new HUD (work in progress)
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443
src/Instrumentation/HUD/HUD.cxx
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443
src/Instrumentation/HUD/HUD.cxx
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// HUD.cxx -- Head Up Display
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
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// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include STL_STRING
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#include STL_FSTREAM
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include SG_GLU_H
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#include <simgear/constants.h>
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#include <simgear/misc/sg_path.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewmgr.hxx>
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#include "HUD.hxx"
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static float clamp(float f)
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{
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return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
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}
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HUD::HUD() :
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_current(fgGetNode("/sim/hud/current-color", true)),
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_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
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_3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
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_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
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_transparency(fgGetNode("/sim/hud/color/transparent", true)),
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_red(fgGetNode("/sim/hud/color/red", true)),
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_green(fgGetNode("/sim/hud/color/green", true)),
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_blue(fgGetNode("/sim/hud/color/blue", true)),
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_alpha(fgGetNode("/sim/hud/color/alpha", true)),
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_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
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_brightness(fgGetNode("/sim/hud/color/brightness", true)),
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_visible(false),
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_antialiased(false),
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_transparent(false),
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_a(0.67), // FIXME better names
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_cl(0.01),
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//
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_scr_widthN(fgGetNode("/sim/startup/xsize", true)),
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_scr_heightN(fgGetNode("/sim/startup/ysize", true)),
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_unitsN(fgGetNode("/sim/startup/units", true)),
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_timer(0.0),
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//
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_font_renderer(new fntRenderer()),
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_font(0),
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_font_size(0.0),
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_style(0)
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{
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SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
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_visibility->addChangeListener(this);
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_3DenabledN->addChangeListener(this);
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_antialiasing->addChangeListener(this);
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_transparency->addChangeListener(this);
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_red->addChangeListener(this);
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_green->addChangeListener(this);
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_blue->addChangeListener(this);
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_alpha->addChangeListener(this);
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_alpha_clamp->addChangeListener(this);
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_brightness->addChangeListener(this);
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_current->addChangeListener(this);
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_scr_widthN->addChangeListener(this);
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_scr_heightN->addChangeListener(this);
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_unitsN->addChangeListener(this, true);
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}
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HUD::~HUD()
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{
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_visibility->removeChangeListener(this);
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_3DenabledN->removeChangeListener(this);
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_antialiasing->removeChangeListener(this);
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_transparency->removeChangeListener(this);
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_red->removeChangeListener(this);
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_green->removeChangeListener(this);
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_blue->removeChangeListener(this);
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_alpha->removeChangeListener(this);
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_alpha_clamp->removeChangeListener(this);
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_brightness->removeChangeListener(this);
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_current->removeChangeListener(this);
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_scr_widthN->removeChangeListener(this);
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_scr_heightN->removeChangeListener(this);
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_unitsN->removeChangeListener(this);
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delete _font_renderer;
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deque<Item *>::const_iterator it, end = _items.end();
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for (it = _items.begin(); it != end; ++it)
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delete *it;
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}
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void HUD::init()
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{
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_font_cache = globals->get_fontcache();
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if (!_font)
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_font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
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if (!_font)
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throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
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_font_size = fgGetFloat("/sim/hud/font/size", 10);
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_font_renderer->setFont(_font);
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_font_renderer->setPointSize(_font_size);
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_text_list.setFont(_font_renderer);
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load(fgGetString("/hud", "Huds/default.xml"));
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}
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void HUD::update(double dt)
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{
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_timer += dt;
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}
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void HUD::draw()
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{
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if (!isVisible())
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return;
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if (!_items.size())
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return;
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if (is3D()) {
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draw3D();
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return;
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}
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const float normal_aspect = 640.0f / 480.0f;
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// note: aspect_ratio is Y/X
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float current_aspect = 1.0f / globals->get_current_view()->get_aspect_ratio();
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if (current_aspect > normal_aspect) {
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float aspect_adjust = current_aspect / normal_aspect;
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float adjust = 320.0f * aspect_adjust - 320.0f;
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draw2D(-adjust, 0.0f, 640.0f + adjust, 480.0f);
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} else {
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float aspect_adjust = normal_aspect / current_aspect;
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float adjust = 240.0f * aspect_adjust - 240.0f;
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draw2D(0.0f, -adjust, 640.0f, 480.0f + adjust);
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}
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glViewport(0, 0, _scr_width, _scr_height);
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}
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void HUD::draw3D()
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{
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FGViewer* view = globals->get_current_view();
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// Standard fgfs projection, with essentially meaningless clip
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// planes (we'll map the whole HUD plane to z=-1)
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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// Standard fgfs view direction computation
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float lookat[3];
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lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
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lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
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if (fabs(lookat[1]) > 9999)
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lookat[1] = 9999; // FPU sanity
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gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
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// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
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// This is the default fgfs field of view, which the HUD files are
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// written to assume.
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float dx = 0.52056705; // tan(55/2)
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float dy = dx * 0.75; // assumes 4:3 aspect ratio
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float m[16];
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m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
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m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
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m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
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m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
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glMultMatrixf(m);
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// Convert the 640x480 "HUD standard" coordinate space to a square
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// about the origin in the range [-1:1] at depth of -1
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glScalef(1.0 / 320, 1.0 / 240, 1);
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glTranslatef(-320, -240, -1);
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common_draw();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void HUD::draw2D( GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end )
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{
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(x_start, x_end, y_start, y_end);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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common_draw();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void HUD::common_draw()
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{
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_text_list.erase();
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_line_list.erase();
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_stipple_line_list.erase();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glEnable(GL_BLEND);
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if (isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (isAntialiased()) {
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glEnable(GL_LINE_SMOOTH);
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glAlphaFunc(GL_GREATER, alphaClamp());
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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//glLineWidth(1.5);
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} else {
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//glLineWidth(1.0);
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}
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setColor();
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deque<Item *>::const_iterator it, end = _items.end();
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for (it = _items.begin(); it != end; ++it)
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if ((*it)->isEnabled())
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(*it)->draw();
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_text_list.draw();
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_line_list.draw();
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if (_stipple_line_list.size()) {
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(1, 0x00FF);
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_stipple_line_list.draw();
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glDisable(GL_LINE_STIPPLE);
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}
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if (isAntialiased()) {
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_LINE_SMOOTH);
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//glLineWidth(1.0);
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}
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if (isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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}
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int HUD::load(const char *file, float x, float y, int level, const string& indent)
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{
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const sgDebugPriority TREE = SG_INFO;
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const int MAXNEST = 10;
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SGPath path(globals->get_fg_root());
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path.append(file);
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if (!level) {
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SG_LOG(SG_INPUT, TREE, endl << "load " << file);
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_items.erase(_items.begin(), _items.end());
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} else if (level > MAXNEST) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
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return 0x1;
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} else if (!file || !file[0]) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid filename ");
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return 0x2;
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}
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int ret = 0;
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ifstream input(path.c_str());
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if (!input.good()) {
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SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str());
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return 0x4;
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}
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SGPropertyNode root;
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try {
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readProperties(input, &root);
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} catch (const sg_exception &e) {
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input.close();
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guiErrorMessage("HUD: Error ", e);
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return 0x8;
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}
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for (int i = 0; i < root.nChildren(); i++) {
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SGPropertyNode *n = root.getChild(i);
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const char *d = n->getStringValue("name", 0);
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string desc;
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if (d)
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desc = string(": \"") + d + '"';
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const char *name = n->getName();
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if (!strcmp(name, "name")) {
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continue;
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} else if (!strcmp(name, "enable3d")) {
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// set in the tree so that valueChanged() picks it up
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fgSetBool("/sim/hud/enable3d", n->getBoolValue());
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continue;
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} else if (!strcmp(name, "import")) {
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const char *fn = n->getStringValue("path", "");
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float xoffs = n->getFloatValue("x-offset", 0.0f);
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float yoffs = n->getFloatValue("y-offset", 0.0f);
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SG_LOG(SG_INPUT, TREE, indent << "|__import " << fn << desc);
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string ind = indent + string(i + 1 < root.nChildren() ? "| " : " ");
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ret |= load(fn, x + xoffs, y + yoffs, level + 1, ind);
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continue;
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}
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SG_LOG(SG_INPUT, TREE, indent << "|__" << name << desc);
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Item *item;
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if (!strcmp(name, "label")) {
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item = static_cast<Item *>(new Label(this, n, x, y));
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} else if (!strcmp(name, "gauge")) {
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item = static_cast<Item *>(new Gauge(this, n, x, y));
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} else if (!strcmp(name, "tape")) {
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item = static_cast<Item *>(new Tape(this, n, x, y));
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} else if (!strcmp(name, "dial")) {
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item = static_cast<Item *>(new Dial(this, n, x, y));
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} else if (!strcmp(name, "turn-bank-indicator")) {
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item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
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} else if (!strcmp(name, "ladder")) {
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item = static_cast<Item *>(new Ladder(this, n, x, y));
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} else if (!strcmp(name, "runway")) {
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item = static_cast<Item *>(new Runway(this, n, x, y));
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} else {
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SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!");
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continue;
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}
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_items.insert(_items.begin(), item);
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}
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input.close();
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SG_LOG(SG_INPUT, TREE, indent);
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return ret;
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}
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void HUD::valueChanged(SGPropertyNode *node)
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{
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if (!strcmp(node->getName(), "current-color")) {
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int i = node->getIntValue();
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if (i < 0)
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i = 0;
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SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
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if ((n = n->getChild("color", i, false))) {
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if (n->hasValue("red"))
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_red->setFloatValue(n->getFloatValue("red", 1.0));
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if (n->hasValue("green"))
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_green->setFloatValue(n->getFloatValue("green", 1.0));
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if (n->hasValue("blue"))
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_blue->setFloatValue(n->getFloatValue("blue", 1.0));
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if (n->hasValue("alpha"))
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_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
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if (n->hasValue("alpha-clamp"))
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_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
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if (n->hasValue("brightness"))
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_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
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if (n->hasValue("antialiased"))
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_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
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if (n->hasValue("transparent"))
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_transparency->setBoolValue(n->getBoolValue("transparent", false));
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}
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}
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_scr_width = _scr_widthN->getIntValue();
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_scr_height = _scr_heightN->getIntValue();
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_visible = _visibility->getBoolValue();
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_3Denabled = _3DenabledN->getBoolValue();
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_transparent = _transparency->getBoolValue();
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_antialiased = _antialiasing->getBoolValue();
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float brt = _brightness->getFloatValue();
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_r = clamp(brt * _red->getFloatValue());
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_g = clamp(brt * _green->getFloatValue());
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_b = clamp(brt * _blue->getFloatValue());
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_a = clamp(_alpha->getFloatValue());
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_cl = clamp(_alpha_clamp->getFloatValue());
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_units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET;
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}
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void HUD::setColor() const
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{
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if (_antialiased)
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glColor4f(_r, _g, _b, _a);
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else
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glColor3f(_r, _g, _b);
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}
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672
src/Instrumentation/HUD/HUD.hxx
Normal file
672
src/Instrumentation/HUD/HUD.hxx
Normal file
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@ -0,0 +1,672 @@
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// HUD.hxx -- Head Up Display
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef _HUD_HXX
|
||||
#define _HUD_HXX
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include STL_FSTREAM
|
||||
|
||||
SG_USING_STD(deque);
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_NAMESPACE(std);
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <simgear/math/SGLimits.hxx>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
|
||||
#include <Airports/runways.hxx> // FGRunway
|
||||
#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
|
||||
#include <GUI/new_gui.hxx> // FGFontCache, FGColor
|
||||
#include <Include/fg_typedefs.h>
|
||||
#include <Main/fg_props.hxx>
|
||||
|
||||
|
||||
class FGViewer;
|
||||
class SGCondition;
|
||||
|
||||
|
||||
|
||||
class LineSegment {
|
||||
public:
|
||||
LineSegment(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
|
||||
: _x0(x0), _y0(y0), _x1(x1), _y1(y1) {}
|
||||
|
||||
void draw() const {
|
||||
glVertex2f(_x0, _y0);
|
||||
glVertex2f(_x1, _y1);
|
||||
}
|
||||
|
||||
private:
|
||||
GLfloat _x0, _y0, _x1, _y1;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class LineList {
|
||||
public:
|
||||
void add(const LineSegment& seg) { _list.push_back(seg); }
|
||||
void erase() { _list.erase(_list.begin(), _list.end()); }
|
||||
inline unsigned int size() const { return _list.size(); }
|
||||
void draw() {
|
||||
glBegin(GL_LINES);
|
||||
vector<LineSegment>::const_iterator it, end = _list.end();
|
||||
for (it = _list.begin(); it != end; ++it)
|
||||
it->draw();
|
||||
glEnd();
|
||||
}
|
||||
|
||||
private:
|
||||
vector<LineSegment> _list;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUDText {
|
||||
public:
|
||||
HUDText(float x, float y, char *s, int d = 0) : _x(x), _y(y), _digits(d) {
|
||||
strncpy(_msg, s, BUFSIZE);
|
||||
}
|
||||
|
||||
// this code is changed to display Numbers with big/small digits
|
||||
// according to MIL Standards for example Altitude above 10000 ft
|
||||
// is shown as 10ooo.
