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new HUD (work in progress)

This commit is contained in:
mfranz 2006-07-04 15:32:55 +00:00
parent 8de07e024e
commit c6cbef666a
11 changed files with 4382 additions and 0 deletions

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// HUD.cxx -- Head Up Display
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include SG_GLU_H
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
#include "HUD.hxx"
static float clamp(float f)
{
return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
}
HUD::HUD() :
_current(fgGetNode("/sim/hud/current-color", true)),
_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
_3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
_transparency(fgGetNode("/sim/hud/color/transparent", true)),
_red(fgGetNode("/sim/hud/color/red", true)),
_green(fgGetNode("/sim/hud/color/green", true)),
_blue(fgGetNode("/sim/hud/color/blue", true)),
_alpha(fgGetNode("/sim/hud/color/alpha", true)),
_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
_brightness(fgGetNode("/sim/hud/color/brightness", true)),
_visible(false),
_antialiased(false),
_transparent(false),
_a(0.67), // FIXME better names
_cl(0.01),
//
_scr_widthN(fgGetNode("/sim/startup/xsize", true)),
_scr_heightN(fgGetNode("/sim/startup/ysize", true)),
_unitsN(fgGetNode("/sim/startup/units", true)),
_timer(0.0),
//
_font_renderer(new fntRenderer()),
_font(0),
_font_size(0.0),
_style(0)
{
SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
_visibility->addChangeListener(this);
_3DenabledN->addChangeListener(this);
_antialiasing->addChangeListener(this);
_transparency->addChangeListener(this);
_red->addChangeListener(this);
_green->addChangeListener(this);
_blue->addChangeListener(this);
_alpha->addChangeListener(this);
_alpha_clamp->addChangeListener(this);
_brightness->addChangeListener(this);
_current->addChangeListener(this);
_scr_widthN->addChangeListener(this);
_scr_heightN->addChangeListener(this);
_unitsN->addChangeListener(this, true);
}
HUD::~HUD()
{
_visibility->removeChangeListener(this);
_3DenabledN->removeChangeListener(this);
_antialiasing->removeChangeListener(this);
_transparency->removeChangeListener(this);
_red->removeChangeListener(this);
_green->removeChangeListener(this);
_blue->removeChangeListener(this);
_alpha->removeChangeListener(this);
_alpha_clamp->removeChangeListener(this);
_brightness->removeChangeListener(this);
_current->removeChangeListener(this);
_scr_widthN->removeChangeListener(this);
_scr_heightN->removeChangeListener(this);
_unitsN->removeChangeListener(this);
delete _font_renderer;
deque<Item *>::const_iterator it, end = _items.end();
for (it = _items.begin(); it != end; ++it)
delete *it;
}
void HUD::init()
{
_font_cache = globals->get_fontcache();
if (!_font)
_font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
if (!_font)
throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
_font_size = fgGetFloat("/sim/hud/font/size", 10);
_font_renderer->setFont(_font);
_font_renderer->setPointSize(_font_size);
_text_list.setFont(_font_renderer);
load(fgGetString("/hud", "Huds/default.xml"));
}
void HUD::update(double dt)
{
_timer += dt;
}
void HUD::draw()
{
if (!isVisible())
return;
if (!_items.size())
return;
if (is3D()) {
draw3D();
return;
}
const float normal_aspect = 640.0f / 480.0f;
// note: aspect_ratio is Y/X
float current_aspect = 1.0f / globals->get_current_view()->get_aspect_ratio();
if (current_aspect > normal_aspect) {
float aspect_adjust = current_aspect / normal_aspect;
float adjust = 320.0f * aspect_adjust - 320.0f;
draw2D(-adjust, 0.0f, 640.0f + adjust, 480.0f);
} else {
float aspect_adjust = normal_aspect / current_aspect;
float adjust = 240.0f * aspect_adjust - 240.0f;
draw2D(0.0f, -adjust, 640.0f, 480.0f + adjust);
}
glViewport(0, 0, _scr_width, _scr_height);
}
void HUD::draw3D()
{
FGViewer* view = globals->get_current_view();
// Standard fgfs projection, with essentially meaningless clip
// planes (we'll map the whole HUD plane to z=-1)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Standard fgfs view direction computation
float lookat[3];
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
if (fabs(lookat[1]) > 9999)
lookat[1] = 9999; // FPU sanity
gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
// This is the default fgfs field of view, which the HUD files are
// written to assume.
float dx = 0.52056705; // tan(55/2)
float dy = dx * 0.75; // assumes 4:3 aspect ratio
float m[16];
m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
glMultMatrixf(m);
// Convert the 640x480 "HUD standard" coordinate space to a square
// about the origin in the range [-1:1] at depth of -1
glScalef(1.0 / 320, 1.0 / 240, 1);
glTranslatef(-320, -240, -1);
common_draw();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void HUD::draw2D( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end )
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(x_start, x_end, y_start, y_end);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
common_draw();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void HUD::common_draw()
{
_text_list.erase();
_line_list.erase();
_stipple_line_list.erase();
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
if (isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (isAntialiased()) {
glEnable(GL_LINE_SMOOTH);
glAlphaFunc(GL_GREATER, alphaClamp());
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
//glLineWidth(1.5);
} else {
//glLineWidth(1.0);
}
setColor();
deque<Item *>::const_iterator it, end = _items.end();
for (it = _items.begin(); it != end; ++it)
if ((*it)->isEnabled())
(*it)->draw();
_text_list.draw();
_line_list.draw();
if (_stipple_line_list.size()) {
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
_stipple_line_list.draw();
glDisable(GL_LINE_STIPPLE);
}
if (isAntialiased()) {
glDisable(GL_ALPHA_TEST);
glDisable(GL_LINE_SMOOTH);
//glLineWidth(1.0);
}
if (isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
}
int HUD::load(const char *file, float x, float y, int level, const string& indent)
{
const sgDebugPriority TREE = SG_INFO;
const int MAXNEST = 10;
SGPath path(globals->get_fg_root());
path.append(file);
if (!level) {
SG_LOG(SG_INPUT, TREE, endl << "load " << file);
_items.erase(_items.begin(), _items.end());
} else if (level > MAXNEST) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
return 0x1;
} else if (!file || !file[0]) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid filename ");
return 0x2;
}
int ret = 0;
ifstream input(path.c_str());
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str());
return 0x4;
}
SGPropertyNode root;
try {
readProperties(input, &root);
} catch (const sg_exception &e) {
input.close();
guiErrorMessage("HUD: Error ", e);
return 0x8;
}
for (int i = 0; i < root.nChildren(); i++) {
SGPropertyNode *n = root.getChild(i);
const char *d = n->getStringValue("name", 0);
string desc;
if (d)
desc = string(": \"") + d + '"';
const char *name = n->getName();
if (!strcmp(name, "name")) {
continue;
} else if (!strcmp(name, "enable3d")) {
// set in the tree so that valueChanged() picks it up
fgSetBool("/sim/hud/enable3d", n->getBoolValue());
continue;
} else if (!strcmp(name, "import")) {
const char *fn = n->getStringValue("path", "");
float xoffs = n->getFloatValue("x-offset", 0.0f);
float yoffs = n->getFloatValue("y-offset", 0.0f);
SG_LOG(SG_INPUT, TREE, indent << "|__import " << fn << desc);
string ind = indent + string(i + 1 < root.nChildren() ? "| " : " ");
ret |= load(fn, x + xoffs, y + yoffs, level + 1, ind);
continue;
}
SG_LOG(SG_INPUT, TREE, indent << "|__" << name << desc);
Item *item;
if (!strcmp(name, "label")) {
item = static_cast<Item *>(new Label(this, n, x, y));
} else if (!strcmp(name, "gauge")) {
item = static_cast<Item *>(new Gauge(this, n, x, y));
} else if (!strcmp(name, "tape")) {
item = static_cast<Item *>(new Tape(this, n, x, y));
} else if (!strcmp(name, "dial")) {
item = static_cast<Item *>(new Dial(this, n, x, y));
} else if (!strcmp(name, "turn-bank-indicator")) {
item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
} else if (!strcmp(name, "ladder")) {
item = static_cast<Item *>(new Ladder(this, n, x, y));
} else if (!strcmp(name, "runway")) {
item = static_cast<Item *>(new Runway(this, n, x, y));
} else {
SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!");
continue;
}
_items.insert(_items.begin(), item);
}
input.close();
SG_LOG(SG_INPUT, TREE, indent);
return ret;
}
void HUD::valueChanged(SGPropertyNode *node)
{
if (!strcmp(node->getName(), "current-color")) {
int i = node->getIntValue();
if (i < 0)
i = 0;
SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
if ((n = n->getChild("color", i, false))) {
if (n->hasValue("red"))
_red->setFloatValue(n->getFloatValue("red", 1.0));
if (n->hasValue("green"))
_green->setFloatValue(n->getFloatValue("green", 1.0));
if (n->hasValue("blue"))
_blue->setFloatValue(n->getFloatValue("blue", 1.0));
if (n->hasValue("alpha"))
_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
if (n->hasValue("alpha-clamp"))
_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
if (n->hasValue("brightness"))
_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
if (n->hasValue("antialiased"))
_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
if (n->hasValue("transparent"))
_transparency->setBoolValue(n->getBoolValue("transparent", false));
}
}
_scr_width = _scr_widthN->getIntValue();
_scr_height = _scr_heightN->getIntValue();
_visible = _visibility->getBoolValue();
_3Denabled = _3DenabledN->getBoolValue();
_transparent = _transparency->getBoolValue();
_antialiased = _antialiasing->getBoolValue();
float brt = _brightness->getFloatValue();
_r = clamp(brt * _red->getFloatValue());
_g = clamp(brt * _green->getFloatValue());
_b = clamp(brt * _blue->getFloatValue());
_a = clamp(_alpha->getFloatValue());
_cl = clamp(_alpha_clamp->getFloatValue());
_units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET;
}
void HUD::setColor() const
{
if (_antialiased)
glColor4f(_r, _g, _b, _a);
else
glColor3f(_r, _g, _b);
}

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// HUD.hxx -- Head Up Display
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _HUD_HXX
#define _HUD_HXX
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <vector>
#include <deque>
#include STL_FSTREAM
SG_USING_STD(deque);
SG_USING_STD(vector);
SG_USING_NAMESPACE(std);
#include <plib/sg.h>
#include <simgear/math/SGLimits.hxx>
#include <simgear/constants.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Airports/runways.hxx> // FGRunway
#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
#include <GUI/new_gui.hxx> // FGFontCache, FGColor
#include <Include/fg_typedefs.h>
#include <Main/fg_props.hxx>
class FGViewer;
class SGCondition;
class LineSegment {
public:
LineSegment(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
: _x0(x0), _y0(y0), _x1(x1), _y1(y1) {}
void draw() const {
glVertex2f(_x0, _y0);
glVertex2f(_x1, _y1);
}
private:
GLfloat _x0, _y0, _x1, _y1;
};
class LineList {
public:
void add(const LineSegment& seg) { _list.push_back(seg); }
void erase() { _list.erase(_list.begin(), _list.end()); }
inline unsigned int size() const { return _list.size(); }
void draw() {
glBegin(GL_LINES);
vector<LineSegment>::const_iterator it, end = _list.end();
for (it = _list.begin(); it != end; ++it)
it->draw();
glEnd();
}
private:
vector<LineSegment> _list;
};
class HUDText {
public:
HUDText(float x, float y, char *s, int d = 0) : _x(x), _y(y), _digits(d) {
strncpy(_msg, s, BUFSIZE);
}
// this code is changed to display Numbers with big/small digits
// according to MIL Standards for example Altitude above 10000 ft
// is shown as 10ooo.
