Vivian Meazza:
Some quite extensive changes to the AIModel code: 1. Mathias has made major changes to the AICarrier code to provide better alignment of an aircraft on deck with the carrier - this feature is a major improvement on the existing, but has a bug which might cause it to fail when the computer carries out other tasks - changing window size is a known example. This bug is outwith this code. 2. I have made significant changes to the AIShip code to enable a ship the turn and roll smoothly. 3. I have added some simple AI which enables the carrier to remain within, or return to, an operating box. 4. An automated turn into wind for flying operations. 5. A simplistic implementation of TACAN within AICarrier. I am in the course of implementing this as a generic instrument, but this is some time off completion.
This commit is contained in:
parent
7b824755ee
commit
b92f034550
11 changed files with 694 additions and 104 deletions
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@ -56,6 +56,7 @@ FGAIBase::FGAIBase()
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manager( NULL )
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{
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_type_str = "model";
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tgt_heading = tgt_altitude = tgt_speed = 0.0;
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tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
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bearing = elevation = range = rdot = 0.0;
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x_shift = y_shift = rotation = 0.0;
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@ -343,7 +344,7 @@ FGAIBase::getCartPosAt(const Point3D& off) const
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// Now transform to the wgs84 earth centeres system.
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Point3D pos2(pos.lon()* SGD_DEGREES_TO_RADIANS,
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pos.lat() * SGD_DEGREES_TO_RADIANS,
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pos.elev() * SG_FEET_TO_METER);
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pos.elev());
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Point3D cartPos3D = sgGeodToCart(pos2);
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sgdMat4 ecTrans;
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sgdMakeCoordMat4(ecTrans, cartPos3D.x(), cartPos3D.y(), cartPos3D.z(),
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@ -91,6 +91,12 @@ typedef struct {
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string pennant_number; // used by carrier objects
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string acType; // used by aircraft objects
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string company; // used by aircraft objects
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string TACAN_channel_ID; // used by carrier objects
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double max_lat; // used by carrier objects
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double min_lat; // used by carrier objects
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double max_long; // used by carrier objects
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double min_long; // used by carrier objects
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} FGAIModelEntity;
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@ -32,18 +32,47 @@
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#include "AICarrier.hxx"
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#include "AIScenario.hxx"
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/** Value of earth radius (meters) */
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#define RADIUS_M SG_EQUATORIAL_RADIUS_M
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FGAICarrier::FGAICarrier(FGAIManager* mgr) : FGAIShip(mgr) {
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_type_str = "carrier";
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_otype = otCarrier;
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}
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FGAICarrier::~FGAICarrier() {
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}
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void FGAICarrier::setWind_from_east(double fps) {
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wind_from_east = fps;
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}
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void FGAICarrier::setWind_from_north(double fps) {
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wind_from_north = fps;
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}
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void FGAICarrier::setMaxLat(double deg) {
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max_lat = fabs(deg);
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}
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void FGAICarrier::setMinLat(double deg) {
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min_lat = fabs(deg);
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}
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void FGAICarrier::setMaxLong(double deg) {
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max_long = fabs(deg);
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}
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void FGAICarrier::setMinLong(double deg) {
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min_long = fabs(deg);
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}
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void FGAICarrier::setSolidObjects(const list<string>& so) {
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solid_objects = so;
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}
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@ -64,17 +93,28 @@ void FGAICarrier::setSign(const string& s) {
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sign = s;
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}
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void FGAICarrier::setTACANChannelID(const string& id) {
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TACAN_channel_id = id;
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}
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void FGAICarrier::setFlolsOffset(const Point3D& off) {
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flols_off = off;
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}
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void FGAICarrier::getVelocityWrtEarth(sgVec3 v) {
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sgCopyVec3(v, vel_wrt_earth );
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void FGAICarrier::getVelocityWrtEarth(sgdVec3 v, sgdVec3 omega, sgdVec3 pivot) {
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sgdCopyVec3(v, vel_wrt_earth );
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sgdCopyVec3(omega, rot_wrt_earth );
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sgdCopyVec3(pivot, rot_pivot_wrt_earth );
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}
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void FGAICarrier::update(double dt) {
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UpdateFlols(dt);
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FGAIShip::update(dt);
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// For computation of rotation speeds we just use finite differences her.
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// That is perfectly valid since this thing is not driven by accelerations
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// but by just apply discrete changes at its velocity variables.
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double old_hdg = hdg;
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double old_roll = roll;
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double old_pitch = pitch;
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// Update the velocity information stored in those nodes.
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double v_north = 0.51444444*speed*cos(hdg * SGD_DEGREES_TO_RADIANS);
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@ -84,12 +124,105 @@ void FGAICarrier::update(double dt) {
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double cos_lat = cos(pos.lat() * SGD_DEGREES_TO_RADIANS);
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double sin_lon = sin(pos.lon() * SGD_DEGREES_TO_RADIANS);
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double cos_lon = cos(pos.lon() * SGD_DEGREES_TO_RADIANS);
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sgSetVec3( vel_wrt_earth,
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double sin_roll = sin(roll * SGD_DEGREES_TO_RADIANS);
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double cos_roll = cos(roll * SGD_DEGREES_TO_RADIANS);
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double sin_pitch = sin(pitch * SGD_DEGREES_TO_RADIANS);
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double cos_pitch = cos(pitch * SGD_DEGREES_TO_RADIANS);
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double sin_hdg = sin(hdg * SGD_DEGREES_TO_RADIANS);
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double cos_hdg = cos(hdg * SGD_DEGREES_TO_RADIANS);
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// Transform this back the the horizontal local frame.
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sgdMat3 trans;
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// set up the transform matrix
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trans[0][0] = cos_pitch*cos_hdg;
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trans[0][1] = sin_roll*sin_pitch*cos_hdg - cos_roll*sin_hdg;
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trans[0][2] = cos_roll*sin_pitch*cos_hdg + sin_roll*sin_hdg;
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trans[1][0] = cos_pitch*sin_hdg;
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trans[1][1] = sin_roll*sin_pitch*sin_hdg + cos_roll*cos_hdg;
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trans[1][2] = cos_roll*sin_pitch*sin_hdg - sin_roll*cos_hdg;
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trans[2][0] = -sin_pitch;
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trans[2][1] = sin_roll*cos_pitch;
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trans[2][2] = cos_roll*cos_pitch;
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sgdSetVec3( vel_wrt_earth,
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- cos_lon*sin_lat*v_north - sin_lon*v_east,
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- sin_lon*sin_lat*v_north + cos_lon*v_east,
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cos_lat*v_north );
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sgGeodToCart(pos.lat() * SGD_DEGREES_TO_RADIANS,
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pos.lon() * SGD_DEGREES_TO_RADIANS,
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pos.elev(), rot_pivot_wrt_earth);
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}
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// Now update the position and heading. This will compute new hdg and
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// roll values required for the rotation speed computation.
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FGAIShip::update(dt);
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//automatic turn into wind with a target wind of 25 kts otd
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if(turn_to_launch_hdg){
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TurnToLaunch();
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} else if(OutsideBox() || returning) {// check that the carrier is inside the operating box
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ReturnToBox();
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} else { //if(!returning
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TurnToBase();
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} //end if
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// Only change these values if we are able to compute them safely
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if (dt < DBL_MIN)
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sgdSetVec3( rot_wrt_earth, 0.0, 0.0, 0.0);
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else {
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// Compute the change of the euler angles.
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double hdg_dot = SGD_DEGREES_TO_RADIANS * (hdg-old_hdg)/dt;
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// Allways assume that the movement was done by the shorter way.
