
pformat ( image.pformat ),
|
||||
pre_str ( image.pre_str ),
|
||||
post_str ( image.post_str ),
|
||||
blink ( image.blink )
|
||||
lon_label::lon_label( const lon_label & image) :
|
||||
instr_item((const instr_item &)image),
|
||||
pformat ( image.pformat ),
|
||||
pre_str ( image.pre_str ),
|
||||
post_str ( image.post_str ),
|
||||
blink ( image.blink )
|
||||
{
|
||||
if( pre_str != NULL) {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
}
|
||||
else {
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( post_str != NULL ) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
}
|
||||
} // else do nothing if both pre and post strings are nulls. Interesting.
|
||||
if (pre_str != NULL) {
|
||||
if (post_str != NULL)
|
||||
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
|
||||
else
|
||||
sprintf( format_buffer, "%s%s", pre_str, pformat );
|
||||
|
||||
} else if (post_str != NULL) {
|
||||
sprintf( format_buffer, "%s%s", pformat, post_str );
|
||||
} // else do nothing if both pre and post strings are nulls. Interesting.
|
||||
}
|
||||
|
||||
|
||||
|
@ -89,51 +76,44 @@ lon_label :: lon_label( const lon_label & image) :
|
|||
// draw Draws a label anywhere in the HUD
|
||||
//
|
||||
//
|
||||
void lon_label ::
|
||||
draw( void ) // Required method in base class
|
||||
void lon_label::draw( void )
|
||||
{
|
||||
// char format_buffer[80];
|
||||
char label_buffer[80];
|
||||
int posincr;
|
||||
int lenstr;
|
||||
RECT scrn_rect = get_location();
|
||||
float lon = get_value();
|
||||
// double lon = get_value();
|
||||
if( data_available() ) {
|
||||
// char *lonstring = coord_format_lon(lon);
|
||||
lenstr = sprintf( label_buffer, format_buffer, coord_format_lon(lon) );
|
||||
char label_buffer[80];
|
||||
int posincr;
|
||||
int lenstr;
|
||||
RECT scrn_rect = get_location();
|
||||
float lon = get_value();
|
||||
|
||||
if ( data_available() ) {
|
||||
lenstr = sprintf( label_buffer, format_buffer, coord_format_lon(lon) );
|
||||
} else {
|
||||
lenstr = sprintf( label_buffer, format_buffer );
|
||||
}
|
||||
else {
|
||||
lenstr = sprintf( label_buffer, format_buffer );
|
||||
}
|
||||
|
||||
|
||||
#ifdef DEBUGHUD
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, format_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, label_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, format_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, label_buffer );
|
||||
fgPrintf( SG_COCKPIT, SG_DEBUG, "\n" );
|
||||
#endif
|
||||
|
||||
lenstr = getStringWidth(label_buffer);
|
||||
|
||||
if( justify == RIGHT_JUST ) {
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
}else if( justify == CENTER_JUST ) {
|
||||
posincr = get_span() - (lenstr/2);
|
||||
} else {
|
||||
// justify == LEFT_JUST
|
||||
|
||||
lenstr = getStringWidth(label_buffer);
|
||||
|
||||
if (justify == RIGHT_JUST)
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
else if (justify == CENTER_JUST)
|
||||
posincr = get_span() - (lenstr/2);
|
||||
else // justify == LEFT_JUST
|
||||
posincr = 0;
|
||||
}
|
||||
|
||||
if( fontSize == HUD_FONT_SMALL ) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits()); //suma
|
||||
}
|
||||
else {
|
||||
if( fontSize == HUD_FONT_LARGE ) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits()); //suma
|
||||
}
|
||||
|
||||
if (fontSize == HUD_FONT_SMALL) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
|
||||
} else if (fontSize == HUD_FONT_LARGE) {
|
||||
textString( scrn_rect.left + posincr, scrn_rect.top,
|
||||
label_buffer, get_digits());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -37,370 +37,384 @@
|
|||
#include <ATC/ATCutils.hxx>
|
||||
|
||||
runway_instr::runway_instr(int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
float scale_data,
|
||||
bool working):instr_item(x,y,width,height,NULL,scale_data,0,working)
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
float scale_data,
|
||||
bool working) :
|
||||
instr_item(x, y, width, height, NULL, scale_data, 0, working)
|
||||
{
|
||||
stippleOut=0xFFFF;
|
||||
stippleCen=0xFFFF;
|
||||
arrowScale = 1.0;
|
||||
arrowRad = 0.0;
|
||||
view[0] = 0;
|
||||
view[1] = 0;
|
||||
view[2] = 640;
|
||||
view[3] = 480;
|
||||
center.x = view[2]>>1;
|
||||
center.y = view[3]>>1;
|
||||
location.left = center.x-(width>>1)+x;
|
||||
location.right = center.x+(width>>1)+x;
|
||||
location.bottom = center.y-(height>>1)+y;
|
||||
location.top = center.y+(height>>1)+y;
|
||||
cockpit_view = globals->get_viewmgr()->get_view(0);
|
||||
default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
|
||||
default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
|
||||
stippleOut=0xFFFF;
|
||||
stippleCen=0xFFFF;
|
||||
arrowScale = 1.0;
|
||||
arrowRad = 0.0;
|
||||
view[0] = 0;
|
||||
view[1] = 0;
|
||||
view[2] = 640;
|
||||
view[3] = 480;
|
||||
center.x = view[2]>>1;
|
||||
center.y = view[3]>>1;
|
||||
location.left = center.x-(width>>1)+x;
|
||||
location.right = center.x+(width>>1)+x;
|
||||
location.bottom = center.y-(height>>1)+y;
|
||||
location.top = center.y+(height>>1)+y;
|
||||
cockpit_view = globals->get_viewmgr()->get_view(0);
|
||||
default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
|
||||
default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
|
||||
}
|
||||
|
||||
|
||||
void runway_instr::draw() {
|
||||
if (!is_broken() && get_active_runway(runway)) {
|
||||
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
|
||||
float modelView[4][4],projMat[4][4];
|
||||
bool anyLines;
|
||||
//Get the current view
|
||||
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
|
||||
int curr_view_id = globals->get_viewmgr()->get_current();
|
||||
double gpo = curr_view->getGoalPitchOffset_deg();
|
||||
double gho = curr_view->getGoalHeadingOffset_deg();
|
||||
double po = curr_view->getPitchOffset_deg();
|
||||
double ho = curr_view->getHeadingOffset_deg();
|
||||
|
||||
double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
|
||||
double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;
|
||||
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
|
||||
double sPitch = sin(pitch), cPitch = cos(pitch),
|
||||
sYaw = sin(yaw), cYaw = cos(yaw);
|
||||
if (!is_broken() && get_active_runway(runway)) {
|
||||
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
|
||||
float modelView[4][4],projMat[4][4];
|
||||
bool anyLines;
|
||||
//Get the current view
|
||||
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
|
||||
int curr_view_id = globals->get_viewmgr()->get_current();
|
||||
double gpo = curr_view->getGoalPitchOffset_deg();
|
||||
double gho = curr_view->getGoalHeadingOffset_deg();
|
||||
double po = curr_view->getPitchOffset_deg();
|
||||
double ho = curr_view->getHeadingOffset_deg();
|
||||
|
||||
//Assuming that the "Cockpit View" is always at position zero!!!
