Harald JOHNSEN:
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect. - od_gauge.cxx : corrected a rendering bug where the generated texture was only visible from a certain angle or distance ; corrected the search of textures inside the aircraft scene graph ; - wxRadar.cxx : the echo of clouds was lost when the pilot was not looking in the plane direction ;
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3 changed files with 50 additions and 13 deletions
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@ -2,7 +2,7 @@
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//
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// Written by Harald JOHNSEN, started May 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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// Copyright (C) 2005 Harald JOHNSEN
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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@ -130,11 +130,15 @@ void FGODGauge::Clear(void) {
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void FGODGauge::endCapture(GLuint texID) {
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glBindTexture(GL_TEXTURE_2D, texID);
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// don't use mimaps if we don't update them
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
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if(rtAvailable)
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rt->EndCapture();
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else
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set3D();
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void FGODGauge::setSize(int viewSize) {
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@ -149,19 +153,39 @@ bool FGODGauge::serviceable(void) {
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/**
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* Locate a texture SSG node in a branch.
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*/
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static ssgTexture *
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static const char *strip_path(const char *name) {
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/* Remove all leading path information. */
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const char* seps = "\\/" ;
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const char* fn = & name [ strlen ( name ) - 1 ] ;
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for ( ; fn != name && strchr(seps,*fn) == NULL ; fn-- )
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/* Search back for a seperator */ ;
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if ( strchr(seps,*fn) != NULL )
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fn++ ;
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return fn ;
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}
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static ssgSimpleState *
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find_texture_node (ssgEntity * node, const char * name)
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{
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if( node->isA( ssgTypeTexture() ) ) {
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ssgTexture *tex = (ssgTexture *) node;
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char * texture_name = tex->getFilename();
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if (texture_name != 0 && !strcmp(name, texture_name))
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return tex;
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if( node->isAKindOf( ssgTypeLeaf() ) ) {
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ssgLeaf *leaf = (ssgLeaf *) node;
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ssgSimpleState *state = (ssgSimpleState *) leaf->getState();
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if( state ) {
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ssgTexture *tex = state->getTexture();
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if( tex ) {
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const char * texture_name = tex->getFilename();
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if (texture_name) {
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texture_name = strip_path( texture_name );
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if ( !strcmp(name, texture_name) )
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return state;
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}
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}
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}
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}
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else if (node->isAKindOf(ssgTypeBranch())) {
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else {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgTexture * result =
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ssgSimpleState * result =
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find_texture_node(((ssgBranch*)node)->getKid(i), name);
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if (result != 0)
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return result;
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@ -172,9 +196,10 @@ find_texture_node (ssgEntity * node, const char * name)
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void FGODGauge::set_texture(const char * name, GLuint new_texture) {
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ssgEntity * root = globals->get_scenery()->get_aircraft_branch();
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ssgTexture * node = find_texture_node( root, name );
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name = strip_path( name );
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ssgSimpleState * node = find_texture_node( root, name );
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if( node )
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node->setHandle( new_texture );
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node->setTexture( new_texture );
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}
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void FGODGauge::set2D() {
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@ -2,7 +2,7 @@
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//
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// Written by Harald JOHNSEN, started May 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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// Copyright (C) 2005 Harald JOHNSEN
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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@ -134,8 +134,18 @@ wxRadarBg::update (double delta_time_sec)
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odg->set_texture( odgauge_name, resultTexture->getHandle());
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last_switchKnob = switchKnob;
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}
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FGViewer *current__view = globals->get_current_view();
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if( current__view->getInternal() &&
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(current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
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(current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
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// we don't update the radar echo if the pilot looks around
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// this is a copy
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radarEchoBuffer = *sgEnviro.get_radar_echo();
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}
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odg->beginCapture(256);
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odg->Clear();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPushMatrix();
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@ -172,7 +182,7 @@ wxRadarBg::update (double delta_time_sec)
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const float rot_x = cos ( view_heading );
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const float rot_y = sin ( view_heading );
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list_of_SGWxRadarEcho *radarEcho = sgEnviro.get_radar_echo();
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list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
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list_of_SGWxRadarEcho::iterator iradarEcho;
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const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
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const float symbolSize = 1.0f / 8.0f ;
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@ -25,6 +25,7 @@
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/environment/visual_enviro.hxx>
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class ssgTexture;
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class FGODGauge;
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@ -53,6 +54,7 @@ private:
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string last_switchKnob;
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bool sim_init_done;
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FGODGauge *odg;
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list_of_SGWxRadarEcho radarEchoBuffer;
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};
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#endif // _INST_WXRADAR_HXX
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