- we could use the same property path names in fgUntie that we used int fgTie
- cleanup
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a69dfbbc9a
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2 changed files with 19 additions and 19 deletions
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@ -38,7 +38,6 @@
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#include <simgear/math/interpolater.hxx>
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#include <simgear/environment/visual_enviro.hxx>
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#include <Main/fg_props.hxx>
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#include "environment.hxx"
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@ -532,9 +531,8 @@ FGEnvironment::_recalc_sl_temperature ()
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{
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// If we're in the stratosphere, leave sea-level temp alone
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if (elevation_ft < 38000) {
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temperature_sea_level_degc =
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(temperature_degc + 273.15)
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/_temperature_degc_table->interpolate(elevation_ft)
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temperature_sea_level_degc = (temperature_degc + 273.15)
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/ _temperature_degc_table->interpolate(elevation_ft)
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- 273.15;
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}
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}
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@ -543,9 +541,8 @@ void
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FGEnvironment::_recalc_alt_temperature ()
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{
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if (elevation_ft < 38000) {
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temperature_degc =
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(temperature_sea_level_degc + 273.15) *
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_temperature_degc_table->interpolate(elevation_ft) - 273.15;
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temperature_degc = (temperature_sea_level_degc + 273.15) *
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_temperature_degc_table->interpolate(elevation_ft) - 273.15;
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} else {
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temperature_degc = -56.49; // Stratosphere is constant
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}
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@ -612,12 +609,14 @@ void
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FGEnvironment::_recalc_density_tropo_avg_kgm3 ()
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{
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double pressure_mb = pressure_inhg * 33.86;
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double vaporpressure = 6.11 * pow ( 10, ((7.5 * dewpoint_degc) /( 237.7 + dewpoint_degc)));
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double vaporpressure = 6.11 * pow(10, ((7.5 * dewpoint_degc) / (237.7 + dewpoint_degc)));
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double virtual_temp = (temperature_degc + 273.15) / (1 - 0.379 * (vaporpressure/pressure_mb));
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double density_half = (100* pressure_mb * exp (-altitude_half_to_sun_m / 8000)) / (287.05 * virtual_temp);
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double density_tropo = (100* pressure_mb * exp ((-1 * altitude_tropo_top_m) / 8000)) /( 287.05 * virtual_temp);
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double density_half = (100 * pressure_mb * exp(-altitude_half_to_sun_m / 8000))
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/ (287.05 * virtual_temp);
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double density_tropo = (100 * pressure_mb * exp((-1 * altitude_tropo_top_m) / 8000))
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/ ( 287.05 * virtual_temp);
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density_tropo_avg_kgm3 = ((density_slugft3 * 515.379) + density_half + density_tropo) / 3;
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}
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@ -625,9 +624,10 @@ FGEnvironment::_recalc_density_tropo_avg_kgm3 ()
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void
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FGEnvironment::_recalc_relative_humidity ()
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{
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double vaporpressure = 6.11 * pow ( 10, ((7.5 * dewpoint_degc) /( 237.7 + dewpoint_degc)));
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double sat_vaporpressure = 6.11 * pow ( 10, ((7.5 * temperature_degc) /( 237.7 + temperature_degc)) );
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relative_humidity = 100 *vaporpressure / sat_vaporpressure ;
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double vaporpressure = 6.11 * pow(10, ((7.5 * dewpoint_degc) / ( 237.7 + dewpoint_degc)));
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double sat_vaporpressure = 6.11 * pow(10, ((7.5 * temperature_degc)
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/ ( 237.7 + temperature_degc)) );
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relative_humidity = 100 * vaporpressure / sat_vaporpressure ;
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}
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@ -190,7 +190,7 @@ FGEnvironmentMgr::bind ()
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fgTie("/sim/rendering/precipitation-enable", &sgEnviro,
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&SGEnviro::get_precipitation_enable_state,
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&SGEnviro::set_precipitation_enable_state);
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fgTie("/environment/rebuild_layers", fgClouds,
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fgTie("/environment/rebuild-layers", fgClouds,
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&FGClouds::get_update_event,
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&FGClouds::set_update_event);
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fgTie("/sim/rendering/lightning-enable", &sgEnviro,
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@ -213,13 +213,13 @@ FGEnvironmentMgr::unbind ()
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fgUntie("/environment/pressure-sea-level-inhg");
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fgUntie("/environment/pressure-inhg");
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fgUntie("/environment/density-inhg");
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fgUntie("/environment/relative_humidity");
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fgUntie("/environment/atmosphere/density_tropo_avg");
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fgUntie("/environment/relative-humidity");
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fgUntie("/environment/atmosphere/density-tropo-avg");
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fgUntie("/environment/wind-from-north-fps");
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fgUntie("/environment/wind-from-east-fps");
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fgUntie("/environment/wind-from-down-fps");
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fgUntie("/environment/atmosphere/altitude_half_to_sun");
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fgUntie("/environment/atmosphere/altitude_troposphere_top");
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fgUntie("/environment/atmosphere/altitude-half-to-sun");
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fgUntie("/environment/atmosphere/altitude-troposphere-top");
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for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
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char buf[128];
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sprintf(buf, "/environment/clouds/layer[%d]/span-m", i);
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@ -239,7 +239,7 @@ FGEnvironmentMgr::unbind ()
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fgUntie("/sim/rendering/clouds3d-cache-size");
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fgUntie("/sim/rendering/clouds3d-cache-resolution");
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fgUntie("/sim/rendering/precipitation-enable");
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fgUntie("/environment/rebuild_layers");
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fgUntie("/environment/rebuild-layers");
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fgUntie("/sim/rendering/lightning-enable");
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fgUntie("/environment/turbulence/use-cloud-turbulence");
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}
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