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consider new HUD path. It doesn't seem to make sense to put "antialiased"

into the <color> group, but that's because on HUD color changes a whole
"color" set from /sim/hud/palette/color[*] is copied to /sim/hud/color/, and
antialiasing needs to be considered with that. (I'm not entirely happy
with the property names yet.)
This commit is contained in:
mfranz 2006-06-10 07:23:15 +00:00
parent 925e1578cd
commit b2b9a32e4b

View file

@ -185,7 +185,7 @@ fgSetDefaults ()
fgSetString("/sim/logging/priority", "alert");
// Features
fgSetBool("/sim/hud/antialiased", false);
fgSetBool("/sim/hud/color/antialiased", false);
fgSetBool("/sim/hud/enable3d", true);
fgSetBool("/sim/hud/visibility", false);
fgSetBool("/sim/panel/visibility", true);
@ -1254,8 +1254,8 @@ struct OptionDesc {
{"enable-clock-freeze", false, OPTION_BOOL, "/sim/freeze/clock", true, "", 0 },
{"disable-hud-3d", false, OPTION_BOOL, "/sim/hud/enable3d", false, "", 0 },
{"enable-hud-3d", false, OPTION_BOOL, "/sim/hud/enable3d", true, "", 0 },
{"disable-anti-alias-hud", false, OPTION_BOOL, "/sim/hud/antialiased", false, "", 0 },
{"enable-anti-alias-hud", false, OPTION_BOOL, "/sim/hud/antialiased", true, "", 0 },
{"disable-anti-alias-hud", false, OPTION_BOOL, "/sim/hud/color/antialiased", false, "", 0 },
{"enable-anti-alias-hud", false, OPTION_BOOL, "/sim/hud/color/antialiased", true, "", 0 },
{"control", true, OPTION_STRING, "/sim/control-mode", false, "", 0 },
{"disable-auto-coordination", false, OPTION_BOOL, "/sim/auto-coordination", false, "", 0 },
{"enable-auto-coordination", false, OPTION_BOOL, "/sim/auto-coordination", true, "", 0 },