screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI implementation turns out to be too slow, we'll write a generic OpenGL/plib version simliar to the ATCdisplay code. (OK'ed by Andy and Stuart)
This commit is contained in:
parent
3b047b1831
commit
3a2148828e
5 changed files with 0 additions and 346 deletions
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@ -102,7 +102,6 @@
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Scripting/NasalDisplay.hxx>
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#include <Sound/fg_fx.hxx>
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#include <Sound/beacon.hxx>
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#include <Sound/morse.hxx>
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@ -1761,14 +1760,6 @@ bool fgInitSubsystems() {
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globals->get_io()->bind();
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////////////////////////////////////////////////////////////////////
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// Initialise Nasal display system
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////////////////////////////////////////////////////////////////////
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SG_LOG(SG_GENERAL, SG_INFO, " Nasal Display");
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globals->set_Nasal_display(new FGNasalDisplay);
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globals->get_Nasal_display()->init();
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////////////////////////////////////////////////////////////////////
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// Add a new 2D panel.
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////////////////////////////////////////////////////////////////////
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@ -66,7 +66,6 @@
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#include <Model/acmodel.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Scripting/NasalDisplay.hxx>
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#include <ATC/ATCdisplay.hxx>
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#include <GUI/new_gui.hxx>
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@ -763,9 +762,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
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if((fgGetBool("/sim/atc/enabled")) || (fgGetBool("/sim/ai-traffic/enabled")))
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globals->get_ATC_display()->update(delta_time_sec);
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// Update any messages from the Nasal System
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globals->get_Nasal_display()->update(delta_time_sec);
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// update the panel subsystem
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if ( globals->get_current_panel() != NULL ) {
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globals->get_current_panel()->update(delta_time_sec);
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@ -2,7 +2,6 @@ noinst_LIBRARIES = libScripting.a
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libScripting_a_SOURCES = \
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NasalSys.cxx NasalSys.hxx \
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NasalDisplay.cxx NasalDisplay.hxx \
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nasal-props.cxx
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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@ -1,239 +0,0 @@
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// NasalDisplay.cxx - routines to display Nasal output
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//
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// Written by David Luff, started October 2001.
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//
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// Copyright (C) 2001 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include SG_GLU_H
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#include <simgear/props/props.hxx>
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#include <Include/general.hxx>
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#include <Main/fg_props.hxx>
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#include <GUI/gui.h>
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#include "NasalDisplay.hxx"
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// Constructor
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FGNasalDisplay::FGNasalDisplay() {
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rep_msg = false;
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change_msg_flag = false;
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dsp_offset1 = 0.0;
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dsp_offset2 = 0.0;
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}
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// Destructor
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FGNasalDisplay::~FGNasalDisplay() {
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}
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void FGNasalDisplay::init() {
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}
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void FGNasalDisplay::bind() {
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}
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void FGNasalDisplay::unbind() {
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}
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// update - this actually draws the visuals and should be called from the main Flightgear rendering loop.
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void FGNasalDisplay::update(double dt) {
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// These strings are used for temporary storage of the transmission string in order
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// that the string we view only changes when the next repetition starts scrolling
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// even though the master string (rep_msg_str) may change at any time.
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static string msg1 = "";
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static string msg2 = "";
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if( rep_msg || msgList.size() ) {
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SGPropertyNode *xsize_node = fgGetNode("/sim/startup/xsize");
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SGPropertyNode *ysize_node = fgGetNode("/sim/startup/ysize");
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int iwidth = xsize_node->getIntValue();
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int iheight = ysize_node->getIntValue();
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D( 0, iwidth, 0, iheight );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glLoadIdentity();
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_LIGHTING );
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glColor3f( 0.9, 0.4, 0.2 );
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float fps = general.get_frame_rate();
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if(rep_msg) {
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//cout << "dsp_offset1 = " << dsp_offset1 << " dsp_offset2 = " << dsp_offset2 << endl;
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if(dsp_offset1 == 0) {
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msg1 = rep_msg_str;
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}
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if(dsp_offset2 == 0) {
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msg2 = rep_msg_str;
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}
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// Check for the situation where one offset is negative and the message is changed
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if(change_msg_flag) {
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if(dsp_offset1 < 0) {
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msg1 = rep_msg_str;
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} else if(dsp_offset2 < 0) {
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msg2 = rep_msg_str;
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}
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change_msg_flag = false;
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}
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// guiFnt.drawString( rep_msg_str.c_str(),
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// int(iwidth - guiFnt.getStringWidth(buf) - 10 - (int)dsp_offset),
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// (iheight - 20) );
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guiFnt.drawString( msg1.c_str(),
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int(iwidth - 10 - dsp_offset1),
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(iheight - 20) );
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guiFnt.drawString( msg2.c_str(),
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int(iwidth - 10 - dsp_offset2),
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(iheight - 20) );
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// Try to scroll at a frame rate independent speed
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// 40 pixels/second looks about right for now
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if(dsp_offset1 >= dsp_offset2) {
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dsp_offset1+=(40.0/fps);
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dsp_offset2 = dsp_offset1 - (rep_msg_str.size() * 10) - 100;
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if(dsp_offset1 > (iwidth + (rep_msg_str.size() * 10)))
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dsp_offset1 = 0;
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} else {
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dsp_offset2+=(40.0/fps);
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dsp_offset1 = dsp_offset2 - (rep_msg_str.size() * 10) - 100;
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if(dsp_offset2 > (iwidth + (rep_msg_str.size() * 10)))
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dsp_offset2 = 0;
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}
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}
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if(msgList.size()) {
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//cout << "Attempting to render single message\n";
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// We have at least one non-repeating message to process
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if(fgGetBool("/ATC/display/scroll-single-messages")) { // Scroll single messages across the screen.
