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use global fontcache. This hast the nice side effect that panels can now

use *any* texture (*.txf) font, not just "typewriter" and "led".
This commit is contained in:
mfranz 2006-06-06 12:52:45 +00:00
parent 355f86d6cf
commit db86d15c5f

View file

@ -52,6 +52,7 @@
#include <Main/fg_props.hxx>
#include <Main/viewmgr.hxx>
#include <Time/light.hxx>
#include <GUI/new_gui.hxx> // FGFontCache
#include "hud.hxx"
#include "panel.hxx"
@ -175,8 +176,6 @@ FGCroppedTexture::getTexture ()
////////////////////////////////////////////////////////////////////////
static fntRenderer text_renderer;
static fntTexFont *default_font = 0;
static fntTexFont *led_font = 0;
static sgVec4 panel_color;
static sgVec4 emissive_panel_color = {1,1,1,1};
@ -230,28 +229,6 @@ FGPanel::addInstrument (FGPanelInstrument * instrument)
void
FGPanel::init ()
{
SGPath base_path;
char* envp = ::getenv( "FG_FONTS" );
if ( envp != NULL ) {
base_path.set( envp );
} else {
base_path.set( globals->get_fg_root() );
base_path.append( "Fonts" );
}
SGPath fntpath;
// Install the default font
fntpath = base_path;
fntpath.append( "typewriter.txf" );
default_font = new fntTexFont ;
default_font -> load ( (char *)fntpath.c_str() ) ;
// Install the LED font
fntpath = base_path;
fntpath.append( "led.txf" );
led_font = new fntTexFont ;
led_font -> load ( (char *)fntpath.c_str() ) ;
}
@ -1011,7 +988,7 @@ FGTexturedLayer::draw ()
////////////////////////////////////////////////////////////////////////
FGTextLayer::FGTextLayer (int w, int h)
: FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("default")
: FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("default.txf")
{
_then.stamp();
_color[0] = _color[1] = _color[2] = 0.0;
@ -1033,11 +1010,10 @@ FGTextLayer::draw ()
if (test()) {
glColor4fv(_color);
transform();
if ( _font_name == "led" && led_font != 0) {
text_renderer.setFont(led_font);
} else {
text_renderer.setFont(guiFntHandle);
}
FGFontCache *fc = globals->get_fontcache();
text_renderer.setFont(fc->getTexFont(_font_name.c_str()));
text_renderer.setPointSize(_pointSize);
text_renderer.begin();
text_renderer.start3f(0, 0, 0);
@ -1096,7 +1072,7 @@ FGTextLayer::setPointSize (float size)
void
FGTextLayer::setFontName(const string &name)
{
_font_name = name;
_font_name = name + ".txf";
}