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Harald JOHNSEN:

Changes
=======

- acmodel.cxx :
  we now have an optional new property (/sim/model/texture-path) that is used
  as the first path in wich aircraft textures are searched. If textures are not
  found there then the usual texture path or model path is used ;
  This allows to replace only needed textures for liveries ;

- options.cxx :
  added a new --livery=xxx option for the user pleasure ;
  this will just set the /sim/model/texture-path property with /livery/xxxx

- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
  generic-instrumentation.xml :
  added an helper class that contain a rendering context for glass instrument
  or any other opengl drawn instrument ;

- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
  first experimentation of a weather radar ;
This commit is contained in:
ehofman 2005-10-08 11:55:18 +00:00
parent f057fd0d48
commit 68f248879c
8 changed files with 746 additions and 0 deletions

View file

@ -23,6 +23,7 @@ libInstrumentation_a_SOURCES = \
turn_indicator.cxx turn_indicator.hxx \
vertical_speed_indicator.cxx vertical_speed_indicator.hxx \
inst_vertical_speed_indicator.cxx inst_vertical_speed_indicator.hxx \
od_gauge.hxx od_gauge.cxx wxradar.hxx wxradar.cxx \
tacan.cxx tacan.hxx
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src

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@ -36,12 +36,15 @@
#include "turn_indicator.hxx"
#include "vertical_speed_indicator.hxx"
#include "inst_vertical_speed_indicator.hxx" // (TJ)
#include "od_gauge.hxx"
#include "wxradar.hxx"
#include "tacan.hxx"
FGInstrumentMgr::FGInstrumentMgr ()
{
set_subsystem("annunciator", new Annunciator);
set_subsystem("od_gauge", new FGODGauge, 1.0);
config_props = new SGPropertyNode;
@ -150,6 +153,9 @@ bool FGInstrumentMgr::build ()
} else if ( name == "vertical-speed-indicator" ) {
set_subsystem( "instrument" + temp.str(),
new VerticalSpeedIndicator( node ) );
} else if ( name == "wxradar" ) {
set_subsystem( "instrument" + temp.str(),
new wxRadarBg ( node ), 0.5 );
} else if ( name == "inst-vertical-speed-indicator" ) { // (TJ)
set_subsystem( "instrument" + temp.str(),
new InstVerticalSpeedIndicator( node ) );