|
||||
|
||||
void draw(fntRenderer *fnt) {
|
||||
float orig_size = fnt->getPointSize();
|
||||
if (!_digits) { // show all digits in same size
|
||||
fnt->setPointSize(orig_size * 0.8);
|
||||
fnt->start2f(_x, _y);
|
||||
fnt->puts(_msg);
|
||||
|
||||
fnt->setPointSize(orig_size);
|
||||
return;
|
||||
}
|
||||
|
||||
int c = 0, i = 0;
|
||||
char *t = _msg;
|
||||
int p = 4;
|
||||
|
||||
if (t[0] == '-') {
|
||||
//if negative value then increase the c and p values
|
||||
//for '-' sign.
|
||||
c++; // was moved to the comment. Unintentionally? TODO
|
||||
p++;
|
||||
}
|
||||
char *tmp = _msg;
|
||||
while (tmp[i] != '\0') {
|
||||
if ((tmp[i] >= '0') && (tmp[i] <= '9'))
|
||||
c++;
|
||||
i++;
|
||||
}
|
||||
if (c > p) {
|
||||
fnt->setPointSize(orig_size * 0.8);
|
||||
int p1 = c - 3;
|
||||
char *tmp1 = _msg + p1;
|
||||
int p2 = p1 * 8;
|
||||
|
||||
fnt->start2f(_x + p2, _y);
|
||||
fnt->puts(tmp1);
|
||||
|
||||
fnt->setPointSize(orig_size * 1.2);
|
||||
char tmp2[BUFSIZE];
|
||||
strncpy(tmp2, _msg, p1);
|
||||
tmp2[p1] = '\0';
|
||||
|
||||
fnt->start2f(_x, _y);
|
||||
fnt->puts(tmp2);
|
||||
} else {
|
||||
fnt->setPointSize(orig_size * 1.2);
|
||||
fnt->start2f(_x, _y);
|
||||
fnt->puts(tmp);
|
||||
}
|
||||
fnt->setPointSize(orig_size);
|
||||
}
|
||||
|
||||
private:
|
||||
float _x, _y;
|
||||
int _digits;
|
||||
static const int BUFSIZE = 64;
|
||||
char _msg[BUFSIZE];
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TextList {
|
||||
public:
|
||||
TextList() { _font = 0; }
|
||||
|
||||
void setFont(fntRenderer *Renderer) { _font = Renderer; }
|
||||
void add(const HUDText& String) { _list.push_back(String); }
|
||||
void erase() { _list.erase(_list.begin(), _list.end()); }
|
||||
void draw() {
|
||||
assert(_font);
|
||||
|
||||
// FIXME
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
_font->begin();
|
||||
vector<HUDText>::iterator it, end = _list.end();
|
||||
for (it = _list.begin(); it != end; ++it)
|
||||
it->draw(_font);
|
||||
_font->end();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
private:
|
||||
fntRenderer *_font;
|
||||
vector<HUDText> _list;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class HUD : public SGSubsystem, public SGPropertyChangeListener {
|
||||
public:
|
||||
HUD();
|
||||
~HUD();
|
||||
void init();
|
||||
void update(double);
|
||||
|
||||
typedef struct {
|
||||
float x, y;
|
||||
} Point;
|
||||
|
||||
typedef struct {
|
||||
float top, bottom, left, right;
|
||||
} Rect;
|
||||
|
||||
// called from Main/renderer.cxx to draw 2D and 3D HUD
|
||||
void draw();
|
||||
|
||||
// listener callback to read various HUD related properties
|
||||
void valueChanged(SGPropertyNode *);
|
||||
// set current glColor
|
||||
void setColor() const;
|
||||
inline bool isVisible() const { return _visible; }
|
||||
inline bool isAntialiased() const { return _antialiased; }
|
||||
inline bool isTransparent() const { return _transparent; }
|
||||
inline bool is3D() const { return _3Denabled; }
|
||||
inline float alphaClamp() const { return _cl; }
|
||||
inline double timer() const { return _timer; }
|
||||
|
||||
enum Units { FEET, METER };
|
||||
Units getUnits() const { return _units; }
|
||||
|
||||
enum {
|
||||
AUTOTICKS = 0x0001,
|
||||
VERT = 0x0002,
|
||||
HORZ = 0x0000,
|
||||
TOP = 0x0004,
|
||||
BOTTOM = 0x0008,
|
||||
LEFT = TOP,
|
||||
RIGHT = BOTTOM,
|
||||
BOTH = (LEFT|RIGHT),
|
||||
NOTICKS = 0x0010,
|
||||
ARITHTIC = 0x0020,
|
||||
DECITICS = 0x0040,
|
||||
NOTEXT = 0x0080,
|
||||
};
|
||||
|
||||
enum Adjust {
|
||||
LEFT_ALIGN,
|
||||
CENTER_ALIGN,
|
||||
RIGHT_ALIGN
|
||||
};
|
||||
|
||||
protected:
|
||||
void common_draw();
|
||||
int load(const char *, float x = 320.0f, float y = 240.0f,
|
||||
int level = 0, const string& indent = "");
|
||||
|
||||
private:
|
||||
void draw3D();
|
||||
void draw2D(GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
class Input;
|
||||
class Item;
|
||||
class Label;
|
||||
class Scale;
|
||||
class Gauge;
|
||||
class Tape;
|
||||
class Dial;
|
||||
class TurnBankIndicator;
|
||||
class Ladder;
|
||||
class Runway;
|
||||
|
||||
deque<Item *> _items;
|
||||
|
||||
SGPropertyNode_ptr _current;
|
||||
SGPropertyNode_ptr _visibility;
|
||||
SGPropertyNode_ptr _3DenabledN;
|
||||
SGPropertyNode_ptr _antialiasing;
|
||||
SGPropertyNode_ptr _transparency;
|
||||
SGPropertyNode_ptr _red, _green, _blue, _alpha;
|
||||
SGPropertyNode_ptr _alpha_clamp;
|
||||
SGPropertyNode_ptr _brightness;
|
||||
bool _visible;
|
||||
bool _3Denabled;
|
||||
bool _antialiased;
|
||||
bool _transparent;
|
||||
float _r, _g, _b, _a, _cl;
|
||||
|
||||
SGPropertyNode_ptr _scr_widthN, _scr_heightN;
|
||||
int _scr_width, _scr_height;
|
||||
SGPropertyNode_ptr _unitsN;
|
||||
Units _units;
|
||||
double _timer;
|
||||
|
||||
fntRenderer *_font_renderer;
|
||||
FGFontCache *_font_cache;
|
||||
fntTexFont *_font;
|
||||
float _font_size;
|
||||
int _style;
|
||||
|
||||
TextList _text_list;
|
||||
LineList _line_list;
|
||||
LineList _stipple_line_list;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Input {
|
||||
public:
|
||||
Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
|
||||
float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
|
||||
_valid(false),
|
||||
_property(0),
|
||||
_damped(SGLimitsf::max())
|
||||
{
|
||||
if (!n)
|
||||
return;
|
||||
_factor = n->getFloatValue("factor", factor);
|
||||
_offset = n->getFloatValue("offset", offset);
|
||||
_min = n->getFloatValue("min", min);
|
||||
_max = n->getFloatValue("max", max);
|
||||
_coeff = n->getFloatValue("damp", 0.0);
|
||||
SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
|
||||
if (p) {
|
||||
const char *path = p->getStringValue();
|
||||
if (path && path[0]) {
|
||||
_property = fgGetNode(path, true);
|
||||
_valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char *getStringValue() const {
|
||||
assert(_property);
|
||||
return _property->getStringValue();
|
||||
}
|
||||
|
||||
float getFloatValue() {
|
||||
assert(_property);
|
||||
float f = _property->getFloatValue() * _factor + _offset;
|
||||
if (_damped == SGLimitsf::max())
|
||||
_damped = f;
|
||||
if (_coeff > 0.0f)
|
||||
f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
|
||||
return f < _min ? _min : f > _max ? _max : f;
|
||||
}
|
||||
|
||||
inline float isValid() const { return _valid; }
|
||||
inline float min() const { return _min; }
|
||||
inline float max() const { return _max; }
|
||||
inline float factor() const { return _factor; }
|
||||
|
||||
void set_min(float m, bool force = true) {
|
||||
if (force || _min == -SGLimitsf::max())
|
||||
_min = m;
|
||||
}
|
||||
void set_max(float m, bool force = true) {
|
||||
if (force || _max == SGLimitsf::max())
|
||||
_max = m;
|
||||
}
|
||||
|
||||
private:
|
||||
bool _valid;
|
||||
SGConstPropertyNode_ptr _property;
|
||||
float _factor;
|
||||
float _offset;
|
||||
float _min;
|
||||
float _max;
|
||||
float _coeff;
|
||||
float _damped;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Item { // An Abstract Base Class (ABC)
|
||||
public:
|
||||
Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
|
||||
virtual ~Item () {}
|
||||
virtual void draw() = 0;
|
||||
virtual bool isEnabled();
|
||||
|
||||
protected:
|
||||
|
||||
inline Rect get_location() const { return _scrn_pos; }
|
||||
inline float get_span() const { return _scr_span; }
|
||||
inline Point get_centroid() const { return _mid_span; }
|
||||
inline int get_digits() const { return _digits; }
|
||||
|
||||
inline float get_x() const { return _scrn_pos.left; }
|
||||
inline float get_y() const { return _scrn_pos.top; }
|
||||
inline float get_width() const { return _scrn_pos.right; }
|
||||
inline float get_height() const { return _scrn_pos.bottom; }
|
||||
|
||||
inline bool option_vert() const { return _options & VERT; }
|
||||
inline bool option_left() const { return _options & LEFT; }
|
||||
inline bool option_right() const { return _options & RIGHT; }
|
||||
inline bool option_both() const { return (_options & BOTH) == BOTH; }
|
||||
inline bool option_noticks() const { return _options & NOTICKS; }
|
||||
inline bool option_notext() const { return _options & NOTEXT; }
|
||||
inline bool option_top() const { return _options & TOP; }
|
||||
inline bool option_bottom() const { return _options & BOTTOM; }
|
||||
|
||||
void draw_line( float x1, float y1, float x2, float y2) {
|
||||
_hud->_line_list.add(LineSegment(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
void draw_stipple_line( float x1, float y1, float x2, float y2) {
|
||||
_hud->_stipple_line_list.add(LineSegment(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
void draw_text( float x, float y, char *msg, int digit) {
|
||||
_hud->_text_list.add(HUDText(x, y, msg, digit));
|
||||
}
|
||||
|
||||
float text_width(char *str) const {
|
||||
assert(_hud->_font_renderer);
|
||||
float r, l;
|
||||
_hud->_font->getBBox(str, _hud->_font_size, 0, &l, &r, 0, 0);
|
||||
return r - l;
|
||||
}
|
||||
|
||||
void draw_circle(float x1, float y1, float r) const {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (int count = 0; count < 25; count++) {
|
||||
float cosine = r * cos(count * 2 * SG_PI / 10.0);
|
||||
float sine = r * sin(count * 2 * SG_PI / 10.0);
|
||||
glVertex2f(cosine + x1, sine + y1);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
HUD *_hud;
|
||||
string _name;
|
||||
int _options;
|
||||
|
||||
private:
|
||||
SGCondition *_condition;
|
||||
Rect _scrn_pos; // Framing - affects scale dimensions
|
||||
// and orientation. Vert vs Horz, etc.
|
||||
float _disp_factor; // Multiply by to get numbers shown on scale.
|
||||
float _scr_span; // Working values for draw;
|
||||
Point _mid_span;
|
||||
int _digits;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Label : public Item {
|
||||
public:
|
||||
Label(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
enum Format {
|
||||
INVALID,
|
||||
NONE,
|
||||
INT,
|
||||
LONG,
|
||||
FLOAT,
|
||||
DOUBLE,
|
||||
STRING,
|
||||
};
|
||||
|
||||
enum FontSize {
|
||||
FONT_SMALL,
|
||||
FONT_LARGE
|
||||
};
|
||||
|
||||
Format check_format(const char *) const;
|
||||
bool blink();
|
||||
|
||||
Input _input;
|
||||
Format _mode;
|
||||
string _format;
|
||||
Adjust _halign;
|
||||
int _fontsize;
|
||||
int _blink;
|
||||
bool _box;
|
||||
|
||||
SGCondition *_blink_condition;
|
||||
double _blink_interval;
|
||||
double _blink_target; // time for next blink state change
|
||||
bool _blink_state;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// abstract base class for both moving scale and moving needle (fixed scale)
|
||||
// indicators.
