- replace string methods with property methods The class was originally adapted
from plib's file-picker, where it made some sense to keep the current path as string, and to chop off elements when leaving a dir, and adding them when entering. But it doesn't make the least sense in SGPropertyNode space, where we already have everything to move in a tree. - add R & W flags for TRACE_READ and TRACE_WRITE. Remember: lower case letters: disabled (rw ... reading/writing), upper case letters: enabled (RWAUT) - remove some verbosity & further cleanup ... to make further work easier :-)
This commit is contained in:
parent
d6320ad76b
commit
24981fd043
2 changed files with 130 additions and 199 deletions
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@ -39,24 +39,16 @@
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#include <simgear/props/props.hxx>
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#include STL_STRING
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SG_USING_STD(string);
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#include <Main/fg_os.hxx>
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#include <Main/globals.hxx>
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#include "new_gui.hxx"
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#include "prop_picker.hxx"
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SG_USING_STD(string);
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// A local alternative name, for use when a variable called "string"
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// is in scope - e.g. in classes derived from puInput.
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typedef string stdString;
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#define DOTDOTSLASH "../"
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#define SLASH "/"
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static puObject *PP_widget = 0;
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// widget location and size...
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#define PROPPICK_X 100
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#define PROPPICK_Y 200
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#define PROPPICK_W 500
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@ -86,9 +78,9 @@ void prop_pickerView( puObject * )
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void prop_pickerInit()
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{
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if ( PP_widget == 0 ) {
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if (!PP_widget) {
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fgPropPicker *PP = new fgPropPicker ( PROPPICK_X, PROPPICK_Y, PROPPICK_W, PROPPICK_H,
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1, "/", "FG Properties");
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1, globals->get_props(), "FG Properties");
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PP_widget = PP;
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}
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}
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@ -96,7 +88,7 @@ void prop_pickerInit()
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void prop_pickerRefresh()
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{
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if( PP_widget == 0 )
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if (!PP_widget)
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prop_pickerInit();
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fgPropPicker *me = (fgPropPicker *)PP_widget -> getUserData();
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@ -105,16 +97,18 @@ void prop_pickerRefresh()
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}
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void prop_editOpen( const char * name, const char * value, char * proppath )
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void prop_editOpen( SGPropertyNode *node )
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{
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if( PE_widget == 0 )
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PE_widget = new fgPropEdit(name, value, proppath);
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assert(node);
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if (!PE_widget)
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PE_widget = new fgPropEdit(node);
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fgPropEdit *me = (fgPropEdit *)PE_widget -> getUserData();
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me -> propname -> setLabel (name);
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me -> propinput -> setValue (value);
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strcpy(me -> propPath, proppath);
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me -> namestring = node->getDisplayName();
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me -> propname -> setLabel (me->namestring.c_str());
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me -> propinput -> setValue (node->getStringValue());
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me -> propinput -> acceptInput ();
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me -> setEditNode(node);
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FG_PUSH_PUI_DIALOG( me );
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}
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@ -147,6 +141,21 @@ static string getValueTypeString( const SGPropertyNode_ptr node ) {
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}
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// Like strcmp, but for sorting property nodes into a suitable display order.
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static int nodeNameCompare(const void *ppNode1, const void *ppNode2)
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{
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const SGPropertyNode_ptr pNode1 = *(const SGPropertyNode_ptr *)ppNode1;
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const SGPropertyNode_ptr pNode2 = *(const SGPropertyNode_ptr *)ppNode2;
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// Compare name first, and then index.