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@ -0,0 +1,214 @@
// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
//
//
#include <plib/ssg.h>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
#include <simgear/debug/logstream.hxx>
#include SG_GLU_H
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include "od_gauge.hxx"
FGODGauge::FGODGauge() :
rtAvailable( false ),
rt( 0 )
{
}
// done here and not in init() so we don't allocate a rendering context if it is
// never used
void FGODGauge::allocRT () {
GLint colorBits = 0;
glGetIntegerv( GL_BLUE_BITS, &colorBits );
textureWH = 256;
rt = new RenderTexture();
if( colorBits < 8 )
rt->Reset("rgba=5,5,5,1 ctt");
else
rt->Reset("rgba ctt");
if( rt->Initialize(256, 256, true) ) {
SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull");
if (rt->BeginCapture())
{
SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
rtAvailable = true;
glViewport(0, 0, textureWH, textureWH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_CULL_FACE);
glDisable(GL_FOG);
glDisable(GL_DEPTH_TEST);
glClearColor(0.0, 0.0, 0.0, 0.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0f);
glDisable(GL_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
rt->EndCapture();
} else
SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
} else
SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
}
FGODGauge::~FGODGauge() {
delete rt;
}
void FGODGauge::init () {
}
void FGODGauge::update (double dt) {
}
void FGODGauge::beginCapture(int viewSize) {
if( ! rt )
allocRT();
if(rtAvailable) {
rt->BeginCapture();
}
else
set2D();
textureWH = viewSize;
glViewport(0, 0, textureWH, textureWH);
}
void FGODGauge::beginCapture(void) {
if( ! rt )
allocRT();
if(rtAvailable) {
rt->BeginCapture();
}
else
set2D();
}
void FGODGauge::Clear(void) {
if(rtAvailable) {
glClear(GL_COLOR_BUFFER_BIT);
}
else {
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
glRectf(-256.0, -256.0, 256.0, 256.0);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_ALPHA_TEST);
}
}
void FGODGauge::endCapture(GLuint texID) {
glBindTexture(GL_TEXTURE_2D, texID);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
if(rtAvailable)
rt->EndCapture();
else
set3D();
}
void FGODGauge::setSize(int viewSize) {
textureWH = viewSize;
glViewport(0, 0, textureWH, textureWH);
}
bool FGODGauge::serviceable(void) {
return rtAvailable;
}
/**
* Locate a texture SSG node in a branch.
*/
static ssgTexture *
find_texture_node (ssgEntity * node, const char * name)
{
if( node->isA( ssgTypeTexture() ) ) {
ssgTexture *tex = (ssgTexture *) node;
char * texture_name = tex->getFilename();
if (texture_name != 0 && !strcmp(name, texture_name))
return tex;
}
else if (node->isAKindOf(ssgTypeBranch())) {
int nKids = node->getNumKids();
for (int i = 0; i < nKids; i++) {
ssgTexture * result =
find_texture_node(((ssgBranch*)node)->getKid(i), name);
if (result != 0)
return result;
}
}
return 0;
}
void FGODGauge::set_texture(const char * name, GLuint new_texture) {
ssgEntity * root = globals->get_scenery()->get_aircraft_branch();
ssgTexture * node = find_texture_node( root, name );
if( node )
node->setHandle( new_texture );
}
void FGODGauge::set2D() {
glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
glDisable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_CULL_FACE);
glDisable(GL_FOG);
glDisable(GL_DEPTH_TEST);
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_TEXTURE_2D);
glDisable(GL_SMOOTH);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindTexture(GL_TEXTURE_2D, 0);
glViewport ( 0, 0, textureWH, textureWH ) ;
glMatrixMode ( GL_PROJECTION ) ;
glPushMatrix () ;
glLoadIdentity () ;
gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
glMatrixMode ( GL_MODELVIEW ) ;
glPushMatrix () ;
glLoadIdentity () ;
glAlphaFunc(GL_GREATER, 0.0f);
}
void FGODGauge::set3D() {
glMatrixMode ( GL_PROJECTION ) ;
glPopMatrix () ;
glMatrixMode ( GL_MODELVIEW ) ;
glPopMatrix () ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glPopAttrib () ;
}

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@ -0,0 +1,90 @@
// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
//
//
#ifndef _OD_GAUGE_HXX
#define _OD_GAUGE_HXX
#include <plib/ssg.h>
#include <simgear/structure/subsystem_mgr.hxx>
class RenderTexture;
/**
* Owner Drawn Gauge helper class.
*/
class FGODGauge : public SGSubsystem {
public:
FGODGauge ( SGPropertyNode *node );
FGODGauge();
~FGODGauge();
virtual void init ();
virtual void update (double dt);
/**
* Start the rendering of the RTT context.
* @param viewSize size of the destination texture
*/
void beginCapture(int viewSize);
/**
* Start the rendering of the RTT context.
*/
void beginCapture(void);
/**
* Clear the background.
*/
void Clear(void);
/**
* Finish rendering and save the buffer to a texture.
* @param texID name of a gl texture
*/
void endCapture(GLuint texID);
/**
* Set the size of the destination texture.
* @param viewSize size of the destination texture
*/
void setSize(int viewSize);
/**
* Say if we can render to a texture.
* @return true if rtt is available
*/
bool serviceable(void);
/**
* Replace an opengl texture name inside the aircraft scene graph.
* This is to replace a static texture by a dynamic one
* @param name texture filename
* @param new_texture dynamic texture to replace the old one
*/
void set_texture(const char * name, GLuint new_texture);
private:
int textureWH;
RenderTexture *rt;
bool rtAvailable;
void allocRT(void);
void set2D(void);
void set3D(void);
};
#endif // _OD_GAUGE_HXX

