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Make use of the new sound_sample function arrangement.

This commit is contained in:
ehofman 2005-11-12 10:27:05 +00:00
parent 60aaadad3f
commit e5d3c3134b
2 changed files with 3 additions and 3 deletions

View file

@ -54,9 +54,9 @@ bool FGATCVoice::LoadVoice(const string& voice) {
string file = voice + ".wav";
SoundData = new SGSoundSample( path.c_str(), file.c_str(), false );
SoundData = new SGSoundSample();
rawSoundData = (char *)SoundData->load_file(path.c_str(), file.c_str());
rawDataSize = SoundData->get_size();
rawSoundData = SoundData->get_data();
path = globals->get_fg_root();
string wordPath = "ATC/" + voice + ".vce";

View file

@ -65,7 +65,7 @@ void FGClouds::set_update_event(int count) {
void FGClouds::init(void) {
if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample(globals->get_fg_root().c_str(), "Sounds/thunder.wav", true);
snd_lightning = new SGSoundSample(globals->get_fg_root().c_str(), "Sounds/thunder.wav");
snd_lightning->set_max_dist(7000.0f);
snd_lightning->set_reference_dist(3000.0f);
SGSoundMgr *soundMgr = globals->get_soundmgr();