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Avoid redefinition in the same prototype

This commit is contained in:
fredb 2006-08-01 21:16:56 +00:00
parent 2f8a476c3a
commit d0f8f8351b

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@ -146,7 +146,7 @@ public:
inline bool is3D() const { return _3Denabled; }
inline float alphaClamp() const { return _cl; }
inline double timer() const { return _timer; }
static void textAlign(fntRenderer *r, const char *s, int align, float *x, float *y,
static void textAlign(fntRenderer *rend, const char *s, int align, float *x, float *y,
float *l, float *r, float *b, float *t);
enum Units { FEET, METER };