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@ -0,0 +1,322 @@
// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
//
//
#include <plib/sg.h>
#include <plib/ssg.h>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/hud.hxx>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include "instrument_mgr.hxx"
#include "od_gauge.hxx"
#include "wxradar.hxx"
// texture name to use in 2D and 3D instruments
static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
name("wxRadar"),
num(0),
resultTexture( 0 ),
wxEcho( 0 ),
last_switchKnob( "off" ),
sim_init_done ( false ),
odg( 0 )
{
int i;
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
string cname = child->getName();
string cval = child->getStringValue();
if ( cname == "name" ) {
name = cval;
} else if ( cname == "number" ) {
num = child->getIntValue();
} else {
SG_LOG( SG_INSTR, SG_WARN, "Error in wxRadar config logic" );
if ( name.length() ) {
SG_LOG( SG_INSTR, SG_WARN, "Section = " << name );
}
}
}
}
wxRadarBg::wxRadarBg ()
{
}
wxRadarBg::~wxRadarBg ()
{
}
void
wxRadarBg::init ()
{
string branch;
branch = "/instrumentation/" + name;
_Instrument = fgGetNode(branch.c_str(), num, true );
_serviceable_node = _Instrument->getChild("serviceable", 0, true);
resultTexture = FGTextureManager::createTexture( odgauge_name );
resultTexture->ref();
SGPath tpath(globals->get_fg_root());
tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
wxEcho->ref();
_Instrument->setFloatValue("trk", 0.0);
_Instrument->setFloatValue("tilt", 0.0);
_Instrument->setStringValue("status","");
// those properties are used by a radar instrument of a MFD
// input switch = OFF | TST | STBY | ON
// input mode = WX | WXA | MAP
// ouput status = STBY | TEST | WX | WXA | MAP | blank
// input lightning = true | false
// input TRK = +/- n degrees
// input TILT = +/- n degree
// input autotilt = true | false
// input range = n nm (20/40/80)
// input display-mode = arc | rose | map | plan
FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
}
void
wxRadarBg::update (double delta_time_sec)
{
if( ! sim_init_done ) {
if( ! fgGetBool("sim/sceneryloaded", false) )
return;
sim_init_done = true;
}
if ( !odg || ! _serviceable_node->getBoolValue() ) {
_Instrument->setStringValue("status","");
return;
}
string switchKnob = _Instrument->getStringValue("switch", "on");
string modeButton = _Instrument->getStringValue("mode", "wx");
bool drawLightning = _Instrument->getBoolValue("lightning", true);
float range_nm = _Instrument->getFloatValue("range", 40.0);
float range_m = range_nm * SG_NM_TO_METER;
if( last_switchKnob != switchKnob ) {
// since 3D models don't share textures with the rest of the world
// we must locate them and replace their handle by hand
// only do that when the instrument is turned on
if( last_switchKnob == "off" )
odg->set_texture( odgauge_name, resultTexture->getHandle());
last_switchKnob = switchKnob;
}
odg->beginCapture(256);
odg->Clear();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindTexture(GL_TEXTURE_2D, 0);
if( switchKnob == "off" ) {
_Instrument->setStringValue("status","");
} else if( switchKnob == "stby" ) {
_Instrument->setStringValue("status","STBY");
} else if( switchKnob == "tst" ) {
_Instrument->setStringValue("status","TST");
// find something interesting to do...
} else {
string display_mode = _Instrument->getStringValue("display-mode", "arc");
// pretend we have a scan angle bigger then the FOV
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
const float fovFactor = 1.45f;
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
float range = 200.0f / range_nm;
_Instrument->setStringValue("status", modeButton.c_str());
if( display_mode == "arc" ) {
glTranslatef(0.0f, -180.0f, 0.0f);
range = 2*180.0f / range_nm;
} else if( display_mode == "map" ) {
// float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
} else if( display_mode == "plan" ) {
// no sense I presume
float view_heading = 0.0;
} else {
// rose
}
range /= SG_NM_TO_METER;
// we will rotate the echo quads, this gives a better rendering
const float rot_x = cos ( view_heading );
