make property picker consider the new_gui colors; unfortunately, plib
hardcodes the text color as black, which makes them a bit hard to read on dark backgrounds; fix sent to the plib list; (the added code isn't pretty and hence fits the existing style quite well ;-)
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f2bf0a7cb3
commit
81aaf4c7bd
2 changed files with 23 additions and 4 deletions
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@ -41,7 +41,7 @@
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#include STL_STRING
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#include <Main/globals.hxx>
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#include "new_gui.hxx"
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#include "prop_picker.hxx"
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SG_USING_STD(string);
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@ -346,10 +346,15 @@ fgPropPicker::~fgPropPicker ()
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*/
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fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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const char *dir, const char *title ) : fgPopup ( x,y )
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const char *dir, const char *title ) :
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fgPopup ( x,y ),
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_gui((NewGUI *)globals->get_subsystem("gui"))
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{
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puFont LegendFont, LabelFont;
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puGetDefaultFonts ( &LegendFont, &LabelFont );
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FGColor txtcol(_gui->getColor("label"));
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txtcol.merge(_gui->getColor("text"));
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txtcol.merge(_gui->getColor("text-label"));
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files = NULL ;
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num_files = 0 ;
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@ -366,6 +371,8 @@ fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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proppath = new puText (10, h-30);
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proppath -> setLabel (startDir);
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proppath -> setColor(PUCOL_LABEL, txtcol.red(), txtcol.green(),
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txtcol.blue(), txtcol.alpha());
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slider = new puSlider (w-30,40+20*arrows,h-100-40*arrows,TRUE,20);
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slider->setValue(1.0f);
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@ -377,6 +384,8 @@ fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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list_box -> setUserData ( this ) ;
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list_box -> setCallback ( handle_select ) ;
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list_box -> setValue ( 0 ) ;
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list_box -> setColor(PUCOL_LABEL, txtcol.red(), txtcol.green(),
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txtcol.blue(), txtcol.alpha());
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ok_button = new puOneShot ( 10, 10, (w<170)?(w/2-5):80, 30 ) ;
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ok_button -> setLegend ( "Ok" ) ;
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@ -570,11 +579,15 @@ void fgPropEdit::fgPropEditHandleOK ( puObject* b )
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FG_POP_PUI_DIALOG( prop_edit );
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}
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fgPropEdit::fgPropEdit ( const char *name, const char *value, char *proppath ) : fgPopup ( 0, 0 )
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fgPropEdit::fgPropEdit ( const char *name, const char *value, char *proppath ) :
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fgPopup ( 0, 0 ),
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_gui((NewGUI *)globals->get_subsystem("gui"))
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{
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puFont LegendFont, LabelFont;
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puGetDefaultFonts ( &LegendFont, &LabelFont );
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FGColor txtcol(_gui->getColor("label"));
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txtcol.merge(_gui->getColor("text"));
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txtcol.merge(_gui->getColor("text-label"));
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// locate in relation to picker widget...
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int fx = PROPPICK_X;
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@ -587,6 +600,8 @@ fgPropEdit::fgPropEdit ( const char *name, const char *value, char *proppath ) :
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propname = new puText (fx+10, fy+90);
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propname -> setLabel (name);
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propname -> setColor(PUCOL_LABEL, txtcol.red(), txtcol.green(),
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txtcol.blue(), txtcol.alpha());
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propinput = new puInput (fx+10, fy+50, fx+480, fy+80);
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propinput -> setValue (value);
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@ -62,6 +62,8 @@ protected:
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puArrowButton *down_arrow ;
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puArrowButton *up_arrow ;
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NewGUI * _gui;
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public:
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puText *proppath ;
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void find_props () ;
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@ -89,6 +91,8 @@ protected:
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puOneShot *cancel_button ;
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puOneShot *ok_button ;
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NewGUI * _gui;
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public:
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puText *propname ;
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puInput *propinput ;
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