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Remove the 'old' 3D clouds code.

This commit is contained in:
ehofman 2005-06-25 11:21:18 +00:00
parent 9319d165d1
commit 8e5eed90d5
5 changed files with 2 additions and 119 deletions

View file

@ -97,10 +97,6 @@ fi
dnl Used by JSBSim to conditionally compile in fgfs interface code
AC_DEFINE([FGFS], 1, [Define so that JSBSim compiles in 'library' mode])
dnl Used to control whether clouds3d should be compiled in or not
AC_DEFINE([FG_USE_CLOUDS_3D], 1, [Define to use 3D cloud support])
AM_CONDITIONAL(FG_USE_CLOUDS_3D, test "x" = "x")
# Check for MS Windows environment
AC_CHECK_HEADER(windows.h)

View file

@ -25,12 +25,6 @@ else
GFX_CODE = fg_os.cxx fg_os.hxx
endif
if FG_USE_CLOUDS_3D
CLOUD3D_LIBS = -lsgclouds3d
else
CLOUD3D_LIBS =
endif
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
bin_PROGRAMS = fgfs metar
@ -94,7 +88,6 @@ fgfs_LDADD = \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
$(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
-lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \

View file

@ -60,11 +60,6 @@
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
#ifdef FG_USE_CLOUDS_3D
# include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
# include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
# include <simgear/screen/texture.hxx>
#endif
#include <simgear/timing/sg_time.hxx>
#include <simgear/timing/lowleveltime.h>
@ -147,11 +142,6 @@ extern const char *default_root;
float init_volume;
#ifdef FG_USE_CLOUDS_3D
SkySceneLoader *sgCloud3d;
#endif
// Scan the command line options for the specified option and return
// the value.
static string fgScanForOption( const string& option, int argc, char **argv ) {
@ -1638,40 +1628,6 @@ bool fgInitSubsystems() {
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
#ifdef FG_USE_CLOUDS_3D
////////////////////////////////////////////////////////////////////
// Initialize the 3D cloud subsystem.
////////////////////////////////////////////////////////////////////
if ( fgGetBool("/sim/rendering/clouds3d") ) {
static const SGPropertyNode *longitude
= fgGetNode("/sim/presets/longitude-deg");
static const SGPropertyNode *latitude
= fgGetNode("/sim/presets/latitude-deg");
// static const SGPropertyNode *altitude
// = fgGetNode("/sim/presets/altitude-ft");
SGPath cloud_path(globals->get_fg_root());
#if 0
cloud_path.append("Textures/Sky/scattered.rgba");
SG_LOG(SG_GENERAL, SG_INFO, "Loading CLOUDS3d from: " << cloud_path.c_str());
SGTexture tx;
tx.read_rgba_texture(cloud_path.c_str());
if ( !sgCloud3d->Load( tx.texture(), tx.width(),
#else
cloud_path.append("large.sky");
if ( !sgCloud3d->Load( cloud_path.str(),
#endif
latitude->getDoubleValue(),
longitude->getDoubleValue()) )
{
fgSetBool("/sim/rendering/clouds3d", false);
SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d FAILED: ");
}
SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d Loaded: ");
}
#endif
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.

View file

@ -1258,10 +1258,8 @@ struct OptionDesc {
{"enable-specular-highlight", false, OPTION_BOOL, "/sim/rendering/specular-highlight", true, "", 0 },
{"disable-clouds", false, OPTION_BOOL, "/environment/clouds/status", false, "", 0 },
{"enable-clouds", false, OPTION_BOOL, "/environment/clouds/status", true, "", 0 },
#ifdef FG_USE_CLOUDS_3D
{"disable-clouds3d", false, OPTION_BOOL, "/sim/rendering/clouds3d", false, "", 0 },
{"enable-clouds3d", false, OPTION_BOOL, "/sim/rendering/clouds3d", true, "", 0 },
#endif
{"disable-clouds3d", false, OPTION_BOOL, "/sim/rendering/clouds3d-enable", false, "", 0 },
{"enable-clouds3d", false, OPTION_BOOL, "/sim/rendering/clouds3d-enable", true, "", 0 },
{"fov", true, OPTION_FUNC, "", false, "", fgOptFov },
{"aspect-ratio-multiplier", true, OPTION_DOUBLE, "/sim/current-view/aspect-ratio-multiplier", false, "", 0 },
{"disable-fullscreen", false, OPTION_BOOL, "/sim/startup/fullscreen", false, "", 0 },

View file

@ -49,10 +49,6 @@
#include <simgear/screen/jpgfactory.hxx>
#endif
#ifdef FG_USE_CLOUDS_3D
# include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
# include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
#endif
#include <simgear/environment/visual_enviro.hxx>
#include <Scenery/tileentry.hxx>
@ -105,11 +101,6 @@ static GLfloat ground_exp2_punch_through;
// Sky structures
SGSky *thesky;
#ifdef FG_USE_CLOUDS_3D
SkySceneLoader *sgClouds3d;
bool _bcloud_orig = true;
#endif
// hack
sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
{
@ -327,27 +318,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
ssgSetCamera( (sgVec4 *)current__view->get_VIEW() );
}
if ( fgGetBool("/sim/rendering/clouds3d") ) {
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
cloud3d_imposter_state->force();
glDisable( GL_FOG );
glColor4f( 1.0, 1.0, 1.0, 1.0 );
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
#ifdef FG_USE_CLOUDS_3D
if ( _bcloud_orig ) {
Point3D c = globals->get_scenery()->get_center();
sgClouds3d->Set_Cloud_Orig( &c );
_bcloud_orig = false;
}
sgClouds3d->Update( current__view->get_absolute_view_pos() );
#endif
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glDisable(GL_DEPTH_TEST);
}
clear_mask = GL_DEPTH_BUFFER_BIT;
if ( fgGetBool("/sim/rendering/wireframe") ) {
clear_mask |= GL_COLOR_BUFFER_BIT;
@ -679,32 +649,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
ssgCullAndDraw( globals->get_scenery()->get_gnd_lights_root() );
}
if ( draw_otw && fgGetBool("/sim/rendering/clouds3d") ) {
glDisable( GL_FOG );
glDisable( GL_LIGHTING );
// cout << "drawing new clouds" << endl;
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
/*
glEnable( GL_TEXTURE_2D );
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
*/
#ifdef FG_USE_CLOUDS_3D
sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
#endif
glEnable( GL_FOG );
glEnable( GL_LIGHTING );
glEnable( GL_DEPTH_TEST );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
}
sgEnviro.drawLightning();
if ( draw_otw && draw_clouds ) {
@ -827,10 +771,6 @@ FGRenderer::resize( int width, int height ) {
// << ", " << viewmgr->get_current_view()->get_v_fov() << ")"
// << endl;
#ifdef FG_USE_CLOUDS_3D
sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
viewmgr->get_current_view()->get_v_fov() );
#endif
}
fgHUDReshape();