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if (hdg_dot < - SGD_DEGREES_TO_RADIANS * 180)
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hdg_dot += SGD_DEGREES_TO_RADIANS * 360;
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if (hdg_dot > SGD_DEGREES_TO_RADIANS * 180)
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hdg_dot -= SGD_DEGREES_TO_RADIANS * 360;
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double pitch_dot = SGD_DEGREES_TO_RADIANS * (pitch-old_pitch)/dt;
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// Allways assume that the movement was done by the shorter way.
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if (pitch_dot < - SGD_DEGREES_TO_RADIANS * 180)
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pitch_dot += SGD_DEGREES_TO_RADIANS * 360;
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if (pitch_dot > SGD_DEGREES_TO_RADIANS * 180)
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pitch_dot -= SGD_DEGREES_TO_RADIANS * 360;
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double roll_dot = SGD_DEGREES_TO_RADIANS * (roll-old_roll)/dt;
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// Allways assume that the movement was done by the shorter way.
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if (roll_dot < - SGD_DEGREES_TO_RADIANS * 180)
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roll_dot += SGD_DEGREES_TO_RADIANS * 360;
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if (roll_dot > SGD_DEGREES_TO_RADIANS * 180)
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roll_dot -= SGD_DEGREES_TO_RADIANS * 360;
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/*cout << "euler derivatives = "
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<< roll_dot << " " << pitch_dot << " " << hdg_dot << endl;*/
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// Now Compute the rotation vector in the carriers coordinate frame
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// originating from the euler angle changes.
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sgdVec3 body;
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body[0] = roll_dot - hdg_dot*sin_pitch;
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body[1] = pitch_dot*cos_roll + hdg_dot*sin_roll*cos_pitch;
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body[2] = -pitch_dot*sin_roll + hdg_dot*cos_roll*cos_pitch;
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// Transform that back to the horizontal local frame.
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sgdVec3 hl;
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hl[0] = body[0]*trans[0][0] + body[1]*trans[0][1] + body[2]*trans[0][2];
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hl[1] = body[0]*trans[1][0] + body[1]*trans[1][1] + body[2]*trans[1][2];
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hl[2] = body[0]*trans[2][0] + body[1]*trans[2][1] + body[2]*trans[2][2];
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// Now we need to project out rotation components ending in speeds in y
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// direction in the hoirizontal local frame.
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hl[1] = 0;
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// Transform that to the earth centered frame.
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sgdSetVec3(rot_wrt_earth,
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- cos_lon*sin_lat*hl[0] - sin_lon*hl[1] - cos_lat*cos_lon*hl[2],
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- sin_lon*sin_lat*hl[0] + cos_lon*hl[1] - cos_lat*sin_lon*hl[2],
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cos_lat*hl[0] - sin_lat*hl[2]);
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}
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UpdateWind(dt);
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UpdateTACAN(dt);
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UpdateFlols(trans);
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} //end update
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bool FGAICarrier::init() {
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if (!FGAIShip::init())
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@ -111,36 +244,103 @@ bool FGAICarrier::init() {
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mark_cat(sel, catapult_objects);
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mark_solid(sel, solid_objects);
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_longitude_node = fgGetNode("/position/longitude-deg", true);
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_latitude_node = fgGetNode("/position/latitude-deg", true);
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_altitude_node = fgGetNode("/position/altitude-ft", true);
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_dme_freq_node = fgGetNode("/instrumentation/dme/frequencies/selected-mhz", true);
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_surface_wind_from_deg_node =
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fgGetNode("/environment/config/boundary/entry[0]/wind-from-heading-deg", true);
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_surface_wind_speed_node =
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fgGetNode("/environment/config/boundary/entry[0]/wind-speed-kt", true);
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turn_to_launch_hdg = false;
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returning = false;
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initialpos = pos;
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base_course = hdg;
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base_speed = speed;
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return true;
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}
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void FGAICarrier::bind() {
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FGAIShip::bind();
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props->untie("velocities/true-airspeed-kt");
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props->tie("controls/flols/source-lights",
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SGRawValuePointer<int>(&source));
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props->tie("controls/flols/distance-m",
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SGRawValuePointer<double>(&dist));
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props->tie("controls/flols/angle-degs",
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SGRawValuePointer<double>(&angle));
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props->tie("controls/turn-to-launch-hdg",
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SGRawValuePointer<bool>(&turn_to_launch_hdg));
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props->tie("controls/in-to-wind",
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SGRawValuePointer<bool>(&turn_to_launch_hdg));
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props->tie("controls/base-course-deg",
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SGRawValuePointer<double>(&base_course));
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props->tie("controls/base-speed-kts",
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SGRawValuePointer<double>(&base_speed));
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props->tie("controls/start-pos-lat-deg",
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SGRawValuePointer<double>(&initialpos[1]));
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props->tie("controls/start-pos-long-deg",
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SGRawValuePointer<double>(&initialpos[0]));
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props->tie("velocities/speed-kts",
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SGRawValuePointer<double>(&speed));
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props->tie("environment/surface-wind-speed-true-kts",
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SGRawValuePointer<double>(&wind_speed_kts));
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props->tie("environment/surface-wind-from-true-degs",
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SGRawValuePointer<double>(&wind_from_deg));
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props->tie("environment/rel-wind-from-degs",
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SGRawValuePointer<double>(&rel_wind_from_deg));
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props->tie("environment/rel-wind-from-carrier-hdg-degs",
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SGRawValuePointer<double>(&rel_wind));
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props->tie("environment/rel-wind-speed-kts",
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SGRawValuePointer<double>(&rel_wind_speed_kts));
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props->tie("controls/flols/wave-off-lights",
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SGRawValuePointer<bool>(&wave_off_lights));
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props->tie("instrumentation/TACAN/bearing-true-deg",
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SGRawValuePointer<double>(&bearing));
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props->tie("instrumentation/TACAN/range-nm",
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SGRawValuePointer<double>(&range));
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props->setBoolValue("controls/flols/cut-lights", false);
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props->setBoolValue("controls/flols/wave-off-lights", false);
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props->setBoolValue("controls/flols/cond-datum-lights", true);
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props->setBoolValue("controls/crew", false);
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props->setStringValue("instrumentation/TACAN/channel-ID", TACAN_channel_id.c_str());
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props->setStringValue("sign", sign.c_str());
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}
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void FGAICarrier::unbind() {
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FGAIShip::unbind();
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props->untie("velocities/true-airspeed-kt");
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props->untie("controls/flols/source-lights");
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props->untie("controls/flols/distance-m");
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props->untie("controls/flols/angle-degs");
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props->untie("controls/turn-to-launch-hdg");
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props->untie("velocities/speed-kts");
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props->untie("environment/wind-speed-true-kts");
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props->untie("environment/wind-from-true-degs");
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props->untie("environment/rel-wind-from-degs");
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props->untie("environment/rel-wind-speed-kts");
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props->untie("controls/flols/wave-off-lights");
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props->untie("instrumentation/TACAN/bearing-true-deg");
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props->untie("instrumentation/TACAN/range-nm");
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props->untie("instrumentation/TACAN/channel-ID");
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}
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bool FGAICarrier::getParkPosition(const string& id, Point3D& geodPos,
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double& hdng, sgdVec3 uvw)
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{
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// FIXME: does not yet cover rotation speeds.
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list<ParkPosition>::iterator it = ppositions.begin();
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while (it != ppositions.end()) {
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// Take either the specified one or the first one ...
