Sync with SimGear.
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8d681fd6de
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9a7bbf3db5
4 changed files with 6 additions and 8 deletions
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@ -188,7 +188,7 @@ void FGAIPlane::Render(const string& refname, bool repeating) {
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int len;
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unsigned char* buf = vPtr->WriteMessage((char*)pending_transmission.c_str(), len, voice);
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if(voice) {
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SGSoundSample* simple = new SGSoundSample(buf, len, 8000, false);
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SGSoundSample* simple = new SGSoundSample(buf, len, 8000);
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// TODO - at the moment the volume is always set off comm1
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// and can't be changed after the transmission has started.
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simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));
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@ -227,7 +227,7 @@ void FGATC::Render(string& msg, const string& refname, bool repeating) {
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unsigned char* buf = _vPtr->WriteMessage((char*)msg.c_str(), len, _voice);
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if(_voice) {
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SGSoundSample *simple
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= new SGSoundSample(buf, len, 8000, false);
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= new SGSoundSample(buf, len, 8000);
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// TODO - at the moment the volume is always set off comm1
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// and can't be changed after the transmission has started.
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simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));
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@ -62,7 +62,7 @@ bool FGBeacon::init() {
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ptr += INNER_DIT_LEN;
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}
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inner = new SGSoundSample( inner_buf, INNER_SIZE, BYTES_PER_SECOND, false );
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inner = new SGSoundSample( inner_buf, INNER_SIZE, BYTES_PER_SECOND );
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inner->set_reference_dist( 10.0 );
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inner->set_max_dist( 20.0 );
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@ -82,8 +82,7 @@ bool FGBeacon::init() {
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ptr += MIDDLE_DIT_LEN;
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memcpy( ptr, middle_dah, MIDDLE_DAH_LEN );
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middle = new SGSoundSample( middle_buf, MIDDLE_SIZE, BYTES_PER_SECOND,
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false );
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middle = new SGSoundSample( middle_buf, MIDDLE_SIZE, BYTES_PER_SECOND );
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middle->set_reference_dist( 10.0 );
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middle->set_max_dist( 20.0 );
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@ -98,7 +97,7 @@ bool FGBeacon::init() {
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ptr += OUTER_DAH_LEN;
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memcpy( ptr, outer_dah, OUTER_DAH_LEN );
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outer = new SGSoundSample( outer_buf, OUTER_SIZE, BYTES_PER_SECOND, false );
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outer = new SGSoundSample( outer_buf, OUTER_SIZE, BYTES_PER_SECOND);
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outer->set_reference_dist( 10.0 );
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outer->set_max_dist( 20.0 );
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@ -261,8 +261,7 @@ SGSoundSample *FGMorse::make_ident( const string& id, const int freq ) {
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// 4. create the simple sound and return
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SGSoundSample *sample = new SGSoundSample( buffer, length,
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BYTES_PER_SECOND,
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false );
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BYTES_PER_SECOND );
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// clean up the buffer
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delete [] buffer;
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