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msgList_itr = msgList.begin();
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int i = 0;
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while(msgList_itr != msgList.end()) {
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nasalMessage m = *msgList_itr;
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//cout << "m.counter = " << m.counter << '\n';
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if(m.dsp_offset > (iwidth + (m.msg.size() * 10))) {
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//cout << "Stopping single message\n";
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msgList_itr = msgList.erase(msgList_itr);
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} else if(m.counter > m.start_count) {
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//cout << "Drawing single message\n";
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guiFnt.drawString( m.msg.c_str(),
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int(iwidth - 10 - m.dsp_offset),
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(iheight - 80) );
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m.counter += dt;
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m.dsp_offset += (80.0/fps);
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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//cout << "Not yet started single message\n";
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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}
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}
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} else { // Display single messages for a short period of time.
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msgList_itr = msgList.begin();
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int i = 0;
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while(msgList_itr != msgList.end()) {
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nasalMessage m = *msgList_itr;
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//cout << "m.counter = " << m.counter << '\n';
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if(m.counter > m.stop_count) {
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//cout << "Stopping single message\n";
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msgList_itr = msgList.erase(msgList_itr);
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} else if(m.counter > m.start_count) {
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int pin = (((int)m.msg.size() * 8) >= iwidth ? 5 : (iwidth - (m.msg.size() * 8))/2);
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//cout << m.msg << '\n';
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//cout << "pin = " << pin << ", iwidth = " << iwidth << ", msg.size = " << m.msg.size() << '\n';
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guiFnt.drawString( m.msg.c_str(), pin, (iheight - 80) );
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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} else {
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m.counter += dt;
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msgList[i] = m;
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++msgList_itr;
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++i;
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}
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}
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}
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}
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_LIGHTING );
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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}
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void FGNasalDisplay::RegisterSingleMessage(const string& msg, double delay) {
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//cout << msg << '\n';
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nasalMessage m;
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m.msg = msg;
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m.repeating = false;
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m.counter = 0.0;
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m.start_count = delay;
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m.stop_count = m.start_count + 5.0; // Display for 5ish seconds for now - this might have to change eg. be related to length of message in future
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//cout << "m.stop_count = " << m.stop_count << '\n';
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m.id = 0;
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m.dsp_offset = 0.0;
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msgList.push_back(m);
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//cout << "Single message registered\n";
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}
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void FGNasalDisplay::RegisterRepeatingMessage(const string& msg) {
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rep_msg = true;
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rep_msg_str = msg;
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return;
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}
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void FGNasalDisplay::ChangeRepeatingMessage(const string& newmsg) {
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rep_msg_str = newmsg;
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change_msg_flag = true;
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return;
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}
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void FGNasalDisplay::CancelRepeatingMessage() {
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rep_msg = false;
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rep_msg_str = "";
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dsp_offset1 = 0;
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dsp_offset2 = 0;
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return;
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}
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// NasalDisplay.hxx - class to manage the graphical display of Nasal messages.
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// - mainly copied from ATCDisplay.hxx
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//
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// Written by David Luff, started October 2001.
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//
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// Copyright (C) 2001 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_NASAL_DISPLAY_HXX
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#define _FG_NASAL_DISPLAY_HXX
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <vector>
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#include <string>
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SG_USING_STD(vector);
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SG_USING_STD(string);
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struct nasalMessage {
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string msg;
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bool repeating;
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double counter; // count of how many seconds since the message was registered
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double start_count; // value of counter at which display should start (seconds)
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double stop_count; // value of counter at which display should stop (seconds)
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int id;
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double dsp_offset;
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};
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// ASSUMPTION - with two radios the list won't be long so we don't need to map the id's
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typedef vector<nasalMessage> nasalMessageList;
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typedef nasalMessageList::iterator nasalMessageListIterator;
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class FGNasalDisplay : public SGSubsystem
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{
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private:
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bool rep_msg; // Flag to indicate there is a repeating transmission to display
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bool change_msg_flag; // Flag to indicate that the repeating message has changed
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double dsp_offset1; // Used to set the correct position of scrolling display
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double dsp_offset2;
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string rep_msg_str; // The repeating transmission to play
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nasalMessageList msgList;
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nasalMessageListIterator msgList_itr;
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public:
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FGNasalDisplay();
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~FGNasalDisplay();
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void init();
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void bind();
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void unbind();
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// Display any registered messages
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void update(double dt);
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// Register a single message for display after a delay of delay seconds
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// Will automatically stop displaying after a suitable interval.
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void RegisterSingleMessage(const string& msg, double delay = 0.0);
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// For now we will assume only one repeating message at once
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// This is not really robust
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// Register a continuously repeating message
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void RegisterRepeatingMessage(const string& msg);
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// Change a repeating message - assume that the message changes after the string has finished for now
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void ChangeRepeatingMessage(const string& newmsg);
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// Cancel the current repeating message
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void CancelRepeatingMessage();
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};
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#endif // _FG_ATC_DISPLAY_HXX
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