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@ -341,16 +541,11 @@ bool FGAICarrier::mark_cat(ssgEntity* e, const list<string>& cat_objects, bool m
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return found;
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}
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void FGAICarrier::UpdateFlols( double dt) {
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void FGAICarrier::UpdateFlols(sgdMat3 trans) {
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float trans[3][3];
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float in[3];
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float out[3];
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float cosRx, sinRx;
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float cosRy, sinRy;
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float cosRz, sinRz;
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double flolsXYZ[3], eyeXYZ[3];
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double lat, lon, alt;
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Point3D eyepos;
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@ -386,29 +581,6 @@ void FGAICarrier::UpdateFlols( double dt) {
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in[1] = flols_off.y();
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in[2] = flols_off.z();
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// pre-process the trig functions
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cosRx = cos(roll * SG_DEGREES_TO_RADIANS);
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sinRx = sin(roll * SG_DEGREES_TO_RADIANS);
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cosRy = cos(pitch * SG_DEGREES_TO_RADIANS);
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sinRy = sin(pitch * SG_DEGREES_TO_RADIANS);
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cosRz = cos(hdg * SG_DEGREES_TO_RADIANS);
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sinRz = sin(hdg * SG_DEGREES_TO_RADIANS);
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// set up the transform matrix
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trans[0][0] = cosRy * cosRz;
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trans[0][1] = -1 * cosRx * sinRz + sinRx * sinRy * cosRz ;
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trans[0][2] = sinRx * sinRz + cosRx * sinRy * cosRz;
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trans[1][0] = cosRy * sinRz;
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trans[1][1] = cosRx * cosRz + sinRx * sinRy * sinRz;
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trans[1][2] = -1 * sinRx * cosRx + cosRx * sinRy * sinRz;
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trans[2][0] = -1 * sinRy;
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trans[2][1] = sinRx * cosRy;
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trans[2][2] = cosRx * cosRy;
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// multiply the input and transform matrices
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out[0] = in[0] * trans[0][0] + in[1] * trans[0][1] + in[2] * trans[0][2];
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@ -519,4 +691,216 @@ void FGAICarrier::UpdateFlols( double dt) {
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}
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} // end updateflols
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// find relative wind
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void FGAICarrier::UpdateWind( double dt) {
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double recip;
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//calculate the reciprocal hdg
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if (hdg >= 180){
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recip = hdg - 180;
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}
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else{
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recip = hdg + 180;
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}
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//cout <<" heading: " << hdg << "recip: " << recip << endl;
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//get the surface wind speed and direction
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wind_from_deg = _surface_wind_from_deg_node->getDoubleValue();
|
||||
wind_speed_kts = _surface_wind_speed_node->getDoubleValue();
|
||||
|
||||
//calculate the surface wind speed north and east in kts
|
||||
double wind_speed_from_north_kts = cos( wind_from_deg / SGD_RADIANS_TO_DEGREES )* wind_speed_kts ;
|
||||
double wind_speed_from_east_kts = sin( wind_from_deg / SGD_RADIANS_TO_DEGREES )* wind_speed_kts ;
|
||||
|
||||
//calculate the carrier speed north and east in kts
|
||||
double speed_north_kts = cos( hdg / SGD_RADIANS_TO_DEGREES )* speed ;
|
||||
double speed_east_kts = sin( hdg / SGD_RADIANS_TO_DEGREES )* speed ;
|
||||
|
||||
//calculate the relative wind speed north and east in kts
|
||||
double rel_wind_speed_from_east_kts = wind_speed_from_east_kts + speed_east_kts;
|
||||
double rel_wind_speed_from_north_kts = wind_speed_from_north_kts + speed_north_kts;
|
||||
|
||||
//combine relative speeds north and east to get relative windspeed in kts
|
||||
rel_wind_speed_kts = sqrt((rel_wind_speed_from_east_kts * rel_wind_speed_from_east_kts)
|
||||
+ (rel_wind_speed_from_north_kts * rel_wind_speed_from_north_kts));
|
||||
|
||||
//calculate the relative wind direction
|
||||
rel_wind_from_deg = atan(rel_wind_speed_from_east_kts/rel_wind_speed_from_north_kts)
|
||||
* SG_RADIANS_TO_DEGREES;
|
||||
|
||||
// rationalise the output
|
||||
if (rel_wind_speed_from_north_kts <= 0){
|
||||
rel_wind_from_deg = 180 + rel_wind_from_deg;
|
||||
}
|
||||
else{
|
||||
if(rel_wind_speed_from_east_kts <= 0){
|
||||
rel_wind_from_deg = 360 + rel_wind_from_deg;
|
||||
}
|
||||
}
|
||||
|
||||
//calculate rel wind
|
||||
rel_wind = rel_wind_from_deg - hdg ;
|
||||
if (rel_wind > 180) rel_wind -= 360;
|
||||
|
||||
//switch the wave-off lights
|
||||
if (InToWind()){
|
||||
wave_off_lights = false;
|
||||
}else{
|
||||
wave_off_lights = true;
|
||||
}
|
||||
|
||||
cout << "rel wind: " << rel_wind << endl;
|
||||
|
||||
}// end update wind
|
||||
|
||||
void FGAICarrier::TurnToLaunch(){
|
||||
|
||||
//calculate tgt speed
|
||||