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(0);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
}
|
||||
//Set the camera to the cockpit view to get the view of the runway from the cockpit
|
||||
ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
|
||||
get_rwy_points(points3d);
|
||||
//Get the current project matrix
|
||||
ssgGetProjectionMatrix(projMat);
|
||||
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
|
||||
//Get the current model view matrix (cockpit view)
|
||||
ssgGetModelviewMatrix(modelView);
|
||||
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
|
||||
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
|
||||
xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f;
|
||||
xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f;
|
||||
xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f;
|
||||
xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f;
|
||||
//Re-center the model view
|
||||
sgPostMultMat4(modelView,xy);
|
||||
//copy float matrices to double
|
||||
for (int i=0; i<4; i++) {
|
||||
for (int j=0; j<4; j++) {
|
||||
int idx = (i*4)+j;
|
||||
mm[idx] = (double)modelView[i][j];
|
||||
pm[idx] = (double)projMat[i][j];
|
||||
}
|
||||
}
|
||||
//Calculate the 2D points via gluProject
|
||||
int result = GL_TRUE;
|
||||
for (int i=0; i<6; i++) {
|
||||
result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);
|
||||
}
|
||||
//set the line width based on our distance from the runway
|
||||
setLineWidth();
|
||||
//Draw the runway lines on the HUD
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1,stippleOut);
|
||||
anyLines =
|
||||
drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
|
||||
drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
|
||||
drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
|
||||
drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left
|
||||
glLineStipple(1,stippleCen);
|
||||
anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center
|
||||
//Check to see if arrow needs drawn
|
||||
if ((!anyLines && drawIA) || drawIAAlways) {
|
||||
drawArrow(); //draw indication arrow
|
||||
}
|
||||
//Restore the current view and any offsets
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(curr_view_id);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
curr_view->setHeadingOffset_deg(ho);
|
||||
curr_view->setPitchOffset_deg(po);
|
||||
curr_view->setGoalHeadingOffset_deg(gho);
|
||||
curr_view->setGoalPitchOffset_deg(gpo);
|
||||
}
|
||||
//Set the camera back to the current view
|
||||
ssgSetCamera((sgVec4 *)curr_view);
|
||||
glPopAttrib();
|
||||
}//if not broken
|
||||
double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
|
||||
double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;
|
||||
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
|
||||
double sPitch = sin(pitch), cPitch = cos(pitch),
|
||||
sYaw = sin(yaw), cYaw = cos(yaw);
|
||||
|
||||
//Assuming that the "Cockpit View" is always at position zero!!!
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(0);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
}
|
||||
//Set the camera to the cockpit view to get the view of the runway from the cockpit
|
||||
ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
|
||||
get_rwy_points(points3d);
|
||||
//Get the current project matrix
|
||||
ssgGetProjectionMatrix(projMat);
|
||||
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
|
||||
//Get the current model view matrix (cockpit view)
|
||||
ssgGetModelviewMatrix(modelView);
|
||||
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
|
||||
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
|
||||
xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f;
|
||||
xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f;
|
||||
xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f;
|
||||
xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f;
|
||||
//Re-center the model view
|
||||
sgPostMultMat4(modelView,xy);
|
||||
//copy float matrices to double
|
||||
for (int i=0; i<4; i++) {
|
||||
for (int j=0; j<4; j++) {
|
||||
int idx = (i*4)+j;
|
||||
mm[idx] = (double)modelView[i][j];
|
||||
pm[idx] = (double)projMat[i][j];
|
||||
}
|
||||
}
|
||||
//Calculate the 2D points via gluProject
|
||||
int result = GL_TRUE;
|
||||
for (int i=0; i<6; i++) {
|
||||
result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);
|
||||
}
|
||||
//set the line width based on our distance from the runway
|
||||
setLineWidth();
|
||||
//Draw the runway lines on the HUD
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1,stippleOut);
|
||||
anyLines =
|
||||
drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
|
||||
drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
|
||||
drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
|
||||
drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left
|
||||
glLineStipple(1,stippleCen);
|
||||
anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center
|
||||
//Check to see if arrow needs drawn
|
||||
if ((!anyLines && drawIA) || drawIAAlways) {
|
||||
drawArrow(); //draw indication arrow
|
||||
}
|
||||
//Restore the current view and any offsets
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(curr_view_id);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
curr_view->setHeadingOffset_deg(ho);
|
||||
curr_view->setPitchOffset_deg(po);
|
||||
curr_view->setGoalHeadingOffset_deg(gho);
|
||||
curr_view->setGoalPitchOffset_deg(gpo);
|
||||
}
|
||||
//Set the camera back to the current view
|
||||
ssgSetCamera((sgVec4 *)curr_view);
|
||||
glPopAttrib();
|
||||
}//if not broken
|
||||
}
|
||||
|
||||
|
||||
