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Small tweaks to point lighting configuration to better control the appearance

of approach rabbits.
This commit is contained in:
curt 2006-07-21 15:48:57 +00:00
parent 0cec9290db
commit ae62896f9f

View file

@ -37,14 +37,15 @@
#include <simgear/screen/extensions.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/tgdb/pt_lights.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/scene/model/animation.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/model/model.hxx>
#ifdef FG_JPEG_SERVER
#include <simgear/screen/jpgfactory.hxx>
#endif
@ -235,7 +236,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
bool skyblend = fgGetBool("/sim/rendering/skyblend");
bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
bool distance_attenuation = fgGetBool("/sim/rendering/distance-attenuation");
bool distance_attenuation
= fgGetBool("/sim/rendering/distance-attenuation");
sgConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
distance_attenuation );
bool volumetric_clouds = sgEnviro.get_clouds_enable_state();
#ifdef FG_ENABLE_MULTIPASS_CLOUDS
bool multi_pass_clouds = fgGetBool("/sim/rendering/multi-pass-clouds") &&
@ -603,7 +607,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
float quadratic[3] = {1.0, 0.001, 0.0000001};
// makes the points fade as they move away
glPointParameterfvPtr(GL_DISTANCE_ATTENUATION_EXT, quadratic);
glPointParameterfPtr(GL_POINT_SIZE_MIN_EXT, 1.0);
// glPointParameterfPtr(GL_POINT_SIZE_MIN_EXT, 1.0);
}
glPointSize(4.0);