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Remove unused variables

This commit is contained in:
frohlich 2006-03-25 19:11:33 +00:00
parent 443bfd62bb
commit 798e3c505c

View file

@ -78,10 +78,8 @@ extern void sgShaderFrameInit(double delta_time_sec);
float default_attenuation[3] = {1.0, 0.0, 0.0};
ssgSelector *lightpoints_brightness = new ssgSelector;
ssgTransform *lightpoints_transform = new ssgTransform;
FGTileEntry *dummy_tile;
sgVec3 rway_ols;
ssgSharedPtr<ssgSelector> lightpoints_brightness = new ssgSelector;
ssgSharedPtr<ssgTransform> lightpoints_transform = new ssgTransform;
// Clip plane settings...
float scene_nearplane = 0.5f;
@ -106,15 +104,6 @@ static GLfloat ground_exp2_punch_through;
// Sky structures
SGSky *thesky;
// hack
sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, -1.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f }
};
ssgSharedPtr<ssgSimpleState> cloud3d_imposter_state;
ssgSharedPtr<ssgSimpleState> default_state;
ssgSharedPtr<ssgSimpleState> hud_and_panel;