double tgt_speed = 25 - wind_speed_kts;
|
||||
if (tgt_speed < 10) tgt_speed = 10;
|
||||
|
||||
//turn the carrier
|
||||
FGAIShip::TurnTo(wind_from_deg);
|
||||
FGAIShip::AccelTo(tgt_speed);
|
||||
|
||||
|
||||
|
||||
} // end turn to launch
|
||||
|
||||
void FGAICarrier::TurnToBase(){
|
||||
|
||||
//turn the carrier
|
||||
FGAIShip::TurnTo(base_course);
|
||||
FGAIShip::AccelTo(base_speed);
|
||||
|
||||
} // end turn to base
|
||||
|
||||
void FGAICarrier::ReturnToBox(){
|
||||
double course, distance;
|
||||
|
||||
//get the carrier position
|
||||
carrierpos = pos;
|
||||
|
||||
//cout << "lat: " << carrierpos[1] << " lon: " << carrierpos[0] << endl;
|
||||
|
||||
//calculate the bearing and range of the initial position from the carrier
|
||||
geo_inverse_wgs_84(carrierpos[2],
|
||||
carrierpos[1],
|
||||
carrierpos[0],
|
||||
initialpos[1],
|
||||
initialpos[0],
|
||||
&course, &az2, &distance);
|
||||
|
||||
distance *= SG_METER_TO_NM;
|
||||
|
||||
cout << "return course: " << course << " distance: " << distance << endl;
|
||||
//turn the carrier
|
||||
FGAIShip::TurnTo(course);
|
||||
FGAIShip::AccelTo(base_speed);
|
||||
if (distance >= 1 ){
|
||||
returning = true;
|
||||
}else{
|
||||
returning = false;
|
||||
}
|
||||
|
||||
} // end turn to base
|
||||
|
||||
|
||||
void FGAICarrier::UpdateTACAN(double dt){ //update the TACAN
|
||||
|
||||
//cout << "TACAN: " << TACAN_channel_id << endl;
|
||||
|
||||
double max_range_nm = 100; //nm
|
||||
|
||||
double dme_freq = _dme_freq_node->getDoubleValue();
|
||||
|
||||
//cout << "dme_freq: " << dme_freq << endl;
|
||||
|
||||
if (TACAN_channel_id == "017X"){
|
||||
|
||||
//get the aircraft position
|
||||
double longitude_deg = _longitude_node->getDoubleValue();
|
||||
double latitude_deg = _latitude_node->getDoubleValue();
|
||||
double altitude_m = _altitude_node->getDoubleValue() * SG_FEET_TO_METER;
|
||||
|
||||
//get the carrier position
|
||||
carrierpos = pos;
|
||||
|
||||
//cout << "lat: " << carrierpos[1] << " lon: " << carrierpos[0] << endl;
|
||||
|
||||
//calculate the bearing and range of the carrier from the aircraft
|
||||
geo_inverse_wgs_84(altitude_m,
|
||||
latitude_deg,
|
||||
longitude_deg,
|
||||
carrierpos[1],
|
||||
carrierpos[0],
|
||||
&bearing, &az2, &range);
|
||||
|
||||
range *= SG_METER_TO_NM;
|
||||
|
||||
|
||||
|
||||
double aircraft_horizon_nm = Horizon(altitude_m) * SG_METER_TO_NM;
|
||||
double carrier_horizon_nm = Horizon(50) * SG_METER_TO_NM;
|
||||
double horizon_nm = aircraft_horizon_nm + carrier_horizon_nm;
|
||||
|
||||
if (range > horizon_nm || range > max_range_nm) {
|
||||
range = 0;
|
||||
bearing = 0 ;
|
||||
}
|
||||
/*cout << "bearing: " << bearing << " range: " << range << " altitude: " << altitude_m
|
||||
<< " horizon: " << horizon_nm << endl; */
|
||||
} else {
|
||||
range = 0;
|
||||
bearing = 0 ;
|
||||
} // end if
|
||||
|
||||
}// end update TACAN
|
||||
|
||||
bool FGAICarrier::OutsideBox(){ //returns true if the carrier is outside operating box
|
||||
|
||||
if ( max_lat == 0 && min_lat == 0 && max_long == 0 && min_long == 0) {
|
||||
SG_LOG(SG_GENERAL, SG_INFO,"AICarrier: No Operating Box defined" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if (initialpos[1] >= 0){//northern hemisphere
|
||||
if (pos[1] >= initialpos[1] + max_lat) {return true;}
|
||||
else if (pos[1] <= initialpos[1] - min_lat) {return true;}
|
||||
}else{ //southern hemisphere
|
||||
if (pos[1] <= initialpos[1] - max_lat) {return true;}
|
||||
else if (pos[1] >= initialpos[1] + min_lat) {return true;}
|
||||
}
|
||||
|
||||
if (initialpos[0] >=0) {//eastern hemisphere
|
||||
if (pos[0] >= initialpos[0] + max_long) {return true;}
|
||||
else if (pos[0] <= initialpos[0] - min_long) {return true;}
|
||||
}else{ //western hemisphere
|
||||
if (pos[0] <= initialpos[0] - max_long) {return true;}
|
||||
else if (pos[0] >= initialpos[0] + min_long) {return true;}
|
||||
}
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_INFO,"AICarrier: Inside Operating Box" );
|
||||
|
||||
return false;
|
||||
|
||||
} // end OutsideBox
|
||||
|
||||
// return the distance to the horizon, given the altitude and the radius of the earth
|
||||
float FGAICarrier::Horizon(float h) { return RADIUS_M * acos(RADIUS_M / (RADIUS_M + h)); }
|
||||
|
||||
bool FGAICarrier::InToWind(){
|
||||
|
||||
// test
|
||||
if ( fabs(rel_wind) < 5 ) return true;
|
||||
return false;
|
||||
|
||||
} //end InToWind
|
||||
int FGAICarrierHardware::unique_id = 1;
|
||||
|
|
|
@ -30,6 +30,10 @@ SG_USING_STD(string);
|
|||
SG_USING_STD(list);
|
||||
|
||||
#include "AIShip.hxx"
|
||||
|
||||
#include "AIManager.hxx"
|
||||
#include "AIBase.hxx"
|
||||
|
||||
class FGAIManager;
|
||||
class FGAICarrier;
|
||||
|
||||
|
@ -81,11 +85,27 @@ public:
|
|||
void setParkingPositions(const list<ParkPosition>& p);
|
||||
void setSign(const string& );
|
||||
void setFlolsOffset(const Point3D& off);
|
||||
void setTACANChannelID(const string &);
|
||||
|
||||
void getVelocityWrtEarth(sgVec3 v);
|
||||
void getVelocityWrtEarth(sgdVec3 v, sgdVec3 omega, sgdVec3 pivot);
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
void UpdateFlols ( double dt );
|
||||
void UpdateFlols ( sgdMat3 trans );
|
||||
void UpdateWind ( double dt );
|
||||
void UpdateTACAN( double dt );
|
||||
void setWind_from_east( double fps );
|
||||
void setWind_from_north( double fps );
|
||||
void setMaxLat( double deg );
|
||||
void setMinLat( double deg );
|
||||
void setMaxLong( double deg );
|
||||
void setMinLong( double deg );
|
||||
void TurnToLaunch();
|
||||
void TurnToBase();
|
||||
void ReturnToBox();
|
||||
float Horizon(float h);
|
||||
double TACAN_freq;
|
||||
bool OutsideBox();
|
||||
|
||||
|
||||
bool init();
|
||||
|
||||
|
@ -96,9 +116,15 @@ private:
|
|||
|
||||
void update(double dt);
|
||||
void mark_nohot(ssgEntity*);
|
||||
|
||||
bool mark_wires(ssgEntity*, const list<string>&, bool = false);
|
||||
bool mark_cat(ssgEntity*, const list<string>&, bool = false);
|
||||
bool mark_solid(ssgEntity*, const list<string>&, bool = false);
|
||||
double wind_from_east; // fps
|
||||
double wind_from_north; // fps
|
||||
double rel_wind_speed_kts;
|
||||
double rel_wind_from_deg;
|
||||
|
||||
|
||||
list<string> solid_objects; // List of solid object names
|
||||
list<string> wire_objects; // List of wire object names
|
||||
|
@ -107,7 +133,10 @@ private:
|
|||
string sign; // The sign of this carrier.
|
||||
|
||||
// Velocity wrt earth.