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int diff = strcmp(pNode1->getName(), pNode2->getName());
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if (diff)
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return diff;
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return pNode1->getIndex() - pNode2->getIndex();
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}
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// property picker class ======================================================
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@ -199,48 +208,6 @@ void fgPropPicker::fgPropPickerHandleArrow ( puObject *arrow )
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}
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void fgPropPicker::chop_file ( char *fname )
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{
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/* removes everything back to the last '/' */
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for ( int i = strlen(fname)-1; fname[i] != SLASH[0] && i >= 0; i-- )
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fname[i] = '\0';
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}
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void fgPropPicker::go_up_one_directory ( char *fname )
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{
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/* removes everything back to the last but one '/' */
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chop_file ( fname );
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if ( strlen ( fname ) == 0 ) {
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/* Empty string! The only way to go up is to append a "../" */
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strcpy ( fname, DOTDOTSLASH );
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return;
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}
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/* If the last path element is a "../" then we'll have to add another "../" */
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if ( strcmp ( & fname [ strlen(fname)-3 ], DOTDOTSLASH ) == 0 ) {
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if ( strlen ( fname ) + 4 >= PUSTRING_MAX ) {
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ulSetError ( UL_WARNING, "PUI: fgPropPicker - path is too long, max is %d.",
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PUSTRING_MAX );
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return;
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}
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strcat ( fname, DOTDOTSLASH );
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return;
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}
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/* Otherwise, just delete the last element of the path. */
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/* Remove the trailing slash - then remove the rest as if it was a file name */
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fname [ strlen(fname)-1 ] = '\0';
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chop_file ( fname );
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}
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void fgPropPicker::handle_select ( puObject* list_box )
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{
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fgPropPicker* prop_picker = (fgPropPicker*) list_box -> getUserData ();
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@ -248,20 +215,22 @@ void fgPropPicker::handle_select ( puObject* list_box )
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list_box -> getValue ( &selected );
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if ( selected >= 0 && selected < prop_picker -> num_files ) {
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char *dst = prop_picker -> startDir;
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char *src = prop_picker -> files [ selected ];
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const char *src = prop_picker -> files [ selected ];
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if (prop_picker->dotFiles && (selected < 2)) {
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if ( strcmp ( src, "." ) == 0 ) {
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/* Do nothing - but better refresh anyway. */
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prop_picker -> find_props ();
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return;
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} else if ( strcmp ( src, ".." ) == 0 ) {
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/* Do back up one level - so refresh. */
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go_up_one_directory ( dst );
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prop_picker -> find_props ();
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SGPropertyNode *parent = prop_picker->getCurrent()->getParent();
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if (parent) {
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prop_picker->setCurrent(parent);
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prop_picker -> find_props ();
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}
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return;
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}
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}
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@ -275,32 +244,17 @@ void fgPropPicker::handle_select ( puObject* list_box )
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// check if it's a directory (had children)
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if ( child->nChildren() ) {
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/* If this is a directory - then descend into it and refresh */
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if ( strlen ( dst ) + strlen ( src ) + 2 >= PUSTRING_MAX ) {
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ulSetError ( UL_WARNING,
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"PUI: fgPropPicker - path is too long, max is %d.", PUSTRING_MAX );
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return;
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}
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strcat ( dst, src ); /* add path to descend to */
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prop_picker->setCurrent(child);
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prop_picker -> find_props ();
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return;
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}
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/* If this is a regular file - then just append it to the string */
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if ( strlen ( dst ) + strlen ( src ) + 2 >= PUSTRING_MAX ) {
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ulSetError ( UL_WARNING,
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"PUI: fgPropPicker - path is too long, max is %d.", PUSTRING_MAX );
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return;
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}
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// it is a regular property
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if (child->getType() == SGPropertyNode::BOOL && (fgGetKeyModifiers() & KEYMOD_CTRL)) {
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child->setBoolValue(!child->getBoolValue());
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prop_pickerRefresh();
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} else
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prop_editOpen(child->getName(), child->getStringValue(), dst);
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prop_editOpen(child);
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} else {
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// The user clicked on blank screen - maybe we should
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@ -315,7 +269,7 @@ void fgPropPicker::fgPropPickerHandleOk ( puObject* b )
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{
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fgPropPicker* prop_picker = (fgPropPicker*) b -> getUserData ();
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/* nothing to do, just hide */
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// nothing to do, just hide
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FG_POP_PUI_DIALOG( prop_picker );
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}
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@ -350,8 +304,10 @@ fgPropPicker::~fgPropPicker ()
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fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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const char *dir, const char *title ) :
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SGPropertyNode *start, const char *title ) :
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fgPopup ( x,y ),
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curr(start),
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flags(fgGetNode("/sim/gui/dialogs/property-browser/show-flags", true)),
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_gui((NewGUI *)globals->get_subsystem("gui"))
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{
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puFont LegendFont, LabelFont;
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@ -363,8 +319,6 @@ fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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files = NULL;
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num_files = 0;
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strcpy ( startDir, dir );
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// printf ( "StartDirLEN=%i", strlen(startDir));
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if ( arrows > 2 )
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arrows = 2;
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if ( arrows < 0 )
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@ -376,7 +330,7 @@ fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
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setUserData( this );
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proppath = new puText (10, h-30);
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proppath -> setLabel (startDir);
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proppath -> setLabel (curr->getPath(true));
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proppath -> setColor(PUCOL_LABEL, txtcol.red(), txtcol.green(),
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txtcol.blue(), txtcol.alpha());
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}
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// Like strcmp, but for sorting property nodes into a suitable display order.
