- drop hardcoded color/brightness values
- let listener class watch and maintain HUD color properties, which is more effective and more flexible.
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14ab303877
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2 changed files with 79 additions and 142 deletions
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@ -66,6 +66,9 @@ extern "C" {
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#include "hud.hxx"
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static HUD_Properties *HUD;
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static char units[5];
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// The following routines obtain information concerning the aircraft's
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@ -775,7 +778,8 @@ int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
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HUDtext->setFont(HUD_Font);
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HUDtext->setPointSize(HUD_TextSize);
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HUD_TextList.setFont( HUDtext );
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HUD = new HUD_Properties;
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return 0; // For now. Later we may use this for an error code.
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}
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@ -805,80 +809,6 @@ int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
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}
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//$$$ End - added, Neetha, 28 Nov 2k
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static int global_day_night_switch = HUD_DAY;
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void HUD_masterswitch( bool incr )
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{
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if ( fgGetBool("/sim/hud/visibility") ) {
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if ( global_day_night_switch == HUD_DAY ) {
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global_day_night_switch = HUD_NIGHT;
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} else {
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fgSetBool("/sim/hud/visibility", false);
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}
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} else {
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fgSetBool("/sim/hud/visibility", true);
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global_day_night_switch = HUD_DAY;
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}
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}
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void HUD_brightkey( bool incr_bright )
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{
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instr_item *pHUDInstr = HUD_deque[0];
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int brightness = pHUDInstr->get_brightness();
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if( fgGetBool("/sim/hud/visibility") ) {
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if( incr_bright ) {
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switch (brightness)
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{
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case HUD_BRT_LIGHT:
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brightness = HUD_BRT_BLACK;
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break;
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case HUD_BRT_MEDIUM:
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brightness = HUD_BRT_LIGHT;
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break;
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case HUD_BRT_DARK:
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brightness = HUD_BRT_MEDIUM;
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break;
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case HUD_BRT_BLACK:
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brightness = HUD_BRT_DARK;
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break;
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default:
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brightness = HUD_BRT_BLACK;
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}
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} else {
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switch (brightness)
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{
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case HUD_BRT_LIGHT:
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brightness = HUD_BRT_MEDIUM;
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break;
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case HUD_BRT_MEDIUM:
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brightness = HUD_BRT_DARK;
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break;
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case HUD_BRT_DARK:
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brightness = HUD_BRT_BLACK;
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break;
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case HUD_BRT_BLACK:
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brightness = HUD_BRT_LIGHT;
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break;
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default:
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fgSetBool("/sim/hud/visibility", false);
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}
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}
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} else {
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fgSetBool("/sim/hud/visibility", true);
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}
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pHUDInstr->SetBrightness( brightness );
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}
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void fgHUDReshape(void) {
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#if 0
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@ -902,17 +832,6 @@ void fgHUDReshape(void) {
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}
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static void set_hud_color(float r, float g, float b) {
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static SGPropertyNode_ptr alias = fgGetNode("/sim/hud/antialiased", true);
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static SGPropertyNode_ptr alpha = fgGetNode("/sim/hud/alpha", true);
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if (alias->getBoolValue())
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glColor4f(r, g, b, alpha->getFloatValue());
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else
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glColor3f(r, g, b);
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}
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// fgUpdateHUD
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//
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// Performs a once around the list of calls to instruments installed in
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@ -1025,8 +944,6 @@ void drawHUD()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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static const SGPropertyNode *antialiased_node
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= fgGetNode("/sim/hud/antialiased", true);
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static const SGPropertyNode *heading_enabled
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= fgGetNode("/autopilot/locks/heading", true);
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static const SGPropertyNode *altitude_enabled
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@ -1038,7 +955,7 @@ void drawHUD()
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static char hud_wp2_text[256];
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static char hud_alt_text[256];
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if( antialiased_node->getBoolValue() ) {
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if (HUD->isAntialiased()) {
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glEnable(GL_LINE_SMOOTH);
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// glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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@ -1048,56 +965,7 @@ void drawHUD()
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glLineWidth(1.0);
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}
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if( global_day_night_switch == HUD_DAY) {
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switch (HUD_deque[0]->get_brightness())
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{
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case HUD_BRT_LIGHT:
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set_hud_color (0.1f, 0.9f, 0.1f);
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break;
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case HUD_BRT_MEDIUM:
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set_hud_color (0.1f, 0.7f, 0.0f);
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break;
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case HUD_BRT_DARK:
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set_hud_color (0.0f, 0.6f, 0.0f);
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break;
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case HUD_BRT_BLACK:
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set_hud_color( 0.0f, 0.0f, 0.0f);
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break;
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default:
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set_hud_color (0.1f, 0.9f, 0.1f);
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}
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} else {
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if( global_day_night_switch == HUD_NIGHT) {
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switch (HUD_deque[0]->get_brightness())
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{
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case HUD_BRT_LIGHT:
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set_hud_color (0.9f, 0.1f, 0.1f);
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break;
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case HUD_BRT_MEDIUM:
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set_hud_color (0.7f, 0.0f, 0.1f);
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break;
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case HUD_BRT_DARK:
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set_hud_color (0.6f, 0.0f, 0.0f);
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break;
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case HUD_BRT_BLACK:
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set_hud_color( 0.0f, 0.0f, 0.0f);
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break;
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default:
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set_hud_color (0.6f, 0.0f, 0.0f);
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}
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} else { // Just in case default
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set_hud_color (0.1f, 0.9f, 0.1f);
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}
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}
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HUD->setColor();
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for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
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HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
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@ -1164,7 +1032,7 @@ void drawHUD()
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// HUD_StippleLineList.draw();
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// glDisable(GL_LINE_STIPPLE);
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if( antialiased_node->getBoolValue() ) {
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if (HUD->isAntialiased()) {
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// glDisable(GL_BLEND);
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glDisable(GL_LINE_SMOOTH);
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glLineWidth(1.0);
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@ -1174,3 +1042,51 @@ void drawHUD()
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glEnable(GL_LIGHTING);
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}
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// HUD property listener class
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//
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HUD_Properties::HUD_Properties()
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{
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_colors = fgGetNode("/sim/hud/colors", true)->getChildren("color");
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_which = fgGetNode("/sim/hud/current-color", true);
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_brightness = fgGetNode("/sim/hud/brightness", true);
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_alpha = fgGetNode("/sim/hud/alpha", true);
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_visibility = fgGetNode("/sim/hud/visibility", true);
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_antialiasing = fgGetNode("/sim/hud/antialiased", true);
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_which->addChangeListener(this);
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_brightness->addChangeListener(this);
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_alpha->addChangeListener(this);
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_visibility->addChangeListener(this);
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_antialiasing->addChangeListener(this, true);
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}
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void HUD_Properties::valueChanged(SGPropertyNode *n)
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{
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_visible = _visibility->getBoolValue();
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_antialiased = _antialiasing->getBoolValue();
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float brt = _brightness->getFloatValue();
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int w = _which->getIntValue();
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if (w < 0 || w >= int(_colors.size()))
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_visible = false;
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else {
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_r = clamp(brt * _colors[w]->getFloatValue("red", 1.0));
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_g = clamp(brt * _colors[w]->getFloatValue("green", 1.0));
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_b = clamp(brt * _colors[w]->getFloatValue("blue", 1.0));
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}
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_a = _alpha->getFloatValue();
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}
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void HUD_Properties::setColor() const
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{
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if (_antialiased)
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glColor4f(_r, _g, _b, _a);
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else
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glColor3f(_r, _g, _b);
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}
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@ -1034,8 +1034,6 @@ public:
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//using namespace std;
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//deque <instr_item> * Hdeque_ptr;
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extern void HUD_masterswitch( bool incr );
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extern void HUD_brightkey( bool incr_bright );
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extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
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extern void fgUpdateHUD( void );
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@ -1054,4 +1052,27 @@ void fgUpdateHUD2( Hptr hud ); // Future use?
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void fgHUDSetTimeMode( Hptr hud, int time_of_day );
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*/
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class HUD_Properties : public SGPropertyChangeListener {
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public:
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HUD_Properties();
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void valueChanged(SGPropertyNode *n);
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void setColor() const;
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bool isVisible() const { return _visible; }
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bool isAntialiased() const { return _antialiased; }
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private:
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float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; }
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vector<SGPropertyNode_ptr> _colors;
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SGPropertyNode_ptr _which;
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SGPropertyNode_ptr _brightness;
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SGPropertyNode_ptr _alpha;
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SGPropertyNode_ptr _visibility;
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SGPropertyNode_ptr _antialiasing;
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bool _visible, _antialiased;
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float _r, _g, _b, _a;
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};
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#endif // _HUD_H
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