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remove the rest of the static variables (except one); cleanup

This commit is contained in:
mfranz 2006-06-15 00:21:06 +00:00
parent 4e8a89c9c0
commit 7327e35020

View file

@ -51,7 +51,7 @@
#include <simgear/misc/sg_path.hxx>
#include <Aircraft/aircraft.hxx>
#include <Autopilot/xmlauto.hxx>
//#include <Autopilot/xmlauto.hxx>
#include <GUI/new_gui.hxx> // FGFontCache
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
@ -64,16 +64,11 @@ static HUD_Properties *HUDprop = 0;
static char units[5];
// The following routines obtain information concerning the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
deque<instr_item *> HUD_deque;
deque< instr_item * > HUD_deque;
fgTextList HUD_TextList;
fgLineList HUD_LineList;
fgLineList HUD_StippleLineList;
fgTextList HUD_TextList;
fgLineList HUD_LineList;
fgLineList HUD_StippleLineList;
fntRenderer *HUDtext = 0;
fntTexFont *HUD_Font = 0;
@ -82,21 +77,13 @@ int HUD_style = 0;
float HUD_matrix[16];
static string name;
static string label_format;
static string prelabel;
static string postlabel;
static string type;
static string type_pointer;
static string type_tick;
static string length_tick;
int readHud( istream &input );
int readInstrument ( const SGPropertyNode * node);
static void drawHUD();
static void fgUpdateHUDVirtual();
class locRECT {
public:
RECT rect;
@ -115,15 +102,6 @@ locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
}
// #define DEBUG
//========================= End of Class Implementations===================
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
@ -155,10 +133,15 @@ int readInstrument(const SGPropertyNode * node)
int nCards = card_group->nChildren();
for (int j = 0; j < nCards; j++) {
const char *type = card_group->getChild(j)->getStringValue("type", "gauge");
if (!strcmp(type, "gauge"))
HIptr = static_cast<instr_item *>(new gauge_instr(card_group->getChild(j)));
else if (!strcmp(type, "dial") || !strcmp(type, "tape"))
HIptr = static_cast<instr_item *>(new hud_card(card_group->getChild(j)));
else {
SG_LOG(SG_INPUT, SG_WARN, "HUD: unknown 'card' type: " << type);
continue;
}
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
}
@ -244,6 +227,14 @@ int readHud( istream &input )
}
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
@ -295,6 +286,7 @@ int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
}
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
@ -424,6 +416,7 @@ void fgUpdateHUDVirtual()
glPopMatrix();
}
void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end )
{
@ -444,6 +437,7 @@ void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
glPopMatrix();
}
void drawHUD()
{
if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
@ -559,7 +553,6 @@ void drawHUD()
}
void fgTextList::draw()
{
if (!Font)
@ -590,7 +583,6 @@ void fgTextList::draw()
}
// HUD property listener class
//
HUD_Properties::HUD_Properties() :
@ -669,3 +661,4 @@ void HUD_Properties::setColor() const
glColor3f(_r, _g, _b);
}