|
||||
sgVec3 vel_wrt_earth;
|
||||
sgdVec3 vel_wrt_earth;
|
||||
sgdVec3 rot_wrt_earth;
|
||||
sgdVec3 rot_pivot_wrt_earth;
|
||||
|
||||
|
||||
// these describe the flols
|
||||
Point3D flols_off;
|
||||
|
@ -115,6 +144,36 @@ private:
|
|||
double dist; // the distance of the eyepoint from the flols
|
||||
double angle;
|
||||
int source; // the flols light which is visible at the moment
|
||||
bool wave_off_lights;
|
||||
|
||||
// these are for manoeuvring the carrier
|
||||
Point3D carrierpos;
|
||||
Point3D initialpos;
|
||||
|
||||
double wind_speed_from_north_kts ;
|
||||
double wind_speed_from_east_kts ;
|
||||
double wind_speed_kts; //true wind speed
|
||||
double wind_from_deg; //true wind direction
|
||||
double rel_wind;
|
||||
double max_lat, min_lat, max_long, min_long;
|
||||
double base_course, base_speed;
|
||||
|
||||
bool turn_to_launch_hdg;
|
||||
bool returning; // set if the carrier is returning to an operating box
|
||||
bool InToWind(); // set if the carrier is in to wind
|
||||
SGPropertyNode_ptr _longitude_node;
|
||||
SGPropertyNode_ptr _latitude_node;
|
||||
SGPropertyNode_ptr _altitude_node;
|
||||
SGPropertyNode_ptr _surface_wind_from_deg_node;
|
||||
SGPropertyNode_ptr _surface_wind_speed_node;
|
||||
|
||||
// these are for TACAN
|
||||
SGPropertyNode_ptr _dme_freq_node;
|
||||
|
||||
double bearing, az2, range;
|
||||
string TACAN_channel_id;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // _FG_AICARRIER_HXX
|
||||
|
|
|
@ -75,6 +75,9 @@ void FGAIManager::init() {
|
|||
return;
|
||||
|
||||
wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
|
||||
wind_from_east_node = fgGetNode("/environment/wind-from-east-fps",true);
|
||||
wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true);
|
||||
|
||||
user_latitude_node = fgGetNode("/position/latitude-deg", true);
|
||||
user_longitude_node = fgGetNode("/position/longitude-deg", true);
|
||||
user_altitude_node = fgGetNode("/position/altitude-ft", true);
|
||||
|
@ -209,7 +212,7 @@ FGAIManager::createShip( FGAIModelEntity *entity ) {
|
|||
ai_ship->setAltitude(entity->altitude);
|
||||
ai_ship->setLongitude(entity->longitude);
|
||||
ai_ship->setLatitude(entity->latitude);
|
||||
ai_ship->setBank(entity->rudder);
|
||||
ai_ship->setRudder(entity->rudder);
|
||||
ai_ship->setName(entity->name);
|
||||
|
||||
if ( entity->fp ) {
|
||||
|
@ -236,7 +239,7 @@ FGAIManager::createCarrier( FGAIModelEntity *entity ) {
|
|||
ai_carrier->setAltitude(entity->altitude);
|
||||
ai_carrier->setLongitude(entity->longitude);
|
||||
ai_carrier->setLatitude(entity->latitude);
|
||||
ai_carrier->setBank(entity->rudder);
|
||||
ai_carrier->setRudder(entity->rudder);
|
||||
ai_carrier->setSolidObjects(entity->solid_objects);
|
||||
ai_carrier->setWireObjects(entity->wire_objects);
|
||||
ai_carrier->setCatapultObjects(entity->catapult_objects);
|
||||
|
@ -245,6 +248,14 @@ FGAIManager::createCarrier( FGAIModelEntity *entity ) {
|
|||
ai_carrier->setSign(entity->pennant_number);
|
||||
ai_carrier->setName(entity->name);
|
||||
ai_carrier->setFlolsOffset(entity->flols_offset);
|
||||
ai_carrier->setWind_from_east(entity->wind_from_east);
|
||||
ai_carrier->setWind_from_north(entity->wind_from_north);
|
||||
ai_carrier->setTACANChannelID(entity->TACAN_channel_ID);
|
||||
ai_carrier->setMaxLat(entity->max_lat);
|
||||
ai_carrier->setMinLat(entity->min_lat);
|
||||
ai_carrier->setMaxLong(entity->max_long);
|
||||
ai_carrier->setMinLong(entity->min_long);
|
||||
|
||||
|
||||
if ( entity->fp ) {
|
||||
ai_carrier->setFlightPlan(entity->fp);
|
||||
|
@ -366,6 +377,10 @@ void FGAIManager::fetchUserState( void ) {
|
|||
user_pitch = user_pitch_node->getDoubleValue();
|
||||
user_yaw = user_yaw_node->getDoubleValue();
|
||||
user_speed = user_speed_node->getDoubleValue() * 0.592484;
|
||||
wind_from_east = wind_from_east_node->getDoubleValue();
|
||||
wind_from_north = wind_from_north_node->getDoubleValue();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -458,6 +473,9 @@ bool FGAIManager::getStartPosition(const string& id, const string& pid,
|
|||
ai_carrier->setLatitude(en->latitude);
|
||||
ai_carrier->setBank(en->rudder);
|
||||
ai_carrier->setParkingPositions(en->ppositions);
|
||||
ai_carrier->setWind_from_east(en->wind_from_east);
|
||||
ai_carrier->setWind_from_north(en->wind_from_north);
|
||||
//ai_carrier->setTACANFreq(en->TACAN_freq);
|
||||
|
||||
if (ai_carrier->getParkPosition(pid, geodPos, heading, uvw)) {
|
||||
delete ai_carrier;
|
||||
|
|
|
@ -99,6 +99,8 @@ public:
|
|||
inline double get_user_pitch() { return user_pitch; }
|
||||
inline double get_user_yaw() { return user_yaw; }
|
||||
inline double get_user_speed() {return user_speed; }
|
||||
inline double get_wind_from_east() {return wind_from_east; }
|
||||
inline double get_wind_from_north() {return wind_from_north; }
|
||||
|
||||
inline int getNum( FGAIBase::object_type ot ) {
|
||||
return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
|
||||
|
@ -126,6 +128,8 @@ private:
|
|||
SGPropertyNode* user_pitch_node;
|
||||
SGPropertyNode* user_yaw_node;
|
||||
SGPropertyNode* user_speed_node;
|
||||
SGPropertyNode* wind_from_east_node ;
|
||||
SGPropertyNode* wind_from_north_node ;
|
||||
|
||||
string scenario_filename;
|
||||
|
||||
|
@ -136,6 +140,8 @@ private:
|
|||
double user_pitch;
|
||||
double user_yaw;
|
||||
double user_speed;
|
||||
double wind_from_east;
|
||||
double wind_from_north;
|
||||
double _dt;
|
||||
int dt_count;
|
||||
void fetchUserState( void );
|
||||
|
|
|
@ -47,6 +47,7 @@ FGAIScenario::FGAIScenario(const string &filename)
|
|||
|
||||
path.append( ("/Data/AI/" + filename + ".xml").c_str() );
|
||||
SGPropertyNode root;
|
||||
readProperties(path.str(), &root);
|
||||
|
||||
// cout <<"path " << path.str() << endl;
|
||||
|
||||
|
@ -84,7 +85,7 @@ FGAIScenario::FGAIScenario(const string &filename)
|
|||
en->roll = entry_node->getDoubleValue("roll", 0.0);
|
||||
en->azimuth = entry_node->getDoubleValue("azimuth", 0.0);
|
||||
en->elevation = entry_node->getDoubleValue("elevation", 0.0);
|
||||
en->rudder = entry_node->getDoubleValue("rudder", 0.0);
|
||||
en->rudder = entry_node->getFloatValue("rudder", 0.0);
|
||||
en->strength = entry_node->getDoubleValue("strength-fps", 8.0);
|
||||
en->strength = entry_node->getDoubleValue("strength-norm", 1.0);
|
||||
en->diameter = entry_node->getDoubleValue("diameter-ft", 0.0);
|
||||
|
@ -98,12 +99,17 @@ FGAIScenario::FGAIScenario(const string &filename)
|
|||
en->cd = entry_node->getDoubleValue("cd", 0.029);
|
||||
en->mass = entry_node->getDoubleValue("mass", 0.007);
|
||||
