Modified Files:
src/Main/renderer.cxx: Make sure the normalize mode is not set
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@ -300,6 +300,9 @@ FGRenderer::init( void ) {
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stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
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// this will be set below
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stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
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// osg::Material* material = new osg::Material;
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// stateSet->setAttribute(material);
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