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Melchior sent me a property dump of the YF-23 in the wacky superthrust

state.  The only really obvious problem was a giant negative engine
RPM, which happened because of a lack of clamping in the engine code
combined with the YF-23's ability to actually reach speeds near the
engines _vMax value.  It's not clear to me that this will fix the
superthrust issue at high AoA's, but it's an obvious bug nonetheless.
This commit is contained in:
andy 2006-08-08 14:19:15 +00:00
parent 16b11e311c
commit 95da644df9

View file

@ -142,10 +142,10 @@ void Jet::integrate(float dt)
const static float T0 = Atmosphere::getStdTemperature(0);
const static float D0 = Atmosphere::getStdDensity(0);
float speed = -Math::dot3(_wind, _dir);
float spd = -Math::dot3(_wind, _dir);
float statT, statP, statD;
Atmosphere::calcStaticAir(_pressure, _temp, _rho, speed,
Atmosphere::calcStaticAir(_pressure, _temp, _rho, spd,
&statP, &statT, &statD);
_pressureCorrect = statP/P0;
_tempCorrect = Math::sqrt(statT/T0);
@ -157,7 +157,7 @@ void Jet::integrate(float dt)
_throttle = 0;
// Linearly taper maxThrust to zero at vMax
float vCorr = 1 - (speed/_vMax);
float vCorr = spd<0 ? 1 : (spd<_vMax ? 1-spd/_vMax : 0);
float maxThrust = _maxThrust * vCorr * (statD/D0);
float setThrust = maxThrust * _throttle;