void draw(fntRenderer *fnt) {
float orig_size = fnt->getPointSize();
if (!_digits) { // show all digits in same size
fnt->setPointSize(orig_size * 0.8);
fnt->start2f(_x, _y);
fnt->puts(_msg);
fnt->setPointSize(orig_size);
return;
}
int c = 0, i = 0;
char *t = _msg;
int p = 4;
if (t[0] == '-') {
//if negative value then increase the c and p values
//for '-' sign.
c++; // was moved to the comment. Unintentionally? TODO
p++;
}
char *tmp = _msg;
while (tmp[i] != '\0') {
if ((tmp[i] >= '0') && (tmp[i] <= '9'))
c++;
i++;
}
if (c > p) {
fnt->setPointSize(orig_size * 0.8);
int p1 = c - 3;
char *tmp1 = _msg + p1;
int p2 = p1 * 8;
fnt->start2f(_x + p2, _y);
fnt->puts(tmp1);
fnt->setPointSize(orig_size * 1.2);
char tmp2[BUFSIZE];
strncpy(tmp2, _msg, p1);
tmp2[p1] = '\0';
fnt->start2f(_x, _y);
fnt->puts(tmp2);
} else {
fnt->setPointSize(orig_size * 1.2);
fnt->start2f(_x, _y);
fnt->puts(tmp);
}
fnt->setPointSize(orig_size);
}
private:
float _x, _y;
int _digits;
static const int BUFSIZE = 64;
char _msg[BUFSIZE];
};
class TextList {
public:
TextList() { _font = 0; }
void setFont(fntRenderer *Renderer) { _font = Renderer; }
void add(const HUDText& String) { _list.push_back(String); }
void erase() { _list.erase(_list.begin(), _list.end()); }
void draw() {
assert(_font);
// FIXME
glPushAttrib(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
_font->begin();
vector<HUDText>::iterator it, end = _list.end();
for (it = _list.begin(); it != end; ++it)
it->draw(_font);
_font->end();
glDisable(GL_TEXTURE_2D);
glPopAttrib();
}
private:
fntRenderer *_font;
vector<HUDText> _list;
};
class HUD : public SGSubsystem, public SGPropertyChangeListener {
public:
HUD();
~HUD();
void init();
void update(double);
typedef struct {
float x, y;
} Point;
typedef struct {
float top, bottom, left, right;
} Rect;
// called from Main/renderer.cxx to draw 2D and 3D HUD
void draw();
// listener callback to read various HUD related properties
void valueChanged(SGPropertyNode *);
// set current glColor
void setColor() const;
inline bool isVisible() const { return _visible; }
inline bool isAntialiased() const { return _antialiased; }
inline bool isTransparent() const { return _transparent; }
inline bool is3D() const { return _3Denabled; }
inline float alphaClamp() const { return _cl; }
inline double timer() const { return _timer; }
enum Units { FEET, METER };
Units getUnits() const { return _units; }
enum {
AUTOTICKS = 0x0001,
VERT = 0x0002,
HORZ = 0x0000,
TOP = 0x0004,
BOTTOM = 0x0008,
LEFT = TOP,
RIGHT = BOTTOM,
BOTH = (LEFT|RIGHT),
NOTICKS = 0x0010,
ARITHTIC = 0x0020,
DECITICS = 0x0040,
NOTEXT = 0x0080,
};
enum Adjust {
LEFT_ALIGN,
CENTER_ALIGN,
RIGHT_ALIGN
};
protected:
void common_draw();
int load(const char *, float x = 320.0f, float y = 240.0f,
int level = 0, const string& indent = "");
private:
void draw3D();
void draw2D(GLfloat, GLfloat, GLfloat, GLfloat);
class Input;
class Item;
class Label;
class Scale;
class Gauge;
class Tape;
class Dial;
class TurnBankIndicator;
class Ladder;
class Runway;
deque<Item *> _items;
SGPropertyNode_ptr _current;
SGPropertyNode_ptr _visibility;
SGPropertyNode_ptr _3DenabledN;
SGPropertyNode_ptr _antialiasing;
SGPropertyNode_ptr _transparency;
SGPropertyNode_ptr _red, _green, _blue, _alpha;
SGPropertyNode_ptr _alpha_clamp;
SGPropertyNode_ptr _brightness;
bool _visible;
bool _3Denabled;
bool _antialiased;
bool _transparent;
float _r, _g, _b, _a, _cl;
SGPropertyNode_ptr _scr_widthN, _scr_heightN;
int _scr_width, _scr_height;
SGPropertyNode_ptr _unitsN;
Units _units;
double _timer;
fntRenderer *_font_renderer;
FGFontCache *_font_cache;
fntTexFont *_font;
float _font_size;
int _style;
TextList _text_list;
LineList _line_list;
LineList _stipple_line_list;
};
class HUD::Input {
public:
Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
_valid(false),
_property(0),
_damped(SGLimitsf::max())
{
if (!n)
return;
_factor = n->getFloatValue("factor", factor);
_offset = n->getFloatValue("offset", offset);
_min = n->getFloatValue("min", min);
_max = n->getFloatValue("max", max);
_coeff = n->getFloatValue("damp", 0.0);
SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
if (p) {
const char *path = p->getStringValue();
if (path && path[0]) {
_property = fgGetNode(path, true);
_valid = true;
}
}
}
const char *getStringValue() const {
assert(_property);
return _property->getStringValue();
}
float getFloatValue() {
assert(_property);
float f = _property->getFloatValue() * _factor + _offset;
if (_damped == SGLimitsf::max())
_damped = f;
if (_coeff > 0.0f)
f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
return f < _min ? _min : f > _max ? _max : f;
}
inline float isValid() const { return _valid; }
inline float min() const { return _min; }
inline float max() const { return _max; }
inline float factor() const { return _factor; }
void set_min(float m, bool force = true) {
if (force || _min == -SGLimitsf::max())
_min = m;
}
void set_max(float m, bool force = true) {
if (force || _max == SGLimitsf::max())
_max = m;
}
private:
bool _valid;
SGConstPropertyNode_ptr _property;
float _factor;
float _offset;
float _min;
float _max;
float _coeff;
float _damped;
};
class HUD::Item { // An Abstract Base Class (ABC)
public:
Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
virtual ~Item () {}
virtual void draw() = 0;
virtual bool isEnabled();
protected:
inline Rect get_location() const { return _scrn_pos; }
inline float get_span() const { return _scr_span; }
inline Point get_centroid() const { return _mid_span; }
inline int get_digits() const { return _digits; }
inline float get_x() const { return _scrn_pos.left; }
inline float get_y() const { return _scrn_pos.top; }
inline float get_width() const { return _scrn_pos.right; }
inline float get_height() const { return _scrn_pos.bottom; }
inline bool option_vert() const { return _options & VERT; }
inline bool option_left() const { return _options & LEFT; }
inline bool option_right() const { return _options & RIGHT; }
inline bool option_both() const { return (_options & BOTH) == BOTH; }
inline bool option_noticks() const { return _options & NOTICKS; }
inline bool option_notext() const { return _options & NOTEXT; }
inline bool option_top() const { return _options & TOP; }
inline bool option_bottom() const { return _options & BOTTOM; }
void draw_line( float x1, float y1, float x2, float y2) {
_hud->_line_list.add(LineSegment(x1, y1, x2, y2));
}
void draw_stipple_line( float x1, float y1, float x2, float y2) {
_hud->_stipple_line_list.add(LineSegment(x1, y1, x2, y2));
}
void draw_text( float x, float y, char *msg, int digit) {
_hud->_text_list.add(HUDText(x, y, msg, digit));
}
float text_width(char *str) const {
assert(_hud->_font_renderer);
float r, l;
_hud->_font->getBBox(str, _hud->_font_size, 0, &l, &r, 0, 0);
return r - l;
}
void draw_circle(float x1, float y1, float r) const {
glBegin(GL_LINE_LOOP);
for (int count = 0; count < 25; count++) {
float cosine = r * cos(count * 2 * SG_PI / 10.0);
float sine = r * sin(count * 2 * SG_PI / 10.0);
glVertex2f(cosine + x1, sine + y1);
}
glEnd();
}
HUD *_hud;
string _name;
int _options;
private:
SGCondition *_condition;
Rect _scrn_pos; // Framing - affects scale dimensions
// and orientation. Vert vs Horz, etc.
float _disp_factor; // Multiply by to get numbers shown on scale.
float _scr_span; // Working values for draw;
Point _mid_span;
int _digits;
};
class HUD::Label : public Item {
public:
Label(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
enum Format {
INVALID,
NONE,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
};
enum FontSize {
FONT_SMALL,
FONT_LARGE
};
Format check_format(const char *) const;
bool blink();
Input _input;
Format _mode;
string _format;
Adjust _halign;
int _fontsize;
int _blink;
bool _box;
SGCondition *_blink_condition;
double _blink_interval;
double _blink_target; // time for next blink state change
bool _blink_state;
};
// abstract base class for both moving scale and moving needle (fixed scale)
// indicators.
