Apply multiplayer crash on exit fix from Pigeon
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1 changed files with 8 additions and 2 deletions
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@ -219,13 +219,19 @@ bool FGMultiplay::process() {
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******************************************************************/
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bool FGMultiplay::close() {
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FGMultiplayMgr *mgr = globals->get_multiplayer_mgr();
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if (mgr == 0) {
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return false;
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}
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if (get_direction() == SG_IO_IN) {
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globals->get_multiplayer_mgr()->Close();
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mgr->Close();
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} else if (get_direction() == SG_IO_OUT) {
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globals->get_multiplayer_mgr()->Close();
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mgr->Close();
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}
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