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static int nodeNameCompare(const void *ppNode1, const void *ppNode2)
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{
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const SGPropertyNode_ptr pNode1 = *(const SGPropertyNode_ptr *)ppNode1;
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const SGPropertyNode_ptr pNode2 = *(const SGPropertyNode_ptr *)ppNode2;
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// Compare name first, and then index.
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int diff = strcmp(pNode1->getName(), pNode2->getName());
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if (diff)
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return diff;
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return pNode1->getIndex() - pNode2->getIndex();
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}
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// Replace the current list of properties with the children of node "startDir".
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// Replace list with children of current
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void fgPropPicker::find_props ( bool restore_pos )
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{
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int pi;
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int i;
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delete_arrays();
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num_files = 0;
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// printf("dir begin of find_props=%s\n",startDir);
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// printf("len of dir=%i",strlen(startDir));
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SGPropertyNode * node = globals->get_props()->getNode(startDir);
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num_files = node ? (int)node->nChildren() : 0;
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num_files = (int)curr->nChildren();
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// instantiate string objects and add [.] and [..] for subdirs
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if (strcmp(startDir,"/") == 0) {
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if (!curr->getParent()) {
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files = new char* [ num_files+1 ];
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pi = 0;
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dotFiles = false;
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} else {
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// add two for the .. and .
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num_files = num_files + 2;
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num_files += 2;
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// make room for .. and .
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files = new char* [ num_files+1 ];
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dotFiles = true;
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}
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num_children = curr->nChildren();
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children = new SGPropertyNode_ptr[num_children];
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for (i = 0; i < num_children; i++)
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children[i] = curr->getChild(i);
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if (node) {
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num_children = node->nChildren();
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children = new SGPropertyNode_ptr[num_children];
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for (i = 0; i < num_children; i++)
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children[i] = node->getChild(i);
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qsort(children, num_children, sizeof(children[0]), nodeNameCompare);
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qsort(children, num_children, sizeof(children[0]), nodeNameCompare);
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// Make lists of the children's names, values, etc.
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for (i = 0; i < num_children; i++) {
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SGPropertyNode * child = children[i];
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// Make lists of the children's names, values, etc.
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for (i = 0; i < num_children; i++) {
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SGPropertyNode * child = children[i];
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stdString name = child->getDisplayName(true);
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if ( child->nChildren() > 0 ) {
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stdString name = stdString(child->getDisplayName(true)) + '/';
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files[ pi ] = new char[ name.size() + 1 ];
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strcpy ( files [ pi ], name.c_str() );
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if ( child->nChildren() > 0 ) {
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files[ pi ] = new char[ strlen(name.c_str())+2 ];
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strcpy ( files [ pi ], name.c_str() );
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strcat ( files [ pi ], "/" );
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} else {
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files[pi] = NULL; // ensure it's NULL before setting intial value
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updateTextForEntry(i);
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// observe it
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child->addChangeListener(this);
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}
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++pi;
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} else {
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files[pi] = NULL; // ensure it's NULL before setting intial value
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updateTextForEntry(i);
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child->addChangeListener(this);
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}
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++pi;
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}
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files [ num_files ] = NULL;
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proppath -> setLabel(startDir);
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proppath -> setLabel(curr->getPath(true));
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int top = list_box->getTopItem();
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list_box -> newList ( files );
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@ -535,50 +465,54 @@ void fgPropPicker::updateTextForEntry(int index)
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assert((index >= 0) && (index < num_children));
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SGPropertyNode_ptr node = children[index];
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// take a copy of the value
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stdString name = node->getDisplayName(true);
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stdString type = getValueTypeString(node);
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stdString value = node->getStringValue();
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stdString line = node->getDisplayName() + stdString(" = '") + value + "' " + "(";
