Modified Files:
src/MultiPlayer/multiplaymgr.cxx: Check in long standing broadcast multiplayer fix
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@ -201,7 +201,6 @@ FGMultiplayMgr::init (void)
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return false;
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}
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mSocket->setBlocking(false);
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mSocket->setBroadcast(true);
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if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
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perror("bind");
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SG_LOG( SG_NETWORK, SG_ALERT,
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