en->radius = entry_node->getDoubleValue("turn-radius-ft", 2000);
|
||||
en->TACAN_channel_ID= entry_node->getStringValue("TACAN-channel-ID", "017X");
|
||||
en->name = entry_node->getStringValue("name", "");
|
||||
en->pennant_number = entry_node->getStringValue("pennant-number", "");
|
||||
en->wire_objects = getAllStringNodeVals("wire", entry_node);
|
||||
en->catapult_objects = getAllStringNodeVals("catapult", entry_node);
|
||||
en->solid_objects = getAllStringNodeVals("solid", entry_node);
|
||||
en->ppositions = getAllOffsetNodeVals("parking-pos", entry_node);
|
||||
en->max_lat = entry_node->getDoubleValue("max-lat", 0);
|
||||
en->min_lat = entry_node->getDoubleValue("min-lat",0);
|
||||
en->max_long = entry_node->getDoubleValue("max-long", 0);
|
||||
en->min_long = entry_node->getDoubleValue("min-long", 0);
|
||||
list<ParkPosition> flolspos = getAllOffsetNodeVals("flols-pos", entry_node);
|
||||
en->flols_offset = flolspos.front().offset;
|
||||
|
||||
|
|
|
@ -32,8 +32,6 @@ FGAIShip::FGAIShip(FGAIManager* mgr) {
|
|||
_type_str = "ship";
|
||||
_otype = otShip;
|
||||
|
||||
hdg_lock = false;
|
||||
rudder = 0.0;
|
||||
}
|
||||
|
||||
FGAIShip::~FGAIShip() {
|
||||
|
@ -41,6 +39,16 @@ FGAIShip::~FGAIShip() {
|
|||
|
||||
|
||||
bool FGAIShip::init() {
|
||||
|
||||
hdg_lock = false;
|
||||
rudder = 0.0;
|
||||
no_roll = false;
|
||||
|
||||
rudder_constant = 0.5;
|
||||
roll_constant = 0.001;
|
||||
speed_constant = 0.05;
|
||||
hdg_constant = 0.01;
|
||||
|
||||
return FGAIBase::init();
|
||||
}
|
||||
|
||||
|
@ -48,7 +56,21 @@ void FGAIShip::bind() {
|
|||
FGAIBase::bind();
|
||||
|
||||
props->tie("surface-positions/rudder-pos-deg",
|
||||
SGRawValuePointer<double>(&rudder));
|
||||
SGRawValuePointer<float>(&rudder));
|
||||
props->tie("controls/heading-lock",
|
||||
SGRawValuePointer<bool>(&hdg_lock));
|
||||
props->tie("controls/tgt-speed-kts",
|
||||
SGRawValuePointer<double>(&tgt_speed));
|
||||
props->tie("controls/tgt-heading-degs",
|
||||
SGRawValuePointer<double>(&tgt_heading));
|
||||
props->tie("controls/constants/rudder",
|
||||
SGRawValuePointer<double>(&rudder_constant));
|
||||
props->tie("controls/constants/roll",
|
||||
SGRawValuePointer<double>(&roll_constant));
|
||||
props->tie("controls/constants/rudder",
|
||||
SGRawValuePointer<double>(&rudder_constant));
|
||||
props->tie("controls/constants/speed",
|
||||
SGRawValuePointer<double>(&speed_constant));
|
||||
|
||||
props->setStringValue("name", name.c_str());
|
||||
}
|
||||
|
@ -56,6 +78,13 @@ void FGAIShip::bind() {
|
|||
void FGAIShip::unbind() {
|
||||
FGAIBase::unbind();
|
||||
props->untie("surface-positions/rudder-pos-deg");
|
||||
props->untie("controls/heading-lock");
|
||||
props->untie("controls/tgt-speed-kts");
|
||||
props->untie("controls/tgt-heading-degs");
|
||||
props->untie("controls/constants/roll");
|
||||
props->untie("controls/constants/rudder");
|
||||
props->untie("controls/constants/speed");
|
||||
|
||||
}
|
||||
|
||||
void FGAIShip::update(double dt) {
|
||||
|
@ -77,12 +106,14 @@ void FGAIShip::Run(double dt) {
|
|||
double speed_east_deg_sec;
|
||||
double dist_covered_ft;
|
||||
double alpha;
|
||||
double rudder_limit;
|
||||
double raw_roll;
|
||||
|
||||
// adjust speed
|
||||
double speed_diff = tgt_speed - speed;
|
||||
if (fabs(speed_diff) > 0.1) {
|
||||
if (speed_diff > 0.0) speed += 0.1 * dt;
|
||||
if (speed_diff < 0.0) speed -= 0.1 * dt;
|
||||
if (speed_diff > 0.0) speed += speed_constant * dt;
|
||||
if (speed_diff < 0.0) speed -= speed_constant * dt;
|
||||
}
|
||||
|
||||
// convert speed to degrees per second
|
||||
|
@ -97,7 +128,7 @@ void FGAIShip::Run(double dt) {
|
|||
|
||||
|
||||
// adjust heading based on current rudder angle
|
||||
if (rudder != 0.0) {
|
||||
if (rudder <= -0.25 or rudder >= 0.25) {
|
||||
/* turn_radius_ft = 0.088362 * speed * speed
|
||||
/ tan( fabs(rudder) / SG_RADIANS_TO_DEGREES );
|
||||
turn_circum_ft = SGD_2PI * turn_radius_ft;
|
||||
|
@ -105,32 +136,46 @@ void FGAIShip::Run(double dt) {
|
|||
alpha = dist_covered_ft / turn_circum_ft * 360.0;*/
|
||||
|
||||
if (turn_radius_ft <= 0) turn_radius_ft = 0; // don't allow nonsense values
|
||||
|
||||
// cout << "speed " << speed << " turn radius " << turn_radius_ft << endl;
|
||||
if (rudder > 45) rudder = 45;
|
||||
if (rudder < -45) rudder = -45;
|
||||
|
||||
// adjust turn radius for speed. The equation is very approximate.
|
||||
sp_turn_radius_ft = 10 * pow ((speed - 15),2) + turn_radius_ft;
|
||||
// cout << "speed " << speed << " speed turn radius " << sp_turn_radius_ft << endl;
|
||||
// cout << " speed turn radius " << sp_turn_radius_ft ;
|
||||
|
||||
// adjust turn radius for rudder angle. The equation is even more approximate.
|
||||
rd_turn_radius_ft = -130 * (rudder - 15) + sp_turn_radius_ft;
|
||||
// cout << "rudder " << rudder << " rudder turn radius " << rd_turn_radius_ft << endl;
|
||||
float a = 19;
|
||||
float b = -0.2485;
|
||||
float c = 0.543;
|
||||
|
||||
rd_turn_radius_ft = (a * exp(b * fabs(rudder)) + c) * sp_turn_radius_ft;
|
||||
|
||||
// cout <<" rudder turn radius " << rd_turn_radius_ft << endl;
|
||||
|
||||
// calculate the angle, alpha, subtended by the arc traversed in time dt
|
||||
alpha = ((speed * 1.686 * dt)/rd_turn_radius_ft) * SG_RADIANS_TO_DEGREES;
|
||||
|
||||
// make sure that alpha is applied in the right direction
|
||||
|
||||
// make sure that alpha is applied in the right direction
|
||||
hdg += alpha * sign( rudder );
|
||||
|
||||
if ( hdg > 360.0 ) hdg -= 360.0;
|
||||
if ( hdg < 0.0) hdg += 360.0;
|
||||
|
||||
//adjust roll for rudder angle and speed
|
||||
roll = - ( speed / 2 - rudder / 6 );
|
||||
|
||||
// cout << " hdg " << hdg << "roll "<< roll << endl;
|
||||
//adjust roll for rudder angle and speed. Another bit of voodoo
|
||||
raw_roll = -0.0166667 * speed * rudder;
|
||||
}
|
||||
else
|
||||
{
|
||||
// rudder angle is 0
|
||||
raw_roll = 0;
|
||||
// cout << " roll "<< roll << endl;
|
||||
}
|
||||
|
||||
//low pass filter
|
||||
roll = (raw_roll * roll_constant) + (roll * (1 - roll_constant));
|
||||
|
||||
cout << " rudder: " << rudder << " raw roll: "<< raw_roll<<" roll: " << roll ;
|
||||
cout << " hdg: " << hdg << endl ;
|
||||
|
||||
// adjust target rudder angle if heading lock engaged
|
||||
if (hdg_lock) {
|
||||
|
@ -144,24 +189,43 @@ void FGAIShip::Run(double dt) {
|
|||
} else {
|
||||
rudder_sense = -1.0;
|
||||
}
|
||||
if (diff < 30) tgt_roll = diff * rudder_sense;
|
||||
if (diff < 15){
|
||||
tgt_rudder = diff * rudder_sense;
|
||||
}
|
||||
else
|
||||
{
|
||||
tgt_rudder = 45 * rudder_sense;
|
||||
}
|
||||
}
|
||||
|
||||
