1
0
Fork 0

don't check for subsequent indices (n), but for child positions; This way

it's also possible to enable/disable menu/item entries with higher numbers.
This can be useful for adding entries from other config files (aircraft
specific or local). I'd say aircraft files can use indices starting with
[100] and local files starting with [1000]. Such high number will never
collide with an entry in menubar.xml, even if entries are added/removed
there.
This commit is contained in:
mfranz 2005-12-14 07:45:47 +00:00
parent 7c0cf9dff9
commit 98081d9243
2 changed files with 12 additions and 10 deletions

View file

@ -302,7 +302,7 @@ FGMenuBar::make_menubar(SGPropertyNode * props)
make_menu(menu_nodes[i]);
_menuBar->close();
make_map(props);
make_object_map(props);
if (_visible)
_menuBar->reveal();
@ -352,9 +352,10 @@ FGMenuBar::destroy_menubar ()
}
void
FGMenuBar::make_map(SGPropertyNode * node)
FGMenuBar::make_object_map(SGPropertyNode * node)
{
int menu_index = 0;
unsigned int menu_index = 0;
vector<SGPropertyNode_ptr> menus = node->getChildren("menu");
for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild();
obj; obj = obj->getNextObject()) {
@ -363,13 +364,13 @@ FGMenuBar::make_map(SGPropertyNode * node)
if (!(obj->getType() & PUCLASS_ONESHOT))
continue;
SGPropertyNode *menu = node->getNode("menu", menu_index, false);
if (!menu) {
if (menu_index >= menus.size()) {
SG_LOG(SG_GENERAL, SG_WARN, "'menu' object without node: "
<< node->getPath() << "/menu[" << menu_index << ']');
continue;
return;
}
SGPropertyNode *menu = menus.at(menu_index);
_objects[menu->getPath()] = obj;
add_enabled_listener(menu);
@ -383,13 +384,14 @@ FGMenuBar::make_map(SGPropertyNode * node)
for (puObject *me = popup->getFirstChild(); me; me = me->getNextObject())
e.push_back(me);
vector<SGPropertyNode_ptr> items = menu->getChildren("item");
for (unsigned int i = 0; i < e.size(); i++) {
SGPropertyNode *item = menu->getNode("item", e.size() - i - 1, false);
if (!item) {
if (i >= items.size()) {
SG_LOG(SG_GENERAL, SG_WARN, "'item' object without node: "
<< menu->getPath() << "/item[" << i << ']');
continue;
break;
}
SGPropertyNode *item = items.at(e.size() - i - 1);
_objects[item->getPath()] = e[i];
add_enabled_listener(item);
}

View file

@ -111,7 +111,7 @@ private:
void make_menubar ();
// Create a property-path -> puObject map for menu node
void make_map(SGPropertyNode * node);
void make_object_map(SGPropertyNode * node);
// Add <enabled> listener that enables/disables menu entries.
void add_enabled_listener(SGPropertyNode * node);