const float rot_y = sin ( view_heading );
list_of_SGWxRadarEcho *radarEcho = sgEnviro.get_radar_echo();
list_of_SGWxRadarEcho::iterator iradarEcho;
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
const float symbolSize = 1.0f / 8.0f ;
// draw the radar echo, we do that in 3 passes, one for each color level
// this is to 'merge' same colors together
glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
glColor3f(1.0f, 1.0f, 1.0f);
glBegin( GL_QUADS );
for(int level = 0; level <= 2 ; level++ ) {
float col = level * symbolSize;
for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
int cloudId = (iradarEcho->cloudId) ;
bool upgrade = ((cloudId >> 5) & 1);
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
// skip ns
if( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
continue;
if( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
float dist = sgSqrt( iradarEcho->dist );
float size = iradarEcho->radius * 2.0;
if( dist - size > range_m )
continue;
dist = dist * range;
size = size * range;
// compute the relative angle from the view direction
float angle = ( view_heading + iradarEcho->heading );
if( angle > SG_PI )
angle -= 2.0*SG_PI;
if( angle < - SG_PI )
angle += 2.0*SG_PI;
// and apply a fov factor to simulate a greater scan angle
angle = angle * fovFactor + SG_PI / 2.0;
float x = cos( angle ) * dist;
float y = sin( angle ) * dist;
// use different shapes so the display is less boring
float row = symbolSize * (float) (4 + (cloudId & 3) );
float size_x = rot_x * size;
float size_y = rot_y * size;
glTexCoord2f( col, row);
glVertex2f( x - size_x, y - size_y);
glTexCoord2f( col+symbolSize, row);
glVertex2f( x + size_y, y - size_x);
glTexCoord2f( col+symbolSize, row+symbolSize);
glVertex2f( x + size_x, y + size_y);
glTexCoord2f( col, row+symbolSize);
glVertex2f( x - size_y, y + size_x);
}
}
}
glEnd(); // GL_QUADS
// draw lightning echos
if( drawLightning ) {
float col = 3 * symbolSize;
float row = 4 * symbolSize;
for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
if( iradarEcho->lightning ) {
float dist = iradarEcho->dist;
dist = dist * range;
float angle = (view_heading - iradarEcho->heading);
if( angle > SG_PI )
angle -= 2.0*SG_PI;
if( angle < - SG_PI )
angle += 2.0*SG_PI;
angle = angle * fovFactor - SG_PI / 2.0;
float x = cos( angle ) * dist;
float y = sin( angle ) * dist;
glColor3f(1.0f, 1.0f, 1.0f);
float size = symbolSize * 0.5f;
glBegin( GL_QUADS );
glTexCoord2f( col, row);
glVertex2f( x - size, y - size);
glTexCoord2f( col+symbolSize, row);
glVertex2f( x + size, y - size);
glTexCoord2f( col+symbolSize, row+symbolSize);
glVertex2f( x + size, y + size);
glTexCoord2f( col, row+symbolSize);
glVertex2f( x - size, y + size);
glEnd();
}
}
}
// erase what is out of sight of antenna
/*
|\ /|
| \ / |
| \ / |
---------
| |
| |
---------
*/
float yOffset = 180.0f, xOffset = 256.0f;
if( display_mode != "arc" ) {
yOffset = 40.0f;
xOffset = 240.0f;
}
glDisable(GL_BLEND);
glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
glBegin( GL_QUADS );
glTexCoord2f( 0.5f, 0.25f);
glVertex2f(-xOffset, 0.0 + yOffset);
glTexCoord2f( 1.0f, 0.25f);
glVertex2f(xOffset, 0.0 + yOffset);
glTexCoord2f( 1.0f, 0.5f);
glVertex2f(xOffset, 256.0 + yOffset);
glTexCoord2f( 0.5f, 0.5f);
glVertex2f(-xOffset, 256.0 + yOffset);
glEnd();
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
// glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
glDisable(GL_ALPHA_TEST);
glBindTexture(GL_TEXTURE_2D, 0);
glBegin( GL_TRIANGLES );
glVertex2f(0.0, 0.0);
glVertex2f(-256.0, 0.0);
glVertex2f(-256.0, 256.0);
glVertex2f(0.0, 0.0);
glVertex2f(256.0, 0.0);
glVertex2f(256.0, 256.0);
glVertex2f(-256, 0.0);
glVertex2f(256.0, 0.0);
glVertex2f(-256.0, -256.0);
glVertex2f(256, 0.0);
glVertex2f(256.0, -256.0);
glVertex2f(-256.0, -256.0);
glEnd();
// DEBUG only
/* glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glBegin( GL_LINES );
glVertex2f(0.0, 0.0);
glVertex2f(-256.0, 256.0);
glVertex2f(0.0, 0.0);
glVertex2f(256.0, 256.0);
glEnd();*/
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
}
glPopMatrix();
odg->endCapture( resultTexture->getHandle() );
}