bool runway_instr::get_active_runway(FGRunway& runway) {
|
||||
FGEnvironment stationweather =
|
||||
((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
|
||||
double hdg = stationweather.get_wind_from_heading_deg();
|
||||
double hdg = stationweather.get_wind_from_heading_deg();
|
||||
return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
|
||||
}
|
||||
|
||||
void runway_instr::get_rwy_points(sgdVec3 *points3d) {
|
||||
static Point3D center = globals->get_scenery()->get_center();
|
||||
|
||||
//Get the current tile center
|
||||
Point3D currentCenter = globals->get_scenery()->get_center();
|
||||
Point3D tileCenter = currentCenter;
|
||||
if (center != currentCenter) //if changing tiles
|
||||
tileCenter = center; //use last center
|
||||
double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
|
||||
double length = (runway._length/2.0)*SG_FEET_TO_METER;
|
||||
double width = (runway._width/2.0)*SG_FEET_TO_METER;
|
||||
double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
|
||||
|
||||
geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az);
|
||||
sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
|
||||
|
||||
geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az);
|
||||
sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
|
||||
void runway_instr::get_rwy_points(sgdVec3 *points3d) {
|
||||
static Point3D center = globals->get_scenery()->get_center();
|
||||
|
||||
geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
|
||||
//Get the current tile center
|
||||
Point3D currentCenter = globals->get_scenery()->get_center();
|
||||
Point3D tileCenter = currentCenter;
|
||||
if (center != currentCenter) //if changing tiles
|
||||
tileCenter = center; //use last center
|
||||
double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
|
||||
double length = (runway._length/2.0)*SG_FEET_TO_METER;
|
||||
double width = (runway._width/2.0)*SG_FEET_TO_METER;
|
||||
double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
|
||||
|
||||
geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
|
||||
geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az);
|
||||
sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
|
||||
|
||||
geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
|
||||
geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az);
|
||||
sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
|
||||
|
||||
geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
|
||||
|
||||
for(int i = 0; i < 6; i++)
|
||||
{
|
||||
points3d[i][0] -= tileCenter.x();
|
||||
points3d[i][1] -= tileCenter.y();
|
||||
points3d[i][2] -= tileCenter.z();
|
||||
}
|
||||
center = currentCenter;
|
||||
geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
|
||||
|
||||
geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
|
||||
|
||||
geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
|
||||
|
||||
geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az);
|
||||
sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
points3d[i][0] -= tileCenter.x();
|
||||
points3d[i][1] -= tileCenter.y();
|
||||
points3d[i][2] -= tileCenter.z();
|
||||
}
|
||||
center = currentCenter;
|
||||
}
|
||||
|
||||
|
||||
bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2) {
|
||||
sgdVec3 p1, p2;
|
||||
sgdCopyVec3(p1, point1);
|
||||
sgdCopyVec3(p2, point2);
|
||||
bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top);
|
||||
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
|
||||
bool p1Valid = p1Insight && p1Inside;
|
||||
bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
|
||||
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
|
||||
bool p2Valid = p2Insight && p2Inside;
|
||||
|
||||
if (p1Valid && p2Valid) { //Both project points are valid, draw the line
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt,a1);
|
||||
sgdAddVec3(newPt,vec);
|
||||
if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
|
||||
boundPoint(p1,p2);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt,a2);
|
||||
sgdAddVec3(newPt,vec);
|
||||
if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
|
||||
boundPoint(p2,p1);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
else if (p1Insight && p2Insight) { //both points are insight, but not inside
|
||||
bool v = boundOutsidePoints(p1,p2);
|
||||
if (v) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
//else both points are not insight, don't draw anything
|
||||
sgdVec3 p1, p2;
|
||||
sgdCopyVec3(p1, point1);
|
||||
sgdCopyVec3(p2, point2);
|
||||
bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top);
|
||||
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
|
||||
bool p1Valid = p1Insight && p1Inside;
|
||||
bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
|
||||
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
|
||||
bool p2Valid = p2Insight && p2Inside;
|
||||
|
||||
if (p1Valid && p2Valid) { //Both project points are valid, draw the line
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
|
||||
} else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt,a1);
|
||||
sgdAddVec3(newPt,vec);
|
||||
if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
|
||||
boundPoint(p1,p2);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt,a2);
|
||||
sgdAddVec3(newPt,vec);
|
||||
if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
|
||||
boundPoint(p2,p1);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p1Insight && p2Insight) { //both points are insight, but not inside
|
||||
bool v = boundOutsidePoints(p1,p2);
|
||||
if (v) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
//else both points are not insight, don't draw anything
|
||||
