Modified Files:
src/FDM/YASim/Launchbar.cpp: Olaf Flebbe: Use float consts in float code
This commit is contained in:
parent
b7d9196f0e
commit
a498181ac1
1 changed files with 3 additions and 3 deletions
|
@ -245,7 +245,7 @@ void Launchbar::getPosOnCat(float perc, float* lpos, float* lvel,
|
|||
|
||||
float tmp[3];
|
||||
Math::mul3(perc, lendvels[0], lvel);
|
||||
Math::mul3(1.0-perc, lendvels[1], tmp);
|
||||
Math::mul3(1.0f-perc, lendvels[1], tmp);
|
||||
Math::add3(tmp, lvel, lvel);
|
||||
}
|
||||
|
||||
|
@ -379,7 +379,7 @@ void Launchbar::calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, fl
|
|||
float llbdir[3];
|
||||
Math::sub3(llbtip, _launchbar_mount, llbdir);
|
||||
float lblen = Math::mag3(llbdir);
|
||||
Math::mul3(1.0/lblen, llbdir, llbdir);
|
||||
Math::mul3(1.0f/lblen, llbdir, llbdir);
|
||||
|
||||
// Check if we are near enough to the cat.
|
||||
if (_state == Unmounted && dist < 0.6) {
|
||||
|
@ -457,7 +457,7 @@ void Launchbar::calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, fl
|
|||
|
||||
// The spring force the holdback will apply to the gear
|
||||
float tmp[3];
|
||||
Math::mul3(1e1*(hldbklen - _holdback_length), lhldbkdir,
|
||||
Math::mul3(10.f*(hldbklen - _holdback_length), lhldbkdir,
|
||||
_holdback_force);
|
||||
|
||||
// The damping force here ...
|
||||
|
|
Loading…
Reference in a new issue