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line += getValueTypeString( node );
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stdString line = name + " = '" + value + "' (" + type;
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if (fgGetBool("/sim/gui/dialogs/property-browser/show-flags", false)) {
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if (flags->getBoolValue()) {
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stdString ext;
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if (!node->getAttribute(SGPropertyNode::READ))
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ext += "r";
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ext += 'r';
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if (!node->getAttribute(SGPropertyNode::WRITE))
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ext += "w";
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ext += 'w';
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if (node->getAttribute(SGPropertyNode::TRACE_READ))
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ext += 'R';
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if (node->getAttribute(SGPropertyNode::TRACE_WRITE))
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ext += 'W';
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if (node->getAttribute(SGPropertyNode::ARCHIVE))
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ext += "A";
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ext += 'A';
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if (node->getAttribute(SGPropertyNode::USERARCHIVE))
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ext += "U";
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ext += 'U';
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if (node->isTied())
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ext += "T";
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ext += 'T';
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if (ext.size())
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line += ", " + ext;
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}
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line += ")";
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line += ')';
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// truncate entries to plib pui limit
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if (line.length() >= PUSTRING_MAX)
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line[PUSTRING_MAX-1] = '\0';
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if (dotFiles)
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index +=2;
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index += 2;
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// don't leak everywhere if we're updating
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delete[] files[index];
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files[index] = new char[ strlen(line.c_str())+2 ];
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files[index] = new char[ line.size() + 1 ];
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strcpy ( files [ index ], line.c_str() );
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}
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void fgPropPicker::valueChanged(SGPropertyNode *nd)
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{
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for (int C=0; C<num_children; ++C)
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if (children[C] == nd) {
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updateTextForEntry(C);
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for (int i = 0; i < num_children; i++)
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if (children[i] == nd) {
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updateTextForEntry(i);
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return;
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}
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}
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@ -599,15 +533,10 @@ void fgPropEdit::fgPropEditHandleCancel ( puObject* b )
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void fgPropEdit::fgPropEditHandleOK ( puObject* b )
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{
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fgPropEdit* prop_edit = (fgPropEdit*) b -> getUserData ();
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const char* tname;
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char* tvalue;
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// use label text for property node to be updated
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tname = prop_edit -> propname -> getLabel();
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prop_edit -> propinput -> getValue( &tvalue );
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SGPropertyNode * node = globals->get_props()->getNode(prop_edit -> propPath);
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node->getNode( prop_edit -> propname -> getLabel(), true)->setStringValue(tvalue);
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prop_edit->getEditNode()->setStringValue(tvalue);
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// update the picker display so it shows new value
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prop_pickerRefresh();
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@ -616,10 +545,13 @@ void fgPropEdit::fgPropEditHandleOK ( puObject* b )
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}
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fgPropEdit::fgPropEdit ( const char *name, const char *value, char *proppath ) :
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fgPropEdit::fgPropEdit ( SGPropertyNode *n ) :
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fgPopup ( 0, 0 ),
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node(n),
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_gui((NewGUI *)globals->get_subsystem("gui"))
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{
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assert(n);
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puFont LegendFont, LabelFont;
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puGetDefaultFonts ( &LegendFont, &LabelFont );
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FGColor txtcol(_gui->getColor("label"));
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@ -631,17 +563,16 @@ fgPropEdit::fgPropEdit ( const char *name, const char *value, char *proppath ) :
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int fy = PROPPICK_Y + PROPPICK_H;
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frame = new puFrame (fx,fy, fx+500, fy+120);
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strcpy (propPath, proppath);
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setUserData( this );
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namestring = node->getDisplayName();
|
||||
propname = new puText (fx+10, fy+90);
|
||||
propname -> setLabel(name);
|
||||
propname -> setLabel(namestring.c_str());
|
||||
propname -> setColor(PUCOL_LABEL, txtcol.red(), txtcol.green(),
|
||||
txtcol.blue(), txtcol.alpha());
|
||||
|
||||
propinput = new puInput (fx+10, fy+50, fx+480, fy+80);
|
||||
propinput -> setValue (value);
|
||||
propinput -> setValue (node->getStringValue());
|
||||
propinput -> acceptInput();
|
||||
|
||||
ok_button = new puOneShot (fx+10, fy+10, fx+80, fy+30);
|
||||
|
|
|
@ -8,17 +8,32 @@
|
|||
#include "dialog.hxx"
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
// A local alternative name, for use when a variable called "string"
|
||||
// is in scope - e.g. in classes derived from puInput.