return (p1Valid && p2Valid);
|
||||
}
|
||||
|
||||
|
||||
void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m) {
|
||||
double y = v[1];
|
||||
if(m[1] < v[1]) {
|
||||
y = location.bottom;
|
||||
}
|
||||
else if(m[1] > v[1]) {
|
||||
y = location.top;
|
||||
}
|
||||
if (m[0] == v[0]) {
|
||||
m[1]=y;
|
||||
return; //prevent divide by zero
|
||||
}
|
||||
double slope = (m[1]-v[1])/(m[0]-v[0]);
|
||||
m[0] = (y-v[1])/slope + v[0];
|
||||
m[1] = y;
|
||||
if (m[0] < location.left) {
|
||||
m[0] = location.left;
|
||||
m[1] = slope * (location.left-v[0])+v[1];
|
||||
}
|
||||
else if (m[0] > location.right) {
|
||||
m[0] = location.right;
|
||||
m[1] = slope * (location.right-v[0])+v[1];
|
||||
}
|
||||
double y = v[1];
|
||||
if (m[1] < v[1])
|
||||
y = location.bottom;
|
||||
else if (m[1] > v[1])
|
||||
y = location.top;
|
||||
|
||||
if (m[0] == v[0]) {
|
||||
m[1]=y;
|
||||
return; //prevent divide by zero
|
||||
}
|
||||
|
||||
double slope = (m[1]-v[1])/(m[0]-v[0]);
|
||||
m[0] = (y-v[1])/slope + v[0];
|
||||
m[1] = y;
|
||||
|
||||
if (m[0] < location.left) {
|
||||
m[0] = location.left;
|
||||
m[1] = slope * (location.left-v[0])+v[1];
|
||||
|
||||
} else if (m[0] > location.right) {
|
||||
m[0] = location.right;
|
||||
m[1] = slope * (location.right-v[0])+v[1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m) {
|
||||
bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
|
||||
(v[1]<location.bottom && m[1]<location.bottom) ||
|
||||
(v[0]>location.right && m[0]>location.right) ||
|
||||
(v[0]<location.left && m[0]<location.left);
|
||||
if (pointsInvalid)
|
||||
return false;
|
||||
if (m[0] == v[0]) {//x's are equal, vertical line
|
||||
if (m[1]>v[1]) {
|
||||
m[1]=location.top;
|
||||
v[1]=location.bottom;
|
||||
}
|
||||
else {
|
||||
v[1]=location.top;
|
||||
m[1]=location.bottom;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (m[1] == v[1]) { //y's are equal, horizontal line
|
||||
if (m[0] > v[0]) {
|
||||
m[0] = location.right;
|
||||
v[0] = location.left;
|
||||
}
|
||||
else {
|
||||
v[0] = location.right;
|
||||
m[0] = location.left;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
double slope = (m[1]-v[1])/(m[0]-v[0]);
|
||||
double b = v[1]-(slope*v[0]);
|
||||
double y1 = slope * location.left + b;
|
||||
double y2 = slope * location.right + b;
|
||||
double x1 = (location.bottom - b) / slope;
|
||||
double x2 = (location.top - b) / slope;
|
||||
int counter = 0;
|
||||
if (y1 >= location.bottom && y1 <= location.top) {
|
||||
v[0] = location.left;
|
||||
v[1] = y1;
|
||||
counter++;
|
||||
}
|
||||
if (y2 >= location.bottom && y2 <= location.top) {
|
||||
if (counter > 0) {
|
||||
m[0] = location.right;
|
||||
m[1] = y2;
|
||||
}
|
||||
else {
|
||||
v[0] = location.right;
|
||||
v[1] = y2;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
if (x1 >= location.left && x1 <= location.right) {
|
||||
if (counter > 0) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
}
|
||||
else {
|
||||
v[0] = x1;
|
||||
v[1] = location.bottom;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
if (x2 >= location.left && x2 <= location.right) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
counter++;
|
||||
}
|
||||
return (counter == 2);
|
||||
bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
|
||||
(v[1]<location.bottom && m[1]<location.bottom) ||
|
||||
(v[0]>location.right && m[0]>location.right) ||
|
||||
(v[0]<location.left && m[0]<location.left);
|
||||
if (pointsInvalid)
|
||||
return false;
|
||||
|
||||
if (m[0] == v[0]) {//x's are equal, vertical line
|
||||
if (m[1]>v[1]) {
|
||||
m[1]=location.top;
|
||||
v[1]=location.bottom;
|
||||
} else {
|
||||
v[1]=location.top;
|
||||
m[1]=location.bottom;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m[1] == v[1]) { //y's are equal, horizontal line
|
||||
if (m[0] > v[0]) {
|
||||
m[0] = location.right;
|
||||
v[0] = location.left;
|
||||
} else {
|
||||
v[0] = location.right;
|
||||
m[0] = location.left;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
double slope = (m[1]-v[1])/(m[0]-v[0]);
|
||||
double b = v[1]-(slope*v[0]);
|
||||
double y1 = slope * location.left + b;
|
||||
double y2 = slope * location.right + b;
|
||||
double x1 = (location.bottom - b) / slope;
|
||||
double x2 = (location.top - b) / slope;
|
||||
int counter = 0;
|
||||
|
||||
if (y1 >= location.bottom && y1 <= location.top) {
|
||||
v[0] = location.left;
|
||||
v[1] = y1;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (y2 >= location.bottom && y2 <= location.top) {
|
||||
if (counter > 0) {
|
||||
m[0] = location.right;
|
||||
m[1] = y2;
|
||||
} else {
|
||||
v[0] = location.right;
|
||||
v[1] = y2;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x1 >= location.left && x1 <= location.right) {
|
||||
if (counter > 0) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
} else {
|
||||
v[0] = x1;
|
||||
v[1] = location.bottom;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x2 >= location.left && x2 <= location.right) {
|
||||
m[0] = x1;
|
||||
m[1] = location.bottom;
|
||||
counter++;
|
||||
}
|
||||
return (counter == 2);
|
||||
}
|
||||
|
||||
void runway_instr::drawArrow() {
|
||||
Point3D ac(0.0), rwy(0.0);
|
||||
ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
|
||||
ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
|
||||
rwy.setlat(runway._lat);
|
||||
rwy.setlon(runway._lon);
|
||||
float theta = GetHeadingFromTo(ac,rwy);
|
||||
theta -= fgGetDouble("/orientation/heading-deg");
|
||||
theta = -theta;
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);
|
||||
glRotated(theta,0.0,0.0,1.0);
|
||||
glTranslated(0.0,arrowRad,0.0);
|
||||
