Rework the MP calculation to make super/turbocharger output dependent
on RPM via a model developed by Vivian Meazza. Add a "boost" output to the property tree. Fix a bug where MP would be reported "before" the wastegate clamping.
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3 changed files with 35 additions and 14 deletions
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@ -520,6 +520,8 @@ void FGFDM::setOutputProperties(float dt)
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node->setFloatValue("mp-inhg", pe->getMP() * (1/INHG2PA));
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node->setFloatValue("egt-degf",
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pe->getEGT() * K2DEGF + K2DEGFOFFSET);
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node->setFloatValue("boost-gauge-inhg",
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pe->getBoost() * (1/INHG2PA));
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} else if(p->getEngine()->isTurbineEngine()) {
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TurbineEngine* te = p->getEngine()->isTurbineEngine();
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node->setFloatValue("n2", te->getN2());
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@ -12,6 +12,7 @@ PistonEngine::PistonEngine(float power, float speed)
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_boost = 1;
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_running = false;
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_fuel = true;
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_boostPressure = 0;
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// Presume a BSFC (in lb/hour per HP) of 0.45. In SI that becomes
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// (2.2 lb/kg, 745.7 W/hp, 3600 sec/hour) 7.62e-08 kg/Ws.
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@ -101,24 +102,40 @@ void PistonEngine::calc(float pressure, float temp, float speed)
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else
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_running = true;
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// Calculate manifold pressure as ambient pressure modified for
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// turbocharging and reduced by the throttle setting. According
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// to Dave Luff, minimum throttle at sea level corresponds to 6"
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// manifold pressure. Assume that this means that minimum MP is
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// always 20% of ambient pressure. (But that's too much idle
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// power, so use 10% instead!) But we need to produce _zero_
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// thrust at that setting, so hold onto the "output" value
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// separately. Ick.
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_mp = pressure * (1 + _boost*(_turbo-1)); // turbocharger
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float mp = _mp * (0.1f + 0.9f * _throttle); // throttle
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_mp *= _throttle;
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if(mp > _maxMP) mp = _maxMP; // wastegate
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// Calculate the factor required to modify supercharger output for
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// rpm. Assume that the normalized supercharger output ~= 1 when
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// the engine is at the nominated peak-power rpm (normalised).
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// A power equation of the form (A * B^x * x^C) has been
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// derived empirically from some representative supercharger data.
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// This provides near-linear output over the normal operating range,
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// with fall-off in the over-speed situation.
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float rpm_norm = (speed / _omega0);
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float A = 1.795206541;
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float B = 0.55620178;
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float C = 1.246708471;
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float rpm_factor = A * Math::pow(B, rpm_norm) * Math::pow(rpm_norm, C);
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// We need to adjust the minimum manifold pressure to get a
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// reasonable idle speed (a "closed" throttle doesn't suck a total
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// vacuum in real manifolds). This is a hack.
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float _minMP = (-0.008 * _turbo ) + 0.1;
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// Scale to throttle setting, clamp to wastegate
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if(_running) {
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_mp = pressure * (1 + (_boost * (_turbo-1) * rpm_factor));
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_mp *= _minMP + (1 -_minMP) * _throttle;
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}
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if(_mp > _maxMP) _mp = _maxMP;
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// The "boost" is the delta above ambient
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_boostPressure = _mp - pressure;
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// Air entering the manifold does so rapidly, and thus the
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// pressure change can be assumed to be adiabatic. Calculate a
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// temperature change, and use that to get the density.
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float T = temp * Math::pow(mp/pressure, 2.0/7.0);
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float rho = mp / (287.1f * T);
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// Note: need to model intercoolers here...
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float T = temp * Math::pow(_mp/pressure, 2.0/7.0);
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float rho = _mp / (287.1f * T);
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// The actual fuel flow is determined only by engine RPM and the
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// mixture setting. Not all of this will burn with the same
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@ -19,6 +19,7 @@ public:
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float getMP();
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float getEGT();
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float getMaxPower(); // max sea-level power
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float getBoost() { return _boostPressure; }
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virtual void calc(float pressure, float temp, float speed);
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virtual float getTorque();
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@ -41,6 +42,7 @@ private:
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float _torque;
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float _fuelFlow;
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float _egt;
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float _boostPressure;
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};
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}; // namespace yasim
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