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add shadows to FGModelMgr managed models

This commit is contained in:
mfranz 2006-03-30 14:34:16 +00:00
parent 6f7a9a5b1b
commit a5b42c7201

View file

@ -15,6 +15,7 @@
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/model/shadowvolume.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
@ -25,6 +26,8 @@
SG_USING_STD(vector);
extern SGShadowVolume *shadows;
FGModelMgr::FGModelMgr ()
: _models(fgGetNode("/models", true)),
@ -78,6 +81,7 @@ FGModelMgr::add_model (SGPropertyNode * node)
globals->get_sim_time_sec(), /*cache_object=*/false);
model->init( object );
shadows->addOccluder((ssgBranch *)object, SGShadowVolume::occluderTypeTileObject);
// Set position and orientation either
// indirectly through property refs
@ -253,8 +257,9 @@ FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * chi
continue;
_mgr->_instances.erase(it);
globals->get_scenery()->get_scene_graph()
->removeKid(instance->model->getSceneGraph());
ssgBranch *branch = (ssgBranch *)instance->model->getSceneGraph();
shadows->deleteOccluder(branch);
globals->get_scenery()->get_scene_graph()->removeKid(branch);
delete instance;
break;