remove old property dialog
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1 changed files with 0 additions and 101 deletions
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#ifndef _PROP_PICKER_HXX
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#define _PROP_PICKER_HXX
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#include <plib/pu.h>
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#include <stdio.h>
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#include "gui.h"
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#include "dialog.hxx"
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#include <simgear/props/props.hxx>
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// A local alternative name, for use when a variable called "string"
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// is in scope - e.g. in classes derived from puInput.
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typedef string stdString;
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void prop_pickerInit();
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void prop_pickerView( puObject * );
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void prop_pickerRefresh();
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void prop_editOpen(SGPropertyNode *);
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class fgPropPicker : public fgPopup, public SGPropertyChangeListener {
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public:
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fgPropPicker ( int x, int y, int w, int h, int arrows,
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SGPropertyNode *, const char *title = "Pick a file" );
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void find_props ( bool restore_slider_pos = false );
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SGPropertyNode *getCurrent () const { return curr; }
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void setCurrent(SGPropertyNode *p) { curr = p; }
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// over-ride the method from SGPropertyNodeListener
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virtual void valueChanged (SGPropertyNode * node);
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puText *proppath;
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private:
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static void handle_select ( puObject *b );
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static void input_entered ( puObject *b );
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static void fgPropPickerHandleSlider ( puObject * slider );
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static void fgPropPickerHandleArrow ( puObject *arrow );
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static void fgPropPickerHandleOk ( puObject* b );
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void delete_arrays ();
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// update the text string in the puList using the given node and
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// updating the requested offset. The value of dotFiles is taken
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// into account before the index is applied, i.e this should be
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// an index into 'children' */
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void updateTextForEntry(int index);
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char** files;
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int num_files;
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int arrow_count;
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SGPropertyNode_ptr curr;
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SGPropertyNode_ptr flags;
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SGPropertyNode_ptr* children;
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int num_children;
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// set if we're displaying the . and .. entries at the start of the
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// list
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bool dotFiles;
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protected:
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puFrame *frame;
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puListBox *list_box;
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puSlider *slider;
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puOneShot *cancel_button;
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puOneShot *ok_button;
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puArrowButton *down_arrow;
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puArrowButton *up_arrow;
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NewGUI * _gui;
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};
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class fgPropEdit : public fgPopup {
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public:
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fgPropEdit ( SGPropertyNode *node );
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SGPropertyNode *getEditNode() const { return node; }
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void setEditNode(SGPropertyNode *p) { node = p; }
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static void fgPropEditHandleCancel ( puObject *b );
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static void fgPropEditHandleOK ( puObject* b );
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protected:
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puFrame *frame;
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puOneShot *cancel_button;
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puOneShot *ok_button;
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SGPropertyNode_ptr node;
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NewGUI * _gui;
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public:
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stdString namestring; // FIXME make setters/getters
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puText *propname;
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puInput *propinput;
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};
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#endif // _PROP_PICKER_HXX
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