glScaled(arrowScale,arrowScale,0.0);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2d(-5.0,12.5);
|
||||
glVertex2d(0.0,25.0);
|
||||
glVertex2d(5.0,12.5);
|
||||
glEnd();
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2d(-2.5,0.0);
|
||||
glVertex2d(-2.5,12.5);
|
||||
glVertex2d(2.5,12.5);
|
||||
glVertex2d(2.5,0.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
Point3D ac(0.0), rwy(0.0);
|
||||
ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
|
||||
ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
|
||||
rwy.setlat(runway._lat);
|
||||
rwy.setlon(runway._lon);
|
||||
float theta = GetHeadingFromTo(ac,rwy);
|
||||
theta -= fgGetDouble("/orientation/heading-deg");
|
||||
theta = -theta;
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);
|
||||
glRotated(theta,0.0,0.0,1.0);
|
||||
glTranslated(0.0,arrowRad,0.0);
|
||||
glScaled(arrowScale,arrowScale,0.0);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2d(-5.0,12.5);
|
||||
glVertex2d(0.0,25.0);
|
||||
glVertex2d(5.0,12.5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2d(-2.5,0.0);
|
||||
glVertex2d(-2.5,12.5);
|
||||
glVertex2d(2.5,12.5);
|
||||
glVertex2d(2.5,0.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void runway_instr::setLineWidth() {
|
||||
//Calculate the distance from the runway, A
|
||||
double course, distance;
|
||||
calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0),
|
||||
Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
|
||||
&course, &distance);
|
||||
distance *= SG_METER_TO_NM;
|
||||
//Get altitude above runway, B
|
||||
double alt_nm = get_agl();
|
||||
static const SGPropertyNode *startup_units_node
|
||||
//Calculate the distance from the runway, A
|
||||
double course, distance;
|
||||
calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0),
|
||||
Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
|
||||
&course, &distance);
|
||||
distance *= SG_METER_TO_NM;
|
||||
//Get altitude above runway, B
|
||||
double alt_nm = get_agl();
|
||||
static const SGPropertyNode *startup_units_node
|
||||
= fgGetNode("/sim/startup/units");
|
||||
if (!strcmp(startup_units_node->getStringValue(), "feet"))
|
||||
alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
|
||||
else
|
||||
alt_nm *= SG_METER_TO_NM;
|
||||
//Calculate distance away from runway, C = v(A²+B²)
|
||||
distance = sqrt(alt_nm*alt_nm + distance*distance);
|
||||
if (distance < scaleDist)
|
||||
glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
|
||||
else
|
||||
glLineWidth( 1.0 );
|
||||
|
||||
|
||||
if (!strcmp(startup_units_node->getStringValue(), "feet"))
|
||||
alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
|
||||
else
|
||||
alt_nm *= SG_METER_TO_NM;
|
||||
|
||||
//Calculate distance away from runway, C = v(A²+B²)
|
||||
distance = sqrt(alt_nm*alt_nm + distance*distance);
|
||||
if (distance < scaleDist)
|
||||
glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
|
||||
else
|
||||
glLineWidth( 1.0 );
|
||||
|
||||
}
|
||||
|
||||
void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; }
|
||||
|
|
|
@ -14,58 +14,59 @@
|
|||
// 2. This class was not intended to be instanciated. See moving_scale
|
||||
// and gauge_instr classes.
|
||||
//============================================================================
|
||||
instr_scale ::
|
||||
instr_scale ( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float show_range,
|
||||
float maxValue,
|
||||
float minValue,
|
||||
float disp_scale,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
UINT rollover,
|
||||
int dp_showing,
|
||||
bool working ) :
|
||||
instr_item( x, y, width, height,
|
||||
load_fn, disp_scale, options, working),
|
||||
range_shown ( show_range ),
|
||||
Maximum_value( maxValue ),
|
||||
Minimum_value( minValue ),
|
||||
Maj_div ( major_divs ),
|
||||
Min_div ( minor_divs ),
|
||||
Modulo ( rollover ),
|
||||
signif_digits( dp_showing )
|
||||
instr_scale::instr_scale(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR load_fn,
|
||||
UINT options,
|
||||
float show_range,
|
||||
float maxValue,
|
||||
float minValue,
|
||||
float disp_scale,
|
||||
UINT major_divs,
|
||||
UINT minor_divs,
|
||||
UINT rollover,
|
||||
int dp_showing,
|
||||
bool working ) :
|
||||
instr_item( x, y, width, height, load_fn, disp_scale, options, working),
|
||||
range_shown ( show_range ),
|
||||
Maximum_value( maxValue ),
|
||||
Minimum_value( minValue ),
|
||||
Maj_div ( major_divs ),
|
||||
Min_div ( minor_divs ),
|
||||
Modulo ( rollover ),
|
||||
signif_digits( dp_showing )
|
||||
{
|
||||
int temp;
|
||||
int temp;
|
||||
|
||||
scale_factor = (float)get_span() / range_shown;
|
||||
if( show_range < 0 ) {
|
||||
range_shown = -range_shown;
|
||||
}
|
||||
temp = FloatToInt(Maximum_value - Minimum_value) / 100;
|
||||
if( range_shown < temp ) {
|
||||
range_shown = temp;
|
||||
}
|
||||
scale_factor = (float)get_span() / range_shown;
|
||||
if (show_range < 0)
|
||||
range_shown = -range_shown;
|
||||
|
||||
temp = FloatToInt(Maximum_value - Minimum_value) / 100;
|
||||
if (range_shown < temp)
|
||||
range_shown = temp;
|
||||
}
|
||||
|
||||
instr_scale ::
|
||||
instr_scale( const instr_scale & image ) :
|
||||
instr_item( (const instr_item &) image),
|
||||
range_shown ( image.range_shown ),
|
||||
Maximum_value( image.Maximum_value ),
|
||||
Minimum_value( image.Minimum_value ),
|
||||
scale_factor ( image.scale_factor ),
|
||||
Maj_div ( image.Maj_div ),
|
||||
Min_div ( image.Min_div ),
|
||||
Modulo ( image.Modulo ),
|
||||
signif_digits( image.signif_digits )
|
||||
|
||||
instr_scale::instr_scale( const instr_scale & image ) :
|
||||
instr_item( (const instr_item &) image),