// adjust rudder angle
|
||||
double rudder_diff = tgt_roll - rudder;
|
||||
if (fabs(rudder_diff) > 0.1) {
|
||||
if (rudder_diff > 0.0) rudder += 5.0 * dt;
|
||||
if (rudder_diff < 0.0) rudder -= 5.0 * dt;
|
||||
double rudder_diff = tgt_rudder - rudder;
|
||||
// set the rudder limit by speed
|
||||
if (speed <= 40 ){
|
||||
rudder_limit = (-0.825 * speed) + 35;
|
||||
}else{
|
||||
rudder_limit = 2;
|
||||
}
|
||||
|
||||
if (fabs(rudder_diff) > 0.1) {
|
||||
if (rudder_diff > 0.0){
|
||||
rudder += rudder_constant * dt;
|
||||
if (rudder > rudder_limit) rudder = rudder_limit;// apply the rudder limit
|
||||
} else if (rudder_diff < 0.0){
|
||||
rudder -= rudder_constant * dt;
|
||||
if (rudder < -rudder_limit) rudder = -rudder_limit;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}//end function
|
||||
|
||||
|
||||
void FGAIShip::AccelTo(double speed) {
|
||||
tgt_speed = speed;
|
||||
}
|
||||
|
||||
|
||||
void FGAIShip::PitchTo(double angle) {
|
||||
tgt_pitch = angle;
|
||||
}
|
||||
|
@ -204,3 +268,10 @@ void FGAIShip::ProcessFlightPlan(double dt) {
|
|||
// not implemented yet
|
||||
}
|
||||
|
||||
void FGAIShip::setRudder(float r) {
|
||||
rudder = r;
|
||||
}
|
||||
|
||||
void FGAIShip::setRoll(double rl) {
|
||||
roll = rl;
|
||||
}
|
||||
|
|
|
@ -37,6 +37,9 @@ public:
|
|||
void update(double dt);
|
||||
void setFlightPlan(FGAIFlightPlan* f);
|
||||
void setName(const string&);
|
||||
void setRudder(float r);
|
||||
void setRoll(double rl);
|
||||
|
||||
void ProcessFlightPlan( double dt );
|
||||
|
||||
void AccelTo(double speed);
|
||||
|
@ -45,6 +48,7 @@ public:
|
|||
void YawTo(double angle);
|
||||
void ClimbTo(double altitude);
|
||||
void TurnTo(double heading);
|
||||
bool hdg_lock;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -52,8 +56,8 @@ protected:
|
|||
|
||||
private:
|
||||
|
||||
bool hdg_lock;
|
||||
double rudder;
|
||||
float rudder, tgt_rudder;
|
||||
double rudder_constant, roll_constant, speed_constant, hdg_constant;
|
||||
|
||||
void Run(double dt);
|
||||
double sign(double x);
|
||||
|
|
|
@ -226,13 +226,15 @@ FGGroundCache::extractGroundProperty( ssgLeaf* l )
|
|||
}
|
||||
|
||||
// Copy the velocity from the carrier class.
|
||||
ud->carrier->getVelocityWrtEarth( gp.vel );
|
||||
ud->carrier->getVelocityWrtEarth( gp.vel, gp.rot, gp.pivot );
|
||||
}
|
||||
|
||||
else {
|
||||
|
||||
// Initialize velocity field.
|
||||
sgSetVec3( gp.vel, 0.0, 0.0, 0.0 );
|
||||
sgdSetVec3( gp.vel, 0.0, 0.0, 0.0 );
|
||||
sgdSetVec3( gp.rot, 0.0, 0.0, 0.0 );
|
||||
sgdSetVec3( gp.pivot, 0.0, 0.0, 0.0 );
|
||||
}
|
||||
|
||||
// Get the texture name and decide what ground type we have.
|
||||
|
@ -285,7 +287,9 @@ FGGroundCache::putLineLeafIntoCache(const sgdSphere *wsp, const sgdMat4 xform,
|
|||
Wire wire;
|
||||
sgdCopyVec3(wire.ends[0], ends[0]);
|
||||
sgdCopyVec3(wire.ends[1], ends[1]);
|
||||
sgdSetVec3(wire.velocity, gp.vel);
|
||||
sgdCopyVec3(wire.velocity, gp.vel);
|
||||
sgdCopyVec3(wire.rotation, gp.rot);
|
||||
sgdSubVec3(wire.rotation_pivot, gp.pivot, cache_center);
|
||||
wire.wire_id = gp.wire_id;
|
||||
|
||||
wires.push_back(wire);
|
||||
|
@ -294,7 +298,9 @@ FGGroundCache::putLineLeafIntoCache(const sgdSphere *wsp, const sgdMat4 xform,
|
|||
Catapult cat;
|
||||
sgdCopyVec3(cat.start, ends[0]);
|
||||
sgdCopyVec3(cat.end, ends[1]);
|
||||
sgdSetVec3(cat.velocity, gp.vel);
|
||||
sgdCopyVec3(cat.velocity, gp.vel);
|
||||
sgdCopyVec3(cat.rotation, gp.rot);
|
||||
sgdSubVec3(cat.rotation_pivot, gp.pivot, cache_center);
|
||||
|
||||
catapults.push_back(cat);
|
||||
}
|
||||
|
@ -334,7 +340,9 @@ FGGroundCache::putSurfaceLeafIntoCache(const sgdSphere *sp,
|
|||
// Check if the sphere around the vehicle intersects the sphere
|
||||
// around that triangle. If so, put that triangle into the cache.
|
||||
if (sphIsec && sp->intersects(&t.sphere)) {
|
||||
sgdSetVec3(t.velocity, gp.vel);
|
||||
sgdCopyVec3(t.velocity, gp.vel);
|
||||
sgdCopyVec3(t.rotation, gp.rot);
|
||||
sgdSubVec3(t.rotation_pivot, gp.pivot, cache_center);
|
||||
t.type = gp.type;
|
||||
triangles.push_back(t);
|
||||
}
|
||||
|
@ -373,15 +381,25 @@ FGGroundCache::velocityTransformTriangle(double dt,
|
|||
dst.sphere.radius = src.sphere.radius;
|
||||
|
||||
sgdCopyVec3(dst.velocity, src.velocity);
|
||||
sgdCopyVec3(dst.rotation, src.rotation);
|
||||
sgdCopyVec3(dst.rotation_pivot, src.rotation_pivot);
|
||||
|
||||
dst.type = src.type;
|
||||
|
||||
if (dt*sgdLengthSquaredVec3(src.velocity) != 0) {
|
||||
sgdAddScaledVec3(dst.vertices[0], src.velocity, dt);
|
||||
sgdAddScaledVec3(dst.vertices[1], src.velocity, dt);
|
||||
sgdAddScaledVec3(dst.vertices[2], src.velocity, dt);
|
||||
sgdVec3 pivotoff, vel;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
sgdSubVec3(pivotoff, src.vertices[i], src.rotation_pivot);
|
||||
sgdVectorProductVec3(vel, src.rotation, pivotoff);
|
||||
sgdAddVec3(vel, src.velocity);
|
||||
sgdAddScaledVec3(dst.vertices[i], vel, dt);
|
||||
}
|
||||
|
||||
dst.plane[3] += dt*sgdScalarProductVec3(dst.plane, src.velocity);
|
||||
// Transform the plane equation
|
||||
sgdSubVec3(pivotoff, dst.plane, src.rotation_pivot);
|
||||
sgdVectorProductVec3(vel, src.rotation, pivotoff);
|
||||
sgdAddVec3(vel, src.velocity);
|
||||
dst.plane[3] += dt*sgdScalarProductVec3(dst.plane, vel);
|
||||
|
||||
sgdAddScaledVec3(dst.sphere.center, src.velocity, dt);
|
||||
}
|
||||
|
@ -554,15 +572,23 @@ FGGroundCache::get_cat(double t, const double dpt[3],
|
|||
|
||||
size_t sz = catapults.size();
|
||||
for (size_t i = 0; i < sz; ++i) {
|
||||
sgdVec3 pivotoff, rvel[2];
|
||||
sgdLineSegment3 ls;
|
||||
sgdCopyVec3(ls.a, catapults[i].start);
|
||||
sgdCopyVec3(ls.b, catapults[i].end);
|
||||
|
||||
sgdSubVec3(pivotoff, ls.a, catapults[i].rotation_pivot);
|
||||
sgdVectorProductVec3(rvel[0], catapults[i].rotation, pivotoff);
|
||||
sgdAddVec3(rvel[0], catapults[i].velocity);
|
||||
sgdSubVec3(pivotoff, ls.b, catapults[i].rotation_pivot);
|
||||
sgdVectorProductVec3(rvel[1], catapults[i].rotation, pivotoff);
|
||||
sgdAddVec3(rvel[1], catapults[i].velocity);
|
||||
|
||||
sgdAddVec3(ls.a, cache_center);
|
||||
sgdAddVec3(ls.b, cache_center);
|
||||
|
||||
sgdAddScaledVec3(ls.a, catapults[i].velocity, t);
|
||||
sgdAddScaledVec3(ls.b, catapults[i].velocity, t);
|
||||
sgdAddScaledVec3(ls.a, rvel[0], t);
|
||||
sgdAddScaledVec3(ls.b, rvel[1], t);
|
||||
|
||||
double this_dist = sgdDistSquaredToLineSegmentVec3( ls, dpt );
|
||||
if (this_dist < dist) {
|
||||
|
@ -573,8 +599,8 @@ FGGroundCache::get_cat(double t, const double dpt[3],
|
|||
// The carrier code takes care of that ordering.