//
class HUD::Scale : public Item {
public:
Scale(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw ( void ) {} // No-op here. Defined in derived classes.
protected:
inline unsigned int modulo() const { return _modulo; }
inline float factor() const { return scale_factor; }
inline float range_to_show() const { return _range_shown; }
Input _input;
unsigned int _major_divs; // major division marker units
unsigned int _minor_divs; // minor division marker units
private:
float _range_shown; // Width Units.
float scale_factor; // factor => screen units/range values.
unsigned int _modulo; // Roll over point
};
class HUD::Gauge : public Scale {
public:
Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
};
// displays the indicated quantity on a scale that moves past the
// pointer. It may be horizontal or vertical.
//
class HUD::Tape : public Scale {
public:
Tape(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
protected:
void circle(float, float, float);
void fixed(float, float, float, float, float, float);
void zoomed_scale(int, int);
private:
float val_span;
float half_width_units;
bool draw_tick_bottom;
bool draw_tick_top;
bool draw_tick_right;
bool draw_tick_left;
bool draw_cap_bottom;
bool draw_cap_top;
bool draw_cap_right;
bool draw_cap_left;
float marker_offset;
bool pointer;
string pointer_type;
string tick_type;
string tick_length;
int zoom;
};
class HUD::Dial : public Scale {
public:
Dial(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
float _radius;
int _divisions;
};
class HUD::TurnBankIndicator : public Item {
public:
TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
Input _bank;
Input _sideslip;
float _gap_width;
bool _bank_scale;
float _bank_scale_radius;
};
class HUD::Ladder : public Item {
public:
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void draw_zenith(float, float, float);
void draw_nadir(float, float, float);
void draw_text(float x, float y, char *s) {
_locTextList.add(HUDText(x, y, s));
}
void draw_line(float x1, float y1, float x2, float y2) {
_locLineList.add(LineSegment(x1, y1, x2, y2));
}
void draw_stipple_line(float x1, float y1, float x2, float y2) {
_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
}
Input _pitch;
Input _roll;
enum Type { PITCH, CLIMB_DIVE } _type;
unsigned int width_units;
int div_units;
unsigned int minor_div;
unsigned int label_pos;
unsigned int _scr_hole;
float _vmax;
float _vmin;
float _compression;
bool _frl;
bool _target_spot;
bool _velocity_vector;
bool _drift_marker;
bool _alpha_bracket;
bool _energy_marker;
bool _climb_dive_marker;
bool _glide_slope_marker;
float _glide_slope;
bool _energy_worm;
bool _waypoint_marker;
int _zenith;
int _nadir;
int _hat;
// The Ladder has its own temporary display lists
TextList _locTextList;
LineList _locLineList;
LineList _locStippleLineList;
};
// responsible for rendering the active runway in the hud (if visible).
//
class HUD::Runway : public Item {
public:
Runway(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void boundPoint(const sgdVec3& v, sgdVec3& m);
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
bool get_active_runway(FGRunway& rwy);
void get_rwy_points(sgdVec3 *points);
void setLineWidth();
SGPropertyNode_ptr _agl;
sgdVec3 _points3d[6], _points2d[6];
double _mm[16];
double _pm[16];
double _arrow_scale; // scales of runway indication arrow
double _arrow_radius;
double _line_scale; // maximum line scale
double _scale_dist; // distance where to start scaling the lines
double _default_pitch;
double _default_heading;
GLint _view[4];
FGRunway _runway;
FGViewer* _cockpit_view;
unsigned short _stipple_out; // stipple pattern of the outline of the runway
unsigned short _stipple_center; // stipple pattern of the center line of the runway
bool _draw_arrow; // draw arrow when runway is not visible in HUD
bool _draw_arrow_always; // always draws arrow
Rect _location;
Point _center;
};
#endif // _HUD_HXX

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// HUD_dial.cxx -- HUD Dial Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
HUD::Dial::Dial(HUD *hud, const SGPropertyNode *n, float x, float y) :
Scale(hud, n, x, y),
_radius(n->getFloatValue("radius")),
_divisions(n->getIntValue("divisions"))
{
}
void HUD::Dial::draw(void)
{
if (!_input.isValid())
return;
const int BUFSIZE = 80;
char buf[BUFSIZE];
Rect scrn_rect = get_location();
float x, y;
float i;
y = (float)(scrn_rect.top);
x = (float)(scrn_rect.left);
glEnable(GL_POINT_SMOOTH);
glPointSize(3.0);
float incr = 360.0 / _divisions;
for (i = 0.0; i < 360.0; i += incr) {
float i1 = i * SGD_DEGREES_TO_RADIANS;
float x1 = x + _radius * cos(i1);
float y1 = y + _radius * sin(i1);
glBegin(GL_POINTS);
glVertex2f(x1, y1);
glEnd();
}
glPointSize(1.0);
glDisable(GL_POINT_SMOOTH);
float offset = 90.0 * SGD_DEGREES_TO_RADIANS;
float r1 = 10.0; //size of carrot
float theta = _input.getFloatValue();
float theta1 = -theta * SGD_DEGREES_TO_RADIANS + offset;
float x1 = x + _radius * cos(theta1);
float y1 = y + _radius * sin(theta1);
float x2 = x1 - r1 * cos(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
float y2 = y1 - r1 * sin(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
float x3 = x1 - r1 * cos(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
float y3 = y1 - r1 * sin(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
// draw carrot
draw_line(x1, y1, x2, y2);
draw_line(x1, y1, x3, y3);
snprintf(buf, BUFSIZE, "%3.1f\n", theta);
// draw value
int l = abs((int)theta);
if (l) {
if (l < 10)
draw_text(x, y, buf, 0);
else if (l < 100)
draw_text(x - 1.0, y, buf, 0);
else if (l < 360)
draw_text(x - 2.0, y, buf, 0);
}
}

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// HUD_gauge.cxx -- HUD Gauge Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
HUD::Gauge::Gauge(HUD *hud, const SGPropertyNode *n, float x, float y) :
Scale(hud, n, x, y)
{
}
// As implemented, draw only correctly draws a horizontal or vertical
// scale. It should contain a variation that permits clock type displays.
// Now is supports "tickless" displays such as control surface indicators.
// This routine should be worked over before using. Current value would be
// fetched and not used if not commented out. Clearly that is intollerable.
void HUD::Gauge::draw(void)
{
if (!_input.isValid())
return;
float marker_xs, marker_xe;
float marker_ys, marker_ye;
float text_x, text_y;
float width, height, bottom_4;
float lenstr;
int i;
const int BUFSIZE = 80;
char buf[BUFSIZE];
bool condition;
int disp_val = 0;
float vmin = _input.min();
float vmax = _input.max();
Point mid_scr = get_centroid();
float cur_value = _input.getFloatValue();
Rect scrn_rect = get_location();
width = scrn_rect.left + scrn_rect.right;
height = scrn_rect.top + scrn_rect.bottom;
bottom_4 = scrn_rect.bottom / 4.0;
// Draw the basic markings for the scale...
if (option_vert()) { // Vertical scale
// Bottom tick bar
draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
// Top tick bar
draw_line( scrn_rect.left, height, width, height);
marker_xs = scrn_rect.left;
marker_xe = width;
if (option_left()) { // Read left, so line down right side
draw_line(width, scrn_rect.top, width, height);
marker_xs = marker_xe - scrn_rect.right / 3.0; // Adjust tick
}
if (option_right()) { // Read right, so down left sides
draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
marker_xe = scrn_rect.left + scrn_rect.right / 3.0; // Adjust tick
}
// At this point marker x_start and x_end values are transposed.
// To keep this from confusing things they are now interchanged.
if (option_both()) {
marker_ye = marker_xs;
marker_xs = marker_xe;
marker_xe = marker_ye;
}
// Work through from bottom to top of scale. Calculating where to put
// minor and major ticks.
if (!option_noticks()) { // If not no ticks...:)
// Calculate x marker offsets
int last = (int)vmax + 1; // float_to_int(vmax)+1;
i = (int)vmin; //float_to_int(vmin);
for (; i < last; i++) {
// Calculate the location of this tick
marker_ys = scrn_rect.top + (i - vmin) * factor()/* +.5f*/;
// We compute marker_ys even though we don't know if we will use
// either major or minor divisions. Simpler.
if (_minor_divs) { // Minor tick marks
if (!(i % (int)_minor_divs)) {
if (option_left() && option_right()) {
draw_line(scrn_rect.left, marker_ys, marker_xs - 3, marker_ys);
draw_line(marker_xe + 3, marker_ys, width, marker_ys);
} else if (option_left()) {
draw_line(marker_xs + 3, marker_ys, marker_xe, marker_ys);
} else {
draw_line(marker_xs, marker_ys, marker_xe - 3, marker_ys);
}
}
}
// Now we work on the major divisions. Since these are also labeled
// and no labels are drawn otherwise, we label inside this if
// statement.