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@ -0,0 +1,58 @@
// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
//
//
#ifndef _INST_WXRADAR_HXX
#define _INST_WXRADAR_HXX
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
class ssgTexture;
class FGODGauge;
class wxRadarBg : public SGSubsystem {
public:
wxRadarBg ( SGPropertyNode *node );
wxRadarBg ();
virtual ~wxRadarBg ();
virtual void init ();
virtual void update (double dt);
private:
string name;
int num;
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _Instrument;
ssgTexture *resultTexture;
ssgTexture *wxEcho;
string last_switchKnob;
bool sim_init_done;
FGODGauge *odg;
};
#endif // _INST_WXRADAR_HXX

View file

@ -1152,6 +1152,15 @@ fgOptDME( const char *arg )
return FG_OPTIONS_OK;
}
static int
fgOptLivery( const char *arg )
{
string opt = arg;
string livery_path = "livery/" + opt;
fgSetString("/sim/model/texture-path", livery_path.c_str() );
return FG_OPTIONS_OK;
}
static map<string,size_t> fgOptionMap;
/*
@ -1352,6 +1361,7 @@ struct OptionDesc {
{"adf", true, OPTION_FUNC, "", false, "", fgOptADF },
{"dme", true, OPTION_FUNC, "", false, "", fgOptDME },
{"min-status", true, OPTION_STRING, "/sim/aircraft-min-status", false, "all", 0 },
{"livery", true, OPTION_FUNC, "", false, "", fgOptLivery },
{0}
};

View file

@ -31,6 +31,37 @@
#include "acmodel.hxx"
class fgLoaderOptions : ssgLoaderOptions {
public:
virtual void makeTexturePath ( char* path, const char *fname ) const ;
string livery_path;
};
void fgLoaderOptions::makeTexturePath ( char *path, const char *fname ) const
{
/* Remove all leading path information. */
const char* seps = "\\/" ;
const char* fn = & fname [ strlen ( fname ) - 1 ] ;
for ( ; fn != fname && strchr(seps,*fn) == NULL ; fn-- )
/* Search back for a seperator */ ;
if ( strchr(seps,*fn) != NULL )
fn++ ;
fname = fn ;
// if we have a livery path and the texture is found there then we use that
// path in priority, if the texture was not found or we add no additional
// livery path then we use the current model path or model/texture-path
if( livery_path.size() ) {
make_path( path, livery_path.c_str(), fname );
if( ulFileExists( path ) )
return;
}
make_path ( path, texture_dir, fname ) ;
}
static fgLoaderOptions _fgLoaderOptions;
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
@ -60,8 +91,21 @@ FGAircraftModel::~FGAircraftModel ()
void
FGAircraftModel::init ()
{
ssgLoaderOptions *currLoaderOptions = ssgGetCurrentOptions();
ssgSetCurrentOptions( (ssgLoaderOptions*)&_fgLoaderOptions );
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
string texture_path = fgGetString("/sim/model/texture-path");
if( texture_path.size() ) {
SGPath temp_path;
if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
temp_path = globals->get_fg_root();
temp_path.append( SGPath( path ).dir() );
temp_path.append( texture_path );
_fgLoaderOptions.livery_path = temp_path.str();
} else
_fgLoaderOptions.livery_path = texture_path;
}
try {
ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
path,
@ -83,6 +127,7 @@ FGAircraftModel::init ()
// Register that one at the scenery manager
globals->get_scenery()->register_placement_transform(_aircraft->getTransform());
ssgSetCurrentOptions( currLoaderOptions );
}
void