reticle should fit into bounding box (don't take diameter as radius)
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1 changed files with 2 additions and 2 deletions
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@ -32,8 +32,8 @@ HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, fl
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Item(hud, n, x, y),
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_active_condition(0),
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_diameter(n->getNode("diameter-input", false)),
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_bullet_size(_w / 3.0),
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_inner_radius(_w)
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_bullet_size(_w / 6.0),
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_inner_radius(_w / 2.0)
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{
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const SGPropertyNode *node = n->getNode("active-condition");
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if (node)
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