- add transparency option
- comment out date/time ... this needs to be added to the HUDs that need it
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942561d64c
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265e411791
2 changed files with 30 additions and 11 deletions
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@ -952,13 +952,17 @@ void drawHUD()
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static char hud_wp2_text[256];
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static char hud_alt_text[256];
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glEnable(GL_BLEND);
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if (HUD->isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (HUD->isAntialiased()) {
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glEnable(GL_LINE_SMOOTH);
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glAlphaFunc(GL_GREATER, HUD->alphaClamp());
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// glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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glLineWidth(2.0);
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glLineWidth(1.5);
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} else {
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glLineWidth(1.0);
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}
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@ -966,7 +970,7 @@ void drawHUD()
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HUD->setColor();
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for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
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HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
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//HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
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int apY = 480 - 80;
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@ -1022,7 +1026,6 @@ void drawHUD()
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}
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HUD_TextList.draw();
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HUD_LineList.draw();
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// glEnable(GL_LINE_STIPPLE);
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@ -1031,7 +1034,6 @@ void drawHUD()
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// glDisable(GL_LINE_STIPPLE);
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if (HUD->isAntialiased()) {
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// glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_LINE_SMOOTH);
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glLineWidth(1.0);
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@ -1053,12 +1055,14 @@ void fgTextList::draw()
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glPushAttrib(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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if (HUD->isTransparent())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (HUD->isAntialiased()) {
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, HUD->alphaClamp());
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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} else {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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Font->begin();
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@ -1078,15 +1082,22 @@ HUD_Properties::HUD_Properties() :
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_current(fgGetNode("/sim/hud/current-color", true)),
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_visibility(fgGetNode("/sim/hud/visibility", true)),
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_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
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_transparency(fgGetNode("/sim/hud/color/transparent", true)),
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_red(fgGetNode("/sim/hud/color/red", true)),
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_green(fgGetNode("/sim/hud/color/green", true)),
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_blue(fgGetNode("/sim/hud/color/blue", true)),
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_alpha(fgGetNode("/sim/hud/color/alpha", true)),
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_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
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_brightness(fgGetNode("/sim/hud/color/brightness", true))
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_brightness(fgGetNode("/sim/hud/color/brightness", true)),
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_visible(false),
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_antialiased(false),
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_transparent(false),
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_a(0.67),
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_cl(0.01)
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{
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_visibility->addChangeListener(this);
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_antialiasing->addChangeListener(this);
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_transparency->addChangeListener(this);
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_red->addChangeListener(this);
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_green->addChangeListener(this);
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_blue->addChangeListener(this);
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@ -1109,14 +1120,19 @@ void HUD_Properties::valueChanged(SGPropertyNode *node)
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_green->setFloatValue(n->getFloatValue("green", 1.0));
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_blue->setFloatValue(n->getFloatValue("blue", 1.0));
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if (n->hasValue("alpha"))
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_alpha->setFloatValue(n->getFloatValue("alpha", 1.0));
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_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
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if (n->hasValue("alpha-clamp"))
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_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
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if (n->hasValue("brightness"))
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_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
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if (n->hasValue("antialiased"))
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_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
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if (n->hasValue("transparent"))
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_transparency->setBoolValue(n->getBoolValue("transparent", false));
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}
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}
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_visible = _visibility->getBoolValue();
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_transparent = _transparency->getBoolValue();
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_antialiased = _antialiasing->getBoolValue();
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float brt = _brightness->getFloatValue();
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_r = clamp(brt * _red->getFloatValue());
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@ -1030,6 +1030,7 @@ public:
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void setColor() const;
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bool isVisible() const { return _visible; }
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bool isAntialiased() const { return _antialiased; }
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bool isTransparent() const { return _transparent; }
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float alphaClamp() const { return _cl; }
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private:
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@ -1037,11 +1038,13 @@ private:
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SGPropertyNode_ptr _current;
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SGPropertyNode_ptr _visibility;
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SGPropertyNode_ptr _antialiasing;
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SGPropertyNode_ptr _transparency;
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SGPropertyNode_ptr _red, _green, _blue, _alpha;
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SGPropertyNode_ptr _alpha_clamp;
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SGPropertyNode_ptr _brightness;
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bool _visible;
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bool _antialiased;
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bool _transparent;
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float _r, _g, _b, _a, _cl;
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};
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