|
||||
//
|
||||
class HUD::Scale : public Item {
|
||||
public:
|
||||
Scale(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw ( void ) {} // No-op here. Defined in derived classes.
|
||||
|
||||
protected:
|
||||
inline unsigned int modulo() const { return _modulo; }
|
||||
inline float factor() const { return scale_factor; }
|
||||
inline float range_to_show() const { return _range_shown; }
|
||||
|
||||
Input _input;
|
||||
unsigned int _major_divs; // major division marker units
|
||||
unsigned int _minor_divs; // minor division marker units
|
||||
|
||||
private:
|
||||
float _range_shown; // Width Units.
|
||||
float scale_factor; // factor => screen units/range values.
|
||||
unsigned int _modulo; // Roll over point
|
||||
};
|
||||
|
||||
|
||||
class HUD::Gauge : public Scale {
|
||||
public:
|
||||
Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
};
|
||||
|
||||
|
||||
|
||||
// displays the indicated quantity on a scale that moves past the
|
||||
// pointer. It may be horizontal or vertical.
|
||||
//
|
||||
class HUD::Tape : public Scale {
|
||||
public:
|
||||
Tape(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
protected:
|
||||
void circle(float, float, float);
|
||||
void fixed(float, float, float, float, float, float);
|
||||
void zoomed_scale(int, int);
|
||||
|
||||
private:
|
||||
float val_span;
|
||||
float half_width_units;
|
||||
bool draw_tick_bottom;
|
||||
bool draw_tick_top;
|
||||
bool draw_tick_right;
|
||||
bool draw_tick_left;
|
||||
bool draw_cap_bottom;
|
||||
bool draw_cap_top;
|
||||
bool draw_cap_right;
|
||||
bool draw_cap_left;
|
||||
float marker_offset;
|
||||
bool pointer;
|
||||
string pointer_type;
|
||||
string tick_type;
|
||||
string tick_length;
|
||||
int zoom;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Dial : public Scale {
|
||||
public:
|
||||
Dial(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
float _radius;
|
||||
int _divisions;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::TurnBankIndicator : public Item {
|
||||
public:
|
||||
TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
Input _bank;
|
||||
Input _sideslip;
|
||||
|
||||
float _gap_width;
|
||||
bool _bank_scale;
|
||||
float _bank_scale_radius;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Ladder : public Item {
|
||||
public:
|
||||
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
void draw_zenith(float, float, float);
|
||||
void draw_nadir(float, float, float);
|
||||
|
||||
void draw_text(float x, float y, char *s) {
|
||||
_locTextList.add(HUDText(x, y, s));
|
||||
}
|
||||
|
||||
void draw_line(float x1, float y1, float x2, float y2) {
|
||||
_locLineList.add(LineSegment(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
void draw_stipple_line(float x1, float y1, float x2, float y2) {
|
||||
_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
Input _pitch;
|
||||
Input _roll;
|
||||
enum Type { PITCH, CLIMB_DIVE } _type;
|
||||
unsigned int width_units;
|
||||
int div_units;
|
||||
unsigned int minor_div;
|
||||
unsigned int label_pos;
|
||||
unsigned int _scr_hole;
|
||||
float _vmax;
|
||||
float _vmin;
|
||||
float _compression;
|
||||
bool _frl;
|
||||
bool _target_spot;
|
||||
bool _velocity_vector;
|
||||
bool _drift_marker;
|
||||
bool _alpha_bracket;
|
||||
bool _energy_marker;
|
||||
bool _climb_dive_marker;
|
||||
bool _glide_slope_marker;
|
||||
float _glide_slope;
|
||||
bool _energy_worm;
|
||||
bool _waypoint_marker;
|
||||
int _zenith;
|
||||
int _nadir;
|
||||
int _hat;
|
||||
|
||||
// The Ladder has its own temporary display lists
|
||||
TextList _locTextList;
|
||||
LineList _locLineList;
|
||||
LineList _locStippleLineList;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// responsible for rendering the active runway in the hud (if visible).
|
||||
//
|
||||
class HUD::Runway : public Item {
|
||||
public:
|
||||
Runway(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
void boundPoint(const sgdVec3& v, sgdVec3& m);
|
||||
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
|
||||
bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
|
||||
const sgdVec3& p1, const sgdVec3& p2);
|
||||
void drawArrow();
|
||||
bool get_active_runway(FGRunway& rwy);
|
||||
void get_rwy_points(sgdVec3 *points);
|
||||
void setLineWidth();
|
||||
|
||||
SGPropertyNode_ptr _agl;
|
||||
sgdVec3 _points3d[6], _points2d[6];
|
||||
double _mm[16];
|
||||
double _pm[16];
|
||||
double _arrow_scale; // scales of runway indication arrow
|
||||
double _arrow_radius;
|
||||
double _line_scale; // maximum line scale
|
||||
double _scale_dist; // distance where to start scaling the lines
|
||||
double _default_pitch;
|
||||
double _default_heading;
|
||||
GLint _view[4];
|
||||
FGRunway _runway;
|
||||
FGViewer* _cockpit_view;
|
||||
unsigned short _stipple_out; // stipple pattern of the outline of the runway
|
||||
unsigned short _stipple_center; // stipple pattern of the center line of the runway
|
||||
bool _draw_arrow; // draw arrow when runway is not visible in HUD
|
||||
bool _draw_arrow_always; // always draws arrow
|
||||
Rect _location;
|
||||
Point _center;
|
||||
};
|
||||
|
||||
|
||||
#endif // _HUD_HXX
|
93
src/Instrumentation/HUD/HUD_dial.cxx
Normal file
93
src/Instrumentation/HUD/HUD_dial.cxx
Normal file
|
@ -0,0 +1,93 @@
|
|||
// HUD_dial.cxx -- HUD Dial Instrument
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::Dial::Dial(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Scale(hud, n, x, y),
|
||||
_radius(n->getFloatValue("radius")),
|
||||
_divisions(n->getIntValue("divisions"))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void HUD::Dial::draw(void)
|
||||
{
|
||||
if (!_input.isValid())
|
||||
return;
|
||||
|
||||
const int BUFSIZE = 80;
|
||||
char buf[BUFSIZE];
|
||||
|
||||
Rect scrn_rect = get_location();
|
||||
|
||||
float x, y;
|
||||
float i;
|
||||
y = (float)(scrn_rect.top);
|
||||
x = (float)(scrn_rect.left);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glPointSize(3.0);
|
||||
|
||||
float incr = 360.0 / _divisions;
|
||||
for (i = 0.0; i < 360.0; i += incr) {
|
||||
float i1 = i * SGD_DEGREES_TO_RADIANS;
|
||||
float x1 = x + _radius * cos(i1);
|
||||
float y1 = y + _radius * sin(i1);
|
||||
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(x1, y1);
|
||||
glEnd();
|
||||
}
|
||||
glPointSize(1.0);
|
||||
glDisable(GL_POINT_SMOOTH);
|
||||
|
||||
|
||||
float offset = 90.0 * SGD_DEGREES_TO_RADIANS;
|
||||
float r1 = 10.0; //size of carrot
|
||||
float theta = _input.getFloatValue();
|
||||
|
||||
float theta1 = -theta * SGD_DEGREES_TO_RADIANS + offset;
|
||||
float x1 = x + _radius * cos(theta1);
|
||||
float y1 = y + _radius * sin(theta1);
|
||||
float x2 = x1 - r1 * cos(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
|
||||
float y2 = y1 - r1 * sin(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
|
||||
float x3 = x1 - r1 * cos(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
|
||||
float y3 = y1 - r1 * sin(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
// draw carrot
|
||||
draw_line(x1, y1, x2, y2);
|
||||
draw_line(x1, y1, x3, y3);
|
||||
snprintf(buf, BUFSIZE, "%3.1f\n", theta);
|
||||
|
||||
// draw value
|
||||
int l = abs((int)theta);
|
||||
if (l) {
|
||||
if (l < 10)
|
||||
draw_text(x, y, buf, 0);
|
||||
else if (l < 100)
|
||||
draw_text(x - 1.0, y, buf, 0);
|
||||
else if (l < 360)
|
||||
draw_text(x - 2.0, y, buf, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
291
src/Instrumentation/HUD/HUD_gauge.cxx
Normal file
291
src/Instrumentation/HUD/HUD_gauge.cxx
Normal file
|
@ -0,0 +1,291 @@
|
|||
// HUD_gauge.cxx -- HUD Gauge Instrument
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::Gauge::Gauge(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Scale(hud, n, x, y)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// As implemented, draw only correctly draws a horizontal or vertical
|
||||
// scale. It should contain a variation that permits clock type displays.
|
||||
// Now is supports "tickless" displays such as control surface indicators.
|
||||
// This routine should be worked over before using. Current value would be
|
||||
// fetched and not used if not commented out. Clearly that is intollerable.
|
||||
|
||||
void HUD::Gauge::draw(void)
|
||||
{
|
||||
if (!_input.isValid())
|
||||
return;
|
||||
|
||||
float marker_xs, marker_xe;
|
||||
float marker_ys, marker_ye;
|
||||
float text_x, text_y;
|
||||
float width, height, bottom_4;
|
||||
float lenstr;
|
||||
int i;
|
||||
const int BUFSIZE = 80;
|
||||
char buf[BUFSIZE];
|
||||
bool condition;
|
||||
int disp_val = 0;
|
||||
float vmin = _input.min();
|
||||
float vmax = _input.max();
|
||||
Point mid_scr = get_centroid();
|
||||
float cur_value = _input.getFloatValue();
|
||||
Rect scrn_rect = get_location();
|
||||
|
||||
width = scrn_rect.left + scrn_rect.right;
|
||||
height = scrn_rect.top + scrn_rect.bottom;
|
||||
bottom_4 = scrn_rect.bottom / 4.0;
|
||||
|
||||
// Draw the basic markings for the scale...
|
||||
if (option_vert()) { // Vertical scale
|
||||
// Bottom tick bar
|
||||
draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
|
||||
|
||||
// Top tick bar
|
||||
draw_line( scrn_rect.left, height, width, height);
|
||||
|
||||
marker_xs = scrn_rect.left;
|
||||
marker_xe = width;
|
||||
|
||||
if (option_left()) { // Read left, so line down right side
|
||||
draw_line(width, scrn_rect.top, width, height);
|
||||
marker_xs = marker_xe - scrn_rect.right / 3.0; // Adjust tick
|
||||
}
|
||||
|
||||
if (option_right()) { // Read right, so down left sides
|
||||
draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
|
||||
marker_xe = scrn_rect.left + scrn_rect.right / 3.0; // Adjust tick
|
||||
}
|
||||
|
||||
// At this point marker x_start and x_end values are transposed.
|
||||
// To keep this from confusing things they are now interchanged.
|
||||
if (option_both()) {
|
||||
marker_ye = marker_xs;
|
||||
marker_xs = marker_xe;
|
||||
marker_xe = marker_ye;
|
||||
}
|
||||
|
||||
// Work through from bottom to top of scale. Calculating where to put
|
||||
// minor and major ticks.
|
||||
|
||||
if (!option_noticks()) { // If not no ticks...:)
|
||||
// Calculate x marker offsets
|
||||
int last = (int)vmax + 1; // float_to_int(vmax)+1;
|
||||
i = (int)vmin; //float_to_int(vmin);
|
||||
|
||||
for (; i < last; i++) {
|
||||
// Calculate the location of this tick
|
||||
marker_ys = scrn_rect.top + (i - vmin) * factor()/* +.5f*/;
|
||||
|
||||
// We compute marker_ys even though we don't know if we will use
|
||||
// either major or minor divisions. Simpler.
|
||||
|
||||
if (_minor_divs) { // Minor tick marks
|
||||
if (!(i % (int)_minor_divs)) {
|
||||
if (option_left() && option_right()) {
|
||||
draw_line(scrn_rect.left, marker_ys, marker_xs - 3, marker_ys);
|
||||
draw_line(marker_xe + 3, marker_ys, width, marker_ys);
|
||||
|
||||
} else if (option_left()) {
|
||||
draw_line(marker_xs + 3, marker_ys, marker_xe, marker_ys);
|
||||
} else {
|
||||
draw_line(marker_xs, marker_ys, marker_xe - 3, marker_ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now we work on the major divisions. Since these are also labeled
|
||||
// and no labels are drawn otherwise, we label inside this if
|
||||
// statement.
