Modified Files:
light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
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4 changed files with 39 additions and 83 deletions
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@ -47,7 +47,6 @@
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/interpolater.hxx>
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#include <simgear/math/polar3d.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/sky/sky.hxx>
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#include <simgear/screen/colors.hxx>
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@ -69,7 +68,7 @@ FGLight::FGLight ()
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_specular_tbl( NULL ),
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_sky_tbl( NULL ),
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_sun_lon(0),
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_sun_gc_lat(0),
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_sun_lat(0),
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_moon_lon(0),
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_moon_gc_lat(0),
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_sunpos(0, 0, 0),
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@ -40,10 +40,6 @@
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#include <simgear/compiler.h>
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#include SG_GL_H
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#include <plib/sg.h> // plib include
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/math/interpolater.hxx>
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#include <simgear/math/point3d.hxx>
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@ -66,7 +62,7 @@ private:
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*/
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// in geocentric coordinates
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double _sun_lon, _sun_gc_lat;
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double _sun_lon, _sun_lat;
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double _moon_lon, _moon_gc_lat;
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// in cartesian coordiantes
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@ -146,8 +142,8 @@ public:
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inline double get_sun_lon () const { return _sun_lon; }
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inline void set_sun_lon (double l) { _sun_lon = l; }
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inline double get_sun_gc_lat () const { return _sun_gc_lat; }
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inline void set_sun_gc_lat (double l) { _sun_gc_lat = l; }
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inline double get_sun_lat () const { return _sun_lat; }
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inline void set_sun_lat (double l) { _sun_lat = l; }
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inline const SGVec3d& get_sunpos () const { return _sunpos; }
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inline void set_sunpos (const SGVec3d& p) { _sunpos = p; }
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@ -29,19 +29,16 @@
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#ifdef SG_HAVE_STD_INCLUDES
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# include <cmath>
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// # include <cstdio>
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# include <ctime>
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# ifdef macintosh
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SG_USING_STD(time_t);
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# endif
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#else
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# include <math.h>
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// # include <stdio.h>
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# include <time.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/ephemeris/ephemeris.hxx>
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#include <simgear/timing/sg_time.hxx>
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@ -64,7 +61,6 @@ void fgSunPositionGST(double gst, double *lon, double *lat) {
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/* double *lat; (return) latitude */
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/* double *lon; (return) longitude */
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/* double lambda; */
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double alpha, delta;
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double tmp;
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@ -77,7 +73,6 @@ void fgSunPositionGST(double gst, double *lon, double *lat) {
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alpha = atan2(ys - tan(beta)*ze/ys, xs);
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delta = asin(sin(beta)*ye/ys + cos(beta)*ze);
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// tmp = alpha - (SGD_2PI/24)*GST(ssue);
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tmp = alpha - (SGD_2PI/24)*gst;
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if (tmp < -SGD_PI) {
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do tmp += SGD_2PI;
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@ -91,33 +86,28 @@ void fgSunPositionGST(double gst, double *lon, double *lat) {
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*lat = delta;
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}
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static double sun_angle( const SGTime &t, sgVec3 world_up,
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static double sun_angle( const SGTime &t, const SGVec3d& world_up,
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double lon_rad, double lat_rad ) {
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sgVec3 nup, nsun;
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Point3D p, rel_sunpos;
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t.getGst() );
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double sun_lon, sun_gd_lat;
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fgSunPositionGST( t.getGst(), &sun_lon, &sun_gd_lat );
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Point3D sunpos = sgGeodToCart(Point3D(sun_lon, sun_gd_lat, 0));
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SGVec3d sunpos = SGVec3d::fromGeod(SGGeod::fromRad(sun_lon, sun_gd_lat));
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SG_LOG( SG_EVENT, SG_DEBUG, " t.cur_time = " << t.get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat );
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// calculate the sun's relative angle to local up
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sgCopyVec3( nup, world_up );
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sgSetVec3( nsun, sunpos.x(), sunpos.y(), sunpos.z() );
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sgNormalizeVec3(nup);
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sgNormalizeVec3(nsun);
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SGVec3f nup = normalize(toVec3f(world_up));
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SGVec3f nsun = normalize(toVec3f(sunpos));
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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double sun_angle = acos( sgScalarProductVec3 ( nup, nsun ) );
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double sun_angle = acos( dot( nup, nsun ) );
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double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
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while ( sun_angle_deg < -180 ) { sun_angle += 360; }
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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@ -143,10 +133,7 @@ time_t fgTimeSecondsUntilSunAngle( time_t cur_time,
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{
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// cout << "location = " << lon_rad * SG_RADIANS_TO_DEGREES << ", "
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// << lat_rad * SG_RADIANS_TO_DEGREES << endl;
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Point3D geod( lon_rad, lat_rad, 0 );
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Point3D tmp = sgGeodToCart( geod );
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sgVec3 world_up;
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sgSetVec3( world_up, tmp.x(), tmp.y(), tmp.z() );
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SGVec3d world_up = SGVec3d::fromGeod(SGGeod::fromRad(lon_rad, lat_rad));
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SGTime t = SGTime( lon_rad, lat_rad, "", 0 );
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double best_diff = 180.0;
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@ -25,14 +25,11 @@
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# include <config.h>
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#endif
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/vector.hxx>
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/magvar/magvar.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <FDM/flight.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewer.hxx>
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@ -68,17 +65,6 @@ void fgUpdateLocalTime() {
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// update the cur_time_params structure with the current sun position
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void fgUpdateSunPos( void ) {
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sgVec3 nup, nsun;
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double dot, east_dot;
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double sun_gd_lat, sl_radius;
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// vector in cartesian coordinates from current position to the
