Attempt to shore up the numerical stability of the AI aircraft movement
computations. This is probably not needed, but use double's consistently.
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1 changed files with 21 additions and 12 deletions
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@ -169,7 +169,7 @@ void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) {
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void FGAIAircraft::Run(double dt) {
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FGAIAircraft::dt = dt;
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if (fp) {
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time_t now = time(NULL) + fgGetLong("/sim/time/warp");
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ProcessFlightPlan(dt, now);
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@ -233,27 +233,36 @@ void FGAIAircraft::Run(double dt) {
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} else {
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speed_diff = groundTargetSpeed - speed;
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}
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if (fabs(speed_diff) > 0.2) {
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if (speed_diff > 0.0)
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speed += performance->accel * dt;
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if (speed_diff < 0.0) {
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if (no_roll) { // was (!no_roll) but seems more logical this way (ground brakes).
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speed -= performance->decel * dt * 3;
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} else {
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speed -= performance->decel * dt;
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}
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if (speed_diff > 0.0) {
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speed += performance->accel * dt;
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if ( speed > tgt_speed ) speed = tgt_speed; // don't overshoot
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} else if (speed_diff < 0.0) {
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if (no_roll) {
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// on ground (aircraft can't roll)
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speed -= performance->decel * dt * 3;
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} else {
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speed -= performance->decel * dt;
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}
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if ( speed < tgt_speed ) speed = tgt_speed; // don't overshoot
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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speed_north_deg_sec = cos( hdg * SGD_DEGREES_TO_RADIANS )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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speed_east_deg_sec = sin( hdg * SGD_DEGREES_TO_RADIANS )
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* speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setLatitudeDeg( pos.getLatitudeDeg() + speed_north_deg_sec * dt);
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pos.setLongitudeDeg( pos.getLongitudeDeg() + speed_east_deg_sec * dt);
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/* printf("%.7f %0.4f %.7f %.5f %.7f %.7f %.8f %.8f %.9f %.9f\n",
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dt, hdg, speed, ft_per_deg_lat,
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cos( hdg * SGD_DEGREES_TO_RADIANS ),
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speed * 1.686 / ft_per_deg_lat,
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speed_north_deg_sec, speed_east_deg_sec,
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pos.getLatitudeDeg(), pos.getLongitudeDeg()); */
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//if (!(finite(pos.lat()) && finite(pos.lon())))
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// {
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// cerr << "Position is not finite" << endl;
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