|
||||
|
||||
if (_major_divs) { // Major tick mark
|
||||
if (!(i % (int)_major_divs)) {
|
||||
if (option_left() && option_right()) {
|
||||
draw_line(scrn_rect.left, marker_ys, marker_xs, marker_ys);
|
||||
draw_line(marker_xe, marker_ys, width, marker_ys);
|
||||
} else {
|
||||
draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
|
||||
}
|
||||
|
||||
if (!option_notext()) {
|
||||
disp_val = i;
|
||||
snprintf(buf, BUFSIZE, "%d",
|
||||
int(disp_val * _input.factor()/*+.5*/)); /// was data_scaling(), which makes no sense
|
||||
|
||||
lenstr = text_width(buf);
|
||||
|
||||
if (option_left() && option_right()) {
|
||||
text_x = mid_scr.x - lenstr/2 ;
|
||||
|
||||
} else if (option_left()) {
|
||||
text_x = marker_xs - lenstr;
|
||||
} else {
|
||||
text_x = marker_xe - lenstr;
|
||||
}
|
||||
// Now we know where to put the text.
|
||||
text_y = marker_ys;
|
||||
draw_text(text_x, text_y, buf, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now that the scale is drawn, we draw in the pointer(s). Since labels
|
||||
// have been drawn, text_x and text_y may be recycled. This is used
|
||||
// with the marker start stops to produce a pointer for each side reading
|
||||
|
||||
text_y = scrn_rect.top + ((cur_value - vmin) * factor() /*+.5f*/);
|
||||
// text_x = marker_xs - scrn_rect.left;
|
||||
|
||||
if (option_right()) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(scrn_rect.left, text_y + 5);
|
||||
glVertex2f(marker_xe, text_y);
|
||||
glVertex2f(scrn_rect.left, text_y - 5);
|
||||
glEnd();
|
||||
}
|
||||
if (option_left()) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(width, text_y + 5);
|
||||
glVertex2f(marker_xs, text_y);
|
||||
glVertex2f(width, text_y - 5);
|
||||
glEnd();
|
||||
}
|
||||
// End if VERTICAL SCALE TYPE
|
||||
|
||||
} else { // Horizontal scale by default
|
||||
// left tick bar
|
||||
draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
|
||||
|
||||
// right tick bar
|
||||
draw_line(width, scrn_rect.top, width, height );
|
||||
|
||||
marker_ys = scrn_rect.top; // Starting point for
|
||||
marker_ye = height; // tick y location calcs
|
||||
marker_xs = scrn_rect.left + (cur_value - vmin) * factor() /*+ .5f*/;
|
||||
|
||||
if (option_top()) {
|
||||
// Bottom box line
|
||||
draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
|
||||
|
||||
marker_ye = scrn_rect.top + scrn_rect.bottom / 2.0; // Tick point adjust
|
||||
// Bottom arrow
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(marker_xs - bottom_4, scrn_rect.top);
|
||||
glVertex2f(marker_xs, marker_ye);
|
||||
glVertex2f(marker_xs + bottom_4, scrn_rect.top);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (option_bottom()) {
|
||||
// Top box line
|
||||
draw_line(scrn_rect.left, height, width, height);
|
||||
// Tick point adjust
|
||||
marker_ys = height - scrn_rect.bottom / 2.0;
|
||||
|
||||
// Top arrow
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(marker_xs + bottom_4, height);
|
||||
glVertex2f(marker_xs, marker_ys );
|
||||
glVertex2f(marker_xs - bottom_4, height);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
int last = (int)vmax + 1; //float_to_int(vmax)+1;
|
||||
i = (int)vmin; //float_to_int(vmin);
|
||||
for (; i <last ; i++) {
|
||||
condition = true;
|
||||
if (!modulo() && i < _input.min())
|
||||
condition = false;
|
||||
|
||||
if (condition) {
|
||||
marker_xs = scrn_rect.left + (i - vmin) * factor()/* +.5f*/;
|
||||
// marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5f);
|
||||
if (_minor_divs) {
|
||||
if (!(i % (int)_minor_divs)) {
|
||||
// draw in ticks only if they aren't too close to the edge.
|
||||
if (((marker_xs + 5) > scrn_rect.left)
|
||||
|| ((marker_xs - 5) < (width))) {
|
||||
|
||||
if (option_both()) {
|
||||
draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys - 4);
|
||||
draw_line(marker_xs, marker_ye + 4, marker_xs, height);
|
||||
|
||||
} else if (option_top()) {
|
||||
draw_line(marker_xs, marker_ys, marker_xs, marker_ye - 4);
|
||||
} else {
|
||||
draw_line(marker_xs, marker_ys + 4, marker_xs, marker_ye);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_major_divs) {
|
||||
if (!(i % (int)_major_divs)) {
|
||||
if (modulo()) {
|
||||
if (disp_val < 0) {
|
||||
while (disp_val < 0)
|
||||
disp_val += modulo();
|
||||
}
|
||||
disp_val = i % (int)modulo();
|
||||
} else {
|
||||
disp_val = i;
|
||||
}
|
||||
snprintf(buf, BUFSIZE, "%d",
|
||||
int(disp_val * _input.factor()/* +.5*/)); // was data_scaling(), which makes no sense
|
||||
lenstr = text_width(buf);
|
||||
|
||||
// Draw major ticks and text only if far enough from the edge.
|
||||
if (((marker_xs - 10) > scrn_rect.left)
|
||||
&& ((marker_xs + 10) < width)) {
|
||||
if (option_both()) {
|
||||
draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys);
|
||||
draw_line(marker_xs, marker_ye, marker_xs, height);
|
||||
|
||||
if (!option_notext())
|
||||
draw_text(marker_xs - lenstr, marker_ys + 4, buf, 0);
|
||||
|
||||
} else {
|
||||
draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
|
||||
|
||||
if (!option_notext()) {
|
||||
if (option_top())
|
||||
draw_text(marker_xs - lenstr, height - 10, buf, 0);
|
||||
else
|
||||
draw_text(marker_xs - lenstr, scrn_rect.top, buf, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
96
src/Instrumentation/HUD/HUD_instrument.cxx
Normal file
96
src/Instrumentation/HUD/HUD_instrument.cxx
Normal file
|
@ -0,0 +1,96 @@
|
|||
// HUD_instrument.cxx -- HUD Common Instrument Base
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include <simgear/math/SGLimits.hxx>
|
||||
#include <simgear/props/condition.hxx>
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::Item::Item(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
_hud(hud),
|
||||
_name(n->getStringValue("name", "[unnamed]")),
|
||||
_options(0),
|
||||
_condition(0),
|
||||
_digits(n->getIntValue("digits"))
|
||||
{
|
||||
const SGPropertyNode *node = n->getNode("condition");
|
||||
if (node)
|
||||
_condition = sgReadCondition(globals->get_props(), node);
|
||||
|
||||
_scrn_pos.left = n->getIntValue("x") + x;
|
||||
_scrn_pos.top = n->getIntValue("y") + y;
|
||||
_scrn_pos.right = n->getIntValue("width");
|
||||
_scrn_pos.bottom = n->getIntValue("height");
|
||||
|
||||
vector<SGPropertyNode_ptr> opt = n->getChildren("option");
|
||||
for (unsigned int i = 0; i < opt.size(); i++) {
|
||||
const char *o = opt[i]->getStringValue();
|
||||
if (!strcmp(o, "autoticks"))
|
||||
_options |= AUTOTICKS;
|
||||
else if (!strcmp(o, "vertical"))
|
||||
_options |= VERT;
|
||||
else if (!strcmp(o, "horizontal"))
|
||||
_options |= HORZ;
|
||||
else if (!strcmp(o, "top"))
|
||||
_options |= TOP;
|
||||
else if (!strcmp(o, "left"))
|
||||
_options |= LEFT;
|
||||
else if (!strcmp(o, "bottom"))
|
||||
_options |= BOTTOM;
|
||||
else if (!strcmp(o, "right"))
|
||||
_options |= RIGHT;
|
||||
else if (!strcmp(o, "both"))
|
||||
_options |= (LEFT|RIGHT);
|
||||
else if (!strcmp(o, "noticks"))
|
||||
_options |= NOTICKS;
|
||||
else if (!strcmp(o, "arithtic"))
|
||||
_options |= ARITHTIC;
|
||||
else if (!strcmp(o, "decitics"))
|
||||
_options |= DECITICS;
|
||||
else if (!strcmp(o, "notext"))
|
||||
_options |= NOTEXT;
|
||||
else
|
||||
SG_LOG(SG_INPUT, SG_WARN, "HUD: unsupported option: " << o);
|
||||
}
|
||||
|
||||
// Set up convenience values for centroid of the box and
|
||||
// the span values according to orientation
|
||||
|
||||
if (_options & VERT) {
|
||||
_scr_span = _scrn_pos.bottom;
|
||||
} else {
|
||||
_scr_span = _scrn_pos.right;
|
||||
}
|
||||
|
||||
_mid_span.x = _scrn_pos.left + _scrn_pos.right / 2.0;
|
||||
_mid_span.y = _scrn_pos.top + _scrn_pos.bottom / 2.0;
|
||||
}
|
||||
|
||||
|
||||
bool HUD::Item::isEnabled()
|
||||
{
|
||||
if (!_condition)
|
||||
return true;
|
||||
|
||||
return _condition->test();
|
||||
}
|
||||
|
||||
|
208
src/Instrumentation/HUD/HUD_label.cxx
Normal file
208
src/Instrumentation/HUD/HUD_label.cxx
Normal file
|
@ -0,0 +1,208 @@
|
|||
// HUD_label.cxx -- HUD Label
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include <simgear/props/condition.hxx>
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
_input(n->getNode("input", false)),
|
||||
_fontsize(fgGetInt("/sim/startup/xsize") > 1000 ? FONT_LARGE : FONT_SMALL), // FIXME
|
||||
_box(n->getBoolValue("box", false)),
|
||||
_blink_condition(0),
|
||||
_blink_interval(n->getFloatValue("blinking/interval", -1.0f)),
|
||||
_blink_target(0.0),
|
||||
_blink_state(true)
|
||||
{
|
||||
const SGPropertyNode *node = n->getNode("blinking/condition");
|
||||
if (node)
|
||||
_blink_condition = sgReadCondition(globals->get_props(), node);
|
||||
|
||||
const char *halign = n->getStringValue("halign", "center");
|
||||
if (!strcmp(halign, "left"))
|
||||
_halign = LEFT_ALIGN;
|
||||
else if (!strcmp(halign, "right"))
|
||||
_halign = RIGHT_ALIGN;
|
||||
else
|
||||
_halign = CENTER_ALIGN;
|
||||
|
||||
const char *pre = n->getStringValue("prefix", 0);
|
||||
const char *post = n->getStringValue("postfix", 0);
|
||||
const char *fmt = n->getStringValue("format", 0);
|
||||
|
||||
if (pre)
|
||||
_format = pre;
|
||||
if (fmt)
|
||||
_format += fmt;
|
||||
else
|
||||
_format += "%s";
|
||||
if (post)
|
||||
_format += post;
|
||||
|
||||
_mode = check_format(_format.c_str());
|
||||
if (_mode == INVALID) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid format '" << _format.c_str() << '\'');
|
||||
_format = "INVALID";
|
||||
_mode = NONE;
|
||||
}
|
||||
|
||||
blink();
|
||||
}
|
||||
|
||||
|
||||
void HUD::Label::draw(void)
|
||||
{
|
||||
if (!(_mode == NONE || _input.isValid() && blink()))
|
||||
return;
|
||||
|
||||
Rect scrn_rect = get_location();
|
||||
|
||||
if (_box) {
|
||||
float x = scrn_rect.left;
|
||||
float y = scrn_rect.top;
|
||||
float w = scrn_rect.right;
|
||||
float h = _hud->_font_size; // FIXME
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(x - 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y + h + 2.0);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, 0xAAAA);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(x + w + 2.0, y - 2.0);
|
||||
glVertex2f(x + w + 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y + h + 2.0);
|
||||
glVertex2f(x - 2.0, y - 2.0);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
const int BUFSIZE = 256;
|
||||
char buf[BUFSIZE];
|
||||
if (_mode == NONE)
|
||||
snprintf(buf, BUFSIZE, _format.c_str());
|
||||
else if (_mode == STRING)
|
||||
snprintf(buf, BUFSIZE, _format.c_str(), _input.getStringValue());
|
||||
else if (_mode == INT)
|
||||
snprintf(buf, BUFSIZE, _format.c_str(), int(_input.getFloatValue()));
|
||||
else if (_mode == LONG)
|
||||
snprintf(buf, BUFSIZE, _format.c_str(), long(_input.getFloatValue()));
|
||||
else if (_mode == FLOAT)
|
||||
snprintf(buf, BUFSIZE, _format.c_str(), float(_input.getFloatValue()));
|
||||
else if (_mode == DOUBLE) // not really supported yet
|
||||
snprintf(buf, BUFSIZE, _format.c_str(), double(_input.getFloatValue()));
|
||||
|
||||
float posincr;
|
||||
float lenstr = text_width(buf);
|
||||
|
||||
if (_halign == RIGHT_ALIGN)
|
||||
posincr = scrn_rect.right - lenstr;
|
||||
else if (_halign == CENTER_ALIGN)
|
||||
posincr = get_span() - (lenstr / 2); // FIXME get_span() ? really?
