Modified Files:
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am: Remove -lssg from the linker lines. Do no longer build threedconvert. A very similar functionality is available with osgvconv. But leave threedconvert in place if somebody will need that ...
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2 changed files with 6 additions and 6 deletions
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@ -45,9 +45,9 @@ noinst_PROGRAMS = proptest
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yasim_SOURCES = yasim-test.cpp $(SHARED_SOURCE_FILES)
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yasim_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
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yasim_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
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proptest_SOURCES = proptest.cpp $(SHARED_SOURCE_FILES)
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proptest_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
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proptest_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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@ -1,8 +1,8 @@
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noinst_PROGRAMS = threedconvert animassist normalmap
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noinst_PROGRAMS = animassist normalmap
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threedconvert_SOURCES = 3dconvert.cxx
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threedconvert_LDADD = -lplibssg -lplibsg -lplibul \
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$(opengl_LIBS) $(joystick_LIBS)
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# threedconvert_SOURCES = 3dconvert.cxx
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# threedconvert_LDADD = -lplibssg -lplibsg -lplibul \
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# $(opengl_LIBS) $(joystick_LIBS)
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animassist_SOURCES = animassist.c
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animassist_LDADD = $(base_LIBS)
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