|
||||
range_shown ( image.range_shown ),
|
||||
Maximum_value( image.Maximum_value ),
|
||||
Minimum_value( image.Minimum_value ),
|
||||
scale_factor ( image.scale_factor ),
|
||||
Maj_div ( image.Maj_div ),
|
||||
Min_div ( image.Min_div ),
|
||||
Modulo ( image.Modulo ),
|
||||
signif_digits( image.signif_digits )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
instr_scale :: ~ instr_scale () {}
|
||||
instr_scale::~instr_scale ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -5,39 +5,41 @@
|
|||
|
||||
//============ Top of fgTBI_instr class member definitions ==============
|
||||
|
||||
fgTBI_instr ::
|
||||
fgTBI_instr( int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
float maxBankAngle,
|
||||
float maxSlipAngle,
|
||||
UINT gap_width,
|
||||
bool working,
|
||||
bool tsivalue, //suma
|
||||
float radius) : //suma
|
||||
dual_instr_item( x, y, width, height,
|
||||
chn1_source,
|
||||
chn2_source,
|
||||
working,
|
||||
HUDS_TOP),
|
||||
BankLimit ((int)(maxBankAngle)),
|
||||
SlewLimit ((int)(maxSlipAngle)),
|
||||
scr_hole (gap_width )
|
||||
fgTBI_instr::fgTBI_instr(
|
||||
int x,
|
||||
int y,
|
||||
UINT width,
|
||||
UINT height,
|
||||
FLTFNPTR chn1_source,
|
||||
FLTFNPTR chn2_source,
|
||||
float maxBankAngle,
|
||||
float maxSlipAngle,
|
||||
UINT gap_width,
|
||||
bool working,
|
||||
bool tsivalue,
|
||||
float radius) :
|
||||
dual_instr_item( x, y, width, height,
|
||||
chn1_source,
|
||||
chn2_source,
|
||||
working,
|
||||
HUDS_TOP),
|
||||
BankLimit ((int)(maxBankAngle)),
|
||||
SlewLimit ((int)(maxSlipAngle)),
|
||||
scr_hole (gap_width)
|
||||
{
|
||||
tsi=tsivalue; //suma
|
||||
rad=radius; //suma
|
||||
tsi=tsivalue;
|
||||
rad=radius;
|
||||
}
|
||||
|
||||
fgTBI_instr :: ~fgTBI_instr() {}
|
||||
|
||||
fgTBI_instr :: fgTBI_instr( const fgTBI_instr & image):
|
||||
dual_instr_item( (const dual_instr_item &) image),
|
||||
BankLimit( image.BankLimit),
|
||||
SlewLimit( image.SlewLimit),
|
||||
scr_hole ( image.scr_hole )
|
||||
fgTBI_instr::~fgTBI_instr() {}
|
||||
|
||||
|
||||
fgTBI_instr::fgTBI_instr(const fgTBI_instr & image) :
|
||||
dual_instr_item( (const dual_instr_item &) image),
|
||||
BankLimit( image.BankLimit),
|
||||
SlewLimit( image.SlewLimit),
|
||||
scr_hole ( image.scr_hole )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -46,243 +48,220 @@ fgTBI_instr :: fgTBI_instr( const fgTBI_instr & image):
|
|||
// Draws a Turn Bank Indicator on the screen
|
||||
//
|
||||
|
||||
void fgTBI_instr :: draw( void )
|
||||
void fgTBI_instr :: draw( void )
|
||||
{
|
||||
float bank_angle, sideslip_angle;
|
||||
float ss_const; // sideslip angle pixels per rad
|
||||
float cen_x, cen_y, bank, fspan, tee, hole;
|
||||
float bank_angle, sideslip_angle;
|
||||
float ss_const; // sideslip angle pixels per rad
|
||||
float cen_x, cen_y, bank, fspan, tee, hole;
|
||||
|
||||
int span = get_span();
|
||||
|
||||
float zero = 0.0;
|
||||
|
||||
RECT My_box = get_location();
|
||||
POINT centroid = get_centroid();
|
||||
int tee_height = My_box.bottom;
|
||||
|
||||
bank_angle = current_ch2(); // Roll limit +/- 30 degrees
|
||||
|
||||
if( bank_angle < -SGD_PI_2/3 )
|
||||
{
|
||||
bank_angle = -SGD_PI_2/3;
|
||||
}
|
||||
else if( bank_angle > SGD_PI_2/3 )
|
||||
{
|
||||
bank_angle = SGD_PI_2/3;
|
||||
}
|
||||
|
||||
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
int span = get_span();
|
||||
float zero = 0.0;
|
||||
|
||||
if( sideslip_angle < -SGD_PI/9 )
|
||||
{
|
||||
sideslip_angle = -SGD_PI/9;
|
||||
}
|
||||
else if( sideslip_angle > SGD_PI/9 )
|
||||
{
|
||||
sideslip_angle = SGD_PI/9;
|
||||
}
|
||||
RECT My_box = get_location();
|
||||
POINT centroid = get_centroid();
|
||||
int tee_height = My_box.bottom;
|
||||
|
||||
cen_x = centroid.x;
|
||||
cen_y = centroid.y;
|
||||
|
||||
bank = bank_angle * SGD_RADIANS_TO_DEGREES;
|
||||
tee = -tee_height;
|
||||
fspan = span;
|
||||
hole = scr_hole;
|
||||
ss_const = 2 * sideslip_angle * fspan/(SGD_2PI/9); // width represents 40 degrees
|
||||
|
||||
// printf("side_slip: %f fspan: %f\n", sideslip_angle, fspan);
|
||||
// printf("ss_const: %f hole: %f\n", ss_const, hole);
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(cen_x, cen_y, zero);
|
||||
glRotatef(-bank, zero, zero, 1.0);
|
||||
|
||||
if(!tsi)
|
||||
{
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
if( !scr_hole )
|
||||
{
|
||||
glVertex2f( -fspan, zero );
|
||||
glVertex2f( fspan, zero );
|
||||
}
|
||||
else
|
||||
{
|
||||
glVertex2f( -fspan, zero );
|
||||
glVertex2f( -hole, zero );
|
||||
glVertex2f( hole, zero );
|
||||
glVertex2f( fspan, zero );
|
||||
}
|
||||
// draw teemarks
|
||||
glVertex2f( hole, zero );
|
||||
glVertex2f( hole, tee );
|
||||
glVertex2f( -hole, zero );
|
||||
glVertex2f( -hole, tee );
|
||||
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f( ss_const, -hole);
|
||||
glVertex2f( ss_const + hole, zero);
|
||||
glVertex2f( ss_const, hole);
|
||||
glVertex2f( ss_const - hole, zero);
|
||||
glEnd();
|
||||
bank_angle = current_ch2(); // Roll limit +/- 30 degrees
|
||||
|
||||
if ( bank_angle < -SGD_PI_2/3 )
|
||||
bank_angle = -SGD_PI_2/3;
|
||||
else if ( bank_angle > SGD_PI_2/3 )
|
||||
bank_angle = SGD_PI_2/3;
|
||||
|
||||
|
||||
}
|
||||
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
|
||||
else //if tsi enabled
|
||||
{
|
||||
// float factor = My_box.right / 6.0;
|
||||
if ( sideslip_angle < -SGD_PI/9 )
|
||||
sideslip_angle = -SGD_PI/9;
|
||||
else if ( sideslip_angle > SGD_PI/9 )
|
||||
sideslip_angle = SGD_PI/9;
|
||||
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x+1.0, My_box.top);
