Add support for drawing target markers (circles on top of any AI/MP aircraft)
as part of the conformal HUD ladder.
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2 changed files with 24 additions and 0 deletions
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@ -570,6 +570,7 @@ private:
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float _compression;
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bool _frl; // fuselage reference line
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bool _target_spot;
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bool _target_markers;
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bool _velocity_vector;
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bool _drift_marker;
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bool _alpha_bracket;
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@ -51,6 +51,7 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
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_compression(n->getFloatValue("compression-factor")),
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_frl(n->getBoolValue("enable-fuselage-ref-line")),
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_target_spot(n->getBoolValue("enable-target-spot")),
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_target_markers(n->getBoolValue("enable-target-markers")),
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_velocity_vector(n->getBoolValue("enable-velocity-vector")),
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_drift_marker(n->getBoolValue("enable-drift-marker")),
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_alpha_bracket(n->getBoolValue("enable-alpha-bracket")),
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@ -282,6 +283,28 @@ void HUD::Ladder::draw(void)
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#endif
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} // if _velocity_vector
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// draw hud markers on top of each AI/MP target
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if ( _target_markers ) {
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SGPropertyNode *models
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= globals->get_props()->getNode("/ai/models", true);
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for ( int i = 0; i < models->nChildren(); i++ ) {
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SGPropertyNode *chld = models->getChild(i);
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string name;
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name = chld->getName();
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if ( name == "aircraft" || name == "multiplayer" ) {
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string callsign = chld->getStringValue("callsign");
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if ( callsign != "" ) {
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float h_deg = chld->getFloatValue("radar/h-offset");
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float v_deg = chld->getFloatValue("radar/v-offset");
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float pos_x = (h_deg * cos(roll_value) -
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v_deg * sin(roll_value)) * _compression;
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float pos_y = (v_deg * cos(roll_value) +
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h_deg * sin(roll_value)) * _compression;
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draw_circle(pos_x, pos_y, 8);
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}
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}
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}
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}
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//***************************************************************
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// OBJECT MOVING RETICLE
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