Avoid redefinition in the same prototype
This commit is contained in:
parent
2f8a476c3a
commit
d0f8f8351b
1 changed files with 1 additions and 1 deletions
|
@ -146,7 +146,7 @@ public:
|
|||
inline bool is3D() const { return _3Denabled; }
|
||||
inline float alphaClamp() const { return _cl; }
|
||||
inline double timer() const { return _timer; }
|
||||
static void textAlign(fntRenderer *r, const char *s, int align, float *x, float *y,
|
||||
static void textAlign(fntRenderer *rend, const char *s, int align, float *x, float *y,
|
||||
float *l, float *r, float *b, float *t);
|
||||
|
||||
enum Units { FEET, METER };
|
||||
|
|
Loading…
Add table
Reference in a new issue