Small bug fix, get the weighted average of the same side.
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@ -363,7 +363,7 @@ static FGReplayData interpolate( double time, FGReplayData f1, FGReplayData f2 )
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// Brake controls
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result.ctrls.brake_left
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= weight( ctrls1.brake_left, ctrls2.brake_right, ratio );
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= weight( ctrls1.brake_left, ctrls2.brake_left, ratio );
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result.ctrls.brake_right
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= weight( ctrls1.brake_right, ctrls2.brake_right, ratio );
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result.ctrls.brake_parking
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