|
||||
typedef string stdString;
|
||||
|
||||
|
||||
void prop_pickerInit();
|
||||
void prop_pickerView( puObject * );
|
||||
void prop_pickerRefresh();
|
||||
void prop_editOpen( const char * name, const char * value );
|
||||
void prop_editOpen(SGPropertyNode *);
|
||||
|
||||
|
||||
class fgPropPicker;
|
||||
class fgPropEdit;
|
||||
|
||||
class fgPropPicker : public fgPopup, public SGPropertyChangeListener {
|
||||
public:
|
||||
fgPropPicker ( int x, int y, int w, int h, int arrows,
|
||||
SGPropertyNode *, const char *title = "Pick a file" );
|
||||
|
||||
void find_props ( bool restore_slider_pos = false );
|
||||
SGPropertyNode *getCurrent () const { return curr; }
|
||||
void setCurrent(SGPropertyNode *p) { curr = p; }
|
||||
|
||||
// over-ride the method from SGPropertyNodeListener
|
||||
virtual void valueChanged (SGPropertyNode * node);
|
||||
|
||||
puText *proppath;
|
||||
|
||||
private:
|
||||
static void handle_select ( puObject *b );
|
||||
static void input_entered ( puObject *b );
|
||||
static void fgPropPickerHandleSlider ( puObject * slider );
|
||||
|
@ -36,12 +51,13 @@ class fgPropPicker : public fgPopup, public SGPropertyChangeListener {
|
|||
char** files;
|
||||
int num_files;
|
||||
int arrow_count;
|
||||
char startDir [ PUSTRING_MAX * 2 ];
|
||||
|
||||
SGPropertyNode_ptr curr;
|
||||
SGPropertyNode_ptr flags;
|
||||
SGPropertyNode_ptr* children;
|
||||
int num_children;
|
||||
|
||||
// set if we're display the . and .. entries at the start of the
|
||||
// set if we're displaying the . and .. entries at the start of the
|
||||
// list
|
||||
bool dotFiles;
|
||||
|
||||
|
@ -55,47 +71,31 @@ protected:
|
|||
puArrowButton *up_arrow;
|
||||
|
||||
NewGUI * _gui;
|
||||
|
||||
public:
|
||||
puText *proppath;
|
||||
void find_props ( bool restore_slider_pos = false );
|
||||
fgPropPicker ( int x, int y, int w, int h, int arrows,
|
||||
const char *dir, const char *title = "Pick a file" );
|
||||
|
||||
~fgPropPicker () {}
|
||||
|
||||
static void go_up_one_directory ( char *fname );
|
||||
static void chop_file ( char *fname );
|
||||
|
||||
// over-ride the method from SGPropertyNodeListener
|
||||
virtual void valueChanged (SGPropertyNode * node);
|
||||
};
|
||||
|
||||
|
||||
|
||||
class fgPropEdit : public fgPopup {
|
||||
public:
|
||||
fgPropEdit ( SGPropertyNode *node );
|
||||
|
||||
static void fgPropEditHandleCancel ( puObject *b );
|
||||
static void fgPropEditHandleOK ( puObject* b );
|
||||
SGPropertyNode *getEditNode() const { return node; }
|
||||
void setEditNode(SGPropertyNode *p) { node = p; }
|
||||
|
||||
static void fgPropEditHandleCancel ( puObject *b );
|
||||
static void fgPropEditHandleOK ( puObject* b );
|
||||
|
||||
protected:
|
||||
puFrame *frame;
|
||||
puOneShot *cancel_button;
|
||||
puOneShot *ok_button;
|
||||
|
||||
NewGUI * _gui;
|
||||
puFrame *frame;
|
||||
puOneShot *cancel_button;
|
||||
puOneShot *ok_button;
|
||||
SGPropertyNode_ptr node;
|
||||
NewGUI * _gui;
|
||||
|
||||
public:
|
||||
puText *propname;
|
||||
puInput *propinput;
|
||||
char propPath [ PUSTRING_MAX * 2 ];
|
||||
|
||||
fgPropEdit ( const char *name, const char *value, char *proppath );
|
||||
|
||||
~fgPropEdit () {}
|
||||
|
||||
static void go_up_one_directory ( char *fname );
|
||||
static void chop_file ( char *fname );
|
||||
stdString namestring; // FIXME make setters/getters
|
||||
puText *propname;
|
||||
puInput *propinput;
|
||||
};
|
||||
|
||||
#endif // _PROP_PICKER_HXX
|
||||
|
|
Loading…
Reference in a new issue