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Rework the MP calculation to make super/turbocharger output dependent

on RPM via a model developed by Vivian Meazza.  Add a "boost" output
to the property tree.  Fix a bug where MP would be reported "before"
the wastegate clamping.
This commit is contained in:
andy 2005-07-02 17:09:42 +00:00
parent ee42a35cbc
commit 154917477f
3 changed files with 35 additions and 14 deletions

View file

@ -520,6 +520,8 @@ void FGFDM::setOutputProperties(float dt)
node->setFloatValue("mp-inhg", pe->getMP() * (1/INHG2PA));
node->setFloatValue("egt-degf",
pe->getEGT() * K2DEGF + K2DEGFOFFSET);
node->setFloatValue("boost-gauge-inhg",
pe->getBoost() * (1/INHG2PA));
} else if(p->getEngine()->isTurbineEngine()) {
TurbineEngine* te = p->getEngine()->isTurbineEngine();
node->setFloatValue("n2", te->getN2());

View file

@ -12,6 +12,7 @@ PistonEngine::PistonEngine(float power, float speed)
_boost = 1;
_running = false;
_fuel = true;
_boostPressure = 0;
// Presume a BSFC (in lb/hour per HP) of 0.45. In SI that becomes
// (2.2 lb/kg, 745.7 W/hp, 3600 sec/hour) 7.62e-08 kg/Ws.
@ -101,24 +102,40 @@ void PistonEngine::calc(float pressure, float temp, float speed)
else
_running = true;
// Calculate manifold pressure as ambient pressure modified for
// turbocharging and reduced by the throttle setting. According
// to Dave Luff, minimum throttle at sea level corresponds to 6"
// manifold pressure. Assume that this means that minimum MP is
// always 20% of ambient pressure. (But that's too much idle
// power, so use 10% instead!) But we need to produce _zero_
// thrust at that setting, so hold onto the "output" value
// separately. Ick.
_mp = pressure * (1 + _boost*(_turbo-1)); // turbocharger
float mp = _mp * (0.1f + 0.9f * _throttle); // throttle
_mp *= _throttle;
if(mp > _maxMP) mp = _maxMP; // wastegate
// Calculate the factor required to modify supercharger output for
// rpm. Assume that the normalized supercharger output ~= 1 when
// the engine is at the nominated peak-power rpm (normalised).
// A power equation of the form (A * B^x * x^C) has been
// derived empirically from some representative supercharger data.
// This provides near-linear output over the normal operating range,
// with fall-off in the over-speed situation.
float rpm_norm = (speed / _omega0);
float A = 1.795206541;
float B = 0.55620178;
float C = 1.246708471;
float rpm_factor = A * Math::pow(B, rpm_norm) * Math::pow(rpm_norm, C);
// We need to adjust the minimum manifold pressure to get a
// reasonable idle speed (a "closed" throttle doesn't suck a total
// vacuum in real manifolds). This is a hack.
float _minMP = (-0.008 * _turbo ) + 0.1;
// Scale to throttle setting, clamp to wastegate
if(_running) {
_mp = pressure * (1 + (_boost * (_turbo-1) * rpm_factor));
_mp *= _minMP + (1 -_minMP) * _throttle;
}
if(_mp > _maxMP) _mp = _maxMP;
// The "boost" is the delta above ambient
_boostPressure = _mp - pressure;
// Air entering the manifold does so rapidly, and thus the
// pressure change can be assumed to be adiabatic. Calculate a
// temperature change, and use that to get the density.
float T = temp * Math::pow(mp/pressure, 2.0/7.0);
float rho = mp / (287.1f * T);
// Note: need to model intercoolers here...
float T = temp * Math::pow(_mp/pressure, 2.0/7.0);
float rho = _mp / (287.1f * T);
// The actual fuel flow is determined only by engine RPM and the
// mixture setting. Not all of this will burn with the same

View file

@ -19,6 +19,7 @@ public:
float getMP();
float getEGT();
float getMaxPower(); // max sea-level power
float getBoost() { return _boostPressure; }
virtual void calc(float pressure, float temp, float speed);
virtual float getTorque();
@ -41,6 +42,7 @@ private:
float _torque;
float _fuelFlow;
float _egt;
float _boostPressure;
};
}; // namespace yasim