reverting a small part; shouldn't make a difference, though
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1 changed files with 8 additions and 7 deletions
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@ -233,12 +233,12 @@ void FGAIBallistic::Run(double dt) {
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// Adjust Cd by Mach number. The equations are based on curves
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// for a conventional shell/bullet (no boat-tail).
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if (Mach >= 1.2)
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Cdm = 0.2965 * pow ( Mach, -1.1506 ) + _Cd;
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else if (Mach >= 0.7)
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Cdm = 0.3742 * pow ( Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
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else
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if (Mach < 0.7)
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Cdm = 0.0125 * Mach + _Cd;
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else if (Mach < 1.2 )
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Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
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else
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Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
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//cout << " Mach , " << Mach << " , Cdm , " << Cdm << " ballistic speed kts //"<< speed << endl;
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@ -296,7 +296,7 @@ void FGAIBallistic::Run(double dt) {
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// recalculate total speed
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speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
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if (_impact && !_impact_data && vs < 0)
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if (_impact && !_impact_data)
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handle_impact();
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// set destruction flag if altitude less than sea level -1000
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@ -333,7 +333,7 @@ void FGAIBallistic::handle_impact() {
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_ht_agl_ft = pos.getElevationFt() - elevation_m * SG_METER_TO_FEET;
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// report impact by setting tied variables
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// report impact by setting property-tied variables
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if (_ht_agl_ft <= 0) {
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_impact_data = true;
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@ -344,6 +344,7 @@ void FGAIBallistic::handle_impact() {
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_impact_energy = (_mass * slugs_to_kgs) * _impact_speed
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* _impact_speed / (2 * 1000);
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// and inform the owner
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if (_impact_report_node)
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_impact_report_node->setStringValue(props->getPath());
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}
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