geo coords on button *down*. Noise reduction.
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9f227bf837
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1 changed files with 1 additions and 8 deletions
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@ -319,7 +319,7 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
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// and be happy.
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FGScenery* scenery = globals->get_scenery();
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sgdVec3 start, dir, hit;
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if (updown && FGRenderer::getPickInfo(start, dir, x, y) &&
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if (MOUSE_BUTTON_DOWN && FGRenderer::getPickInfo(start, dir, x, y) &&
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scenery->get_cart_ground_intersection(start, dir, hit)) {
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Point3D geod = sgCartToGeod(Point3D(hit[0], hit[1], hit[2]));
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@ -337,13 +337,6 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
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lat->setDoubleValue(geod.lat() * SGD_RADIANS_TO_DEGREES);
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elev_m->setDoubleValue(geod.elev());
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elev_ft->setDoubleValue(geod.elev() * SG_METER_TO_FEET);
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// std::cout << "lon = " << geod.lon()*SGD_RADIANS_TO_DEGREES
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// << " deg, lat = " << geod.lat()*SGD_RADIANS_TO_DEGREES
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// << " deg, elev = " << geod.elev()
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// << " m" << std::endl;
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} else {
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std::cout << "Cannot find intersection point" << std::endl;
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}
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}
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}
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