if (_major_divs) { // Major tick mark
if (!(i % (int)_major_divs)) {
if (option_left() && option_right()) {
draw_line(scrn_rect.left, marker_ys, marker_xs, marker_ys);
draw_line(marker_xe, marker_ys, width, marker_ys);
} else {
draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
}
if (!option_notext()) {
disp_val = i;
snprintf(buf, BUFSIZE, "%d",
int(disp_val * _input.factor()/*+.5*/)); /// was data_scaling(), which makes no sense
lenstr = text_width(buf);
if (option_left() && option_right()) {
text_x = mid_scr.x - lenstr/2 ;
} else if (option_left()) {
text_x = marker_xs - lenstr;
} else {
text_x = marker_xe - lenstr;
}
// Now we know where to put the text.
text_y = marker_ys;
draw_text(text_x, text_y, buf, 0);
}
}
}
}
}
// Now that the scale is drawn, we draw in the pointer(s). Since labels
// have been drawn, text_x and text_y may be recycled. This is used
// with the marker start stops to produce a pointer for each side reading
text_y = scrn_rect.top + ((cur_value - vmin) * factor() /*+.5f*/);
// text_x = marker_xs - scrn_rect.left;
if (option_right()) {
glBegin(GL_LINE_STRIP);
glVertex2f(scrn_rect.left, text_y + 5);
glVertex2f(marker_xe, text_y);
glVertex2f(scrn_rect.left, text_y - 5);
glEnd();
}
if (option_left()) {
glBegin(GL_LINE_STRIP);
glVertex2f(width, text_y + 5);
glVertex2f(marker_xs, text_y);
glVertex2f(width, text_y - 5);
glEnd();
}
// End if VERTICAL SCALE TYPE
} else { // Horizontal scale by default
// left tick bar
draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
// right tick bar
draw_line(width, scrn_rect.top, width, height );
marker_ys = scrn_rect.top; // Starting point for
marker_ye = height; // tick y location calcs
marker_xs = scrn_rect.left + (cur_value - vmin) * factor() /*+ .5f*/;
if (option_top()) {
// Bottom box line
draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
marker_ye = scrn_rect.top + scrn_rect.bottom / 2.0; // Tick point adjust
// Bottom arrow
glBegin(GL_LINE_STRIP);
glVertex2f(marker_xs - bottom_4, scrn_rect.top);
glVertex2f(marker_xs, marker_ye);
glVertex2f(marker_xs + bottom_4, scrn_rect.top);
glEnd();
}
if (option_bottom()) {
// Top box line
draw_line(scrn_rect.left, height, width, height);
// Tick point adjust
marker_ys = height - scrn_rect.bottom / 2.0;
// Top arrow
glBegin(GL_LINE_STRIP);
glVertex2f(marker_xs + bottom_4, height);
glVertex2f(marker_xs, marker_ys );
glVertex2f(marker_xs - bottom_4, height);
glEnd();
}
int last = (int)vmax + 1; //float_to_int(vmax)+1;
i = (int)vmin; //float_to_int(vmin);
for (; i <last ; i++) {
condition = true;
if (!modulo() && i < _input.min())
condition = false;
if (condition) {
marker_xs = scrn_rect.left + (i - vmin) * factor()/* +.5f*/;
// marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5f);
if (_minor_divs) {
if (!(i % (int)_minor_divs)) {
// draw in ticks only if they aren't too close to the edge.
if (((marker_xs + 5) > scrn_rect.left)
|| ((marker_xs - 5) < (width))) {
if (option_both()) {
draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys - 4);
draw_line(marker_xs, marker_ye + 4, marker_xs, height);
} else if (option_top()) {
draw_line(marker_xs, marker_ys, marker_xs, marker_ye - 4);
} else {
draw_line(marker_xs, marker_ys + 4, marker_xs, marker_ye);
}
}
}
}
if (_major_divs) {
if (!(i % (int)_major_divs)) {
if (modulo()) {
if (disp_val < 0) {
while (disp_val < 0)
disp_val += modulo();
}
disp_val = i % (int)modulo();
} else {
disp_val = i;
}
snprintf(buf, BUFSIZE, "%d",
int(disp_val * _input.factor()/* +.5*/)); // was data_scaling(), which makes no sense
lenstr = text_width(buf);
// Draw major ticks and text only if far enough from the edge.
if (((marker_xs - 10) > scrn_rect.left)
&& ((marker_xs + 10) < width)) {
if (option_both()) {
draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys);
draw_line(marker_xs, marker_ye, marker_xs, height);
if (!option_notext())
draw_text(marker_xs - lenstr, marker_ys + 4, buf, 0);
} else {
draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
if (!option_notext()) {
if (option_top())
draw_text(marker_xs - lenstr, height - 10, buf, 0);
else
draw_text(marker_xs - lenstr, scrn_rect.top, buf, 0);
}
}
}
}
}
}
}
}
}

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// HUD_instrument.cxx -- HUD Common Instrument Base
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <simgear/math/SGLimits.hxx>
#include <simgear/props/condition.hxx>
#include "HUD.hxx"
HUD::Item::Item(HUD *hud, const SGPropertyNode *n, float x, float y) :
_hud(hud),
_name(n->getStringValue("name", "[unnamed]")),
_options(0),
_condition(0),
_digits(n->getIntValue("digits"))
{
const SGPropertyNode *node = n->getNode("condition");
if (node)
_condition = sgReadCondition(globals->get_props(), node);
_scrn_pos.left = n->getIntValue("x") + x;
_scrn_pos.top = n->getIntValue("y") + y;
_scrn_pos.right = n->getIntValue("width");
_scrn_pos.bottom = n->getIntValue("height");
vector<SGPropertyNode_ptr> opt = n->getChildren("option");
for (unsigned int i = 0; i < opt.size(); i++) {
const char *o = opt[i]->getStringValue();
if (!strcmp(o, "autoticks"))
_options |= AUTOTICKS;
else if (!strcmp(o, "vertical"))
_options |= VERT;
else if (!strcmp(o, "horizontal"))
_options |= HORZ;
else if (!strcmp(o, "top"))
_options |= TOP;
else if (!strcmp(o, "left"))
_options |= LEFT;
else if (!strcmp(o, "bottom"))
_options |= BOTTOM;
else if (!strcmp(o, "right"))
_options |= RIGHT;
else if (!strcmp(o, "both"))
_options |= (LEFT|RIGHT);
else if (!strcmp(o, "noticks"))
_options |= NOTICKS;
else if (!strcmp(o, "arithtic"))
_options |= ARITHTIC;
else if (!strcmp(o, "decitics"))
_options |= DECITICS;
else if (!strcmp(o, "notext"))
_options |= NOTEXT;
else
SG_LOG(SG_INPUT, SG_WARN, "HUD: unsupported option: " << o);
}
// Set up convenience values for centroid of the box and
// the span values according to orientation
if (_options & VERT) {
_scr_span = _scrn_pos.bottom;
} else {
_scr_span = _scrn_pos.right;
}
_mid_span.x = _scrn_pos.left + _scrn_pos.right / 2.0;
_mid_span.y = _scrn_pos.top + _scrn_pos.bottom / 2.0;
}
bool HUD::Item::isEnabled()
{
if (!_condition)
return true;
return _condition->test();
}

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// HUD_label.cxx -- HUD Label
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <simgear/props/condition.hxx>
#include "HUD.hxx"
HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_input(n->getNode("input", false)),
_fontsize(fgGetInt("/sim/startup/xsize") > 1000 ? FONT_LARGE : FONT_SMALL), // FIXME
_box(n->getBoolValue("box", false)),
_blink_condition(0),
_blink_interval(n->getFloatValue("blinking/interval", -1.0f)),
_blink_target(0.0),
_blink_state(true)
{
const SGPropertyNode *node = n->getNode("blinking/condition");
if (node)
_blink_condition = sgReadCondition(globals->get_props(), node);
const char *halign = n->getStringValue("halign", "center");
if (!strcmp(halign, "left"))
_halign = LEFT_ALIGN;
else if (!strcmp(halign, "right"))
_halign = RIGHT_ALIGN;
else
_halign = CENTER_ALIGN;
const char *pre = n->getStringValue("prefix", 0);
const char *post = n->getStringValue("postfix", 0);
const char *fmt = n->getStringValue("format", 0);
if (pre)
_format = pre;
if (fmt)
_format += fmt;
else
_format += "%s";
if (post)
_format += post;
_mode = check_format(_format.c_str());
if (_mode == INVALID) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid format '" << _format.c_str() << '\'');
_format = "INVALID";
_mode = NONE;
}
blink();
}
void HUD::Label::draw(void)
{
if (!(_mode == NONE || _input.isValid() && blink()))
return;
Rect scrn_rect = get_location();
if (_box) {
float x = scrn_rect.left;
float y = scrn_rect.top;
float w = scrn_rect.right;
float h = _hud->_font_size; // FIXME
glPushMatrix();
glLoadIdentity();
glBegin(GL_LINES);
glVertex2f(x - 2.0, y - 2.0);
glVertex2f(x + w + 2.0, y - 2.0);
glVertex2f(x + w + 2.0, y + h + 2.0);
glVertex2f(x - 2.0, y + h + 2.0);
glEnd();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0xAAAA);
glBegin(GL_LINES);
glVertex2f(x + w + 2.0, y - 2.0);
glVertex2f(x + w + 2.0, y + h + 2.0);
glVertex2f(x - 2.0, y + h + 2.0);
glVertex2f(x - 2.0, y - 2.0);
glEnd();
glDisable(GL_LINE_STIPPLE);
glPopMatrix();
}
const int BUFSIZE = 256;
char buf[BUFSIZE];
if (_mode == NONE)
snprintf(buf, BUFSIZE, _format.c_str());
else if (_mode == STRING)
snprintf(buf, BUFSIZE, _format.c_str(), _input.getStringValue());
else if (_mode == INT)
snprintf(buf, BUFSIZE, _format.c_str(), int(_input.getFloatValue()));
else if (_mode == LONG)
snprintf(buf, BUFSIZE, _format.c_str(), long(_input.getFloatValue()));
else if (_mode == FLOAT)
snprintf(buf, BUFSIZE, _format.c_str(), float(_input.getFloatValue()));
else if (_mode == DOUBLE) // not really supported yet
snprintf(buf, BUFSIZE, _format.c_str(), double(_input.getFloatValue()));
float posincr;
float lenstr = text_width(buf);
if (_halign == RIGHT_ALIGN)
posincr = scrn_rect.right - lenstr;
else if (_halign == CENTER_ALIGN)
posincr = get_span() - (lenstr / 2); // FIXME get_span() ? really?