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// postion on the earth's surface the sun is directly over
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sgVec3 to_sun;
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// surface direction to go to head towards sun
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sgVec3 surface_to_sun;
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FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
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SGTime *t = globals->get_time_params();
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FGViewer *v = globals->get_current_view();
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@ -87,53 +73,39 @@ void fgUpdateSunPos( void ) {
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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double sun_l;
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double sun_gd_lat;
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fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
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l->set_sun_lon(sun_l);
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sgGeodToGeoc(sun_gd_lat, 0.0, &sl_radius, &sun_l);
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l->set_sun_gc_lat(sun_l);
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SGGeoc geocSun = SGGeoc::fromRadM( l->get_sun_lon(), l->get_sun_gc_lat(),
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sl_radius );
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l->set_sunpos( SGVec3d::fromGeoc(geocSun) );
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l->set_sun_lat(sun_gd_lat);
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l->set_sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geocentric lat = " << l->get_sun_gc_lat() );
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<< " Geodetic lat = " << sun_gd_lat );
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// update the sun light vector
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sgSetVec4( l->sun_vec().data(), l->get_sunpos().x(),
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l->get_sunpos().y(), l->get_sunpos().z(), 0.0 );
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sgNormalizeVec4( l->sun_vec().data() );
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sgCopyVec4( l->sun_vec_inv().data(), l->sun_vec().data() );
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sgNegateVec4( l->sun_vec_inv().data() );
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// make sure these are directional light sources only
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l->sun_vec()[3] = l->sun_vec_inv()[3] = 0.0;
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// cout << " l->sun_vec = " << l->sun_vec[0] << "," << l->sun_vec[1]
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// << ","<< l->sun_vec[2] << endl;
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l->sun_vec() = SGVec4f(toVec3f(normalize(l->get_sunpos())), 0);
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l->sun_vec_inv() = - l->sun_vec();
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// calculate the sun's relative angle to local up
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sgCopyVec3( nup, v->get_world_up().data() );
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sgSetVec3( nsun, l->get_sunpos().x(),
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l->get_sunpos().y(), l->get_sunpos().z() );
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sgNormalizeVec3(nup);
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sgNormalizeVec3(nsun);
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SGVec3f nup(normalize(v->get_world_up()));
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SGVec3f nsun(toVec3f(normalize(l->get_sunpos())));
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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l->set_sun_angle( acos( sgScalarProductVec3 ( nup, nsun ) ) );
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l->set_sun_angle( acos( dot ( nup, nsun ) ) );
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< l->get_sun_angle() );
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// calculate vector to sun's position on the earth's surface
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SGVec3d rel_sunpos = globals->get_scenery()->get_center();
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SGVec3f vp( v->get_view_pos() );
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rel_sunpos += l->get_sunpos() - toVec3d(vp);
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sgSetVec3( to_sun, rel_sunpos.x(), rel_sunpos.y(), rel_sunpos.z() );
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rel_sunpos += l->get_sunpos() - toVec3d(v->get_view_pos());
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// vector in cartesian coordinates from current position to the
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// postion on the earth's surface the sun is directly over
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SGVec3f to_sun = toVec3f(rel_sunpos);
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// printf( "Vector to sun = %.2f %.2f %.2f\n",
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// v->to_sun[0], v->to_sun[1], v->to_sun[2]);
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@ -143,9 +115,11 @@ void fgUpdateSunPos( void ) {
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SGVec3f world_up = v->get_world_up();
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SGVec3f view_pos = v->get_view_pos();
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// surface direction to go to head towards sun
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SGVec3f surface_to_sun;
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sgmap_vec_onto_cur_surface_plane( world_up.data(), view_pos.data(),
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to_sun, surface_to_sun );
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sgNormalizeVec3(surface_to_sun);
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to_sun.data(), surface_to_sun.data() );
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surface_to_sun = normalize(surface_to_sun);
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// cout << "(sg) Surface direction to sun is "
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// << surface_to_sun[0] << ","
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// << surface_to_sun[1] << ","
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@ -157,30 +131,30 @@ void fgUpdateSunPos( void ) {
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// v->get_surface_east(). We do this so we can sort out the
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// acos() ambiguity. I wish I could think of a more efficient
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// way. :-(
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east_dot = sgScalarProductVec3( surface_to_sun, v->get_surface_east().data() );
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float east_dot = dot( surface_to_sun, v->get_surface_east() );
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// cout << " East dot product = " << east_dot << endl;
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// calculate the angle between v->surface_to_sun and
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// v->surface_south. this is how much we have to rotate the sky
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// for it to align with the sun
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dot = sgScalarProductVec3( surface_to_sun, v->get_surface_south().data() );
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float dot_ = dot( surface_to_sun, v->get_surface_south() );
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// cout << " Dot product = " << dot << endl;
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if (dot > 1.0) {
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if (dot_ > 1.0) {
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SG_LOG( SG_ASTRO, SG_INFO,
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"Dot product = " << dot << " is greater than 1.0" );
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dot = 1.0;
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"Dot product = " << dot_ << " is greater than 1.0" );
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dot_ = 1.0;
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}
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else if (dot < -1.0) {
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else if (dot_ < -1.0) {
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SG_LOG( SG_ASTRO, SG_INFO,
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"Dot product = " << dot << " is less than -1.0" );
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dot = -1.0;
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"Dot product = " << dot_ << " is less than -1.0" );
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dot_ = -1.0;
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}
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if ( east_dot >= 0 ) {
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l->set_sun_rotation( acos(dot) );
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l->set_sun_rotation( acos(dot_) );
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} else {
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l->set_sun_rotation( -acos(dot) );
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l->set_sun_rotation( -acos(dot_) );
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}
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// cout << " Sky needs to rotate = " << angle << " rads = "
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// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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