|
||||
else // LEFT_ALIGN
|
||||
posincr = 0;
|
||||
|
||||
if (_fontsize == FONT_SMALL)
|
||||
draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
|
||||
else if (_fontsize == FONT_LARGE)
|
||||
draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
|
||||
}
|
||||
|
||||
|
||||
// make sure the format matches '[ -+#]?\d*(\.\d*)?(l?[df]|s)'
|
||||
//
|
||||
HUD::Label::Format HUD::Label::check_format(const char *f) const
|
||||
{
|
||||
bool l = false;
|
||||
Format fmt = STRING;
|
||||
|
||||
for (; *f; f++) {
|
||||
if (*f == '%') {
|
||||
if (f[1] == '%')
|
||||
f++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (*f++ != '%')
|
||||
return NONE;
|
||||
if (*f == ' ' || *f == '+' || *f == '-' || *f == '#')
|
||||
f++;
|
||||
while (*f && isdigit(*f))
|
||||
f++;
|
||||
if (*f == '.') {
|
||||
f++;
|
||||
while (*f && isdigit(*f))
|
||||
f++;
|
||||
}
|
||||
if (*f == 'l')
|
||||
l = true, f++;
|
||||
|
||||
if (*f == 'd')
|
||||
fmt = l ? LONG : INT;
|
||||
if (*f == 'f')
|
||||
fmt = l ? DOUBLE : FLOAT;
|
||||
else if (*f == 's') {
|
||||
if (l)
|
||||
return INVALID;
|
||||
fmt = STRING;
|
||||
} else
|
||||
return INVALID;
|
||||
|
||||
for (++f; *f; f++) {
|
||||
if (*f == '%') {
|
||||
if (f[1] == '%')
|
||||
f++;
|
||||
else
|
||||
return INVALID;
|
||||
}
|
||||
}
|
||||
return fmt;
|
||||
}
|
||||
|
||||
|
||||
bool HUD::Label::blink()
|
||||
{
|
||||
if (_blink_interval < 0.0f)
|
||||
return true;
|
||||
|
||||
if (_blink_condition && !_blink_condition->test())
|
||||
return true;
|
||||
|
||||
if (_hud->timer() < _blink_target)
|
||||
return _blink_state;
|
||||
|
||||
_blink_target = _hud->timer() + _blink_interval;
|
||||
return _blink_state = !_blink_state;
|
||||
}
|
||||
|
||||
|
792
src/Instrumentation/HUD/HUD_ladder.cxx
Normal file
792
src/Instrumentation/HUD/HUD_ladder.cxx
Normal file
|
@ -0,0 +1,792 @@
|
|||
// HUD_ladder.cxx -- HUD Ladder Instrument
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include <Main/viewer.hxx>
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
// FIXME
|
||||
float get__heading() { return fgGetFloat("/orientation/heading-deg") * M_PI / 180.0; }
|
||||
float get__throttleval() { return fgGetFloat("/controls/engines/engine/throttle"); }
|
||||
float get__aoa() { return fgGetFloat("/sim/frame-rate"); } // FIXME
|
||||
float get__Vx() { return fgGetFloat("/velocities/uBody-fps"); }
|
||||
float get__Vy() { return fgGetFloat("/velocities/vBody-fps"); }
|
||||
float get__Vz() { return fgGetFloat("/velocities/wBody-fps"); }
|
||||
float get__Ax() { return fgGetFloat("/acclerations/pilot/x-accel-fps_sec"); }
|
||||
float get__Ay() { return fgGetFloat("/acclerations/pilot/y-accel-fps_sec"); }
|
||||
float get__Az() { return fgGetFloat("/acclerations/pilot/z-accel-fps_sec"); }
|
||||
#undef ENABLE_SP_FMDS
|
||||
|
||||
|
||||
HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
_pitch(n->getNode("pitch-input", false)),
|
||||
_roll(n->getNode("roll-input", false)),
|
||||
width_units(int(n->getFloatValue("display-span"))),
|
||||
div_units(int(fabs(n->getFloatValue("divisions")))),
|
||||
minor_div(0 /* hud.cxx: static float minor_division = 0 */),
|
||||
label_pos(n->getIntValue("lbl-pos")),
|
||||
_scr_hole(n->getIntValue("screen-hole")),
|
||||
_compression(n->getFloatValue("compression-factor")),
|
||||
_frl(n->getBoolValue("enable-fuselage-ref-line", false)),
|
||||
_target_spot(n->getBoolValue("enable-target-spot", false)),
|
||||
_velocity_vector(n->getBoolValue("enable-velocity-vector", false)),
|
||||
_drift_marker(n->getBoolValue("enable-drift-marker", false)),
|
||||
_alpha_bracket(n->getBoolValue("enable-alpha-bracket", false)),
|
||||
_energy_marker(n->getBoolValue("enable-energy-marker", false)),
|
||||
_climb_dive_marker(n->getBoolValue("enable-climb-dive-marker", false)), // WTF FIXME
|
||||
_glide_slope_marker(n->getBoolValue("enable-glide-slope-marker",false)),
|
||||
_glide_slope(n->getFloatValue("glide-slope", -4.0)),
|
||||
_energy_worm(n->getBoolValue("enable-energy-marker", false)),
|
||||
_waypoint_marker(n->getBoolValue("enable-waypoint-marker", false)),
|
||||
_zenith(n->getIntValue("zenith")),
|
||||
_nadir(n->getIntValue("nadir")),
|
||||
_hat(n->getIntValue("hat"))
|
||||
{
|
||||
const char *t = n->getStringValue("type");
|
||||
_type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
|
||||
|
||||
if (!width_units)
|
||||
width_units = 45;
|
||||
|
||||
_vmax = width_units / 2;
|
||||
_vmin = -_vmax;
|
||||
}
|
||||
|
||||
|
||||
void HUD::Ladder::draw(void)
|
||||
{
|
||||
if (!_pitch.isValid() || !_roll.isValid())
|
||||
return;
|
||||
|
||||
float x_ini, x_ini2;
|
||||
float x_end, x_end2;
|
||||
float y = 0;
|
||||
int count;
|
||||
float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
|
||||
float up_vel, ground_vel, actslope = 0.0;
|
||||
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
|
||||
float t2 = 0.0, psi = 0.0, alpha, pla;
|
||||
float vel_x = 0.0, vel_y = 0.0, drift;
|
||||
bool pitch_ladder = false;
|
||||
bool climb_dive_ladder = false;
|
||||
bool clip_plane = false;
|
||||
|
||||
GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
|
||||
GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
|
||||
GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
|
||||
|
||||
Point centroid = get_centroid();
|
||||
Rect box = get_location();
|
||||
|
||||
float half_span = box.right / 2.0;
|
||||
float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS; // FIXME rad/deg conversion
|
||||
alpha = get__aoa();
|
||||
pla = get__throttleval();
|
||||
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
int lgear, wown, wowm, ilcanclaw, ihook;
|
||||
ilcanclaw = get__iaux2();
|
||||
lgear = get__iaux3();
|
||||
wown = get__iaux4();
|
||||
wowm = get__iaux5();
|
||||
ihook = get__iaux6();
|
||||
#endif
|
||||
float pitch_value = _pitch.getFloatValue();
|
||||
|
||||
if (_type == CLIMB_DIVE) {
|
||||
pitch_ladder = false;
|
||||
climb_dive_ladder = true;
|
||||
clip_plane = true;
|
||||
|
||||
} else { // _type == PITCH
|
||||
pitch_ladder = true;
|
||||
climb_dive_ladder = false;
|
||||
clip_plane = false;
|
||||
}
|
||||
|
||||
//**************************************************************
|
||||
glPushMatrix();
|
||||
// define (0, 0) as center of screen
|
||||
glTranslatef(centroid.x, centroid.y, 0);
|
||||
|
||||
// OBJECT STATIC RETICLE
|
||||
// TYPE FRL (FUSELAGE REFERENCE LINE)
|
||||
// ATTRIB - ALWAYS
|
||||
// Draw the FRL spot and line
|
||||
if (_frl) {
|
||||
#define FRL_DIAMOND_SIZE 2.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f(FRL_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -FRL_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(0, FRL_DIAMOND_SIZE);
|
||||
glVertex2f(0, 8.0);
|
||||
glEnd();
|
||||
#undef FRL_DIAMOND_SIZE
|
||||
}
|
||||
// TYPE WATERLINE_MARK (W shaped _ _ )
|
||||
// \/\/
|
||||
|
||||
//****************************************************************
|
||||
// TYPE TARGET_SPOT
|
||||
// Draw the target spot.
|
||||
if (_target_spot) {
|
||||
#define CENTER_DIAMOND_SIZE 6.0
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
|
||||
glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
|
||||
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
|
||||
glEnd();
|
||||
#undef CENTER_DIAMOND_SIZE
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
//velocity vector reticle - computations
|
||||
if (_velocity_vector) {
|
||||
Vxx = get__Vx();
|
||||
Vyy = get__Vy();
|
||||
Vzz = get__Vz();
|
||||
Axx = get__Ax();
|
||||
Ayy = get__Ay();
|
||||
Azz = get__Az();
|
||||
psi = get__heading();
|
||||
|
||||
if (psi > 180.0)
|
||||
psi = psi - 360;
|
||||
|
||||
total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
|
||||
ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
|
||||
up_vel = Vzz;
|
||||
|
||||
if (ground_vel < 2.0) {
|
||||
if (fabs(up_vel) < 2.0)
|
||||
actslope = 0.0;
|
||||
else
|
||||
actslope = (up_vel / fabs(up_vel)) * 90.0;
|
||||
|
||||
} else {
|
||||
actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
|
||||
}
|
||||
|
||||
xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
|
||||
* (_compression / globals->get_current_view()->get_aspect_ratio()));
|
||||
drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
|
||||
yvvr = ((actslope - pitch_value) * _compression);
|
||||
vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * _compression;
|
||||
vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
|
||||
* (_compression / globals->get_current_view()->get_aspect_ratio());
|
||||
// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE - DRIFT MARKER
|
||||
// ATTRIB - ALWAYS
|
||||
// drift marker
|
||||
if (_drift_marker) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f((xvvr * 25 / 120) - 6, -4);
|
||||
glVertex2f(xvvr * 25 / 120, 8);
|
||||
glVertex2f((xvvr * 25 / 120) + 6, -4);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
// Clipping coordinates for ladder to be input from xml file
|
||||
// Clip hud ladder
|
||||
if (clip_plane) {
|
||||
glClipPlane(GL_CLIP_PLANE0, eqn_top);
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
glClipPlane(GL_CLIP_PLANE1, eqn_left);
|
||||
glEnable(GL_CLIP_PLANE1);
|
||||
glClipPlane(GL_CLIP_PLANE2, eqn_right);
|
||||
glEnable(GL_CLIP_PLANE2);
|
||||
// glScissor(-100,-240, 200, 240);
|
||||
// glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE VELOCITY VECTOR
|
||||
// ATTRIB - ALWAYS
|
||||
// velocity vector
|
||||
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
|
||||
for (count = 0; count < 50; count++) {
|
||||
cosine = 6 * cos(count * SGD_2PI / 50.0);
|
||||
sine = 6 * sin(count * SGD_2PI / 50.0);
|
||||
glVertex2f(cosine + vel_x, sine + vel_y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
//velocity vector reticle orientation lines
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 12, vel_y);
|
||||
glVertex2f(vel_x - 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 12, vel_y);
|
||||
glVertex2f(vel_x + 6, vel_y);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y + 12);
|
||||
glVertex2f(vel_x, vel_y + 6);
|
||||
glEnd();
|
||||
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
if (lgear == 1) {
|
||||
// undercarriage status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 8, vel_y);
|
||||
glVertex2f(vel_x + 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 8, vel_y);
|
||||
glVertex2f(vel_x - 8, vel_y - 4);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x, vel_y - 6);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE V
|
||||
// ATTRIB - ON CONDITION
|
||||
if (ihook == 1) {
|
||||
// arrestor hook status
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 4, vel_y - 8);
|
||||
glVertex2f(vel_x, vel_y - 10);
|
||||
glVertex2f(vel_x + 4, vel_y - 8);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
} // if _velocity_vector
|
||||
|
||||
|
||||
//***************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE - SQUARE_BRACKET
|
||||
// ATTRIB - ON CONDITION
|
||||
// alpha bracket
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
if (_alpha_bracket && ihook == 1) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * _compression);
|
||||
glVertex2f(vel_x - 17, vel_y - (16 - alpha) * _compression);
|
||||
glVertex2f(vel_x - 17, vel_y - (14 - alpha) * _compression);
|
||||
glVertex2f(vel_x - 20, vel_y - (14 - alpha) * _compression);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * _compression);
|
||||
glVertex2f(vel_x + 17, vel_y - (16 - alpha) * _compression);
|
||||
glVertex2f(vel_x + 17, vel_y - (14 - alpha) * _compression);
|
||||
glVertex2f(vel_x + 20, vel_y - (14 - alpha) * _compression);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
//printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
|
||||
//printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
|
||||
|
||||
//****************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE ENERGY_MARKERS
|
||||
// ATTRIB - ALWAYS
|
||||
//energy markers - compute potential slope
|
||||
if (_energy_marker) {
|
||||
if (total_vel < 5.0) {
|
||||
t1 = 0;
|
||||
t2 = 0;
|
||||
} else {
|
||||
t1 = up_vel / total_vel;
|
||||
t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
|
||||
}
|
||||
pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * _compression + vel_y;
|
||||
// if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
|
||||
// if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
|
||||
|
||||
//energy markers
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 20, pot_slope - 5);
|
||||
glVertex2f(vel_x - 15, pot_slope);
|
||||
glVertex2f(vel_x - 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 20, pot_slope - 5);
|
||||
glVertex2f(vel_x + 15, pot_slope);
|
||||
glVertex2f(vel_x + 20, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
if (pla > (105.0 / 131.0)) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x - 24, pot_slope - 5);
|
||||
glVertex2f(vel_x - 19, pot_slope);
|
||||
glVertex2f(vel_x - 24, pot_slope + 5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(vel_x + 24, pot_slope - 5);
|
||||
glVertex2f(vel_x + 19, pot_slope);
|
||||
glVertex2f(vel_x + 24, pot_slope + 5);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
//**********************************************************
|
||||
// ramp reticle
|
||||
// OBJECT STATIC RETICLE
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
if (_energy_worm && ilcanclaw == 1) {
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(-15, -134);
|
||||
glVertex2f(15, -134);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE BOX
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(-6, -134);
|
||||
glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
|
||||
glVertex2f(6, -134);
|
||||
glEnd();
|
||||
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE DIAMOND
|
||||
// ATTRIB - ON CONDITION
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 + 3);
|
||||
glVertex2f(6, actslope * 4.0 - 134);
|
||||
glVertex2f(0, actslope * 4.0 -134 -3);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
||||
//*************************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE DIAMOND
|
||||
// ATTRIB - ALWAYS
|
||||
// Draw the locked velocity vector.
|
||||
if (_climb_dive_marker) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, 6.0 + vel_y);
|
||||
glVertex2f(3.0, 0.0 + vel_y);
|
||||
glVertex2f(0.0, -6.0 + vel_y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
//****************************************************************
|
||||
|
||||
if (climb_dive_ladder) { // CONFORMAL_HUD
|
||||
_vmin = pitch_value - (float)width_units;
|
||||
_vmax = pitch_value + (float)width_units;
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
|
||||
} else { // pitch_ladder - Default Hud
|
||||
_vmin = pitch_value - (float)width_units * 0.5f;
|
||||
_vmax = pitch_value + (float)width_units * 0.5f;
|
||||
}
|
||||
|
||||
glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
|
||||
// FRL marker not rotated - this line shifted below
|
||||
|
||||
if (div_units) {
|
||||
const int BUFSIZE = 8;
|
||||
char buf[BUFSIZE];
|
||||
float label_length;
|
||||
float label_height;
|
||||
float left;
|
||||
float right;
|
||||
float bot;
|
||||
float top;
|
||||
float text_offset = 4.0f;
|
||||
float zero_offset = 0.0;
|
||||
|
||||
if (climb_dive_ladder)
|
||||
zero_offset = 50.0f; // horizon line is wider by this much (hard coded ??)
|
||||
else
|
||||
zero_offset = 10.0f;
|
||||
|
||||
fntFont *font = _hud->_font_renderer->getFont(); // FIXME
|
||||
float pointsize = _hud->_font_renderer->getPointSize();
|
||||
float italic = _hud->_font_renderer->getSlant();
|
||||
|
||||
_locTextList.setFont(_hud->_font_renderer);
|
||||
_locTextList.erase();
|
||||
_locLineList.erase();
|
||||
_locStippleLineList.erase();
|
||||
|
||||
int last = int(_vmax) + 1;
|
||||
int i = int(_vmin);
|
||||
|
||||
if (!_scr_hole) {
|
||||
x_end = half_span;
|
||||
|
||||
for (; i<last; i++) {
|
||||
y = (((float)(i - pitch_value) * _compression) + .5f);
|
||||
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
snprintf(buf, BUFSIZE, "%d", i);
|
||||
font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot) / 2.0f;
|
||||
|
||||
x_ini = -half_span;
|
||||
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if (i == 0)
|
||||
x_ini -= zero_offset;
|
||||
|
||||
// Zero or above draw solid lines
|
||||
draw_line(x_ini, y, x_end, y);
|
||||
|
||||
if (i == 90 && _zenith == 1)
|
||||
draw_zenith(x_ini, x_end, y);
|
||||
} else {
|
||||
// Below zero draw dashed lines.
|
||||
draw_stipple_line(x_ini, y, x_end, y);
|
||||
|
||||
if (i == -90 && _nadir ==1)
|
||||
draw_nadir(x_ini, x_end, y);
|
||||
}
|
||||
|
||||
// Calculate the position of the left text and write it.
|
||||
draw_text(x_ini - label_length, y - label_height, buf);
|
||||
draw_text(x_end + text_offset, y - label_height, buf);
|
||||
}
|
||||
}
|
||||
|
||||
} else { // if (_scr_hole)
|
||||
// Draw ladder with space in the middle of the lines
|
||||
float hole = (float)((_scr_hole) / 2.0f);
|
||||
|
||||
x_end = -half_span + hole;
|
||||
x_ini2 = half_span - hole;
|
||||
|
||||
for (; i < last; i++) {
|
||||
if (_type == PITCH)
|
||||
y = (((float)(i - pitch_value) * _compression) + .5);
|
||||
else // _type == CLIMB_DIVE
|
||||
y = (((float)(i - actslope) * _compression) + .5);
|
||||
|
||||
if (!(i % div_units)) { // At integral multiple of div
|
||||
snprintf(buf, BUFSIZE, "%d", i);
|
||||
font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
|
||||
label_length = right - left;
|
||||
label_length += text_offset;
|
||||
label_height = (top - bot) / 2.0f;
|
||||
// printf("l %f r %f b %f t %f\n",left, right, bot, top);
|
||||
|
||||
// Start by calculating the points and drawing the
|
||||
// left side lines.
|
||||
x_ini = -half_span;
|
||||
x_end2 = half_span;
|
||||
|
||||
if (i >= 0) {
|
||||
// Make zero point wider on left
|
||||
if (i == 0) {
|
||||
x_ini -= zero_offset;
|
||||
x_end2 += zero_offset;
|
||||
}
|
||||
//draw climb bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
// Zero or above draw solid lines
|
||||
draw_line(x_end, y - 5.0, x_end, y);
|
||||
draw_line(x_ini2, y - 5.0, x_ini2, y);
|
||||
}
|
||||
// draw pitch / climb bar
|
||||
draw_line(x_ini, y, x_end, y);
|
||||
draw_line(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == 90 && _zenith == 1)
|
||||
draw_zenith(x_ini2, x_end, y);
|
||||
|
||||
} else { // i < 0
|
||||
// draw dive bar vertical lines
|
||||
if (climb_dive_ladder) {
|
||||
draw_line(x_end, y + 5.0, x_end, y);
|
||||
draw_line(x_ini2, y + 5.0, x_ini2, y);
|
||||
}
|
||||
|
||||
// draw pitch / dive bars
|
||||
draw_stipple_line(x_ini, y, x_end, y);
|
||||
draw_stipple_line(x_ini2, y, x_end2, y);
|
||||
|
||||
if (i == -90 && _nadir == 1)
|
||||
draw_nadir(x_ini2, x_end, y);
|
||||
}
|
||||
|
||||
// Now calculate the location of the left side label using
|
||||
draw_text(x_ini - label_length, y - label_height, buf);
|
||||
draw_text(x_end2 + text_offset, y - label_height, buf);
|
||||
}
|
||||
}
|
||||
|
||||
// OBJECT LADDER MARK
|
||||
// TYPE LINE
|
||||
// ATTRIB - ON CONDITION
|
||||
// draw appraoch glide slope marker
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
if (_glide_slope_marker && ihook) {
|
||||
draw_line(-half_span + 15, (_glide_slope - actslope) * _compression,
|
||||
-half_span + hole, (_glide_slope - actslope) * _compression);
|
||||
draw_line(half_span - 15, (_glide_slope - actslope) * _compression,
|
||||
half_span - hole, (_glide_slope - actslope) * _compression);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
_locTextList.draw();
|
||||
|
||||
glLineWidth(0.2);
|
||||
|
||||
_locLineList.draw();
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, 0x00FF);
|
||||
_locStippleLineList.draw();
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
}
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
glDisable(GL_CLIP_PLANE1);
|
||||
glDisable(GL_CLIP_PLANE2);
|
||||
// glDisable(GL_SCISSOR_TEST);
|
||||
glPopMatrix();
|
||||
//*************************************************************
|
||||
|
||||
//*************************************************************
|
||||
#ifdef ENABLE_SP_FMDS
|
||||
if (_waypoint_marker) {
|
||||
//waypoint marker computation
|
||||
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
|
||||
|
||||
fromwp_lon = get__longitude() * SGD_DEGREES_TO_RADIANS;
|
||||
fromwp_lat = get__latitude() * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lon = get__aux2() * SGD_DEGREES_TO_RADIANS;
|
||||
towp_lat = get__aux1() * SGD_DEGREES_TO_RADIANS;
|
||||
|
||||
dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
|
||||
* cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
|
||||
delx= towp_lat - fromwp_lat;
|
||||
dely = towp_lon - fromwp_lon;
|
||||
hyp = sqrt(pow(delx, 2) + pow(dely, 2));
|
||||
|
||||
if (hyp != 0)
|
||||
theta = asin(dely / hyp);
|
||||
else
|
||||
theta = 0.0;
|
||||
|
||||
brg = theta * SGD_RADIANS_TO_DEGREES;
|
||||
if (brg > 360.0)
|
||||
brg = 0.0;
|
||||
if (delx < 0)
|
||||
brg = 180 - brg;
|
||||
|
||||
// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
|
||||
// Brg = Brg * SGD_RADIANS_TO_DEGREES; }
|
||||
|
||||
dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
|
||||
// end waypoint marker computation
|
||||
|
||||
//*********************************************************
|
||||
// OBJECT MOVING RETICLE
|
||||
// TYPE ARROW
|
||||
// waypoint marker
|
||||
if (fabs(brg-psi) > 10.0) {
|
||||
glPushMatrix();
|
||||
glTranslatef(centroid.x, centroid.y, 0);
|
||||
glTranslatef(vel_x, vel_y, 0);
|
||||
glRotatef(brg - psi, 0.0, 0.0, -1.0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(-2.5, 20.0);
|
||||
glVertex2f(-2.5, 30.0);
|
||||
glVertex2f(-5.0, 30.0);
|
||||
glVertex2f(0.0, 35.0);
|
||||
glVertex2f(5.0, 30.0);
|
||||
glVertex2f(2.5, 30.0);
|
||||
glVertex2f(2.5, 20.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
// waypoint marker on heading scale
|
||||
if (fabs(brg-psi) < 12.0) {
|
||||
if (_hat == 0) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
|
||||
glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
|
||||
glEnd();
|
||||
|
||||
} else { //if _hat=0
|
||||
float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
|
||||
float x1, y1;
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
for (int count = 0; count <= 200; count++) {
|
||||
float temp = count * 3.142 * 3 / (200.0 * 2.0);
|
||||
float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
|
||||
x1 = x + r * cos(temp1);
|
||||
y1 = y + r * sin(temp1);
|
||||
glVertex2f(x1, y1);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glDisable(GL_POINT_SMOOTH);
|
||||
} //_hat=0
|
||||
|
||||
} //brg<12
|
||||
} // if _waypoint_marker
|
||||
#endif
|
||||
}//draw
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
|
||||
//
|
||||
void HUD::Ladder::draw_zenith(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
|
||||
draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
|
||||
|
||||
draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
|
||||
draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
|
||||
|
||||
draw_line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
|
||||
draw_line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
|
||||
|
||||
draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
|
||||
draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
|
||||
|
||||
draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
|
||||
draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
|
||||
|
||||
draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
|
||||
draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
|
||||
|
||||
draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
|
||||
draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
|
||||
|
||||
draw_line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
draw_line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
|
||||
}
|
||||
|
||||
|
||||
// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
|
||||
//
|
||||
void HUD::Ladder::draw_nadir(float xfirst, float xlast, float yvalue)
|
||||
{
|
||||
float xcentre = (xfirst + xlast) / 2.0;
|
||||
float ycentre = yvalue;
|
||||
|
||||
float r = 7.5;
|
||||
float x1, y1, x2, y2;
|
||||
|
||||
// to draw a circle
|
||||
float xcent1, xcent2, ycent1, ycent2;
|
||||
xcent1 = xcentre + r;
|
||||
ycent1 = ycentre;
|
||||
|
||||
for (int count = 1; count <= 400; count++) {
|
||||
float temp = count * 2 * 3.142 / 400.0;
|
||||
xcent2 = xcentre + r * cos(temp);
|
||||
ycent2 = ycentre + r * sin(temp);
|
||||
|
||||
draw_line(xcent1, ycent1, xcent2, ycent2);
|
||||
|
||||
xcent1 = xcent2;
|
||||
ycent1 = ycent2;
|
||||
}
|
||||
|
||||
xcent2 = xcentre + r;
|
||||
ycent2 = ycentre;
|
||||
|
||||
Item::draw_line(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
|
||||
//end circle
|
||||
|
||||
//to draw a line above the circle
|
||||
draw_line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
|
||||
|
||||
//line in the middle of circle
|
||||
draw_line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
|
||||
|
||||
float theta = asin (2.5 / 7.5);
|
||||
float theta1 = asin(5.0 / 7.5);
|
||||
|
||||
x1 = xcentre + r * cos(theta);
|
||||
y1 = ycentre + 2.5;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre + 2.5;
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos(theta1);
|
||||
y1 = ycentre + 5.0;
|
||||
x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre + 5.0;
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
|
||||
y1 = ycentre - 2.5;
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
|
||||
y2 = ycentre - 2.5;
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
|
||||
y1 = ycentre - 5.0;
|
||||
x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
|
||||
y2 = ycentre - 5.0;
|
||||
draw_line(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
|
443
src/Instrumentation/HUD/HUD_runway.cxx
Normal file
443
src/Instrumentation/HUD/HUD_runway.cxx
Normal file
|
@ -0,0 +1,443 @@
|
|||
// HUD_runway.cxx -- An instrument that renders a virtual runway on the HUD
|
||||
//
|
||||
// Written by Aaron Wilson & Phillip Merritt, Nov 2004.
|
||||
//
|
||||
// Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
|
||||
// Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
#include SG_GLU_H
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Aircraft/aircraft.hxx>
|
||||
#include <Environment/environment.hxx>
|
||||
#include <Environment/environment_mgr.hxx>
|
||||
#include <Main/viewer.hxx>
|
||||
#include <Main/viewmgr.hxx>
|
||||
#include <ATC/ATCutils.hxx>
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
|
||||
Item(hud, node, x, y),
|
||||
_agl(fgGetNode("/position/altitude-agl-ft", true)),
|
||||
_arrow_scale(node->getDoubleValue("arrow-scale", 1.0)),
|
||||
_arrow_radius(node->getDoubleValue("arrow-radius")),
|
||||
_line_scale(node->getDoubleValue("line-scale", 1.0)),
|
||||
_scale_dist(node->getDoubleValue("scale-dist-nm")),
|
||||
_default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
|
||||
_default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
|
||||
_cockpit_view(globals->get_viewmgr()->get_view(0)),
|
||||
_stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
|
||||
_stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
|
||||
_draw_arrow(_arrow_scale > 0 ? true : false),
|
||||
_draw_arrow_always(_arrow_scale > 0 ? node->getBoolValue("arrow-always") : false)
|
||||
{
|
||||
_view[0] = 0;
|
||||
_view[1] = 0;
|
||||
_view[2] = 640;
|
||||
_view[3] = 480;
|
||||
|
||||
_center.x = _view[2] / 2;
|
||||
_center.y = _view[3] / 2;
|
||||
|
||||
_location.left = _center.x - (get_width() / 2) + get_x();
|
||||
_location.right = _center.x + (get_width() / 2) + get_x();
|
||||
_location.bottom = _center.y - (get_height() / 2) + get_y();
|
||||
_location.top = _center.y + (get_height() / 2) + get_y();
|
||||
}
|
||||
|
||||
|
||||
void HUD::Runway::draw()
|
||||
{
|
||||
if (!get_active_runway(_runway))
|
||||
return;
|
||||
|
||||
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
|
||||
float modelView[4][4], projMat[4][4];
|
||||
bool anyLines;
|
||||
//Get the current view
|
||||
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
|
||||
int curr_view_id = globals->get_viewmgr()->get_current();
|
||||
double gpo = curr_view->getGoalPitchOffset_deg();
|
||||
double gho = curr_view->getGoalHeadingOffset_deg();
|
||||
double po = curr_view->getPitchOffset_deg();
|
||||
double ho = curr_view->getHeadingOffset_deg();
|
||||
|
||||
double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
|
||||
double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
|
||||
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
|
||||
double sPitch = sin(pitch), cPitch = cos(pitch),
|
||||
sYaw = sin(yaw), cYaw = cos(yaw);
|
||||
|
||||
//Assuming that the "Cockpit View" is always at position zero!!!
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(0);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
}
|
||||
//Set the camera to the cockpit view to get the view of the runway from the cockpit
|
||||
ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
|
||||
get_rwy_points(_points3d);
|
||||
//Get the current project matrix
|
||||
ssgGetProjectionMatrix(projMat);
|
||||
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
|
||||
//Get the current model view matrix (cockpit view)
|
||||
ssgGetModelviewMatrix(modelView);
|
||||
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
|
||||
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
|
||||
xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
|
||||
xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
|
||||
xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
|
||||
xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
|
||||
//Re-center the model view
|
||||
sgPostMultMat4(modelView,xy);
|
||||
//copy float matrices to double
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
int idx = (i * 4) + j;
|
||||
_mm[idx] = (double)modelView[i][j];
|
||||
_pm[idx] = (double)projMat[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
//Calculate the 2D points via gluProject
|
||||
int result = GL_TRUE;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
result = gluProject(_points3d[i][0], _points3d[i][1], _points3d[i][2], _mm,
|
||||
_pm, _view, &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
|
||||
}
|
||||
//set the line width based on our distance from the runway
|
||||
setLineWidth();
|
||||
//Draw the runway lines on the HUD
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, _stipple_out);
|
||||
anyLines =
|
||||
drawLine(_points3d[0], _points3d[1], _points2d[0], _points2d[1]) | //draw top
|
||||
drawLine(_points3d[2], _points3d[1], _points2d[2], _points2d[1]) | //draw right
|
||||
drawLine(_points3d[2], _points3d[3], _points2d[2], _points2d[3]) | //draw bottom
|
||||
drawLine(_points3d[3], _points3d[0], _points2d[3], _points2d[0]); //draw left
|
||||
|
||||
glLineStipple(1, _stipple_center);
|
||||
anyLines |= drawLine(_points3d[5], _points3d[4], _points2d[5], _points2d[4]); //draw center
|
||||
|
||||
//Check to see if arrow needs drawn
|
||||
if ((!anyLines && _draw_arrow) || _draw_arrow_always) {
|
||||
drawArrow(); //draw indication arrow
|
||||
}
|
||||
|
||||
//Restore the current view and any offsets
|
||||
if (curr_view_id != 0) {
|
||||
globals->get_viewmgr()->set_view(curr_view_id);
|
||||
globals->get_viewmgr()->copyToCurrent();
|
||||
curr_view->setHeadingOffset_deg(ho);
|
||||
curr_view->setPitchOffset_deg(po);
|
||||
curr_view->setGoalHeadingOffset_deg(gho);
|
||||
curr_view->setGoalPitchOffset_deg(gpo);
|
||||
}
|
||||
//Set the camera back to the current view
|
||||
ssgSetCamera((sgVec4 *)curr_view);
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
|
||||
bool HUD::Runway::get_active_runway(FGRunway& runway)
|
||||
{
|
||||
FGEnvironment stationweather =
|
||||
((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
|
||||
double hdg = stationweather.get_wind_from_heading_deg();
|
||||
return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
|
||||
}
|
||||
|
||||
|
||||
void HUD::Runway::get_rwy_points(sgdVec3 *_points3d)
|
||||
{
|
||||
static Point3D center = globals->get_scenery()->get_center();
|
||||
|
||||
//Get the current tile center
|
||||
Point3D currentCenter = globals->get_scenery()->get_center();
|
||||
Point3D tileCenter = currentCenter;
|
||||
if (center != currentCenter) //if changing tiles
|
||||
tileCenter = center; //use last center
|
||||
|
||||
double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER;
|
||||
double length = (_runway._length / 2.0) * SG_FEET_TO_METER;
|
||||
double width = (_runway._width / 2.0) * SG_FEET_TO_METER;
|
||||
double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon;
|
||||
|
||||
geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading, length, &backLat, &backLon, &az);
|
||||
sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, _points3d[4]);
|
||||
|
||||
geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading + 180, length, &frontLat, &frontLon, &az);
|
||||
sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, _points3d[5]);
|
||||
|
||||
geo_direct_wgs_84(alt, backLat, backLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[0]);
|
||||
|
||||
geo_direct_wgs_84(alt, backLat, backLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[1]);
|
||||
|
||||
geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[2]);
|
||||
|
||||
geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
|
||||
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[3]);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
_points3d[i][0] -= tileCenter.x();
|
||||
_points3d[i][1] -= tileCenter.y();
|
||||
_points3d[i][2] -= tileCenter.z();
|
||||
}
|
||||
center = currentCenter;
|
||||
}
|
||||
|
||||
|
||||
bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2)
|
||||
{
|
||||
sgdVec3 p1, p2;
|
||||
sgdCopyVec3(p1, point1);
|
||||
sgdCopyVec3(p2, point2);
|
||||
bool p1Inside = (p1[0] >= _location.left && p1[0] <= _location.right
|
||||
&& p1[1] >= _location.bottom && p1[1] <= _location.top);
|
||||
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
|
||||
bool p1Valid = p1Insight && p1Inside;
|
||||
bool p2Inside = (p2[0] >= _location.left && p2[0] <= _location.right
|
||||
&& p2[1] >= _location.bottom && p2[1] <= _location.top);
|
||||
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
|
||||
bool p2Valid = p2Insight && p2Inside;
|
||||
|
||||
if (p1Valid && p2Valid) { //Both project points are valid, draw the line
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0],p1[1]);
|
||||
glVertex2d(p2[0],p2[1]);
|
||||
glEnd();
|
||||
|
||||
} else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a2[0] - a1[0], a2[1] - a1[1], a2[2] - a1[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt, a1);
|
||||
sgdAddVec3(newPt, vec);
|
||||
if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p2[0], &p2[1], &p2[2])
|
||||
&& (p2[2] > 0 && p2[2] < 1.0)) {
|
||||
boundPoint(p1, p2);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
|
||||
sgdVec3 vec = {a1[0] - a2[0], a1[1] - a2[1], a1[2] - a2[2]};
|
||||
//create the unit vector
|
||||
sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
|
||||
sgdVec3 newPt;
|
||||
sgdCopyVec3(newPt, a2);
|
||||
sgdAddVec3(newPt, vec);
|
||||
if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p1[0], &p1[1], &p1[2])
|
||||
&& (p1[2] > 0 && p1[2] < 1.0)) {
|
||||
boundPoint(p2, p1);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
} else if (p1Insight && p2Insight) { //both points are insight, but not inside
|
||||
bool v = boundOutsidePoints(p1, p2);
|
||||
if (v) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2d(p1[0], p1[1]);
|
||||
glVertex2d(p2[0], p2[1]);
|
||||
glEnd();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
//else both points are not insight, don't draw anything
|
||||
return (p1Valid && p2Valid);
|
||||
}
|
||||
|
||||
|
||||
void HUD::Runway::boundPoint(const sgdVec3& v, sgdVec3& m)
|
||||
{
|
||||
double y = v[1];
|
||||
if (m[1] < v[1])
|
||||
y = _location.bottom;
|
||||
else if (m[1] > v[1])
|
||||
y = _location.top;
|
||||
|
||||
if (m[0] == v[0]) {
|
||||
m[1] = y;
|
||||
return; //prevent divide by zero
|
||||
}
|
||||
|
||||
double slope = (m[1] - v[1]) / (m[0] - v[0]);
|
||||
m[0] = (y - v[1]) / slope + v[0];
|
||||
m[1] = y;
|
||||
|
||||
if (m[0] < _location.left) {
|
||||
m[0] = _location.left;
|
||||
m[1] = slope * (_location.left - v[0]) + v[1];
|
||||
|
||||
} else if (m[0] > _location.right) {
|
||||
m[0] = _location.right;
|
||||
m[1] = slope * (_location.right - v[0]) + v[1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
|
||||
{
|
||||
bool pointsInvalid = (v[1] > _location.top && m[1] > _location.top) ||
|
||||
(v[1] < _location.bottom && m[1] < _location.bottom) ||
|
||||
(v[0] > _location.right && m[0] > _location.right) ||
|
||||
(v[0] < _location.left && m[0] < _location.left);
|
||||
if (pointsInvalid)
|
||||
return false;
|
||||
|
||||
if (m[0] == v[0]) {//x's are equal, vertical line
|
||||
if (m[1] > v[1]) {
|
||||
m[1] = _location.top;
|
||||
v[1] = _location.bottom;
|
||||
} else {
|
||||
v[1] = _location.top;
|
||||
m[1] = _location.bottom;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m[1] == v[1]) { //y's are equal, horizontal line
|
||||
if (m[0] > v[0]) {
|
||||
m[0] = _location.right;
|
||||
v[0] = _location.left;
|
||||
} else {
|
||||
v[0] = _location.right;
|
||||
m[0] = _location.left;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
double slope = (m[1] - v[1]) / (m[0] - v[0]);
|
||||
double b = v[1] - (slope * v[0]);
|
||||
double y1 = slope * _location.left + b;
|
||||
double y2 = slope * _location.right + b;
|
||||
double x1 = (_location.bottom - b) / slope;
|
||||
double x2 = (_location.top - b) / slope;
|
||||
int counter = 0;
|
||||
|
||||
if (y1 >= _location.bottom && y1 <= _location.top) {
|
||||
v[0] = _location.left;
|
||||
v[1] = y1;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (y2 >= _location.bottom && y2 <= _location.top) {
|
||||
if (counter > 0) {
|
||||
m[0] = _location.right;
|
||||
m[1] = y2;
|
||||
} else {
|
||||
v[0] = _location.right;
|
||||
v[1] = y2;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x1 >= _location.left && x1 <= _location.right) {
|
||||
if (counter > 0) {
|
||||
m[0] = x1;
|
||||
m[1] = _location.bottom;
|
||||
} else {
|
||||
v[0] = x1;
|
||||
v[1] = _location.bottom;
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (x2 >= _location.left && x2 <= _location.right) {
|
||||
m[0] = x1;
|
||||
m[1] = _location.bottom;
|
||||
counter++;
|
||||
}
|
||||
return (counter == 2);
|
||||
}
|
||||
|
||||
|
||||
void HUD::Runway::drawArrow()
|
||||
{
|
||||
Point3D ac(0.0), rwy(0.0);
|
||||
ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
|
||||
ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
|
||||
rwy.setlat(_runway._lat);
|
||||
rwy.setlon(_runway._lon);
|
||||
float theta = GetHeadingFromTo(ac, rwy);
|
||||
theta -= fgGetDouble("/orientation/heading-deg");
|
||||
theta = -theta;
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslated((_location.right + _location.left) / 2.0,(_location.top + _location.bottom) / 2.0, 0.0);
|
||||
glRotated(theta, 0.0, 0.0, 1.0);
|
||||
glTranslated(0.0, _arrow_radius, 0.0);
|
||||
glScaled(_arrow_scale, _arrow_scale, 0.0);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2d(-5.0, 12.5);
|
||||
glVertex2d(0.0, 25.0);
|
||||
glVertex2d(5.0, 12.5);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2d(-2.5, 0.0);
|
||||
glVertex2d(-2.5, 12.5);
|
||||
glVertex2d(2.5, 12.5);
|
||||
glVertex2d(2.5, 0.0);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
void HUD::Runway::setLineWidth()
|
||||
{
|
||||
//Calculate the distance from the runway, A
|
||||
double course, distance;
|
||||
calc_gc_course_dist(Point3D(_runway._lon * SGD_DEGREES_TO_RADIANS,
|
||||
_runway._lat * SGD_DEGREES_TO_RADIANS, 0.0),
|
||||
Point3D(current_aircraft.fdm_state->get_Longitude(),
|
||||
current_aircraft.fdm_state->get_Latitude(), 0.0 ),
|
||||
&course, &distance);
|
||||
distance *= SG_METER_TO_NM;
|
||||
//Get altitude above runway, B
|
||||
double alt_nm = _agl->getDoubleValue();
|
||||
|
||||
if (_hud->getUnits() == FEET)
|
||||
alt_nm *= SG_FEET_TO_METER;
|
||||
|
||||
alt_nm *= SG_METER_TO_NM;
|
||||
|
||||
//Calculate distance away from runway, C = v(A²+B²)
|
||||
distance = sqrt(alt_nm * alt_nm + distance*distance);
|
||||
if (distance < _scale_dist)
|
||||
glLineWidth(1.0 + ((_line_scale - 1) * ((_scale_dist - distance) / _scale_dist)));
|
||||
else
|
||||
glLineWidth(1.0);
|
||||
|
||||
}
|
||||
|
||||
|
58
src/Instrumentation/HUD/HUD_scale.cxx
Normal file
58
src/Instrumentation/HUD/HUD_scale.cxx
Normal file
|
@ -0,0 +1,58 @@
|
|||
// HUD_scale.cxx -- HUD Common Scale Base (inherited from Gauge/Tape/Dial)
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
//============== Scale class memeber definitions ===============
|
||||
//
|
||||
// Notes:
|
||||
// 1. Scales divide the specified location into half and then
|
||||
// the half opposite the read direction in half again. A bar is
|
||||
// then drawn along the second divider. Scale ticks are drawn
|
||||
// between the middle and quarter section lines (minor division
|
||||
// markers) or just over the middle line.
|
||||
//
|
||||
// 2. This class was not intended to be instanciated. See moving_scale
|
||||
// and gauge_instr classes.
|
||||
//==============================================================
|
||||
HUD::Scale::Scale( HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
_input(n->getNode("input", false)),
|
||||
_major_divs(n->getIntValue("major-divisions")),
|
||||
_minor_divs(n->getIntValue("minor-divisions")),
|
||||
_modulo(n->getIntValue("modulo"))
|
||||
{
|
||||
if (n->hasValue("display-span"))
|
||||
_range_shown = n->getFloatValue("display-span");
|
||||
else
|
||||
_range_shown = _input.max() - _input.min();
|
||||
|
||||
scale_factor = (float)get_span() / _range_shown;
|
||||
if (_range_shown < 0)
|
||||
_range_shown = -_range_shown;
|
||||
|
||||
// float temp = (_input.max() - _input.min()) / 100; // FIXME huh?
|
||||
// if (_range_shown < temp)
|
||||
// _range_shown = temp;
|
||||
}
|
||||
|
||||
|
1074
src/Instrumentation/HUD/HUD_tape.cxx
Normal file
1074
src/Instrumentation/HUD/HUD_tape.cxx
Normal file
File diff suppressed because it is too large
Load diff
212
src/Instrumentation/HUD/HUD_tbi.cxx
Normal file
212
src/Instrumentation/HUD/HUD_tbi.cxx
Normal file
|
@ -0,0 +1,212 @@
|
|||
// HUD_tbi.cxx -- HUD Turn-Bank-Indicator Instrument
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
|
||||
HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
_bank(n->getNode("bank-input", false)),
|
||||
_sideslip(n->getNode("sideslip-input", false)),
|
||||
_gap_width(n->getFloatValue("gap-width", 5)),
|
||||
_bank_scale(n->getBoolValue("bank-scale", false)),
|
||||
_bank_scale_radius(n->getFloatValue("bank-scale-radius", 250.0))
|
||||
{
|
||||
if (!_bank_scale) {
|
||||
_bank.set_max(30.0, false);
|
||||
_bank.set_min(-30.0, false);
|
||||
_sideslip.set_max(20.0, false);
|
||||
_sideslip.set_min(-20.0, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void HUD::TurnBankIndicator::draw(void)
|
||||
{
|
||||
if (!_bank.isValid() || !_sideslip.isValid())
|
||||
return;
|
||||
|
||||
float bank = _bank.getFloatValue();
|
||||
float sideslip = _sideslip.getFloatValue();
|
||||
|
||||
float span = get_span();
|
||||
Rect My_box = get_location();
|
||||
Point centroid = get_centroid();
|
||||
|
||||
float cen_x = centroid.x;
|
||||
float cen_y = centroid.y;
|
||||
|
||||
float tee_height = My_box.bottom;
|
||||
float tee = -tee_height;
|
||||
float ss_const = 2 * sideslip * span / 40.0; // sideslip angle pixels per deg (width represents 40 deg)
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(cen_x, cen_y, 0.0);
|
||||
glRotatef(-bank, 0.0, 0.0, 1.0);
|
||||
|
||||
if (!_bank_scale) {
|
||||
glBegin(GL_LINES);
|
||||
|
||||
if (!_gap_width) {
|
||||
glVertex2f(-span, 0.0);
|
||||
glVertex2f(span, 0.0);
|
||||
|
||||
} else {
|
||||
glVertex2f(-span, 0.0);
|
||||
glVertex2f(-_gap_width, 0.0);
|
||||
glVertex2f(_gap_width, 0.0);
|
||||
glVertex2f(span, 0.0);
|
||||
}
|
||||
|
||||
// draw teemarks
|
||||
glVertex2f(_gap_width, 0.0);
|
||||
glVertex2f(_gap_width, tee);
|
||||
glVertex2f(-_gap_width, 0.0);
|
||||
glVertex2f(-_gap_width, tee);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(ss_const, -_gap_width);
|
||||
glVertex2f(ss_const + _gap_width, 0.0);
|
||||
glVertex2f(ss_const, _gap_width);
|
||||
glVertex2f(ss_const - _gap_width, 0.0);
|
||||
glEnd();
|
||||
|
||||
|
||||
} else { // draw MIL-STD 1878B/4.2.2.4 bank scale
|
||||
draw_line(cen_x - 1.0, My_box.top, cen_x + 1.0, My_box.top);
|
||||
draw_line(cen_x - 1.0, My_box.top, cen_x - 1.0, My_box.top + 10.0);
|
||||
draw_line(cen_x + 1.0, My_box.top, cen_x + 1.0, My_box.top + 10.0);
|
||||
draw_line(cen_x - 1.0, My_box.top + 10.0, cen_x + 1.0, My_box.top + 10.0);
|
||||
|
||||
float x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;
|
||||
float xc, yc;
|
||||
float r = _bank_scale_radius;
|
||||
float r1 = r - 10.0;
|
||||
float r2 = r - 5.0;
|
||||
|
||||
xc = My_box.left + My_box.right / 2.0 ;
|
||||
yc = My_box.top + r;
|
||||
|
||||
// first n last lines
|
||||
x1 = xc + r * cos(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r1 * cos(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r1 * sin(255.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xc + r * cos(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r1 * cos(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r1 * sin(285.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
// second n fifth lines
|
||||
x1 = xc + r * cos(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(260.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xc + r * cos(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(280.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
// third n fourth lines
|
||||
x1 = xc + r * cos(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
|
||||
x2 = xc + r2 * cos(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(265.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
x1 = xc + r * cos(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = xc + r2 * cos(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = yc + r2 * sin(275.0 * SGD_DEGREES_TO_RADIANS);
|
||||
draw_line(x1, y1, x2, y2);
|
||||
|
||||
// draw marker
|
||||
r = _bank_scale_radius + 5.0; // add gap
|
||||
|
||||
// upper polygon
|
||||
float valbank = bank * 15.0 / _bank.max(); // total span of TSI is 30 degrees
|
||||
float valsideslip = sideslip * 15.0 / _sideslip.max();
|
||||
|
||||
// values 270, 225 and 315 are angles in degrees...
|
||||
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
draw_line(x1, y1, x2, y2);
|
||||
draw_line(x2, y2, x3, y3);
|
||||
draw_line(x3, y3, x1, y1);
|
||||
|
||||
// lower polygon // FIXME this is inefficient and wrong!
|
||||
x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x4 = x1 + 10.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
|
||||
y4 = y1 + 10.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x5 = x1 + 10.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
|
||||
y5 = y1 + 10.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
float cosss = cos(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
float sinss = sin(valsideslip * SGD_DEGREES_TO_RADIANS);
|
||||
|
||||
x2 = x2 + cosss;
|
||||
y2 = y2 + sinss;
|
||||
x3 = x3 + cosss;
|
||||
y3 = y3 + sinss;
|
||||
x4 = x4 + cosss;
|
||||
y4 = y4 + sinss;
|
||||
x5 = x5 + cosss;
|
||||
y5 = y5 + sinss;
|
||||
|
||||
draw_line(x2, y2, x3, y3);
|
||||
draw_line(x3, y3, x5, y5);
|
||||
draw_line(x5, y5, x4, y4);
|
||||
draw_line(x4, y4, x2, y2);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in a new issue