else // LEFT_ALIGN
posincr = 0;
if (_fontsize == FONT_SMALL)
draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
else if (_fontsize == FONT_LARGE)
draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
}
// make sure the format matches '[ -+#]?\d*(\.\d*)?(l?[df]|s)'
//
HUD::Label::Format HUD::Label::check_format(const char *f) const
{
bool l = false;
Format fmt = STRING;
for (; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
break;
}
}
if (*f++ != '%')
return NONE;
if (*f == ' ' || *f == '+' || *f == '-' || *f == '#')
f++;
while (*f && isdigit(*f))
f++;
if (*f == '.') {
f++;
while (*f && isdigit(*f))
f++;
}
if (*f == 'l')
l = true, f++;
if (*f == 'd')
fmt = l ? LONG : INT;
if (*f == 'f')
fmt = l ? DOUBLE : FLOAT;
else if (*f == 's') {
if (l)
return INVALID;
fmt = STRING;
} else
return INVALID;
for (++f; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
return INVALID;
}
}
return fmt;
}
bool HUD::Label::blink()
{
if (_blink_interval < 0.0f)
return true;
if (_blink_condition && !_blink_condition->test())
return true;
if (_hud->timer() < _blink_target)
return _blink_state;
_blink_target = _hud->timer() + _blink_interval;
return _blink_state = !_blink_state;
}

View file

@ -0,0 +1,792 @@
// HUD_ladder.cxx -- HUD Ladder Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <Main/viewer.hxx>
#include "HUD.hxx"
// FIXME
float get__heading() { return fgGetFloat("/orientation/heading-deg") * M_PI / 180.0; }
float get__throttleval() { return fgGetFloat("/controls/engines/engine/throttle"); }
float get__aoa() { return fgGetFloat("/sim/frame-rate"); } // FIXME
float get__Vx() { return fgGetFloat("/velocities/uBody-fps"); }
float get__Vy() { return fgGetFloat("/velocities/vBody-fps"); }
float get__Vz() { return fgGetFloat("/velocities/wBody-fps"); }
float get__Ax() { return fgGetFloat("/acclerations/pilot/x-accel-fps_sec"); }
float get__Ay() { return fgGetFloat("/acclerations/pilot/y-accel-fps_sec"); }
float get__Az() { return fgGetFloat("/acclerations/pilot/z-accel-fps_sec"); }
#undef ENABLE_SP_FMDS
HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_pitch(n->getNode("pitch-input", false)),
_roll(n->getNode("roll-input", false)),
width_units(int(n->getFloatValue("display-span"))),
div_units(int(fabs(n->getFloatValue("divisions")))),
minor_div(0 /* hud.cxx: static float minor_division = 0 */),
label_pos(n->getIntValue("lbl-pos")),
_scr_hole(n->getIntValue("screen-hole")),
_compression(n->getFloatValue("compression-factor")),
_frl(n->getBoolValue("enable-fuselage-ref-line", false)),
_target_spot(n->getBoolValue("enable-target-spot", false)),
_velocity_vector(n->getBoolValue("enable-velocity-vector", false)),
_drift_marker(n->getBoolValue("enable-drift-marker", false)),
_alpha_bracket(n->getBoolValue("enable-alpha-bracket", false)),
_energy_marker(n->getBoolValue("enable-energy-marker", false)),
_climb_dive_marker(n->getBoolValue("enable-climb-dive-marker", false)), // WTF FIXME
_glide_slope_marker(n->getBoolValue("enable-glide-slope-marker",false)),
_glide_slope(n->getFloatValue("glide-slope", -4.0)),
_energy_worm(n->getBoolValue("enable-energy-marker", false)),
_waypoint_marker(n->getBoolValue("enable-waypoint-marker", false)),
_zenith(n->getIntValue("zenith")),
_nadir(n->getIntValue("nadir")),
_hat(n->getIntValue("hat"))
{
const char *t = n->getStringValue("type");
_type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
if (!width_units)
width_units = 45;
_vmax = width_units / 2;
_vmin = -_vmax;
}
void HUD::Ladder::draw(void)
{
if (!_pitch.isValid() || !_roll.isValid())
return;
float x_ini, x_ini2;
float x_end, x_end2;
float y = 0;
int count;
float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
float up_vel, ground_vel, actslope = 0.0;
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
float t2 = 0.0, psi = 0.0, alpha, pla;
float vel_x = 0.0, vel_y = 0.0, drift;
bool pitch_ladder = false;
bool climb_dive_ladder = false;
bool clip_plane = false;
GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
Point centroid = get_centroid();
Rect box = get_location();
float half_span = box.right / 2.0;
float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS; // FIXME rad/deg conversion
alpha = get__aoa();
pla = get__throttleval();
#ifdef ENABLE_SP_FMDS
int lgear, wown, wowm, ilcanclaw, ihook;
ilcanclaw = get__iaux2();
lgear = get__iaux3();
wown = get__iaux4();
wowm = get__iaux5();
ihook = get__iaux6();
#endif
float pitch_value = _pitch.getFloatValue();
if (_type == CLIMB_DIVE) {
pitch_ladder = false;
climb_dive_ladder = true;
clip_plane = true;
} else { // _type == PITCH
pitch_ladder = true;
climb_dive_ladder = false;
clip_plane = false;
}
//**************************************************************
glPushMatrix();
// define (0, 0) as center of screen
glTranslatef(centroid.x, centroid.y, 0);
// OBJECT STATIC RETICLE
// TYPE FRL (FUSELAGE REFERENCE LINE)
// ATTRIB - ALWAYS
// Draw the FRL spot and line
if (_frl) {
#define FRL_DIAMOND_SIZE 2.0
glBegin(GL_LINE_LOOP);
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, FRL_DIAMOND_SIZE);
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(0, FRL_DIAMOND_SIZE);
glVertex2f(0, 8.0);
glEnd();
#undef FRL_DIAMOND_SIZE
}
// TYPE WATERLINE_MARK (W shaped _ _ )
// \/\/
//****************************************************************
// TYPE TARGET_SPOT
// Draw the target spot.
if (_target_spot) {
#define CENTER_DIAMOND_SIZE 6.0
glBegin(GL_LINE_LOOP);
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
glEnd();
#undef CENTER_DIAMOND_SIZE
}
//****************************************************************
//velocity vector reticle - computations
if (_velocity_vector) {
Vxx = get__Vx();
Vyy = get__Vy();
Vzz = get__Vz();
Axx = get__Ax();
Ayy = get__Ay();
Azz = get__Az();
psi = get__heading();
if (psi > 180.0)
psi = psi - 360;
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
up_vel = Vzz;
if (ground_vel < 2.0) {
if (fabs(up_vel) < 2.0)
actslope = 0.0;
else
actslope = (up_vel / fabs(up_vel)) * 90.0;
} else {
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
}
xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
* (_compression / globals->get_current_view()->get_aspect_ratio()));
drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
yvvr = ((actslope - pitch_value) * _compression);
vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * _compression;
vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
* (_compression / globals->get_current_view()->get_aspect_ratio());
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE - DRIFT MARKER
// ATTRIB - ALWAYS
// drift marker
if (_drift_marker) {
glBegin(GL_LINE_STRIP);
glVertex2f((xvvr * 25 / 120) - 6, -4);
glVertex2f(xvvr * 25 / 120, 8);
glVertex2f((xvvr * 25 / 120) + 6, -4);
glEnd();
}
//****************************************************************
// Clipping coordinates for ladder to be input from xml file
// Clip hud ladder
if (clip_plane) {
glClipPlane(GL_CLIP_PLANE0, eqn_top);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE1, eqn_left);
glEnable(GL_CLIP_PLANE1);
glClipPlane(GL_CLIP_PLANE2, eqn_right);
glEnable(GL_CLIP_PLANE2);
// glScissor(-100,-240, 200, 240);
// glEnable(GL_SCISSOR_TEST);
}
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE VELOCITY VECTOR
// ATTRIB - ALWAYS
// velocity vector
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
for (count = 0; count < 50; count++) {
cosine = 6 * cos(count * SGD_2PI / 50.0);
sine = 6 * sin(count * SGD_2PI / 50.0);
glVertex2f(cosine + vel_x, sine + vel_y);
}
glEnd();
//velocity vector reticle orientation lines
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 12, vel_y);
glVertex2f(vel_x - 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 12, vel_y);
glVertex2f(vel_x + 6, vel_y);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y + 12);
glVertex2f(vel_x, vel_y + 6);
glEnd();
#ifdef ENABLE_SP_FMDS
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
if (lgear == 1) {
// undercarriage status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 8, vel_y);
glVertex2f(vel_x + 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 8, vel_y);
glVertex2f(vel_x - 8, vel_y - 4);
glEnd();
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x, vel_y - 6);
glVertex2f(vel_x, vel_y - 10);
glEnd();
}
// OBJECT MOVING RETICLE
// TYPE V
// ATTRIB - ON CONDITION
if (ihook == 1) {
// arrestor hook status
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 4, vel_y - 8);
glVertex2f(vel_x, vel_y - 10);
glVertex2f(vel_x + 4, vel_y - 8);
glEnd();
}
#endif
} // if _velocity_vector
//***************************************************************
// OBJECT MOVING RETICLE
// TYPE - SQUARE_BRACKET
// ATTRIB - ON CONDITION
// alpha bracket
#ifdef ENABLE_SP_FMDS
if (_alpha_bracket && ihook == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * _compression);
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * _compression);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * _compression);
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * _compression);
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * _compression);
glEnd();
}
#endif
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE ENERGY_MARKERS
// ATTRIB - ALWAYS
//energy markers - compute potential slope
if (_energy_marker) {
if (total_vel < 5.0) {
t1 = 0;
t2 = 0;
} else {
t1 = up_vel / total_vel;
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
}
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * _compression + vel_y;
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
//energy markers
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20, pot_slope - 5);
glVertex2f(vel_x - 15, pot_slope);
glVertex2f(vel_x - 20, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 20, pot_slope - 5);
glVertex2f(vel_x + 15, pot_slope);
glVertex2f(vel_x + 20, pot_slope + 5);
glEnd();
if (pla > (105.0 / 131.0)) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 24, pot_slope - 5);
glVertex2f(vel_x - 19, pot_slope);
glVertex2f(vel_x - 24, pot_slope + 5);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x + 24, pot_slope - 5);
glVertex2f(vel_x + 19, pot_slope);
glVertex2f(vel_x + 24, pot_slope + 5);
glEnd();
}
}
//**********************************************************
// ramp reticle
// OBJECT STATIC RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
#ifdef ENABLE_SP_FMDS
if (_energy_worm && ilcanclaw == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(-15, -134);
glVertex2f(15, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE BOX
// ATTRIB - ON CONDITION
glBegin(GL_LINE_STRIP);
glVertex2f(-6, -134);
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
glVertex2f(6, -134);
glEnd();
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ON CONDITION
glBegin(GL_LINE_LOOP);
glVertex2f(-6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 + 3);
glVertex2f(6, actslope * 4.0 - 134);
glVertex2f(0, actslope * 4.0 -134 -3);
glEnd();
}
#endif
//*************************************************************
// OBJECT MOVING RETICLE
// TYPE DIAMOND
// ATTRIB - ALWAYS
// Draw the locked velocity vector.
if (_climb_dive_marker) {
glBegin(GL_LINE_LOOP);
glVertex2f(-3.0, 0.0 + vel_y);
glVertex2f(0.0, 6.0 + vel_y);
glVertex2f(3.0, 0.0 + vel_y);
glVertex2f(0.0, -6.0 + vel_y);
glEnd();
}
//****************************************************************
if (climb_dive_ladder) { // CONFORMAL_HUD
_vmin = pitch_value - (float)width_units;
_vmax = pitch_value + (float)width_units;
glTranslatef(vel_x, vel_y, 0);
} else { // pitch_ladder - Default Hud
_vmin = pitch_value - (float)width_units * 0.5f;
_vmax = pitch_value + (float)width_units * 0.5f;
}
glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
// FRL marker not rotated - this line shifted below
if (div_units) {
const int BUFSIZE = 8;
char buf[BUFSIZE];
float label_length;
float label_height;
float left;
float right;
float bot;
float top;
float text_offset = 4.0f;
float zero_offset = 0.0;
if (climb_dive_ladder)
zero_offset = 50.0f; // horizon line is wider by this much (hard coded ??)
else
zero_offset = 10.0f;
fntFont *font = _hud->_font_renderer->getFont(); // FIXME
float pointsize = _hud->_font_renderer->getPointSize();
float italic = _hud->_font_renderer->getSlant();
_locTextList.setFont(_hud->_font_renderer);
_locTextList.erase();
_locLineList.erase();
_locStippleLineList.erase();
int last = int(_vmax) + 1;
int i = int(_vmin);
if (!_scr_hole) {
x_end = half_span;
for (; i<last; i++) {
y = (((float)(i - pitch_value) * _compression) + .5f);
if (!(i % div_units)) { // At integral multiple of div
snprintf(buf, BUFSIZE, "%d", i);
font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
label_length = right - left;
label_length += text_offset;
label_height = (top - bot) / 2.0f;
x_ini = -half_span;
if (i >= 0) {
// Make zero point wider on left
if (i == 0)
x_ini -= zero_offset;
// Zero or above draw solid lines
draw_line(x_ini, y, x_end, y);
if (i == 90 && _zenith == 1)
draw_zenith(x_ini, x_end, y);
} else {
// Below zero draw dashed lines.
draw_stipple_line(x_ini, y, x_end, y);
if (i == -90 && _nadir ==1)
draw_nadir(x_ini, x_end, y);
}
// Calculate the position of the left text and write it.
draw_text(x_ini - label_length, y - label_height, buf);
draw_text(x_end + text_offset, y - label_height, buf);
}
}
} else { // if (_scr_hole)
// Draw ladder with space in the middle of the lines
float hole = (float)((_scr_hole) / 2.0f);
x_end = -half_span + hole;
x_ini2 = half_span - hole;
for (; i < last; i++) {
if (_type == PITCH)
y = (((float)(i - pitch_value) * _compression) + .5);
else // _type == CLIMB_DIVE
y = (((float)(i - actslope) * _compression) + .5);
if (!(i % div_units)) { // At integral multiple of div
snprintf(buf, BUFSIZE, "%d", i);
font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
label_length = right - left;
label_length += text_offset;
label_height = (top - bot) / 2.0f;
// printf("l %f r %f b %f t %f\n",left, right, bot, top);
// Start by calculating the points and drawing the
// left side lines.
x_ini = -half_span;
x_end2 = half_span;
if (i >= 0) {
// Make zero point wider on left
if (i == 0) {
x_ini -= zero_offset;
x_end2 += zero_offset;
}
//draw climb bar vertical lines
if (climb_dive_ladder) {
// Zero or above draw solid lines
draw_line(x_end, y - 5.0, x_end, y);
draw_line(x_ini2, y - 5.0, x_ini2, y);
}
// draw pitch / climb bar
draw_line(x_ini, y, x_end, y);
draw_line(x_ini2, y, x_end2, y);
if (i == 90 && _zenith == 1)
draw_zenith(x_ini2, x_end, y);
} else { // i < 0
// draw dive bar vertical lines
if (climb_dive_ladder) {
draw_line(x_end, y + 5.0, x_end, y);
draw_line(x_ini2, y + 5.0, x_ini2, y);
}
// draw pitch / dive bars
draw_stipple_line(x_ini, y, x_end, y);
draw_stipple_line(x_ini2, y, x_end2, y);
if (i == -90 && _nadir == 1)
draw_nadir(x_ini2, x_end, y);
}
// Now calculate the location of the left side label using
draw_text(x_ini - label_length, y - label_height, buf);
draw_text(x_end2 + text_offset, y - label_height, buf);
}
}
// OBJECT LADDER MARK
// TYPE LINE
// ATTRIB - ON CONDITION
// draw appraoch glide slope marker
#ifdef ENABLE_SP_FMDS
if (_glide_slope_marker && ihook) {
draw_line(-half_span + 15, (_glide_slope - actslope) * _compression,
-half_span + hole, (_glide_slope - actslope) * _compression);
draw_line(half_span - 15, (_glide_slope - actslope) * _compression,
half_span - hole, (_glide_slope - actslope) * _compression);
}
#endif
}
_locTextList.draw();
glLineWidth(0.2);
_locLineList.draw();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
_locStippleLineList.draw();
glDisable(GL_LINE_STIPPLE);
}
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
// glDisable(GL_SCISSOR_TEST);
glPopMatrix();
//*************************************************************
//*************************************************************
#ifdef ENABLE_SP_FMDS
if (_waypoint_marker) {
//waypoint marker computation
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
fromwp_lon = get__longitude() * SGD_DEGREES_TO_RADIANS;
fromwp_lat = get__latitude() * SGD_DEGREES_TO_RADIANS;
towp_lon = get__aux2() * SGD_DEGREES_TO_RADIANS;
towp_lat = get__aux1() * SGD_DEGREES_TO_RADIANS;
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
delx= towp_lat - fromwp_lat;
dely = towp_lon - fromwp_lon;
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
if (hyp != 0)
theta = asin(dely / hyp);
else
theta = 0.0;
brg = theta * SGD_RADIANS_TO_DEGREES;
if (brg > 360.0)
brg = 0.0;
if (delx < 0)
brg = 180 - brg;
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
// end waypoint marker computation
//*********************************************************
// OBJECT MOVING RETICLE
// TYPE ARROW
// waypoint marker
if (fabs(brg-psi) > 10.0) {
glPushMatrix();
glTranslatef(centroid.x, centroid.y, 0);
glTranslatef(vel_x, vel_y, 0);
glRotatef(brg - psi, 0.0, 0.0, -1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-2.5, 20.0);
glVertex2f(-2.5, 30.0);
glVertex2f(-5.0, 30.0);
glVertex2f(0.0, 35.0);
glVertex2f(5.0, 30.0);
glVertex2f(2.5, 30.0);
glVertex2f(2.5, 20.0);
glEnd();
glPopMatrix();
}
// waypoint marker on heading scale
if (fabs(brg-psi) < 12.0) {
if (_hat == 0) {
glBegin(GL_LINE_LOOP);
glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
glEnd();
} else { //if _hat=0
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
float x1, y1;
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
for (int count = 0; count <= 200; count++) {
float temp = count * 3.142 * 3 / (200.0 * 2.0);
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
x1 = x + r * cos(temp1);
y1 = y + r * sin(temp1);
glVertex2f(x1, y1);
}
glEnd();
glDisable(GL_POINT_SMOOTH);
} //_hat=0
} //brg<12
} // if _waypoint_marker
#endif
}//draw
/******************************************************************/
// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
//
void HUD::Ladder::draw_zenith(float xfirst, float xlast, float yvalue)
{
float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
draw_line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
draw_line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
draw_line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
draw_line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
}
// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
//
void HUD::Ladder::draw_nadir(float xfirst, float xlast, float yvalue)
{
float xcentre = (xfirst + xlast) / 2.0;
float ycentre = yvalue;
float r = 7.5;
float x1, y1, x2, y2;
// to draw a circle
float xcent1, xcent2, ycent1, ycent2;
xcent1 = xcentre + r;
ycent1 = ycentre;
for (int count = 1; count <= 400; count++) {
float temp = count * 2 * 3.142 / 400.0;
xcent2 = xcentre + r * cos(temp);
ycent2 = ycentre + r * sin(temp);
draw_line(xcent1, ycent1, xcent2, ycent2);
xcent1 = xcent2;
ycent1 = ycent2;
}
xcent2 = xcentre + r;
ycent2 = ycentre;
Item::draw_line(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
//end circle
//to draw a line above the circle
draw_line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
//line in the middle of circle
draw_line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
float theta = asin (2.5 / 7.5);
float theta1 = asin(5.0 / 7.5);
x1 = xcentre + r * cos(theta);
y1 = ycentre + 2.5;
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre + 2.5;
draw_line(x1, y1, x2, y2);
x1 = xcentre + r * cos(theta1);
y1 = ycentre + 5.0;
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre + 5.0;
draw_line(x1, y1, x2, y2);
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
y1 = ycentre - 2.5;
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
y2 = ycentre - 2.5;
draw_line(x1, y1, x2, y2);
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
y1 = ycentre - 5.0;
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
y2 = ycentre - 5.0;
draw_line(x1, y1, x2, y2);
}

View file

@ -0,0 +1,443 @@
// HUD_runway.cxx -- An instrument that renders a virtual runway on the HUD
//
// Written by Aaron Wilson & Phillip Merritt, Nov 2004.
//
// Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
// Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <simgear/compiler.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/polar3d.hxx>
#include SG_GLU_H
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Aircraft/aircraft.hxx>
#include <Environment/environment.hxx>
#include <Environment/environment_mgr.hxx>
#include <Main/viewer.hxx>
#include <Main/viewmgr.hxx>
#include <ATC/ATCutils.hxx>
#include "HUD.hxx"
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
Item(hud, node, x, y),
_agl(fgGetNode("/position/altitude-agl-ft", true)),
_arrow_scale(node->getDoubleValue("arrow-scale", 1.0)),
_arrow_radius(node->getDoubleValue("arrow-radius")),
_line_scale(node->getDoubleValue("line-scale", 1.0)),
_scale_dist(node->getDoubleValue("scale-dist-nm")),
_default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
_default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
_cockpit_view(globals->get_viewmgr()->get_view(0)),
_stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
_stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
_draw_arrow(_arrow_scale > 0 ? true : false),
_draw_arrow_always(_arrow_scale > 0 ? node->getBoolValue("arrow-always") : false)
{
_view[0] = 0;
_view[1] = 0;
_view[2] = 640;
_view[3] = 480;
_center.x = _view[2] / 2;
_center.y = _view[3] / 2;
_location.left = _center.x - (get_width() / 2) + get_x();
_location.right = _center.x + (get_width() / 2) + get_x();
_location.bottom = _center.y - (get_height() / 2) + get_y();
_location.top = _center.y + (get_height() / 2) + get_y();
}
void HUD::Runway::draw()
{
if (!get_active_runway(_runway))
return;
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
float modelView[4][4], projMat[4][4];
bool anyLines;
//Get the current view
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
int curr_view_id = globals->get_viewmgr()->get_current();
double gpo = curr_view->getGoalPitchOffset_deg();
double gho = curr_view->getGoalHeadingOffset_deg();
double po = curr_view->getPitchOffset_deg();
double ho = curr_view->getHeadingOffset_deg();
double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
double sPitch = sin(pitch), cPitch = cos(pitch),
sYaw = sin(yaw), cYaw = cos(yaw);
//Assuming that the "Cockpit View" is always at position zero!!!
if (curr_view_id != 0) {
globals->get_viewmgr()->set_view(0);
globals->get_viewmgr()->copyToCurrent();
}
//Set the camera to the cockpit view to get the view of the runway from the cockpit
ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
get_rwy_points(_points3d);
//Get the current project matrix
ssgGetProjectionMatrix(projMat);
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
//Get the current model view matrix (cockpit view)
ssgGetModelviewMatrix(modelView);
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
//Re-center the model view
sgPostMultMat4(modelView,xy);
//copy float matrices to double
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int idx = (i * 4) + j;
_mm[idx] = (double)modelView[i][j];
_pm[idx] = (double)projMat[i][j];
}
}
//Calculate the 2D points via gluProject
int result = GL_TRUE;
for (int i = 0; i < 6; i++) {
result = gluProject(_points3d[i][0], _points3d[i][1], _points3d[i][2], _mm,
_pm, _view, &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
}
//set the line width based on our distance from the runway
setLineWidth();
//Draw the runway lines on the HUD
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, _stipple_out);
anyLines =
drawLine(_points3d[0], _points3d[1], _points2d[0], _points2d[1]) | //draw top
drawLine(_points3d[2], _points3d[1], _points2d[2], _points2d[1]) | //draw right
drawLine(_points3d[2], _points3d[3], _points2d[2], _points2d[3]) | //draw bottom
drawLine(_points3d[3], _points3d[0], _points2d[3], _points2d[0]); //draw left
glLineStipple(1, _stipple_center);
anyLines |= drawLine(_points3d[5], _points3d[4], _points2d[5], _points2d[4]); //draw center
//Check to see if arrow needs drawn
if ((!anyLines && _draw_arrow) || _draw_arrow_always) {
drawArrow(); //draw indication arrow
}
//Restore the current view and any offsets
if (curr_view_id != 0) {
globals->get_viewmgr()->set_view(curr_view_id);
globals->get_viewmgr()->copyToCurrent();
curr_view->setHeadingOffset_deg(ho);
curr_view->setPitchOffset_deg(po);
curr_view->setGoalHeadingOffset_deg(gho);
curr_view->setGoalPitchOffset_deg(gpo);
}
//Set the camera back to the current view
ssgSetCamera((sgVec4 *)curr_view);
glPopAttrib();
}
bool HUD::Runway::get_active_runway(FGRunway& runway)
{
FGEnvironment stationweather =
((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
double hdg = stationweather.get_wind_from_heading_deg();
return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
}
void HUD::Runway::get_rwy_points(sgdVec3 *_points3d)
{
static Point3D center = globals->get_scenery()->get_center();
//Get the current tile center
Point3D currentCenter = globals->get_scenery()->get_center();
Point3D tileCenter = currentCenter;
if (center != currentCenter) //if changing tiles
tileCenter = center; //use last center
double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER;
double length = (_runway._length / 2.0) * SG_FEET_TO_METER;
double width = (_runway._width / 2.0) * SG_FEET_TO_METER;
double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon;
geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading, length, &backLat, &backLon, &az);
sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, _points3d[4]);
geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading + 180, length, &frontLat, &frontLon, &az);
sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, _points3d[5]);
geo_direct_wgs_84(alt, backLat, backLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[0]);
geo_direct_wgs_84(alt, backLat, backLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[1]);
geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[2]);
geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[3]);
for (int i = 0; i < 6; i++) {
_points3d[i][0] -= tileCenter.x();
_points3d[i][1] -= tileCenter.y();
_points3d[i][2] -= tileCenter.z();
}
center = currentCenter;
}
bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2)
{
sgdVec3 p1, p2;
sgdCopyVec3(p1, point1);
sgdCopyVec3(p2, point2);
bool p1Inside = (p1[0] >= _location.left && p1[0] <= _location.right
&& p1[1] >= _location.bottom && p1[1] <= _location.top);
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
bool p1Valid = p1Insight && p1Inside;
bool p2Inside = (p2[0] >= _location.left && p2[0] <= _location.right
&& p2[1] >= _location.bottom && p2[1] <= _location.top);
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
bool p2Valid = p2Insight && p2Inside;
if (p1Valid && p2Valid) { //Both project points are valid, draw the line
glBegin(GL_LINES);
glVertex2d(p1[0],p1[1]);
glVertex2d(p2[0],p2[1]);
glEnd();
} else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
sgdVec3 vec = {a2[0] - a1[0], a2[1] - a1[1], a2[2] - a1[2]};
//create the unit vector
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
sgdVec3 newPt;
sgdCopyVec3(newPt, a1);
sgdAddVec3(newPt, vec);
if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p2[0], &p2[1], &p2[2])
&& (p2[2] > 0 && p2[2] < 1.0)) {
boundPoint(p1, p2);
glBegin(GL_LINES);
glVertex2d(p1[0], p1[1]);
glVertex2d(p2[0], p2[1]);
glEnd();
}
} else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
sgdVec3 vec = {a1[0] - a2[0], a1[1] - a2[1], a1[2] - a2[2]};
//create the unit vector
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
sgdVec3 newPt;
sgdCopyVec3(newPt, a2);
sgdAddVec3(newPt, vec);
if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p1[0], &p1[1], &p1[2])
&& (p1[2] > 0 && p1[2] < 1.0)) {
boundPoint(p2, p1);
glBegin(GL_LINES);
glVertex2d(p2[0], p2[1]);
glVertex2d(p1[0], p1[1]);
glEnd();
}
} else if (p1Insight && p2Insight) { //both points are insight, but not inside
bool v = boundOutsidePoints(p1, p2);
if (v) {
glBegin(GL_LINES);
glVertex2d(p1[0], p1[1]);
glVertex2d(p2[0], p2[1]);
glEnd();
}
return v;
}
//else both points are not insight, don't draw anything
return (p1Valid && p2Valid);
}
void HUD::Runway::boundPoint(const sgdVec3& v, sgdVec3& m)
{
double y = v[1];
if (m[1] < v[1])
y = _location.bottom;
else if (m[1] > v[1])
y = _location.top;
if (m[0] == v[0]) {
m[1] = y;
return; //prevent divide by zero
}
double slope = (m[1] - v[1]) / (m[0] - v[0]);
m[0] = (y - v[1]) / slope + v[0];
m[1] = y;
if (m[0] < _location.left) {
m[0] = _location.left;
m[1] = slope * (_location.left - v[0]) + v[1];
} else if (m[0] > _location.right) {
m[0] = _location.right;
m[1] = slope * (_location.right - v[0]) + v[1];
}
}
bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
{
bool pointsInvalid = (v[1] > _location.top && m[1] > _location.top) ||
(v[1] < _location.bottom && m[1] < _location.bottom) ||
(v[0] > _location.right && m[0] > _location.right) ||
(v[0] < _location.left && m[0] < _location.left);
if (pointsInvalid)
return false;
if (m[0] == v[0]) {//x's are equal, vertical line
if (m[1] > v[1]) {
m[1] = _location.top;
v[1] = _location.bottom;
} else {
v[1] = _location.top;
m[1] = _location.bottom;
}
return true;
}
if (m[1] == v[1]) { //y's are equal, horizontal line
if (m[0] > v[0]) {
m[0] = _location.right;
v[0] = _location.left;
} else {
v[0] = _location.right;
m[0] = _location.left;
}
return true;
}
double slope = (m[1] - v[1]) / (m[0] - v[0]);
double b = v[1] - (slope * v[0]);
double y1 = slope * _location.left + b;
double y2 = slope * _location.right + b;
double x1 = (_location.bottom - b) / slope;
double x2 = (_location.top - b) / slope;
int counter = 0;
if (y1 >= _location.bottom && y1 <= _location.top) {
v[0] = _location.left;
v[1] = y1;
counter++;
}
if (y2 >= _location.bottom && y2 <= _location.top) {
if (counter > 0) {
m[0] = _location.right;
m[1] = y2;
} else {
v[0] = _location.right;
v[1] = y2;
}
counter++;
}
if (x1 >= _location.left && x1 <= _location.right) {
if (counter > 0) {
m[0] = x1;
m[1] = _location.bottom;
} else {
v[0] = x1;
v[1] = _location.bottom;
}
counter++;
}
if (x2 >= _location.left && x2 <= _location.right) {
m[0] = x1;
m[1] = _location.bottom;
counter++;
}
return (counter == 2);
}
void HUD::Runway::drawArrow()
{
Point3D ac(0.0), rwy(0.0);
ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
rwy.setlat(_runway._lat);
rwy.setlon(_runway._lon);
float theta = GetHeadingFromTo(ac, rwy);
theta -= fgGetDouble("/orientation/heading-deg");
theta = -theta;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslated((_location.right + _location.left) / 2.0,(_location.top + _location.bottom) / 2.0, 0.0);
glRotated(theta, 0.0, 0.0, 1.0);
glTranslated(0.0, _arrow_radius, 0.0);
glScaled(_arrow_scale, _arrow_scale, 0.0);
glBegin(GL_TRIANGLES);
glVertex2d(-5.0, 12.5);
glVertex2d(0.0, 25.0);
glVertex2d(5.0, 12.5);
glEnd();
glBegin(GL_QUADS);
glVertex2d(-2.5, 0.0);
glVertex2d(-2.5, 12.5);
glVertex2d(2.5, 12.5);
glVertex2d(2.5, 0.0);
glEnd();
glPopMatrix();
}
void HUD::Runway::setLineWidth()
{
//Calculate the distance from the runway, A
double course, distance;
calc_gc_course_dist(Point3D(_runway._lon * SGD_DEGREES_TO_RADIANS,
_runway._lat * SGD_DEGREES_TO_RADIANS, 0.0),
Point3D(current_aircraft.fdm_state->get_Longitude(),
current_aircraft.fdm_state->get_Latitude(), 0.0 ),
&course, &distance);
distance *= SG_METER_TO_NM;
//Get altitude above runway, B
double alt_nm = _agl->getDoubleValue();
if (_hud->getUnits() == FEET)
alt_nm *= SG_FEET_TO_METER;
alt_nm *= SG_METER_TO_NM;
//Calculate distance away from runway, C = v(A²+B²)
distance = sqrt(alt_nm * alt_nm + distance*distance);
if (distance < _scale_dist)
glLineWidth(1.0 + ((_line_scale - 1) * ((_scale_dist - distance) / _scale_dist)));
else
glLineWidth(1.0);
}

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// HUD_scale.cxx -- HUD Common Scale Base (inherited from Gauge/Tape/Dial)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
//============== Scale class memeber definitions ===============
//
// Notes:
// 1. Scales divide the specified location into half and then
// the half opposite the read direction in half again. A bar is
// then drawn along the second divider. Scale ticks are drawn
// between the middle and quarter section lines (minor division
// markers) or just over the middle line.
//
// 2. This class was not intended to be instanciated. See moving_scale
// and gauge_instr classes.
//==============================================================
HUD::Scale::Scale( HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_input(n->getNode("input", false)),
_major_divs(n->getIntValue("major-divisions")),
_minor_divs(n->getIntValue("minor-divisions")),
_modulo(n->getIntValue("modulo"))
{
if (n->hasValue("display-span"))
_range_shown = n->getFloatValue("display-span");
else
_range_shown = _input.max() - _input.min();
scale_factor = (float)get_span() / _range_shown;
if (_range_shown < 0)
_range_shown = -_range_shown;
// float temp = (_input.max() - _input.min()) / 100; // FIXME huh?
// if (_range_shown < temp)
// _range_shown = temp;
}

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// HUD_tbi.cxx -- HUD Turn-Bank-Indicator Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_bank(n->getNode("bank-input", false)),
_sideslip(n->getNode("sideslip-input", false)),
_gap_width(n->getFloatValue("gap-width", 5)),
_bank_scale(n->getBoolValue("bank-scale", false)),
_bank_scale_radius(n->getFloatValue("bank-scale-radius", 250.0))
{
if (!_bank_scale) {
_bank.set_max(30.0, false);
_bank.set_min(-30.0, false);
_sideslip.set_max(20.0, false);
_sideslip.set_min(-20.0, false);
}
}
void HUD::TurnBankIndicator::draw(void)
{
if (!_bank.isValid() || !_sideslip.isValid())
return;
float bank = _bank.getFloatValue();
float sideslip = _sideslip.getFloatValue();
float span = get_span();
Rect My_box = get_location();
Point centroid = get_centroid();
float cen_x = centroid.x;
float cen_y = centroid.y;
float tee_height = My_box.bottom;
float tee = -tee_height;
float ss_const = 2 * sideslip * span / 40.0; // sideslip angle pixels per deg (width represents 40 deg)
glPushMatrix();
glTranslatef(cen_x, cen_y, 0.0);
glRotatef(-bank, 0.0, 0.0, 1.0);
if (!_bank_scale) {
glBegin(GL_LINES);
if (!_gap_width) {
glVertex2f(-span, 0.0);
glVertex2f(span, 0.0);
} else {
glVertex2f(-span, 0.0);
glVertex2f(-_gap_width, 0.0);
glVertex2f(_gap_width, 0.0);
glVertex2f(span, 0.0);
}
// draw teemarks
glVertex2f(_gap_width, 0.0);
glVertex2f(_gap_width, tee);
glVertex2f(-_gap_width, 0.0);
glVertex2f(-_gap_width, tee);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(ss_const, -_gap_width);
glVertex2f(ss_const + _gap_width, 0.0);
glVertex2f(ss_const, _gap_width);
glVertex2f(ss_const - _gap_width, 0.0);
glEnd();
} else { // draw MIL-STD 1878B/4.2.2.4 bank scale
draw_line(cen_x - 1.0, My_box.top, cen_x + 1.0, My_box.top);
draw_line(cen_x - 1.0, My_box.top, cen_x - 1.0, My_box.top + 10.0);
draw_line(cen_x + 1.0, My_box.top, cen_x + 1.0, My_box.top + 10.0);
draw_line(cen_x - 1.0, My_box.top + 10.0, cen_x + 1.0, My_box.top + 10.0);
float x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;
float xc, yc;
float r = _bank_scale_radius;
float r1 = r - 10.0;
float r2 = r - 5.0;
xc = My_box.left + My_box.right / 2.0 ;
yc = My_box.top + r;
// first n last lines
x1 = xc + r * cos(255.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(255.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r1 * cos(255.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r1 * sin(255.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
x1 = xc + r * cos(285.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(285.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r1 * cos(285.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r1 * sin(285.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
// second n fifth lines
x1 = xc + r * cos(260.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(260.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r2 * cos(260.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r2 * sin(260.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
x1 = xc + r * cos(280.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(280.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r2 * cos(280.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r2 * sin(280.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
// third n fourth lines
x1 = xc + r * cos(265.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(265.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r2 * cos(265.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r2 * sin(265.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
x1 = xc + r * cos(275.0 * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin(275.0 * SGD_DEGREES_TO_RADIANS);
x2 = xc + r2 * cos(275.0 * SGD_DEGREES_TO_RADIANS);
y2 = yc + r2 * sin(275.0 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
// draw marker
r = _bank_scale_radius + 5.0; // add gap
// upper polygon
float valbank = bank * 15.0 / _bank.max(); // total span of TSI is 30 degrees
float valsideslip = sideslip * 15.0 / _sideslip.max();
// values 270, 225 and 315 are angles in degrees...
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
draw_line(x1, y1, x2, y2);
draw_line(x2, y2, x3, y3);
draw_line(x3, y3, x1, y1);
// lower polygon // FIXME this is inefficient and wrong!
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
x4 = x1 + 10.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
y4 = y1 + 10.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
x5 = x1 + 10.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
y5 = y1 + 10.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
float cosss = cos(valsideslip * SGD_DEGREES_TO_RADIANS);
float sinss = sin(valsideslip * SGD_DEGREES_TO_RADIANS);
x2 = x2 + cosss;
y2 = y2 + sinss;
x3 = x3 + cosss;
y3 = y3 + sinss;
x4 = x4 + cosss;
y4 = y4 + sinss;
x5 = x5 + cosss;
y5 = y5 + sinss;
draw_line(x2, y2, x3, y3);
draw_line(x3, y3, x5, y5);
draw_line(x5, y5, x4, y4);
draw_line(x4, y4, x2, y2);
}
glPopMatrix();
}