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Harald JOHNSEN:

I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.

- od_gauge.cxx :
  corrected a rendering bug where the generated texture was only visible
  from a certain angle or distance ;
  corrected the search of textures inside the aircraft scene graph ;

- wxRadar.cxx :
  the echo of clouds was lost when the pilot was not looking in the
  plane direction ;
This commit is contained in:
ehofman 2005-10-16 17:31:06 +00:00
parent ae928dde80
commit 0a59a4d4bc
3 changed files with 50 additions and 13 deletions

View file

@ -2,7 +2,7 @@
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
// Copyright (C) 2005 Harald JOHNSEN
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -130,11 +130,15 @@ void FGODGauge::Clear(void) {
void FGODGauge::endCapture(GLuint texID) {
glBindTexture(GL_TEXTURE_2D, texID);
// don't use mimaps if we don't update them
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
if(rtAvailable)
rt->EndCapture();
else
set3D();
glBindTexture(GL_TEXTURE_2D, 0);
}
void FGODGauge::setSize(int viewSize) {
@ -149,19 +153,39 @@ bool FGODGauge::serviceable(void) {
/**
* Locate a texture SSG node in a branch.
*/
static ssgTexture *
static const char *strip_path(const char *name) {
/* Remove all leading path information. */
const char* seps = "\\/" ;
const char* fn = & name [ strlen ( name ) - 1 ] ;
for ( ; fn != name && strchr(seps,*fn) == NULL ; fn-- )
/* Search back for a seperator */ ;
if ( strchr(seps,*fn) != NULL )
fn++ ;
return fn ;
}
static ssgSimpleState *
find_texture_node (ssgEntity * node, const char * name)
{
if( node->isA( ssgTypeTexture() ) ) {
ssgTexture *tex = (ssgTexture *) node;
char * texture_name = tex->getFilename();
if (texture_name != 0 && !strcmp(name, texture_name))
return tex;
if( node->isAKindOf( ssgTypeLeaf() ) ) {
ssgLeaf *leaf = (ssgLeaf *) node;
ssgSimpleState *state = (ssgSimpleState *) leaf->getState();
if( state ) {
ssgTexture *tex = state->getTexture();
if( tex ) {
const char * texture_name = tex->getFilename();
if (texture_name) {
texture_name = strip_path( texture_name );
if ( !strcmp(name, texture_name) )
return state;
}
}
}
}
else if (node->isAKindOf(ssgTypeBranch())) {
else {
int nKids = node->getNumKids();
for (int i = 0; i < nKids; i++) {
ssgTexture * result =
ssgSimpleState * result =
find_texture_node(((ssgBranch*)node)->getKid(i), name);
if (result != 0)
return result;
@ -172,9 +196,10 @@ find_texture_node (ssgEntity * node, const char * name)
void FGODGauge::set_texture(const char * name, GLuint new_texture) {
ssgEntity * root = globals->get_scenery()->get_aircraft_branch();
ssgTexture * node = find_texture_node( root, name );
name = strip_path( name );
ssgSimpleState * node = find_texture_node( root, name );
if( node )
node->setHandle( new_texture );
node->setTexture( new_texture );
}
void FGODGauge::set2D() {

View file

@ -2,7 +2,7 @@
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
// Copyright (C) 2005 Harald JOHNSEN
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -134,8 +134,18 @@ wxRadarBg::update (double delta_time_sec)
odg->set_texture( odgauge_name, resultTexture->getHandle());
last_switchKnob = switchKnob;
}
FGViewer *current__view = globals->get_current_view();
if( current__view->getInternal() &&
(current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
(current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
// we don't update the radar echo if the pilot looks around
// this is a copy
radarEchoBuffer = *sgEnviro.get_radar_echo();
}
odg->beginCapture(256);
odg->Clear();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
@ -172,7 +182,7 @@ wxRadarBg::update (double delta_time_sec)
const float rot_x = cos ( view_heading );
const float rot_y = sin ( view_heading );
list_of_SGWxRadarEcho *radarEcho = sgEnviro.get_radar_echo();
list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
list_of_SGWxRadarEcho::iterator iradarEcho;
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
const float symbolSize = 1.0f / 8.0f ;

View file

@ -25,6 +25,7 @@
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/environment/visual_enviro.hxx>
class ssgTexture;
class FGODGauge;
@ -53,6 +54,7 @@ private:
string last_switchKnob;
bool sim_init_done;
FGODGauge *odg;
list_of_SGWxRadarEcho radarEchoBuffer;
};
#endif // _INST_WXRADAR_HXX