1
0
Fork 0

read the splash font color from the gui style file. This is a bit of a

gimmick, but it may be nice to adjust the font color to match the splash
image, e.g. to make it darker for dark images, etc.
This commit is contained in:
mfranz 2005-07-07 21:43:22 +00:00
parent 81aaf4c7bd
commit ae96deb2c1

View file

@ -46,6 +46,8 @@
#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
#include <GUI/new_gui.hxx>
#include "globals.hxx"
#include "fg_props.hxx"
#include "splash.hxx"
@ -197,7 +199,10 @@ void fgSplashUpdate ( float alpha ) {
float left, right, bot, top;
info.begin();
glColor4f(1.0, 0.9, 0.0, alpha);
FGColor c(1.0, 0.9, 0.0);
c.merge(fgGetNode("/sim/gui/colors/splash"));
glColor4f(c.red(), c.green(), c.blue(), alpha);
font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);
info.start2f((screen_width - right) / 2.0, 10.0 - bot);
info.puts(progress_text);