|
||||
sgdCopyVec3( end[0], ls.a );
|
||||
sgdCopyVec3( end[1], ls.b );
|
||||
sgdCopyVec3( vel[0], catapults[i].velocity );
|
||||
sgdCopyVec3( vel[1], catapults[i].velocity );
|
||||
sgdCopyVec3( vel[0], rvel[0] );
|
||||
sgdCopyVec3( vel[1], rvel[1] );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -641,8 +667,10 @@ FGGroundCache::get_agl(double t, const double dpt[3], double max_altoff,
|
|||
// The first three values in the vector are the plane normal.
|
||||
sgdCopyVec3( normal, triangle.plane );
|
||||
// The velocity wrt earth.
|
||||
/// FIXME: only true for non rotating objects!!!!
|
||||
sgdCopyVec3( vel, triangle.velocity );
|
||||
sgdVec3 pivotoff;
|
||||
sgdSubVec3(pivotoff, pt, triangle.rotation_pivot);
|
||||
sgdVectorProductVec3(vel, triangle.rotation, pivotoff);
|
||||
sgdAddVec3(vel, triangle.velocity);
|
||||
// Save the ground type.
|
||||
*type = triangle.type;
|
||||
// FIXME: figure out how to get that sign ...
|
||||
|
@ -704,14 +732,15 @@ bool FGGroundCache::caught_wire(double t, const double pt[4][3])
|
|||
// You have cautght a wire if they intersect.
|
||||
for (size_t i = 0; i < sz; ++i) {
|
||||
sgdVec3 le[2];
|
||||
sgdCopyVec3(le[0], wires[i].ends[0]);
|
||||
sgdCopyVec3(le[1], wires[i].ends[1]);
|
||||
|
||||
sgdAddVec3(le[0], cache_center);
|
||||
sgdAddVec3(le[1], cache_center);
|
||||
|
||||
sgdAddScaledVec3(le[0], wires[i].velocity, t);
|
||||
sgdAddScaledVec3(le[1], wires[i].velocity, t);
|
||||
for (int k = 0; k < 2; ++k) {
|
||||
sgdVec3 pivotoff, vel;
|
||||
sgdCopyVec3(le[k], wires[i].ends[k]);
|
||||
sgdSubVec3(pivotoff, le[k], wires[i].rotation_pivot);
|
||||
sgdVectorProductVec3(vel, wires[i].rotation, pivotoff);
|
||||
sgdAddVec3(vel, wires[i].velocity);
|
||||
sgdAddScaledVec3(le[k], vel, t);
|
||||
sgdAddVec3(le[k], cache_center);
|
||||
}
|
||||
|
||||
for (int k=0; k<2; ++k) {
|
||||
sgdVec3 isecpoint;
|
||||
|
@ -742,17 +771,15 @@ bool FGGroundCache::get_wire_ends(double t, double end[2][3], double vel[2][3])
|
|||
size_t sz = wires.size();
|
||||
for (size_t i = 0; i < sz; ++i) {
|
||||
if (wires[i].wire_id == wire_id) {
|
||||
sgdCopyVec3(end[0], wires[i].ends[0]);
|
||||
sgdCopyVec3(end[1], wires[i].ends[1]);
|
||||
|
||||
sgdAddVec3(end[0], cache_center);
|
||||
sgdAddVec3(end[1], cache_center);
|
||||
|
||||
sgdAddScaledVec3(end[0], wires[i].velocity, t);
|
||||
sgdAddScaledVec3(end[1], wires[i].velocity, t);
|
||||
|
||||
sgdCopyVec3(vel[0], wires[i].velocity);
|
||||
sgdCopyVec3(vel[1], wires[i].velocity);
|
||||
for (size_t k = 0; k < 2; ++k) {
|
||||
sgdVec3 pivotoff;
|
||||
sgdCopyVec3(end[k], wires[i].ends[k]);
|
||||
sgdSubVec3(pivotoff, end[k], wires[i].rotation_pivot);
|
||||
sgdVectorProductVec3(vel[k], wires[i].rotation, pivotoff);
|
||||
sgdAddVec3(vel[k], wires[i].velocity);
|
||||
sgdAddScaledVec3(end[k], vel[k], t);
|
||||
sgdAddVec3(end[k], cache_center);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,8 +88,10 @@ private:
|
|||
sgdVec4 plane;
|
||||
// The bounding shpere.
|
||||
sgdSphere sphere;
|
||||
// The linear velocity.
|
||||
// The linear and angular velocity.
|
||||
sgdVec3 velocity;
|
||||
sgdVec3 rotation;
|
||||
sgdVec3 rotation_pivot;
|
||||
// Ground type
|
||||
int type;
|
||||
};
|
||||
|
@ -97,10 +99,14 @@ private:
|
|||
sgdVec3 start;
|
||||
sgdVec3 end;
|
||||
sgdVec3 velocity;
|
||||
sgdVec3 rotation;
|
||||
sgdVec3 rotation_pivot;
|
||||
};
|
||||
struct Wire {
|
||||
sgdVec3 ends[2];
|
||||
sgdVec3 velocity;
|
||||
sgdVec3 rotation;
|
||||
sgdVec3 rotation_pivot;
|
||||
int wire_id;
|
||||
};
|
||||
|
||||
|
@ -144,7 +150,9 @@ private:
|
|||
GroundProperty() : type(0) {}
|
||||
int type;
|
||||
int wire_id;
|
||||
sgVec3 vel;
|
||||
sgdVec3 vel;
|
||||
sgdVec3 rot;
|
||||
sgdVec3 pivot;
|
||||
// not yet implemented ...
|
||||
// double loadCapacity;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue