Vassilii Khachaturov:
Fix the current buggy rain orientation behaviour for the views attached to the aircraft (while still inheriting bugs with the views attached to anything else).
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1 changed files with 8 additions and 2 deletions
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@ -710,14 +710,20 @@ FGRenderer::update( bool refresh_camera_settings ) {
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glDepthMask( GL_TRUE );
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}
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}
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double current_view_origin_airspeed_horiz_kt =
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fgGetDouble("/velocities/airspeed-kt", 0.0)
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* cos( fgGetDouble("/orientation/pitch-deg", 0.0)
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* SGD_DEGREES_TO_RADIANS);
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// TODO:find the real view speed, not the AC one
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sgEnviro.drawPrecipitation(
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fgGetDouble("/environment/metar/rain-norm", 0.0),
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fgGetDouble("/environment/metar/snow-norm", 0.0),
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fgGetDouble("/environment/metar/hail-norm", 0.0),
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current__view->getPitch_deg() - current__view->getPitchOffset_deg(),
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current__view->getPitch_deg() + current__view->getPitchOffset_deg(),
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current__view->getRoll_deg() + current__view->getRollOffset_deg(),
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- current__view->getHeadingOffset_deg(),
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fgGetDouble("/velocities/airspeed-kt", 0.0));
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current_view_origin_airspeed_horiz_kt
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);
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// compute shadows and project them on screen
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bool is_internal = globals->get_current_view()->getInternal();
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