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extract loop body into separate function to later allow model addition

at runtime; remove Nasal support for now (the model loader is currently
initialized before the Nasal subsystem is available)
This commit is contained in:
mfranz 2006-03-20 12:10:20 +00:00
parent 7845f33c74
commit 40f2294539
2 changed files with 57 additions and 51 deletions

View file

@ -18,7 +18,6 @@
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include "modelmgr.hxx"
@ -45,70 +44,75 @@ FGModelMgr::init ()
{
vector<SGPropertyNode_ptr> model_nodes =
fgGetNode("/models", true)->getChildren("model");
for (unsigned int i = 0; i < model_nodes.size(); i++) {
SGPropertyNode * node = model_nodes[i];
SG_LOG(SG_GENERAL, SG_INFO,
for (unsigned int i = 0; i < model_nodes.size(); i++)
add_model(model_nodes[i]);
}
void
FGModelMgr::add_model (SGPropertyNode * node)
{
SG_LOG(SG_GENERAL, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
Instance * instance = new Instance;
SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
ssgBranch *object
= sgLoad3DModel( globals->get_fg_root(),
node->getStringValue("path",
"Models/Geometry/glider.ac"),
globals->get_props(),
globals->get_sim_time_sec(), 0, new FGNasalModelData );
model->init( object );
Instance * instance = new Instance;
SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
ssgBranch *object
= sgLoad3DModel( globals->get_fg_root(),
node->getStringValue("path",
"Models/Geometry/glider.ac"),
globals->get_props(),
globals->get_sim_time_sec() );
model->init( object );
// Set position and orientation either
// indirectly through property refs
// or directly with static values.
SGPropertyNode * child = node->getChild("longitude-deg-prop");
if (child != 0)
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
SGPropertyNode * child = node->getChild("longitude-deg-prop");
if (child != 0)
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
child = node->getChild("latitude-deg-prop");
if (child != 0)
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
child = node->getChild("latitude-deg-prop");
if (child != 0)
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
child = node->getChild("elevation-ft-prop");
if (child != 0)
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
else
model->setElevationFt(node->getDoubleValue("elevation-ft"));
child = node->getChild("elevation-ft-prop");
if (child != 0)
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
else
model->setElevationFt(node->getDoubleValue("elevation-ft"));
child = node->getChild("roll-deg-prop");
if (child != 0)
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setRollDeg(node->getDoubleValue("roll-deg"));
child = node->getChild("roll-deg-prop");
if (child != 0)
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setRollDeg(node->getDoubleValue("roll-deg"));
child = node->getChild("pitch-deg-prop");
if (child != 0)
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
child = node->getChild("pitch-deg-prop");
if (child != 0)
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
child = node->getChild("heading-deg-prop");
if (child != 0)
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
child = node->getChild("heading-deg-prop");
if (child != 0)
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
// Register that one at the scenery manager
globals->get_scenery()->register_placement_transform(model->getTransform());
// Register that one at the scenery manager
globals->get_scenery()->register_placement_transform(model->getTransform());
// Save this instance for updating
add_instance(instance);
}
// Save this instance for updating
add_instance(instance);
}
void

View file

@ -64,6 +64,8 @@ public:
virtual void unbind ();
virtual void update (double dt);
virtual void add_model (SGPropertyNode * node);
/**
* Add an instance of a dynamic model to the manager.
*