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x-1.0, My_box.top+10.0);
|
||||
drawOneLine(cen_x+1.0, My_box.top, cen_x+1.0, My_box.top+10.0);
|
||||
drawOneLine(cen_x-1.0, My_box.top+10.0, cen_x+1.0, My_box.top+10.0);
|
||||
cen_x = centroid.x;
|
||||
cen_y = centroid.y;
|
||||
|
||||
float x1, y1, x2, y2, x3, y3, x4,y4, x5, y5;
|
||||
float xc, yc, r=rad, r1= rad-10.0, r2=rad-5.0;
|
||||
|
||||
xc = My_box.left + My_box.right/ 2.0 ;
|
||||
yc = My_box.top + r;
|
||||
bank = bank_angle * SGD_RADIANS_TO_DEGREES;
|
||||
tee = -tee_height;
|
||||
fspan = span;
|
||||
hole = scr_hole;
|
||||
ss_const = 2 * sideslip_angle * fspan/(SGD_2PI/9); // width represents 40 degrees
|
||||
|
||||
// printf("side_slip: %f fspan: %f\n", sideslip_angle, fspan);
|
||||
// printf("ss_const: %f hole: %f\n", ss_const, hole);
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(cen_x, cen_y, zero);
|
||||
glRotatef(-bank, zero, zero, 1.0);
|
||||
|
||||
if (!tsi) {
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
if ( !scr_hole ) {
|
||||
glVertex2f( -fspan, zero );
|
||||
glVertex2f( fspan, zero );
|
||||
|
||||
} else {
|
||||
glVertex2f( -fspan, zero );
|
||||
glVertex2f( -hole, zero );
|
||||
glVertex2f( hole, zero );
|
||||
glVertex2f( fspan, zero );
|
||||
}
|
||||
// draw teemarks
|
||||
glVertex2f( hole, zero );
|
||||
glVertex2f( hole, tee );
|
||||
glVertex2f( -hole, zero );
|
||||
glVertex2f( -hole, tee );
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f( ss_const, -hole);
|
||||
glVertex2f( ss_const + hole, zero);
|
||||
glVertex2f( ss_const, hole);
|
||||
glVertex2f( ss_const - hole, zero);
|
||||
glEnd();
|
||||
|
||||
} else { //if tsi enabled
|
||||
// float factor = My_box.right / 6.0;
|
||||
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x+1.0, My_box.top);
|
||||
drawOneLine(cen_x-1.0, My_box.top, cen_x-1.0, My_box.top+10.0);
|
||||
drawOneLine(cen_x+1.0, My_box.top, cen_x+1.0, My_box.top+10.0);
|
||||
drawOneLine(cen_x-1.0, My_box.top+10.0, cen_x+1.0, My_box.top+10.0);
|
||||
|
||||
float x1, y1, x2, y2, x3, y3, x4,y4, x5, y5;
|
||||
float xc, yc, r=rad, r1= rad-10.0, r2=rad-5.0;
|
||||
|
||||
xc = My_box.left + My_box.right/ 2.0 ;
|
||||
yc = My_box.top + r;
|
||||
|
||||
//first n last lines
|
||||
x1= xc + r * cos (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1= xc + r * cos (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2= xc + r1 * cos (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r1 * sin (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
x2= xc + r1 * cos (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r1 * sin (255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x1= xc + r * cos (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
x2= xc + r1 * cos (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r1 * sin (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1= xc + r * cos (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
x2= xc + r1 * cos (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r1 * sin (285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
//second n fifth lines
|
||||
|
||||
x1= xc + r * cos (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2= xc + r2 * cos (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
x1= xc + r * cos (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x1= xc + r * cos (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x2= xc + r2 * cos (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
|
||||
x2= xc + r2 * cos (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
x1= xc + r * cos (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
|
||||
x2= xc + r2 * cos (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
//third n fourth lines
|
||||
|
||||
|
||||
x1= xc + r * cos (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1= xc + r * cos (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
|
||||
x2= xc + r2 * cos (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
x1= xc + r * cos (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2= xc + r2 * cos (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x2= xc + r2 * cos (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
//to draw marker
|
||||
|
||||
|
||||
|
||||
float valbank, valsideslip, sideslip;
|
||||
|
||||
r = rad + 5.0; //5 is added to get a gap
|
||||
// upper polygon
|
||||
bank_angle = current_ch2();
|
||||
x1= xc + r * cos (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
bank= bank_angle * SGD_RADIANS_TO_DEGREES; // Roll limit +/- 30 degrees
|
||||
if(bank > BankLimit)
|
||||
bank = BankLimit;
|
||||
if(bank < -1.0*BankLimit)
|
||||
bank = -1.0*BankLimit;
|
||||
x2= xc + r2 * cos (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= yc + r2 * sin (275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
valbank = bank * 15.0 / BankLimit; // total span of TSI is 30 degrees
|
||||
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
sideslip= sideslip_angle * SGD_RADIANS_TO_DEGREES;
|
||||
if(sideslip > SlewLimit)
|
||||
sideslip = SlewLimit;
|
||||
if(sideslip < -1.0*SlewLimit)
|
||||
sideslip = -1.0*SlewLimit;
|
||||
valsideslip = sideslip * 15.0 / SlewLimit;
|
||||
|
||||
//values 270, 225 and 315 are angles in degrees...
|
||||
drawOneLine(x1,y1,x2,y2);
|
||||
|
||||
x1= xc + r * cos ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
//to draw marker
|
||||
|
||||
x2= x1 + 6.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= y1 + 6.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3= x1 + 6.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3= y1 + 6.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x1, y1);
|
||||
|
||||
//lower polygon...
|
||||
|
||||
|
||||
|
||||
x1= xc + r * cos ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
float valbank, valsideslip, sideslip;
|
||||
|
||||
x2= x1 + 6.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= y1 + 6.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3= x1 + 6.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3= y1 + 6.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
r = rad + 5.0; //5 is added to get a gap
|
||||
// upper polygon
|
||||
bank_angle = current_ch2();
|
||||
|
||||
x4= x1 + 10.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y4= y1 + 10.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x5= x1 + 10.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y5= y1 + 10.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
bank= bank_angle * SGD_RADIANS_TO_DEGREES; // Roll limit +/- 30 degrees
|
||||
if (bank > BankLimit)
|
||||
bank = BankLimit;
|
||||
if (bank < -1.0*BankLimit)
|
||||
bank = -1.0*BankLimit;
|
||||
|
||||
x2 = x2 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y2 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x3 = x3 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y3 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x4 = x4 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y4 = y4 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x5 = x5 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y5 = y5 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
valbank = bank * 15.0 / BankLimit; // total span of TSI is 30 degrees
|
||||
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x5, y5);
|
||||
drawOneLine(x5, y5, x4, y4);
|
||||
drawOneLine(x4, y4, x2, y2);
|
||||
|
||||
|
||||
}
|
||||
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
|
||||
sideslip= sideslip_angle * SGD_RADIANS_TO_DEGREES;
|
||||
if (sideslip > SlewLimit)
|
||||
sideslip = SlewLimit;
|
||||
if (sideslip < -1.0*SlewLimit)
|
||||
sideslip = -1.0*SlewLimit;
|
||||
valsideslip = sideslip * 15.0 / SlewLimit;
|
||||
|
||||
glPopMatrix();
|
||||
//values 270, 225 and 315 are angles in degrees...
|
||||
x1= xc + r * cos ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2= x1 + 6.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= y1 + 6.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3= x1 + 6.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3= y1 + 6.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x1, y1, x2, y2);
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x1, y1);
|
||||
|
||||
//lower polygon...
|
||||
x1= xc + r * cos ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1= yc + r * sin ((valbank+270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2= x1 + 6.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2= y1 + 6.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3= x1 + 6.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3= y1 + 6.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x4= x1 + 10.0 * cos (225 * SGD_DEGREES_TO_RADIANS);
|
||||
y4= y1 + 10.0 * sin (225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x5= x1 + 10.0 * cos (315 * SGD_DEGREES_TO_RADIANS);
|
||||
y5= y1 + 10.0 * sin (315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x2 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y2 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x3 = x3 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y3 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x4 = x4 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y4 = y4 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
x5 = x5 + cos (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
y5 = y5 + sin (valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
drawOneLine(x2, y2, x3, y3);
|
||||
drawOneLine(x3, y3, x5, y5);
|
||||
drawOneLine(x5, y5, x4, y4);
|
||||
drawOneLine(x4, y4, x2, y2);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -92,13 +92,13 @@ get_aspect_adjust (int xsize, int ysize)
|
|||
bool
|
||||
fgPanelVisible ()
|
||||
{
|
||||
if(globals->get_current_panel() == 0)
|
||||
if (globals->get_current_panel() == 0)
|
||||
return false;
|
||||
if(globals->get_current_panel()->getVisibility() == 0)
|
||||
if (globals->get_current_panel()->getVisibility() == 0)
|
||||
return false;
|
||||
if(globals->get_viewmgr()->get_current() != 0)
|
||||
if (globals->get_viewmgr()->get_current() != 0)
|
||||
return false;
|
||||
if(globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0)
|
||||
if (globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -371,7 +371,7 @@ FGPanel::draw()
|
|||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
if( _enable_depth_test )
|
||||
if ( _enable_depth_test )
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
else
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
@ -442,7 +442,7 @@ FGPanel::draw()
|
|||
|
||||
|
||||
// restore some original state
|
||||
if( _enable_depth_test )
|
||||
if ( _enable_depth_test )
|
||||
glDepthFunc(GL_LESS);
|
||||
glPopAttrib();
|
||||
glPolygonOffset(0, 0);
|
||||
|
@ -873,7 +873,7 @@ FGInstrumentLayer::transform () const
|
|||
val = t->max;
|
||||
}
|
||||
|
||||
if(t->table==0) {
|
||||
if (t->table==0) {
|
||||
val = val * t->factor + t->offset;
|
||||
} else {
|
||||
val = t->table->interpolate(val) * t->factor + t->offset;
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#ifndef __PANEL_HXX
|
||||
#define __PANEL_HXX
|
||||
|
||||
#ifndef __cplusplus
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
|
|
|
@ -289,7 +289,7 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
|
|||
SG_LOG( SG_COCKPIT, SG_INFO, "Found interpolation table with "
|
||||
<< trans_table->nChildren() << "children" );
|
||||
t->table = new SGInterpTable();
|
||||
for(int i = 0; i < trans_table->nChildren(); i++) {
|
||||
for (int i = 0; i < trans_table->nChildren(); i++) {
|
||||
const SGPropertyNode * node = trans_table->getChild(i);
|
||||
if (!strcmp(node->getName(), "entry")) {
|
||||
double ind = node->getDoubleValue("ind", 0.0);
|
||||
|
@ -769,10 +769,10 @@ readPanel (const SGPropertyNode * root)
|
|||
FGPanelInstrument * instrument = readInstrument(node);
|
||||
if (instrument != 0)
|
||||
panel->addInstrument(instrument);
|
||||
} else if(!strcmp(node->getName(), "special-instrument")) {
|
||||
} else if (!strcmp(node->getName(), "special-instrument")) {
|
||||
//cout << "Special instrument found in instruments section!\n";
|
||||
const string name = node->getStringValue("name");
|
||||
if(name == "KLN89 GPS") {
|
||||
if (name == "KLN89 GPS") {
|
||||
//cout << "Special instrument is KLN89\n";
|
||||
|
||||
int x = node->getIntValue("x", -1);
|
||||
|
@ -804,7 +804,7 @@ readPanel (const SGPropertyNode * root)
|
|||
// Warning - hardwired size!!!
|
||||
RenderArea2D* instrument = new RenderArea2D(158, 40, 158, 40, x, y);
|
||||
KLN89* gps = (KLN89*)globals->get_subsystem("kln89");
|
||||
if(gps == NULL) {
|
||||
if (gps == NULL) {
|
||||
gps = new KLN89(instrument);
|
||||
globals->add_subsystem("kln89", gps);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue